Commit Graph

34409 Commits

Author SHA1 Message Date
Matthew d81a253f9f
Merge pull request #66855 from Jantho1990/bugfix/update-control-focus-signal-documentation-3.x
update messaging for focus to be less keyboard-specific (3.x)
2022-10-04 17:23:45 -04:00
Rémi Verschelde 62b679fa3b Merge pull request #66871 from akien-mga/3.x-web-implement-OS-get_cursor_shape
HTML5: Add missing `OS::get_cursor_shape()` implementation
2022-10-04 16:58:07 +02:00
Rémi Verschelde fdfe663326 Merge pull request #66868 from smix8/copy_and_paste_blyat_3.x
Fix GDScript export hint for Navigation2D layer names
2022-10-04 16:58:02 +02:00
Rémi Verschelde 9bf589d55a Merge pull request #66856 from LunaticInAHat/gltf_texture_filter_fix_3
GLTF imports & exports material texture filters
2022-10-04 16:57:55 +02:00
Rémi Verschelde b3301d22c5 Merge pull request #66168 from Calinou/expose-os-restart-on-exit-3.x
Expose the "restart on exit" OS functionality (3.x)
2022-10-04 16:57:43 +02:00
Josh Anthony e8c92fc7b5 update messaging for focus to be less keyboard-specific
address comments

Put back missing keyboard tags, fix language to match master's version.

match suggested commits from master
2022-10-04 08:55:11 -05:00
Rémi Verschelde 6f6c8b114b HTML5: Add missing `OS::get_cursor_shape()` implementation
Fixes #66835.
2022-10-04 12:49:16 +02:00
smix8 d955d4a1c1 Fix GDScript export hint for Navigation2D layer names 2022-10-04 10:32:57 +02:00
The Tophat Demon bb34c55b3c GLTF imports & exports material texture filters 2022-10-03 21:19:48 -04:00
Rémi Verschelde 7f560a2833 Merge pull request #66255 from and3rson/3.x
[3.x] GDNative: Fix `script_data` error when updating placeholder scripts for GDNative libraries
2022-10-03 15:04:08 +02:00
Rémi Verschelde 42aa574285 Merge pull request #66229 from Mickeon/3.x-editor-docs-hierarchy-icons
[3.x] Add type icons to editor docs' hierarchy
2022-10-03 14:57:54 +02:00
Rémi Verschelde 5a424bc306 Merge pull request #66654 from akien-mga/3.x-debugger-clear-stack-dump-on-exit
Debugger: Clear stack dump on execution stop
2022-10-03 14:56:12 +02:00
Rémi Verschelde f793f20d65 Merge pull request #41464 from Waridley/button_multiline_strings
Support multiline strings in buttons
2022-10-03 13:58:44 +02:00
Rémi Verschelde ecaf2b0322 Merge pull request #66806 from smix8/navigation_avoidance_nothread_3.x
Fix avoidance calculation on NO_THREADS build
2022-10-03 13:58:35 +02:00
Rémi Verschelde 90f6baf26c Merge pull request #66155 from KoBeWi/animat3d_diff
[3.x] Don't store frame of playing AnimatedSprite
2022-10-03 13:58:28 +02:00
Rémi Verschelde abefe178c6 Merge pull request #66388 from aaronfranke/3.x-cs-basis-euler
[3.x] C#: Add Basis Euler angle code to match 4.x core
2022-10-03 13:57:53 +02:00
Rémi Verschelde 506f7d8360 Merge pull request #64870 from MarcusElg/naninfprinting3.x
[3.x] Improve string formatting (%f) for inf and nan
2022-10-03 13:57:30 +02:00
smix8 f15cb16b14 Fix avoidance calculation on NO_THREADS build 2022-10-03 13:39:48 +02:00
Clay John 217387ae7f
Merge pull request #66752 from timothyqiu/array-size
[3.x] Fix crash executing `MultiMesh.reset_instance_physics_interpolation`
2022-10-02 22:19:02 -06:00
Haoyu Qiu f33dfe8236 Fix crash executing `MultiMesh.reset_instance_physics_interpolation` 2022-10-02 15:30:55 +08:00
Waridley 199f3d99c3 Support multiline strings in buttons 2022-10-01 21:50:39 -05:00
Aaron Franke fdce2a1dfc
[3.x] C#: Add Basis Euler angle code to match 4.x core 2022-09-30 17:20:36 -05:00
Rémi Verschelde 1a7c1eb858 Debugger: Clear stack dump on execution stop
Fixes #34198.
2022-09-30 11:22:53 +02:00
Rémi Verschelde cbde08d452
Merge pull request #66227 from Mickeon/3.x-editor-unique-name-toggle 2022-09-29 14:57:49 +02:00
Rémi Verschelde 0d388255e6
Merge pull request #66585 from timothyqiu/navobs-radius 2022-09-29 09:40:41 +02:00
Haoyu Qiu acf86efebc Fix NavigationObstacle not estimating radius 2022-09-29 14:39:14 +08:00
Rémi Verschelde d3662d0e23
Merge pull request #66530 from timothyqiu/navobs 2022-09-28 10:11:38 +02:00
Haoyu Qiu fba5a4ab9a Fix NavigationObstacle not registering to default navigation map 2022-09-28 15:49:26 +08:00
Rémi Verschelde 7104647c65 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@81ddc73d17

(cherry picked from commit b33460c6ca)
2022-09-27 23:52:24 +02:00
Rémi Verschelde ce0abbe6fb i18n: Sync classref translations with Weblate (3.5 branch)
(cherry picked from commit 8dbd40db65)
2022-09-27 23:52:14 +02:00
Rémi Verschelde ed109b3938 i18n: Sync editor translations with Weblate (3.5 branch)
(cherry picked from commit 7ee90a080f)
2022-09-27 23:52:09 +02:00
Rémi Verschelde d3bfa9f3b4 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
asmaloney, MewPurPur, Mickeon, MinusKube, RedMser

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 28cba04cd2)
2022-09-27 23:52:04 +02:00
Rémi Verschelde faade5f1c3
Merge pull request #66327 from Calinou/debanding-fix-adjustments-3.x 2022-09-27 09:53:55 +02:00
Rémi Verschelde 2cc8ea55ff
Merge pull request #66480 from YeldhamDev/wwe_very_raw
Port `Input.action_press/release()` changes
2022-09-27 09:15:56 +02:00
Michael Alexsander 6f0c852c9b Port `Input.action_press/release()` changes 2022-09-26 22:25:10 -03:00
Hugo Locurcio 6d0d9037cd
Fix debanding strength being affected by environment adjustments 2022-09-26 14:46:09 +02:00
Rémi Verschelde 2157c50d17
Merge pull request #66298 from Mickeon/3.x-language-stroke 2022-09-25 11:04:53 +02:00
Rémi Verschelde c5c5abeaa7
Merge pull request #66314 from bruvzg/win_fix_wm_char_keysym3
[Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-24 22:59:56 +02:00
bruvzg 77fc88e9a6 [Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-09-23 20:22:05 +03:00
Micky eccc802d7e [3.x] Fix crash when ScriptEditor accesses Script with no language set 2022-09-23 13:58:31 +02:00
Rémi Verschelde 24ebc32126
Merge pull request #61841 from markusneg/cull-masked-shadows 2022-09-23 09:43:20 +02:00
Rémi Verschelde 2efed1e206
Merge pull request #66262 from smix8/navigation_fix_tilemap_offset_3.x 2022-09-22 20:36:13 +02:00
smix8 881e49c375 Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.

Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-09-22 17:14:51 +02:00
Andrew Dunai 1af4ba04cd
Fix "!script_data is true" when updating placeholder scripts for GDNative libraries
Co-authored-by: geekrelief <geekrelief@gmail.com>
2022-09-22 15:10:53 +03:00
Rémi Verschelde 8a6763cf74
Merge pull request #66216 from Calinou/windows-enable-ansi-escape-codes-3.x 2022-09-22 09:33:40 +02:00
Rémi Verschelde ead9ad3a02
Merge pull request #66225 from Calinou/doc-mesh-vertex-color-compress
Document Mesh vertex color compression clamping overbright/HDR colors
2022-09-21 22:27:13 +02:00
Micky 84f0e470a1 [3.x] Add type icons to editor docs' hierarchy
Backport of #64847 and #65248
2022-09-21 22:24:37 +02:00
Micky 9d4bc8528e [3.x] Make "Access as Unique Name" a shortcut
Backport of #65134
2022-09-21 21:31:40 +02:00
Hugo Locurcio 811f814f45
Document Mesh vertex color compression clamping overbright/HDR colors 2022-09-21 20:30:04 +02:00
Hugo Locurcio 257305c58d
Enable ANSI escape code processing on Windows 10 and later
This lets the engine and projects use the same color codes
in the terminal on all platforms.
2022-09-21 17:22:12 +02:00