Andreas Haas
64b083b496
Allow whitespace in Gamepad mappings.
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Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:
"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"
(cherry picked from commit fa502b7ccc
)
2016-10-17 20:50:43 +02:00
volzhs
9b71cae50f
Add option for root node name on Import 3D scene window
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(cherry picked from commit dd04ac7ba9
)
2016-10-17 20:50:20 +02:00
Karol Walasek
8a8ace8fa0
Fixed Particle2D docs - radians to degrees for some params
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(cherry picked from commit 5687fa4709
)
2016-10-17 20:49:52 +02:00
Pedro J. Estébanez
2261c65f19
Adapt overlooked instances of zero-based column numbers
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(cherry picked from commit 1b3dcac281
)
2016-10-17 20:49:28 +02:00
Andreas Haas
a418304def
Only show AnimationEditor automatically when an Animplayer is selected.
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Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
(cherry picked from commit 86fd40b06c
)
2016-10-17 20:49:18 +02:00
Fabio Alessandrelli
ea48675ffa
Properly handle absolute paths in Globals::localize_path
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This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder
(cherry picked from commit 2f2cea070e
)
2016-10-17 20:49:12 +02:00
Fabio Alessandrelli
d5ee98bb2c
Revert "Add warning when (pre)loading paths with leading / ( #4280 - #3106 )"
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Also closes : #6801
This reverts commit e59820ac94
.
(cherry picked from commit 11349a786b
)
2016-10-17 20:48:52 +02:00
volzhs
728ac94313
Add "button_selected" signal to ButtonGroup
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(cherry picked from commit 870ed6f2fa
)
2016-10-17 20:48:36 +02:00
Zher Huei Lee
a8502ae6f6
Fixes for ButtonArray
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Fixed hover sometimes not resetting when mouse leaves widget.
Fixed text position not taking into account stylebox's content margins.
(cherry picked from commit f5830e0973
)
2016-10-17 20:48:25 +02:00
Răzvan Cosmin Rădulescu
04255541a0
Fixes hash float negative 0 problem
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Before this was giving an error:
var a = {Vector2(1, 0): 5, Vector2(-1, 0): 7}
print(a)
print(a[Vector2(1, 0)])
print(a[-Vector2(1, 0)])
This simple commit fixes the issue.
(cherry picked from commit 9ad0850301
)
2016-10-17 20:48:15 +02:00
Mateusz Adamczyk
17edff2f84
Possibility to write node path by hand in exported NodePath variable ( #3486 )
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(cherry picked from commit cf4f3815b3
)
2016-10-17 20:48:10 +02:00
Anthony Fieroni
b4edaa892d
Correct OS architecture detection
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Signed-off-by: Anthony Fieroni <bvbfan@abv.bg>
(cherry picked from commit f87e32696d
)
2016-10-17 20:48:05 +02:00
volzhs
81bc271619
Replace a node with saved branch scene instance
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(cherry picked from commit cc33c528eb
)
2016-10-17 20:47:49 +02:00
Andreas Haas
5f540a17cc
Sprite: Fix inspector not showing changes on "frame" property.
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Fixes #6562
(cherry picked from commit 9d67895c7c
)
2016-10-17 20:47:27 +02:00
Andreas Haas
4b6809a2b3
Refresh TextureRegionEditor when region has been changed externally.
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Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.
Fixes #6772
(cherry picked from commit 094073e4b2
)
2016-10-17 20:47:14 +02:00
Pawel Kowal
280728c0c7
New load icon, removed unused open icon
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(cherry picked from commit ed1e71a77e
)
2016-10-17 20:46:34 +02:00
Pawel Kowal
35cdb1a49b
Fix #5959 , contrasting texture for toggled button
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(cherry picked from commit d3a8087659
)
2016-10-17 20:46:10 +02:00
Pedro J. Estébanez
3df8f79c9f
Allow step for integer properties
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Small readability improvement
(cherry picked from commit 7b293aa4d4
)
2016-10-17 20:44:54 +02:00
Pedro J. Estébanez
99d82f3033
Make text column numbers one-based
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Make one-based the column number on the code editor
Make one-based the column number for GDScript error messages
Make one-based the column number for shader code error messages
(cherry picked from commit 2f80965845
)
2016-10-17 20:44:47 +02:00
Anthony Fieroni
f250c0cf50
Button focus hovering
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Signed-off-by: Anthony Fieroni bvbfan@abv.bg
(cherry picked from commit 6d21fd42d3
)
2016-10-17 20:43:36 +02:00
Ignacio Etcheverry
55a5631986
Bindings: Fix missing default value
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(cherry picked from commit 068b58b3ce
)
2016-10-17 20:43:25 +02:00
George Marques
8cb09bf9d0
Fix Android build detection on Windows
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(cherry picked from commit 4bdbafabce
)
2016-10-17 20:43:03 +02:00
Mateusz Adamczyk
58e2652f94
Place child control under label in AcceptDialog.
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Fixes #6199 .
(cherry picked from commit 3ef2722904
)
2016-10-17 20:42:51 +02:00
Rémi Verschelde
3f941faf4d
i18n: Sync translations from Weblate and merge with current code
2016-10-09 18:23:26 +02:00
Rémi Verschelde
b3bf3c392a
i18n: Fix string that broke msgmerge
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(cherry picked from commit 2fb5a00305
)
2016-10-09 18:21:59 +02:00
Rémi Verschelde
c757787fed
classref: Sync with current 2.1 branch
2016-10-09 17:50:09 +02:00
J08nY
1ae1deabfa
editor_node: add an option to stop the update spinner from spinning, fixes #6653
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(cherry picked from commit 4527fbcfa1
)
2016-10-09 17:41:04 +02:00
Pedro J. Estébanez
22680a30f1
Fix reparent undo not renaming back
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(cherry picked from commit 88a32c11f1
)
2016-10-09 17:40:49 +02:00
Mateusz Adamczyk
ce1138cb02
Added simple check to viewport, if matrix32 is invesile ( https://github.com/godotengine/godot/issues/6296 ).
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(cherry picked from commit 8671836b76
)
2016-10-09 17:40:37 +02:00
Bojidar Marinov
a139c7afe6
Attempt to fix travis builds for android
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Using travis_wait command
(cherry picked from commit f73f554cc0
)
2016-10-09 17:40:25 +02:00
Fabio Alessandrelli
e51cd3d454
Throw an error when exporting a resource class
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"export var tex = Texture"
will now throw an error to avoid crashing the editor:
"Exported constant not a type or resource"
Fixes #6719 . Closes #6729
(cherry picked from commit ee7df2c89a
)
2016-10-09 17:40:19 +02:00
Andreas Haas
a7d6894a9f
Project manager: grab focus on ok button after path selection.
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Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
(cherry picked from commit 36d2dd5318
)
2016-10-09 17:40:10 +02:00
Răzvan Cosmin Rădulescu
6775cce469
fixes #6695 - MultiNodeEdit edit path in exported NodePath
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(cherry picked from commit ced8fb4806
)
2016-10-09 17:40:03 +02:00
Andreas Haas
9e20b39b3d
Fix code completion drawing under other gui elements.
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Raises the z-index of the Script editor when the completion is shown.
fixes #1257
fixes #6690
(cherry picked from commit 6dfa405eac
)
2016-10-09 17:39:56 +02:00
Andreas Haas
0462bf01a2
Prevent crash on focus change when no valid next control has been found.
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Fixes the crash discussed in #6714 .
(cherry picked from commit 8dd026e4f9
)
2016-10-09 17:39:39 +02:00
Ariel Manzur
cf427eeb7a
bind method canvas_item_set_sort_children_by_y
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(cherry picked from commit 1f9e16119f
)
2016-10-09 17:39:17 +02:00
Adham Zahran
cd03f8cce2
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
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(cherry picked from commit cbb0ea315b
)
2016-10-09 17:39:06 +02:00
Fabio Alessandrelli
d0ff75c91c
Add shortcut to reset cursor position in 3D Editor ( #166 )
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The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
(cherry picked from commit 63abe3dcd0
)
2016-10-09 17:39:00 +02:00
Pedro J. Estébanez
82dfaf7af6
Fix compile flags not getting to the Android build
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(cherry picked from commit 7f51bb7b1c
)
2016-10-09 17:34:36 +02:00
Pedro J. Estébanez
c0ba08b8d5
Add editor_only param to Light2D
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(cherry picked from commit 34c02fad5a
)
2016-10-09 17:34:29 +02:00
Fabio Alessandrelli
ba095b8dcc
Add warning when (pre)loading paths with leading / ( #4280 - #3106 )
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(cherry picked from commit e59820ac94
)
2016-10-09 17:34:23 +02:00
Andreas Haas
9593863a92
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
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Shows a warning now.
Fixes #6656
(cherry picked from commit 5b7021434f
)
2016-10-09 17:34:12 +02:00
Răzvan Cosmin Rădulescu
97ebfddaaf
fixes #6331 , Variant::can_convert
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(cherry picked from commit f2af5ab949
)
2016-10-09 17:34:00 +02:00
J08nY
342b1408d5
light: respect editor_only setting in release build and dont show the light
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(cherry picked from commit af35130b50
)
2016-10-09 17:33:54 +02:00
Fabio Alessandrelli
359b5f3b25
Expose more 2D/3D physics options in project settings
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(cherry picked from commit 1d09c27ba4
)
2016-10-09 17:33:47 +02:00
J08nY
5b942f056a
Vector3: added angle_to(Vector3 other)
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(cherry picked from commit deb36b44d1
)
2016-10-09 17:33:36 +02:00
J08nY
44ba542de6
Vector3: format properly, fix indents
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(cherry picked from commit f468cfc379
)
2016-10-09 17:33:30 +02:00
mookiexl
f63b338e0f
Limit directional shadow draw distance, fixes #559 , optimization ( #1991 )
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* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
(cherry picked from commit 0b12ebba11
)
2016-10-09 17:33:20 +02:00
Błażej Szczygieł
13108317ae
Fixes in Theora SCsub
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- properly pass x86 assembly define to the compiler,
- don't compile unnecessary/encoder files.
(cherry picked from commit 75299cf334
)
2016-10-09 17:33:12 +02:00
Pedro J. Estébanez
12d4d65668
Improve debug focus behavior
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Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac
)
2016-10-09 17:29:59 +02:00