Commit Graph

63012 Commits

Author SHA1 Message Date
Rémi Verschelde d68e04d0f5
Merge pull request #90389 from Krigu/update_documentation_for_camera_server_ios
Doc: Add hint for required ios camera plugin in CameraServer documentation
2024-04-10 14:22:08 +02:00
Rémi Verschelde 4b82e90f86
Merge pull request #90056 from lyuma/get_skin_reference
Expose `MeshInstance3D.get_skin_reference` and add docs
2024-04-10 14:22:04 +02:00
Rémi Verschelde 50b89e6c56
Merge pull request #89752 from ze2j/fix_false_positive_errors_in_gdshaderinc_files
Fix false positive errors in gdshaderinc files
2024-04-10 14:22:00 +02:00
Rémi Verschelde c59f493620
Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-04-10 14:21:56 +02:00
Rémi Verschelde 22299f83f1
Merge pull request #89704 from dalexeev/editor-help-fix-text-color
Editor: Fix text color in `EditorHelpHighlighter`
2024-04-10 14:21:51 +02:00
Rémi Verschelde de1f77c78d
Merge pull request #89404 from clayjohn/DOCS-bounce-reflect
Clarify bounce and reflect docs and update param names
2024-04-10 14:21:46 +02:00
Rémi Verschelde 4b813386d2
Merge pull request #88614 from ramadm/test-camera-2d
Add unit tests for Camera2D
2024-04-10 14:21:43 +02:00
Rémi Verschelde 492c19732e
Merge pull request #86386 from timothyqiu/empty-layout-name
Strip edges of editor layout names
2024-04-10 14:21:37 +02:00
Rémi Verschelde 09be7329a2
Merge pull request #81465 from RevoluPowered/unit-test-resolve-hostname
Add unit test for `IP.resolve_hostname`
2024-04-10 14:21:32 +02:00
RevoluPowered 65d076b78d
Add unit test for resolve_hostname 2024-04-10 14:19:04 +02:00
Lyuma 2854d0a7ca
Expose MeshInstance3D.get_skin_reference and add docs 2024-04-10 14:12:25 +02:00
clayjohn c0d0bdc160
Clarify bounce and reflect docs and update param names 2024-04-10 14:07:08 +02:00
Mikael Hermansson a057158d75 Revert pack trimming introduced by #82084 2024-04-10 12:00:04 +02:00
bruvzg d34c1f7733
[RTL] Fix dropcaps and list prefixes not taking visible characters into account. 2024-04-10 11:08:57 +03:00
Pedro J. Estébanez 114b14b0fa CommandQueueMT: Fix flush re-entrancy 2024-04-10 10:02:30 +02:00
nazarii 0c8e1c69f8 Add unit tests for OAHashMap 2024-04-10 07:51:06 +03:00
jsjtxietian 077e20cd51 Disable mesh compression if vertex position.z is always 0 2024-04-10 11:27:36 +08:00
Gamepro5 4799459e15 Surface normal is not correct 2024-04-09 19:30:57 -07:00
ajreckof 248e5bfba2
Revert what needs to be reverted 2024-04-10 09:49:30 +08:00
风青山 41f6a683b6
Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
We need to update the scene root in multiple singletons to ensure that
certain flags are correct. This is what `EditorNode::set_edited_scene()`
does.

Usually we use `replace_by` to complete the replacement of the scene
root. Call `EditorNode::set_edited_scene()` when the `replacing_by`
signal is emitted to set the new scene root. This is suitable when
using a single node to replace, which may be problematic if the
replacing node is a tree. Because during the call to `replace_by()`,
the new node and its child nodes will enter tree during `parent->
add_child(p_node)`, and later emits the `replacing_by` signal.

When the parent scene has to be reloaded because the child scene
changes and switches to the parent scene, there is no need to use
`replace_by()` since the scene's diffs are already saved.
2024-04-10 09:49:29 +08:00
clayjohn bafbde9f4b Clear RIDs of weight buffers when freeing to avoid double free 2024-04-09 17:52:05 -07:00
Bastiaan Olij b67eba8399 OpenXR: apply fix for reverse Z 2024-04-10 10:35:19 +10:00
Hugo Locurcio 840d860f88
Document Area3D wind properties only affecting SoftBody3D 2024-04-10 00:06:27 +02:00
Rémi Verschelde 6c57928063
Merge pull request #90450 from akien-mga/scons-fix-scu-windows
SCons: Fix SCU build regression on Windows
2024-04-09 22:29:47 +02:00
Rémi Verschelde 0993df8be3
Merge pull request #90431 from mihe/import-flag
Add `--import` command-line flag
2024-04-09 22:29:44 +02:00
Rémi Verschelde d3d10b55b4
Merge pull request #90422 from bruvzg/net_no_native_embed
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
2024-04-09 22:29:41 +02:00
Rémi Verschelde 78fade3809
Merge pull request #89874 from jsjtxietian/path2d
Fix Path2D's add new point's UndoRedo bug
2024-04-09 22:25:18 +02:00
Rémi Verschelde 9a9045cf7a
Merge pull request #89382 from dcaoc03/master
Fix enum autocompletion for core classes
2024-04-09 22:25:13 +02:00
Rémi Verschelde c8fb248f92
Merge pull request #88056 from BastiaanOlij/gles_reflection_probes
Add reflection probe support to compatibility renderer
2024-04-09 22:25:07 +02:00
Rémi Verschelde f94bf175df
Merge pull request #87466 from BastiaanOlij/fix_openxr_render_target_multiplier
OpenXR: Cleanup swapchain logic (was Fix render target multiplier)
2024-04-09 22:25:03 +02:00
Rémi Verschelde bff6955459
Merge pull request #85024 from Jordyfel/moving-scripts-of-types-of-exported-typed-arrays
When saving a resource with an exported typed array, check whether the type is an external resource
2024-04-09 22:25:00 +02:00
Rémi Verschelde f8ca571efe
Merge pull request #84043 from dalexeev/gds-fix-unsafe-cast-warning
GDScript: Fix `UNSAFE_CAST` warning
2024-04-09 22:24:55 +02:00
Rémi Verschelde 9ad140f4f2
SCons: Fix SCU build regression on Windows
PR #89452 made assumptions on comparing paths as strings
which doesn't work when composing them as POSIX paths (`/`)
but processing them on NT (`\`, `\\`).
2024-04-09 22:18:37 +02:00
Christian Feuz 5c1d1ea620 Add option to copy absolute path in file system dock popup 2024-04-09 22:04:39 +02:00
Christian Feuz 1ad39e1329 Added hint for required ios camera plugin in CameraServer documentation 2024-04-09 21:59:42 +02:00
kit a1bde1b9db Fix caret last fit when moving to line end 2024-04-09 14:06:57 -04:00
Hugo Locurcio 8e924bcb22
Move engine build profile editor to Tools submenu
- Rename it to Engine Compilation Configuration Editor. This makes
  it clearer that it requires compiling the engine to work ("build"
  can be understood as exporting a project or building C# solutions
  by some).
- Add it to the editor command palette and allow defining a keyboard
  shortcut for it, for consistency with other tools.
2024-04-09 19:08:31 +02:00
Hugo Locurcio 084b8d1246
Fix GeometryInstance3D Custom AABB assignment in the editor not working
This also fixes error spam when changing Custom AABB on a MeshInstance3D
that has no Mesh resource assigned yet (which is allowed in the editor).
This avoids pitfalls when assigning a custom AABB in a script when
loading meshes at runtime.
2024-04-09 19:02:43 +02:00
bruvzg bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
Mikael Hermansson 9d01793dff Add `--import` command-line flag 2024-04-09 15:18:59 +02:00
Jordyfel 82de00a174 Type of exported typed array can be external resource 2024-04-09 15:28:42 +03:00
Rémi Verschelde a7b860250f
Merge pull request #90419 from dalexeev/gds-fix-hl-esc-multiline-r-strings
GDScript: Fix highlighting escapes in multiline raw strings
2024-04-09 10:42:45 +02:00
Rémi Verschelde a445f6bf69
Merge pull request #90415 from YeldhamDev/yet_another_meta_added
Fix `TabContainer` desync when tabs share names
2024-04-09 10:42:42 +02:00
Rémi Verschelde 8c6e8c72a2
Merge pull request #90414 from jsjtxietian/assign-crash
Fix `_node_assign` will crash  when `base_node` is nullptr
2024-04-09 10:42:38 +02:00
Rémi Verschelde dfcf803724
Merge pull request #90255 from Jabberdrake/bugfix-new
Fix 3d axes flickering in the negative direction when extremely zoomed out
2024-04-09 10:42:35 +02:00
Rémi Verschelde dcf17cbb11
Merge pull request #89931 from timothyqiu/relax
Relax grid parameter constraints in texture region editor
2024-04-09 10:42:32 +02:00
Rémi Verschelde 3c4c79c65a
Merge pull request #89803 from timothyqiu/xfce4-terminal
Add necessary flags when opening directory with xfce4-terminal
2024-04-09 10:42:27 +02:00
Rémi Verschelde 9cba6ec216
Merge pull request #89491 from thimenesup/compute_dispatch_indirect
Expose bindings to compute dispatch indirect of rendering device
2024-04-09 10:42:22 +02:00
Rémi Verschelde 964684b6e3
Merge pull request #69662 from kkoang/patch-1
doc: Use `Signal.emit` instead of `emit_signal` in Object examples
2024-04-09 10:42:15 +02:00
Miguel Coelho a53841021c
Fixes 3D axes flickering in the negative direction
When zooming out in the 3d node editor view, the negative half
of all 3d axes starts flickering upon moving the camera. To fix this,
the logic surrounding 3d transform "scaled" and "translated" calls has
been altered so as to account for negative distance values.

Fixes #89215.
2024-04-09 10:38:22 +02:00