Fredy Huya-Kouadio
6f2442b17a
Cleanup the gradle build configuration
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These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
2022-03-28 08:12:55 -07:00
Fredy Huya-Kouadio
cb0b2aefc3
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
Fredia Huya-Kouadio
b8178a7f0a
Setup logic to publish the Godot Android library to MavenCentral
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(cherry picked from commit a2bf47de2b
)
2022-03-17 14:45:19 +01:00
Fredia Huya-Kouadio
65cfa28cce
Add configs to specify the min and target sdk versions.
2021-12-08 09:06:09 -08:00
Fredia Huya-Kouadio
724ef83971
Add default minSdkVersion
and targetSdkVersion
in the AndroidManifest.xml file
2021-11-03 21:49:22 -07:00
Marcel Admiraal
fd942cd465
Upgrade Android Gradle to version 7.2
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(cherry picked from commit 95b1275197
)
2021-10-15 12:51:43 +02:00
Marcel Admiraal
cce7e6c9d6
Use current androidx Fragment library instead of legacy libraries
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(cherry picked from commit 23311a6ed3
)
2021-09-19 11:37:19 +02:00
ne0fhyk
c88d1608ab
Add partial support for Android scoped storage.
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This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-13 11:04:17 -07:00
ne0fhyk
c952201d97
Update config versions and deprecate the use of the jcenter maven repo.
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(cherry picked from commit d1a9363c4c
)
2021-06-29 14:02:22 +02:00
ne0fhyk
d5b4045ea4
Add support for custom debug keystore.
2021-06-21 10:03:58 -07:00
Rémi Verschelde
3f5c106e64
Merge pull request #48276 from thebestnom/cherrypick/allow-build-android-with-symbols
2021-04-29 21:15:42 +02:00
Rémi Verschelde
1489b814aa
Android: Upgrade buildTools from 30.0.1 to 30.0.3
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It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796 .
(cherry picked from commit d88e1f04df
)
2021-04-29 12:28:51 +02:00
thebestnom
fd7141fc03
[Android] Allow to build dev template with symbols
2021-04-28 22:00:25 +03:00
Fredia Huya-Kouadio
864f4201b9
Enable doNotStrip
when doing development/debugging within Android Studio
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(cherry picked from commit 4380004176
)
2021-03-17 15:17:02 +01:00
Fredia Huya-Kouadio
c5fb32d594
Update the logic to load Godot Android plugins packaged into the binary.
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The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 09:09:40 -08:00
Fredia Huya-Kouadio
9fb5215db5
Add logic to record the version of the Godot engine for the Android platform.
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(cherry picked from commit bc5120eb97
)
2021-02-25 15:14:32 +01:00
Fredia Huya-Kouadio
1557bc8396
Revert AGP to version 4.0.1 as a workaround to https://issuetracker.google.com/issues/171235570 in version 4.1.x
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(cherry picked from commit e5311f3523
)
2021-02-18 10:37:28 +01:00
Rémi Verschelde
48b73e4532
Android: Bump NDK version to 21.4.7075529
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This is what GitHub Actions now provide and they removed the previous 21.3.6528147.
A bit annoying to have our hand forced this way but it's still 21.x so should be good
to upgrade.
(cherry picked from commit c730da8b20
)
2021-02-18 00:36:46 +01:00
Fredia Huya-Kouadio
5886d09521
Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed.
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(cherry picked from commit eee213e01a
)
2021-02-05 13:29:02 +01:00
Fredia Huya-Kouadio
d13d29240c
Update gradle build files to automatically perform signing and zipalign tasks for custom builds.
2020-11-22 17:54:12 -08:00
Fredia Huya-Kouadio
835d4535b7
Add a separate nativeSrcsConfigs
module to handle Android Studio constraints for native code editor support.
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(cherry picked from commit edf762fba6
)
2020-11-11 15:30:56 +01:00
Fredia Huya-Kouadio
3b547457d7
Update the gradle plugins
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(cherry picked from commit aff7cf4390
)
2020-11-11 15:30:55 +01:00
Aman Jain
59da1db188
Add 'Export App Bundle' to Android Export Options
2020-09-18 16:38:30 -07:00
Aman Jain
452af201b0
Write an AndroidManifest.xml file to be merged with app module's manifest.
2020-09-18 16:17:31 -07:00
Fredia Huya-Kouadio
0181e89e43
Validate that Use Custom Build
is enabled when Plugins
are selected
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Remove `GodotPayment` from the default build template
2020-05-27 12:04:31 -07:00
Fredia Huya-Kouadio
a71a338c59
Implementation of the Godot Android Plugin configuration file
2020-05-16 23:09:45 -07:00
thebestnom
30680a4afe
Android: Migrate deprecated support library to AndroidX
2020-05-10 19:08:27 +03:00
Rémi Verschelde
88e1264893
Android: Bump build tools to 29.0.3
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(cherry picked from commit ca896ddbf0
)
2020-04-16 11:41:11 +02:00
Rémi Verschelde
798bf901b8
Android: Downgrade gradle plugin to 3.5.3
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With the NDK installed locally, gradle plugin 3.6.0 seems to enforce
a specific older NDK version, and will fail building if you don't have
it installed with:
```
No version of NDK matched the requested version 20.0.5594570.
Versions available locally: 21.0.6113669
```
Upstream issue: https://github.com/gradle/gradle/issues/12440
(cherry picked from commit ba2ec53a26
)
2020-04-02 23:34:02 +02:00
fhuya
0c782ca2b2
Backport Kotlin support
2020-03-27 10:18:30 -07:00
fhuya
7135bc3e37
Miscellaneous cleanup for the Android codebase:
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- update gradle plugins versions
- cleanup java_godot_lib_jni
Note: logic was mostly moved around and no new logic/functionality was added.
2020-03-25 09:00:37 -07:00
fhuya
c3660bb4dc
Re-architecture of the Godot Android plugin.
2020-03-09 10:30:02 +01:00
fhuya
9bd841b86d
Address crash caused by missing dependency.
2020-01-27 10:45:25 -08:00
fhuya
e41caac7db
Address crash caused by missing dependency.
2020-01-27 10:26:01 -08:00
fhuya
50ab6decfe
Replace the android.defaultConfig.applicationId in build.gradle with the package/unique_name.
2019-12-30 10:33:48 -05:00
fhuya
7fabfd402f
Split the Android platform java logic into an Android library module (lib
) and an application module (app
).
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The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00