Commit Graph

512 Commits

Author SHA1 Message Date
Michael Alexsander d70c45b5c8
Add option to add built-in strings in the POT generation 2024-02-28 11:34:26 -03:00
Rémi Verschelde 8b9a6cfa9f
Merge pull request #88870 from dsnopek/gdextension-fix-runtime-class-ancestor-methods
GDExtension: Fix calling ancestor methods on runtime classes
2024-02-27 10:18:31 +01:00
David Snopek 3335528954 GDExtension: Fix calling ancestor methods on runtime classes 2024-02-26 10:23:23 -06:00
Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
Rémi Verschelde 45dd2bd31e
Merge pull request #88683 from dsnopek/runtime-classes-in-modules
Allow registering "runtime classes" in modules (not just GDExtension)
2024-02-23 11:29:46 +01:00
Raul Santos 5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
David Snopek 4d0b989bb8 Allow registering "runtime classes" in modules (not just GDExtension) 2024-02-22 14:50:41 -06:00
Rémi Verschelde b652a81da7
Merge pull request #82554 from dsnopek/gdextension-placeholders
Allow registering "runtime classes" from GDExtension
2024-02-20 17:13:24 +01:00
David Snopek ea75307a11 Allow registering "runtime classes" 2024-02-20 09:20:58 -06:00
Rémi Verschelde 09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Muller-Castro a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Paul Joannon 9fa2355cef
Disable signal callback generation in C# 2024-02-14 13:26:45 +01:00
Rémi Verschelde 306dd5be3f
Merge pull request #87758 from dsnopek/gdextension-register-virtual-method
Allow GDExtensions to register virtual methods and call them on scripts
2024-02-12 23:29:37 +01:00
David Snopek be11002e41 Allow GDExtensions to register virtual methods and call them on scripts 2024-02-12 13:29:18 -06:00
Thaddeus Crews b3cac9c092
Allow Ref `instantiate` to accept constructor args 2024-02-10 13:19:14 -06:00
Rémi Verschelde 1774c17b64
Merge pull request #87625 from YuriSizov/editor-lightweight-script-previews
Generate script resource preview without parsing
2024-02-09 12:34:36 +01:00
Rémi Verschelde 63d6bda8e9
Merge pull request #87871 from vittorioromeo/use_v_shorthand
Use `_v` shorthand for type traits and `if constexpr` where appropriate
2024-02-05 15:00:23 +01:00
EterDelta fee70558f8 Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB 2024-02-02 14:57:00 -05:00
vittorioromeo 55ed34e37c Use '_v' shorthand for type traits and 'if constexpr' where appropriate 2024-02-02 15:43:21 +01:00
A Thousand Ships 15369fdb1d
Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
Yuri Sizov 9c919ea285 Generate script resource preview without parsing 2024-01-26 19:04:10 +01:00
Yuri Sizov 412f5b3422 Merge pull request #87353 from OverloadedOrama/max-undo-steps
Implement maximum undo steps in UndoRedo
2024-01-24 14:08:25 +01:00
Emmanouil Papadeas c73bfd5d81 Implement maximum undo steps in UndoRedo 2024-01-22 21:38:10 +02:00
Rémi Verschelde 266ae93291
Merge pull request #87331 from KoBeWi/you_can_ref_count_on_that
Simplify RefCounted check in `free()`
2024-01-18 16:35:38 +01:00
Rémi Verschelde baf87e2717
Merge pull request #87294 from vnen/allow-free-callable
Allow `free()` to be used as Callable
2024-01-18 16:35:14 +01:00
George Marques b4e08eb752
Allow `free()` to be used as Callable
This method is registered in a special way so ClassDB doesn't naturally
know about its existence. Here it is hardcoded if any other option fail
to check if it is about the `free()` method and, if so, say it exists
and return a Callable.
2024-01-18 09:33:44 -03:00
kobewi 2de8bc00a1 Simplify RefCounted check in free() 2024-01-18 12:29:58 +01:00
Rémi Verschelde fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Adam Scott bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Yuri Sizov c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Rémi Verschelde dc79e956b6
Merge pull request #86587 from RandomShaper/wtp_enhance
Enhance & fix `WorkerThreadPool`
2024-01-11 17:38:09 +01:00
Pedro J. Estébanez a731774813 WorkerThreadPool: Avoid most runtime allocations
Just a little optimization.

**NOTE:**
With `RID_Owner` we could replace each pair of `PagedAllocator` and
`HashMap`-of-ids-to-pointers. However, that would force us to expose
`RID` as the task/group id, instead of `int`, which would break the
API. Too bad. Let's wait until Godot 5.0.
2024-01-08 12:46:31 +01:00
Pedro J. Estébanez ae418f9469 WorkerThreadPool: Avoid deadlocks when CommandQueueMT is involved
This commit lets CommandQueueMT play nicely with the WorkerThreadPool to avoid
non-progressable situations caused by an interdependence between both. While a
command queue is being flushed, it allows the WTP to release its lock while tasks
are being awaited so they can make progress in case they need in turn to post
to the command queue.
2024-01-08 12:45:43 +01:00
Pedro J. Estébanez 9444d297ed WorkerThreadPool: Overhaul scheduling and synchronization
This commits rewrites the sync logic in a way that the
`use_system_threads_for_low_priority_tasks` setting, which was added due to
the lack of a cross-platform wait-for-multiple-objects functionality, can be
removed (it's as if it was effectively hardcoded to `false`).

With the new implementation, we have the best of both worlds: threads don't
have to poll, plus no bespoke threads are used.

In addition, regarding deadlock prevention, since not every possible case of
wait-deadlock could be avoided, this commits removes the current best-effort
avoidance mechanisms and keeps only a simple, pessimistic way of detection.

It turns out that the only current user of deadlock prevention, ResourceLoader,
works fine with it and so every possible situation in resource loading is now
properly handled, with no possibilities of deadlocking. There's a comment in
the code with further details.

Lastly, a potential for load tasks never being awaited/disposed is cleared.
2024-01-08 12:45:42 +01:00
Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
rune-scape cde478bda6 Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
Rémi Verschelde 3dae50aa4f
Merge pull request #86520 from touilleMan/fix-ScriptLanguageExtension-_find_function-documentation
Fix `ScriptLanguageExtension::_find_function` documentation
2024-01-02 18:05:26 +01:00
Rémi Verschelde 35d1ffb8de
Merge pull request #86259 from TitanNano/jovan/fix_MethodInfo_eq
Include `name` field in MethodInfo operator ==
2024-01-02 15:09:02 +01:00
Emmanuel Leblond 0124b513cd
Fix `ScriptLanguageExtension::_find_function` documentation 2023-12-26 14:05:53 +01:00
msreis f1cc14d525 Fix missing time for some script functions in profiler
Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.

Fixes #23715, #40251, #29049
2023-12-19 19:42:21 +01:00
Alfonso J. Ramos e7e35e8366 Expose `Script.get_global_name()` 2023-12-18 15:13:09 +01:00
Jovan Gerodetti 179c92eb0b Include name field in MethodInfo operator == 2023-12-17 12:42:14 +01:00
Wilson E. Alvarez 80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Rémi Verschelde 41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Yuri Sizov f16057522e Merge pull request #85770 from Repiteo/make-virtuals-refactor-and-fix
Refactor and fix `make_virtuals.py`
2023-12-08 16:58:44 +01:00
Thaddeus Crews c9a4086da6
Fix EncodeT assignment in make_virtuals.py
• Adding EncodeT type casting allows generated code to support enum classes.
2023-12-05 10:37:04 -06:00
Thaddeus Crews ceb6dadf4e
Refactor make_virtuals.py
Output reformatted to be comparable to clang-formatted code, without compromising readability
2023-12-05 10:37:03 -06:00
Rémi Verschelde 75d7aab015
Merge pull request #85486 from paulloz/fix/property-groups-shadowing
Fix property groups overriding real properties
2023-12-05 13:05:28 +01:00
Pedro J. Estébanez cba15cd625 Add WorkerThreadPool::get_thread_index() 2023-12-01 16:42:26 +01:00
Paul Joannon decf3b21ae
Fix property groups overriding real properties 2023-11-28 21:34:18 +01:00