robfram
d588fe2740
Fix issue 15895, audio streams don't signalling finished after the first one
...
if the audio player is set to play again due to the order of calls in
_notification. First it emits the signal, and later it disable the internal
processing regardless what the callback did.
Changed to emit the signal at the end to ensure the changes done at callback
remains.
2018-01-20 22:22:00 +01:00
Leon Krause
f5234e70be
Merge pull request #15887 from x1212/html_change_tc_standard_to_s3tc
...
HTML export: Make s3tc the standard Texture Format
2018-01-20 15:46:27 +01:00
Thomas Herzog
3cd5b1fec8
Merge pull request #15891 from karroffel/stringbuilder-fix-crash
...
fixed crash with StringBuilder
2018-01-20 15:28:43 +01:00
karroffel
30822e8ab7
fixed crash with StringBuilder
...
When using a newly created StringBuilder then the as_string() method
will crash when trying to free an allocated 0-sized chunk of memory.
When 0 bytes get allocated with memnew_arr then a NULL pointer gets
returned. When trying to free that pointer the programm will crash.
2018-01-20 15:26:58 +01:00
x1212
eec2218e7c
HTML export: Make s3tc the standard Texture Format
2018-01-20 15:20:26 +01:00
Rémi Verschelde
09732a15a5
i18n: Sync translation templates with current source
2018-01-20 10:10:49 +01:00
Rémi Verschelde
1f70ba5bd9
i18n: Sync translations with Weblate
...
Adds Romanian translation.
2018-01-20 10:10:00 +01:00
Rémi Verschelde
eb9fa02fbd
Merge pull request #15850 from Anutrix/master
...
Added description to dedent in String.xml
2018-01-19 12:13:04 +01:00
Anutrix
6d4c6449f4
Added description to dedent in String.xml
2018-01-19 15:57:38 +05:30
Rémi Verschelde
a15f60d212
Merge pull request #15863 from touilleMan/fix-pluginscript-crash-in-dialog-box
...
Hide Script nodes in dialog box to prevent crash with pluginscript
2018-01-19 10:19:13 +01:00
Emmanuel Leblond
431ecc2061
Hide Script nodes in dialog box to prevent crash with pluginscript
2018-01-19 09:55:52 +01:00
Rémi Verschelde
fe2932a969
Merge pull request #15861 from poke1024/macos-keybuffer
...
On macOS, prevent key_event_buffer overflows
2018-01-19 09:12:18 +01:00
Rémi Verschelde
76bff3ef6e
Bump version to 3.0-rc2
...
Dr. Freeman, we're coming for you!
2018-01-19 08:51:45 +01:00
Bernhard Liebl
2419ffd428
On macOS, prevent key_event_buffer overflows
2018-01-19 08:47:30 +01:00
Rémi Verschelde
0a469fc8ce
Merge pull request #15858 from willnationsdev/vs-hpp-support
...
Allow VS to include .hpp files in scons builds
2018-01-19 08:28:38 +01:00
Rémi Verschelde
1f1a38b5ec
Merge pull request #15856 from Noshyaar/indent
...
SCsub: fix mixed indentation
2018-01-19 08:27:55 +01:00
Will Nations
a025ca5fc6
Include .hpp files in VS scons builds. Fixed Typo.
2018-01-18 22:16:11 -06:00
Poommetee Ketson
d7e07fb25a
Merge pull request #15857 from YeldhamDev/find_last_doc
...
[DOCS] Fixed incorrect information inside String's "find_last" method
[ci skip]
2018-01-19 10:22:21 +07:00
Michael Alexsander Silva Dias
d8f6acee4b
[DOCS] Fixed incorrect information inside String's "find_last" method.
2018-01-19 00:10:33 -02:00
Poommetee Ketson
225dbe9289
SCsub: fix mixed indentation
2018-01-19 07:35:02 +07:00
Ariel Manzur
9d98e6d2e4
adding option to split modules library
2018-01-18 21:27:57 -03:00
Rémi Verschelde
0359fed313
Merge pull request #15849 from poke1024/preload-completion
...
GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18 23:21:41 +01:00
Ariel Manzur
e2b50e1abb
improves portability with some compilers
2018-01-18 19:16:34 -03:00
Juan Linietsky
7369b0075e
Merge pull request #15851 from poke1024/preload-warnings
...
Suppress errors on autocompletion for preload()
2018-01-18 19:15:05 -03:00
Rémi Verschelde
598724c043
Remove obsolete Viewport _update_rect() code
2018-01-18 22:37:45 +01:00
Bernhard Liebl
67ae443c56
Suppress errors on autocompletion for preload()
2018-01-18 22:29:45 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Bernhard Liebl
ae4cd5b6da
GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18 19:37:21 +01:00
Rémi Verschelde
a1c08b7109
Merge pull request #15848 from binbitten/fix-viewport-bg
...
Fix wrong viewport transparent-bg
2018-01-18 19:29:24 +01:00
Rémi Verschelde
f2a26fba96
Merge pull request #15845 from Anutrix/master
...
Added description to get_collision_mask_bit and set_collision_mask_bit in RayCast2D.xml
2018-01-18 19:13:23 +01:00
Abhas Kumar Sinha
1a1303a948
Update MultiMeshInstance and WorldEnvironment documentation
...
With some edits by @akien-mga.
2018-01-18 19:11:33 +01:00
binbitten
bccb4840c8
Fix wrong viewport transparent-bg
2018-01-18 19:11:07 +01:00
Anutrix
0ec8f4c06b
Added description to get_collision_mask_bit and set_collision_mask_bit in RayCast2D.xml
2018-01-18 23:14:31 +05:30
Rémi Verschelde
b597d1a1c7
Merge pull request #15842 from binbitten/tex-conv-rgb10a2
...
Convert special case RGB10_A2 to RGBA8 when obtaining texture data
2018-01-18 18:39:43 +01:00
Juan Linietsky
cc8dfcc9c0
Before I forget, add warnings on areas without children (should not break anything).
...
Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Rémi Verschelde
b3c66de27f
Merge pull request #15843 from ianb96/fold_mouse_ofs_fix
...
TextEdit fix get_mouse after many folds
2018-01-18 18:30:50 +01:00
Rémi Verschelde
05e4303e1d
Merge pull request #15837 from KellyThomas/patch-2
...
remove usage of C#7 in DebuggingUtils.cs for compatibility with 2015 Build Tools
2018-01-18 18:21:39 +01:00
Ian
1b837125ce
TextEdit fix get_mouse after many folds
2018-01-18 12:18:06 -05:00
binbitten
92473a9e9e
Convert special case RGB10_A2 to RGBA8 when obtaining texture data
2018-01-18 18:05:01 +01:00
Rémi Verschelde
d0d511b0f8
Merge pull request #15841 from karroffel/gdnative-more-fixes-hopefully
...
[GDNative] fix NativeScript false negative error
2018-01-18 16:15:46 +01:00
karroffel
69f33a9313
[GDNative] fix NativeScript false negative error
2018-01-18 16:00:38 +01:00
Rémi Verschelde
7b4e45b794
Merge pull request #15803 from Noshyaar/pm
...
ProjectManager: show error/warning by default
2018-01-18 14:30:18 +01:00
Rémi Verschelde
3c5762303f
Merge pull request #15835 from bruvzg/disable_non_empty_folder_np
...
Disallow creating new projects in a non-empty folder.
2018-01-18 14:27:45 +01:00
Rémi Verschelde
0550c7d9a7
Merge pull request #15836 from karroffel/gdnative-more-fixes-hopefully
...
[GDNative] fix #15723
2018-01-18 14:25:26 +01:00
Poommetee Ketson
61d1604da2
ProjectManager: show error/warning by default
...
Deprecate "That's a BINGO" message
2018-01-18 19:11:58 +07:00
Kelly Thomas
ed17b42654
remove c#7 features for compatibility with 2015 Build Tools
...
https://github.com/godotengine/godot/issues/15742
2018-01-18 19:43:23 +08:00
karroffel
9b96f87377
[GDNative] fix #15723
2018-01-18 12:04:34 +01:00
bruvzg
2317364ac6
Disallow creating new projects in a non-empty folder.
2018-01-18 12:29:31 +02:00
Rémi Verschelde
9d45b719d4
Merge pull request #15820 from paulloz/fix-csharp-call-with-object-return
...
Fix marshalling when a function is returning an object from c#
2018-01-18 11:23:50 +01:00
Paul Joannon
2dc6725cc4
remove an unneeded marshalling function
...
`Variant mono_object_to_variant(MonoObject*, const ManagedType&)`
2018-01-18 10:33:43 +01:00