Matthew
d81a253f9f
Merge pull request #66855 from Jantho1990/bugfix/update-control-focus-signal-documentation-3.x
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update messaging for focus to be less keyboard-specific (3.x)
2022-10-04 17:23:45 -04:00
Rémi Verschelde
62b679fa3b
Merge pull request #66871 from akien-mga/3.x-web-implement-OS-get_cursor_shape
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HTML5: Add missing `OS::get_cursor_shape()` implementation
2022-10-04 16:58:07 +02:00
Rémi Verschelde
fdfe663326
Merge pull request #66868 from smix8/copy_and_paste_blyat_3.x
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Fix GDScript export hint for Navigation2D layer names
2022-10-04 16:58:02 +02:00
Rémi Verschelde
9bf589d55a
Merge pull request #66856 from LunaticInAHat/gltf_texture_filter_fix_3
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GLTF imports & exports material texture filters
2022-10-04 16:57:55 +02:00
Rémi Verschelde
b3301d22c5
Merge pull request #66168 from Calinou/expose-os-restart-on-exit-3.x
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Expose the "restart on exit" OS functionality (3.x)
2022-10-04 16:57:43 +02:00
Josh Anthony
e8c92fc7b5
update messaging for focus to be less keyboard-specific
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address comments
Put back missing keyboard tags, fix language to match master's version.
match suggested commits from master
2022-10-04 08:55:11 -05:00
Rémi Verschelde
6f6c8b114b
HTML5: Add missing `OS::get_cursor_shape()` implementation
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Fixes #66835 .
2022-10-04 12:49:16 +02:00
smix8
d955d4a1c1
Fix GDScript export hint for Navigation2D layer names
2022-10-04 10:32:57 +02:00
The Tophat Demon
bb34c55b3c
GLTF imports & exports material texture filters
2022-10-03 21:19:48 -04:00
Rémi Verschelde
7f560a2833
Merge pull request #66255 from and3rson/3.x
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[3.x] GDNative: Fix `script_data` error when updating placeholder scripts for GDNative libraries
2022-10-03 15:04:08 +02:00
Rémi Verschelde
42aa574285
Merge pull request #66229 from Mickeon/3.x-editor-docs-hierarchy-icons
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[3.x] Add type icons to editor docs' hierarchy
2022-10-03 14:57:54 +02:00
Rémi Verschelde
5a424bc306
Merge pull request #66654 from akien-mga/3.x-debugger-clear-stack-dump-on-exit
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Debugger: Clear stack dump on execution stop
2022-10-03 14:56:12 +02:00
Rémi Verschelde
f793f20d65
Merge pull request #41464 from Waridley/button_multiline_strings
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Support multiline strings in buttons
2022-10-03 13:58:44 +02:00
Rémi Verschelde
ecaf2b0322
Merge pull request #66806 from smix8/navigation_avoidance_nothread_3.x
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Fix avoidance calculation on NO_THREADS build
2022-10-03 13:58:35 +02:00
Rémi Verschelde
90f6baf26c
Merge pull request #66155 from KoBeWi/animat3d_diff
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[3.x] Don't store frame of playing AnimatedSprite
2022-10-03 13:58:28 +02:00
Rémi Verschelde
abefe178c6
Merge pull request #66388 from aaronfranke/3.x-cs-basis-euler
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[3.x] C#: Add Basis Euler angle code to match 4.x core
2022-10-03 13:57:53 +02:00
Rémi Verschelde
506f7d8360
Merge pull request #64870 from MarcusElg/naninfprinting3.x
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[3.x] Improve string formatting (%f) for inf and nan
2022-10-03 13:57:30 +02:00
smix8
f15cb16b14
Fix avoidance calculation on NO_THREADS build
2022-10-03 13:39:48 +02:00
Clay John
217387ae7f
Merge pull request #66752 from timothyqiu/array-size
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[3.x] Fix crash executing `MultiMesh.reset_instance_physics_interpolation`
2022-10-02 22:19:02 -06:00
Haoyu Qiu
f33dfe8236
Fix crash executing `MultiMesh.reset_instance_physics_interpolation`
2022-10-02 15:30:55 +08:00
Waridley
199f3d99c3
Support multiline strings in buttons
2022-10-01 21:50:39 -05:00
Aaron Franke
fdce2a1dfc
[3.x] C#: Add Basis Euler angle code to match 4.x core
2022-09-30 17:20:36 -05:00
Rémi Verschelde
1a7c1eb858
Debugger: Clear stack dump on execution stop
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Fixes #34198 .
2022-09-30 11:22:53 +02:00
Rémi Verschelde
cbde08d452
Merge pull request #66227 from Mickeon/3.x-editor-unique-name-toggle
2022-09-29 14:57:49 +02:00
Rémi Verschelde
0d388255e6
Merge pull request #66585 from timothyqiu/navobs-radius
2022-09-29 09:40:41 +02:00
Haoyu Qiu
acf86efebc
Fix NavigationObstacle not estimating radius
2022-09-29 14:39:14 +08:00
Rémi Verschelde
d3662d0e23
Merge pull request #66530 from timothyqiu/navobs
2022-09-28 10:11:38 +02:00
Haoyu Qiu
fba5a4ab9a
Fix NavigationObstacle not registering to default navigation map
2022-09-28 15:49:26 +08:00
Rémi Verschelde
7104647c65
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@81ddc73d17
(cherry picked from commit b33460c6ca
)
2022-09-27 23:52:24 +02:00
Rémi Verschelde
ce0abbe6fb
i18n: Sync classref translations with Weblate (3.5 branch)
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(cherry picked from commit 8dbd40db65
)
2022-09-27 23:52:14 +02:00
Rémi Verschelde
ed109b3938
i18n: Sync editor translations with Weblate (3.5 branch)
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(cherry picked from commit 7ee90a080f
)
2022-09-27 23:52:09 +02:00
Rémi Verschelde
d3bfa9f3b4
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
asmaloney, MewPurPur, Mickeon, MinusKube, RedMser
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 28cba04cd2
)
2022-09-27 23:52:04 +02:00
Rémi Verschelde
faade5f1c3
Merge pull request #66327 from Calinou/debanding-fix-adjustments-3.x
2022-09-27 09:53:55 +02:00
Rémi Verschelde
2cc8ea55ff
Merge pull request #66480 from YeldhamDev/wwe_very_raw
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Port `Input.action_press/release()` changes
2022-09-27 09:15:56 +02:00
Michael Alexsander
6f0c852c9b
Port `Input.action_press/release()` changes
2022-09-26 22:25:10 -03:00
Hugo Locurcio
6d0d9037cd
Fix debanding strength being affected by environment adjustments
2022-09-26 14:46:09 +02:00
Rémi Verschelde
2157c50d17
Merge pull request #66298 from Mickeon/3.x-language-stroke
2022-09-25 11:04:53 +02:00
Rémi Verschelde
c5c5abeaa7
Merge pull request #66314 from bruvzg/win_fix_wm_char_keysym3
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[Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-24 22:59:56 +02:00
bruvzg
77fc88e9a6
[Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-23 20:22:05 +03:00
Micky
eccc802d7e
[3.x] Fix crash when ScriptEditor accesses Script with no language set
2022-09-23 13:58:31 +02:00
Rémi Verschelde
24ebc32126
Merge pull request #61841 from markusneg/cull-masked-shadows
2022-09-23 09:43:20 +02:00
Rémi Verschelde
2efed1e206
Merge pull request #66262 from smix8/navigation_fix_tilemap_offset_3.x
2022-09-22 20:36:13 +02:00
smix8
881e49c375
Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
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The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.
Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-09-22 17:14:51 +02:00
Andrew Dunai
1af4ba04cd
Fix "!script_data is true" when updating placeholder scripts for GDNative libraries
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Co-authored-by: geekrelief <geekrelief@gmail.com>
2022-09-22 15:10:53 +03:00
Rémi Verschelde
8a6763cf74
Merge pull request #66216 from Calinou/windows-enable-ansi-escape-codes-3.x
2022-09-22 09:33:40 +02:00
Rémi Verschelde
ead9ad3a02
Merge pull request #66225 from Calinou/doc-mesh-vertex-color-compress
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Document Mesh vertex color compression clamping overbright/HDR colors
2022-09-21 22:27:13 +02:00
Micky
84f0e470a1
[3.x] Add type icons to editor docs' hierarchy
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Backport of #64847 and #65248
2022-09-21 22:24:37 +02:00
Micky
9d4bc8528e
[3.x] Make "Access as Unique Name" a shortcut
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Backport of #65134
2022-09-21 21:31:40 +02:00
Hugo Locurcio
811f814f45
Document Mesh vertex color compression clamping overbright/HDR colors
2022-09-21 20:30:04 +02:00
Hugo Locurcio
257305c58d
Enable ANSI escape code processing on Windows 10 and later
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This lets the engine and projects use the same color codes
in the terminal on all platforms.
2022-09-21 17:22:12 +02:00