Commit Graph

13639 Commits

Author SHA1 Message Date
Rémi Verschelde
680b59954b
Merge pull request #81638 from jsjtxietian/fix-spinBox-reset-text-when-redraw
Fix SpinBox will reset unsubmited text when redrawing
2023-10-18 16:54:32 +02:00
Gilles Roudière
73f72409f5 Allow normal maps on TileMaps that use texture padding 2023-10-18 14:55:44 +02:00
Rémi Verschelde
024172b4eb
Merge pull request #82409 from KoBeWi/3_in_1
Document, cleanup and fix some theme properties
2023-10-18 00:00:36 +02:00
Yuri Sizov
ccb989569d Fix incorrect offset of PopupMenu separator icons 2023-10-17 20:38:35 +02:00
Mathias
d4ced2506d Fix unit suffix for HingeJoint3D's target velocity 2023-10-17 18:53:55 +02:00
Rémi Verschelde
ab8fad1b24
Merge pull request #83475 from Eoin-ONeill-Yokai/bug/tilemap-materials
Fix bug where TileMap wouldn't update material correctly on assignment
2023-10-17 16:13:12 +02:00
Rémi Verschelde
3e8dc9df0a
Merge pull request #83286 from bronsonholden/fix-text-edit-hscroll-jitter
Remove vertical scrollbar padding from line width calc
2023-10-17 16:12:58 +02:00
QbieShay
cbf75f9076 Fixed division by zero in particle process, initial ramp, and amount ratio+scale 2023-10-17 15:41:47 +02:00
Eoin O'Neill
f17a569ccf Fix bug where TileMap will not update material correct on assignment
This seemed to be a simple case of a missing condition in an if
statement with a few different flags. I'm not super familiar with the
tilemap code but hopefully this is the correct place to add this check.

Fixes #83474
2023-10-16 21:02:46 -07:00
Raul Santos
ae9ac5c76e
Remove AnimationMixer bindings only bound in the editor 2023-10-16 17:56:14 +02:00
Rémi Verschelde
2ba83f2578
Merge pull request #83427 from kleonc/camera2d-screen-center-position-when-rotated
Fix screen center position returned for rotated Camera2D
2023-10-16 13:01:23 +02:00
Rémi Verschelde
cbfa941061
Merge pull request #83365 from Malcolmnixon/fix-disabled-nav-region
Fix enabling NavigationRegion3D saved disabled
2023-10-16 13:00:35 +02:00
Rémi Verschelde
75b4fd84e3
Merge pull request #83323 from Rindbee/fix-not-update-remote-local-transform-in-2d
Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
2023-10-16 13:00:12 +02:00
Rémi Verschelde
72b14b54a1
Merge pull request #73502 from Kurble/text-edit-scrolling-precision
Fix code editor scrolling experience on track pads
2023-10-16 12:58:57 +02:00
Rémi Verschelde
aa0be93a89
Merge pull request #83417 from Rubonnek/show-animation-mixer-warning-when-relevant
Show AnimationMixer warning for non-numeric types only when relevant
2023-10-16 10:43:26 +02:00
Rémi Verschelde
e551d5f523
Merge pull request #83327 from AThousandShips/doc_suggestion
Make error suggestion less ambiguous
2023-10-16 10:41:46 +02:00
Rémi Verschelde
c106ff8b35
Merge pull request #83296 from Wierdox/fix_phantom_tab_right_button
Fix phantom tab right button
2023-10-16 10:40:59 +02:00
Rémi Verschelde
7c088f246e
Merge pull request #82846 from SaracenOne/network_authority_instance_placeholders
Copy network authority when instancing placeholders
2023-10-16 10:38:34 +02:00
kleonc
836d80b306 Fix screen center position returned for rotated Camera2D 2023-10-16 09:02:49 +02:00
Wilson E. Alvarez
4c8497092a
Show AnimationMixer warning for non-numeric types only when relevant 2023-10-15 20:53:33 -04:00
Malcolm Nixon
0646b230e4 Fix enabling NavigationRegion3D saved disabled
This PR fixes issue #83364 by always registering the region when it enters the tree, and instead using region_set_enabled to control whether its enabled. The same logical changes have been applied to NavigationRegion2D.
2023-10-14 23:17:57 -04:00
风青山
30904ed3bc Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D
Due to the optimization in `CanvasItem`, `global_transform` is only
updated when `get_global_transform()` is called, and then notify
`NOTIFICATION_TRANSFORM_CHANGED`. That is, in the case where
`global_transform` is not obtained, the notification will not be sent.

So we use `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` in this case. Use in
combination to prevent certain optimizations.

Same change for `RemoteTransform3D`, to prevent the same optimization
from being used in `Node3D` in the future.
2023-10-15 00:16:52 +08:00
A Thousand Ships
bea7cc784d Make error suggestion less ambiguous 2023-10-14 14:56:05 +02:00
Wierdox
7b33ad354a Fix phantom tab right button. 2023-10-13 16:34:05 -07:00
Rémi Verschelde
1d3854665f
Merge pull request #83273 from groud/disable_tilemap_navigation
Allow disabling the built-in tilemap navigation
2023-10-13 22:19:48 +02:00
Rémi Verschelde
135fa1ef5d
Merge pull request #83179 from clayjohn/tangents-sanitize
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 22:17:02 +02:00
Rémi Verschelde
afa262ae6b
Merge pull request #82068 from DarioSamo/lightmapper-indirect-bounces
Rewrite the GPU Lightmapper's indirect logic to match Godot 3.5's CPU Lightmapper.
2023-10-13 22:16:13 +02:00
Rémi Verschelde
74d7796dbd
Merge pull request #80916 from ajreckof/fix-deferred-mode-not-working-for-color-picker-sliders
Fix ColorPicker deferred mode not working for sliders.
2023-10-13 22:15:45 +02:00
Bronson Holden
ed16df1807 Remove vertical scrollbar padding from line width calc
Visibility of the vertical scrollbar is already accounted for in
`_update_wrap_at_column` which in turn affects max line width of
the text area.
2023-10-13 10:50:01 -07:00
Dario
a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Gilles Roudière
c820c8d1e6 Allow disabling the built-in tilemap navigation 2023-10-13 17:42:28 +02:00
clayjohn
e3d31837eb Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader 2023-10-13 08:54:49 -06:00
ajreckof
3160add2b0 Fix ColorPicker deferred mode not working for sliders. 2023-10-13 14:35:47 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
Rémi Verschelde
cd9fd6ddfd
Merge pull request #83216 from dalexeev/code-editor-fix-region-doc-comment
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 11:46:44 +02:00
Rémi Verschelde
cbb95bc8ab
Merge pull request #83211 from clayjohn/cleanup-mesh-stuff
Cleanup instances of using uint32_t for mesh formats
2023-10-13 11:46:20 +02:00
Rémi Verschelde
111a91a09f
Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen
Fix bool varying's generated code will be modified with flat
2023-10-13 11:45:09 +02:00
Danil Alexeev
881fe67d94
Code Editor: Fix regression with using doc comments for code regions 2023-10-13 09:38:03 +03:00
Clay
acb65377cd Cleanup instances of using uint32_t for mesh formats
And tidy up some leftovers from the attribute compression PR
2023-10-12 22:01:41 +02:00
jsjtxietian
0f7a97eba0 Fix bool varying's generated code will be modified with flat 2023-10-12 19:42:18 +08:00
Bram Buurlage
1cf6b2cc2e
Put cheaper condition first
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-12 12:27:35 +02:00
jsjtxietian
0ecef0e236 Fix parameter shader node not declared when only connected to a VaryingSetter 2023-10-12 17:53:26 +08:00
Rémi Verschelde
f2f6f99241
Merge pull request #83169 from clayjohn/Mesh-format
Fix a few cases where surface format is still 32 bits
2023-10-11 23:54:40 +02:00
clayjohn
1df50c78df Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
Rémi Verschelde
9e02dcd44c
Merge pull request #82100 from bitsawer/fix_shader_globals_override
Fix ShaderGlobalsOverride property handling
2023-10-11 22:50:08 +02:00
Rémi Verschelde
9957f1ad4e
Merge pull request #83151 from kleonc/tile-map-layer-draw-index-update
Update `TileMap` layer draw index when it's dirty
2023-10-11 18:31:12 +02:00
Rémi Verschelde
05d6183dee
Merge pull request #83145 from bitsawer/fix_basematerial3d_update
Fix BaseMaterial3D update with certain material settings
2023-10-11 18:31:06 +02:00
kleonc
a529bf81b8 Update TileMap layer draw index when it's dirty 2023-10-11 16:55:19 +02:00
Gilles Roudière
a3bfd9b797 Warn users when TileMap is set as Y-sorted but no layer is 2023-10-11 13:44:28 +02:00
bitsawer
45f2ef4c0f Fix BaseMaterial3D update with certain material settings 2023-10-11 13:51:52 +03:00
Rémi Verschelde
d0301fcadd
Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz
Fix incorrect vertex data size calculation in `ImmediateMesh`
2023-10-10 22:50:53 +02:00
Rémi Verschelde
49cdd330be
Merge pull request #81034 from garychia/open_folder
FileDialog: Avoid selecting the first item automatically in Open Folder Mode
2023-10-10 22:49:16 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay
c228fe1a0d Particle internal refactor and additions for more artistic control
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
kleonc
b588d1ab8d Fix incorrect vertex data size calculation in ImmediateMesh 2023-10-10 13:23:53 +02:00
Rémi Verschelde
6f8b7e9895
Merge pull request #83065 from KoBeWi/tree_works_in_mysterious_ways
Allow clicking buttons of non-selectable TreeItems
2023-10-10 12:34:22 +02:00
Rémi Verschelde
added7d154
Merge pull request #83062 from bruvzg/no_dup_es
Do not apply extra spacing twice.
2023-10-10 09:12:17 +02:00
kobewi
7fb0cf2bd9 Allow clicking buttons of non-selectable TreeItems 2023-10-09 22:41:36 +02:00
bruvzg
100565a0c9
Do not apply extra spacing twice. 2023-10-09 21:38:23 +03:00
Rémi Verschelde
42425baa59
Merge pull request #83035 from bitsawer/fix_voxelgi_bake_memory_leak
Fix VoxelGI bake memory leak
2023-10-09 15:40:38 +02:00
Rémi Verschelde
1e55eeb91d
Merge pull request #83030 from TokageItLab/patch-misc-blending
AnimationMixer: Fix non-numeric misc type (`Resource`, `Dictionary` & etc.) values cannot be blended with `UpdateMode.UPDATE_CONTINUOUS`
2023-10-09 15:40:14 +02:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde
336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Rémi Verschelde
4f85375b17
Merge pull request #82970 from bruvzg/rtl_round
[RTL] Remove unnecessary glyph position rounding.
2023-10-09 15:35:32 +02:00
Rémi Verschelde
8384efe21b
Merge pull request #82969 from Calinou/viewport-add-disable-2d
Add a Disable 2D property to Viewport
2023-10-09 15:35:08 +02:00
Rémi Verschelde
35ede42d1d
Merge pull request #82695 from maiself/object-less-callables-fixes
Fixes to allow object-less callables throughout Godot
2023-10-09 15:32:38 +02:00
Rémi Verschelde
c1fed53943
Merge pull request #80271 from Ymanawat/optionmenu-scroll-test
Fix scrolling on keyboard/controller input
2023-10-09 15:30:57 +02:00
Rémi Verschelde
c6635b4640
Merge pull request #71519 from adamscott/fix-code-completion-home-end
Fix code completion override of home and end keys
2023-10-09 15:30:27 +02:00
bitsawer
416ef5ad1b Fix VoxelGI bake memory leak 2023-10-09 12:27:03 +03:00
Silc 'Tokage' Renew
c4743baba1 Patch fix for AnimationMixer: misc type values cannot be blended 2023-10-09 17:26:57 +09:00
A Thousand Ships
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624 Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
jsjtxietian
61be3eafc0 Fix spinBox will reset text when redrawing 2023-10-08 20:03:08 +08:00
bruvzg
49595ca225
[RTL] Remove unnecessary glyph position rounding. 2023-10-08 12:38:06 +03:00
Hugo Locurcio
f6cc2603a1
Add a Disable 2D property to Viewport
This is the 2D counterpart to the existing Disable 3D property.
Its functionality is already internally implemented and used,
but it wasn't exposed.
2023-10-07 17:19:15 +02:00
Mai Lavelle
5e15586ec2 Fixes to allow object-less callables throughout Godot
This fixes #81887
2023-10-06 16:31:35 -04:00
Adam Scott
25cbb682f5
Fix code completion override of home and end keys 2023-10-06 14:48:45 -04:00
kobewi
1fee40a189 Accept cancel event when unfocusing LineEdit 2023-10-06 16:00:56 +02:00
Rémi Verschelde
fba341ce44
Merge pull request #82901 from kleonc/sprite-base-3d-gizmo-plugin
Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-10-06 12:53:13 +02:00
Rémi Verschelde
249e724835
Merge pull request #82898 from TokageItLab/fix-unwanted-start-in-animation-player
Fix `AnimationPlayer::play()` process unwanted start between the same animations
2023-10-06 12:53:09 +02:00
Rémi Verschelde
3075e4ef1d
Merge pull request #82811 from MewPurPur/more-line-edit-organization
Place LineEdit secret in its own section
2023-10-06 12:52:58 +02:00
Rémi Verschelde
373c4b22d3
Fix various typos with codespell
Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
kleonc
db6a8956b2 Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
Silc 'Tokage' Renew
d46c962f18 Fix AnimationPlayer::play() process unwanted start 2023-10-06 15:47:54 +09:00
clayjohn
51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde
3b70e30e9b
Merge pull request #77072 from vPumpking/get-tree-string
Add `Node.get_tree_string` and `Node.get_tree_string_pretty`
2023-10-05 16:32:12 +02:00
Saracen
e1803e27d0 Copy network authority when instancing placeholder nodes. 2023-10-05 12:58:17 +01:00
kobewi
09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde
aa554e8278
Merge pull request #82694 from BrianMacIntosh/master
"Whole Words" search can detect word boundaries inside the search term.
2023-10-05 10:08:58 +02:00
MewPurPur
dc2e0aab6f Place LineEdit secret in its own section 2023-10-04 22:41:45 +03:00
Rémi Verschelde
e8e79c9195
Merge pull request #82776 from MewPurPur/more-text-edit-organization
Organize TextEdit's inspector
2023-10-04 15:46:05 +02:00
Rémi Verschelde
4321806e46
Merge pull request #82743 from bruvzg/fd_no_editor
[File Dialog] Do not open native file dialogs in the edited scene.
2023-10-04 15:44:29 +02:00
Rémi Verschelde
d92c02002f
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
Tweak the region folding icons
2023-10-04 15:35:57 +02:00
Rémi Verschelde
72cdb0b4c5
Merge pull request #82393 from jrouwe/body_changed_state
Fix performance regression in RigidBody2D/3D and PhysicalBone3D
2023-10-04 15:35:30 +02:00
Rémi Verschelde
d5db0e5032
Merge pull request #81218 from bruvzg/_temp_fs
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-04 15:34:16 +02:00
MewPurPur
38210dbe27 Organize TextEdit's inspector 2023-10-04 13:24:29 +03:00
bruvzg
d1aaa914f3
[macOS] Add about_to_open and popup_hide callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
bruvzg
2d9ba45e76
[File Dialog] Do not open native file dialogs in the edited scene. 2023-10-03 23:02:12 +03:00
bruvzg
43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback. 2023-10-03 19:26:16 +03:00
Rémi Verschelde
0f5669be51
Merge pull request #82712 from bruvzg/font_collection_name_select
[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 17:27:06 +02:00