Commit Graph

66 Commits

Author SHA1 Message Date
Michael Alexsander e7e022b3ee Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
(cherry picked from commit 26381265b8)
2020-07-15 12:11:31 +02:00
Tomasz Chabora 157c89aa2d Delete bus effect with Delete key
(cherry picked from commit 05656f2b29)
2020-06-15 14:34:35 +02:00
RaphaelHunter 4b70985a1a fix audio buses editor not save, close #26683 2020-01-19 10:56:00 +08:00
Haoyu Qiu 78e9ca58af Makes more strings translatable 2020-01-04 13:46:38 +08:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Danil Alexeev c9d7301418 Fixed initial title in audio buses editor
Previously, 'default_bus_layout.tres' was always displayed at startup,
even if 'audio/default_bus_layout' was changed in Project Settings.
2019-11-08 13:17:39 +03:00
Michael Alexsander Silva Dias 5ed5465023 Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it 2019-09-25 12:53:42 -03:00
Rémi Verschelde b8e56c5c15
Merge pull request #32021 from Calinou/editor-audio-bus-snapping
Implement snapping in the audio bus editor
2019-09-23 18:51:26 +02:00
Rémi Verschelde 393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
qarmin 50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Hugo Locurcio 8a8173231c
Implement snapping in the audio bus editor
Holding Ctrl will round the value to the nearest decibel.
2019-09-07 00:16:44 +02:00
Hugo Locurcio ea622a16dd
Display audio buses' current volume in a tooltip when hovering slider
This also removes an unused editor icon.

This closes #30884.
2019-09-06 23:25:14 +02:00
Hugo Locurcio 28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Michael Alexsander Silva Dias bb1c5f5525 Enhancements for the audio bus editor 2019-06-09 00:23:08 -03:00
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Guilherme Felipe 6ab1ed5763 Change font of audio notches to default font 2019-04-08 11:14:37 -03:00
Rémi Verschelde a994db62df
Merge pull request #27644 from lupoDharkael/bus
Allow default audio bus layout modification
2019-04-08 11:06:35 +02:00
Rémi Verschelde 1415dd4e90
Merge pull request #25810 from TheYokai/mixer_improvements
New Nonlinear Audio Bus Fader
2019-04-07 12:17:07 +02:00
Eoin O'Neill b526060d74 New Nonlinear Audio Bus Mixer
This patch changes the audio mixer faders to use a non-linear algorithm
for volume control. The intention is to make Godot's audio faders be
more like those found in professional audio equipment and programs. It
is an exponential equation which intends to counter-act the logarithmic
nature of human hearing. The effect of this is a more usable audio mixer
with more emphasis on the values that make the most difference to the mix.

It also changes the audio level notch widget to be less static and
thus supports changing the scaling factor of the audio faders.
2019-04-06 19:36:24 -07:00
lupoDharkael 650b698f51 Allow default audio bus layout modification 2019-04-05 17:19:25 +02:00
Michael Alexsander Silva Dias 3ef8238c1c Make translatable some undo/redo operations in the editor 2019-02-21 16:41:01 -03:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
merumelu 5634f627da EditorAudioBuses: Fix wrong tooltip for "Add Bus" 2019-02-12 17:13:02 +01:00
groud cb37de33ad Adds color to the audio buses buttons 2019-01-24 23:02:53 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Marcelo Fernandez 792786b4b7 Fix EditorAudioBuses not updating when changing to a device with different channels 2018-12-11 19:54:52 -03:00
willnationsdev 5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Rémi Verschelde 535205196f
Merge pull request #17013 from Noshyaar/theme
Update icons when theme changed
2018-03-13 13:48:37 +01:00
Poommetee Ketson 555a8c0b8d EditorAudioBus: expand effects list 2018-03-02 18:51:47 +07:00
Hein-Pieter van Braam d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
Poommetee Ketson 2de1dfa42f Update icons when theme changed 2018-02-25 23:04:16 +07:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Unknown 1d26c51856 Some untranslated UI strings 2017-12-02 16:59:45 +07:00
Poommetee Ketson 872dd67876 EditorAudioBus: restore delete option on master bus 2017-10-01 21:26:17 +07:00
Daniel J. Ramirez 0f5f916bf0 Improved audio buses editor 2017-09-25 01:48:57 -05:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Marcelo Fernandez 730d36f350 Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
Marcelo Fernandez ff285bcee2 Added an option to reset the bus volume to 0db 2017-09-06 21:11:31 -03:00
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde 3c5ce736e6 Node: Add debug info to add_child reparenting check
Use it to remove buggy add_child in EditorAudioBus
2017-08-26 18:14:42 +02:00
Poommetee Ketson 03db00e6f6 EditorAudioBus: Rename delete_popup, disable delete for Master
Rename `delete_popup` to `bus_popup`
Rename `_delete_pressed` to `_bus_popup_pressed`
Disable 'Delete Bus' option for Master Bus
2017-08-26 21:42:28 +07:00
Andreas Haas 6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00