Rémi Verschelde
213c835cde
Merge pull request #85017 from Geometror/vs-redesign
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Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
Hendrik Brucker
02a33b67a8
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
Rémi Verschelde
b15105a358
Merge pull request #88641 from Calinou/doc-add-keywords
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Add keywords to improve search in the class reference
2024-02-22 16:53:59 +01:00
Rémi Verschelde
c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
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Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
Rémi Verschelde
43771659cb
Merge pull request #86610 from Joseph-DiGiovanni/system-theme-options
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Add option for editor to follow system theme and accent colors
2024-02-22 16:39:40 +01:00
Hugo Locurcio
f781571d07
Add keywords to improve search in the class reference
2024-02-22 16:16:49 +01:00
kobewi
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +01:00
kobewi
5473c7e222
Fix implementation of property_can_revert() in PropertyListHelper
2024-02-22 15:05:19 +01:00
Rémi Verschelde
9c626b6236
Merge pull request #88661 from TokageItLab/fix-dominant-conv
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Force non-numeric ValueTrack to use Discrete with Dominant
2024-02-22 14:39:21 +01:00
Silc Lizard (Tokage) Renew
8423574a24
Force non-numeric ValueTrack use Discrete with Dominant
2024-02-22 21:43:35 +09:00
Rémi Verschelde
ac7c763381
Merge pull request #88635 from SaNeOr/master_update_mainloop_docs
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C#: Document that MainLoop needs to be registered in the global class
2024-02-22 11:23:31 +01:00
Rémi Verschelde
9a58d1a977
Merge pull request #88593 from dustdfg/patch-1
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Clarify that `is_pixel_opaque` function gets position in local coordinates
2024-02-22 11:23:24 +01:00
bruvzg
00480fc818
[Button] Add autowrap feature.
2024-02-22 12:11:58 +02:00
smix8
313c1d1100
Add function to get navigation map iteration id from NavigationServer
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Adds function to get navigation map iteration id from NavigationServer.
2024-02-22 09:45:49 +01:00
SaNeOr
3122b368c0
Additional docs: c# mainloop needs to be registered in the global class
2024-02-22 00:40:26 +08:00
Rémi Verschelde
846d075a2f
i18n: Sync translations with Weblate
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First sync with the 4.3 changes.
2024-02-21 15:32:56 +01:00
Yevhen Babiichuk (DustDFG)
c4a59b26f2
Clarify that `is_pixel_opaque` function gets position in local coordinates
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-21 16:23:21 +02:00
Rémi Verschelde
14a05f0e84
Merge pull request #84584 from mutantbob/capture-doc
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Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()`
2024-02-21 15:22:39 +01:00
Florian Grabmeier
02faccd14f
Remove duplicate reference of CUSTOM_ARRAY_RBGA8_URNOM in docs
2024-02-21 13:54:31 +01:00
Rémi Verschelde
292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
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Implement hooks into renderer
2024-02-20 23:59:27 +01:00
Rémi Verschelde
dc2d1e3f47
Merge pull request #79452 from /ysort-update-first-item-position
2024-02-20 23:59:17 +01:00
Rémi Verschelde
73d502fbc1
Merge pull request #88602 from puchik/remove-cpuparticle-custom-aabb-init
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Remove unnecessary AABB initialization for CPUParticles
2024-02-20 19:34:57 +01:00
Rémi Verschelde
73758e093e
Merge pull request #88456 from sabslikesobs/master
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Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
Arman Elgudzhyan
c41725c9c6
Removed unnecessary AABB initialization for CPUParticles
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Setting an AABB manually for CPUParticles unnecessarily registers as a custom AABB and can cause issues on some platforms and hardware.
2024-02-20 09:48:18 -08:00
Robert Forsman
182b9ef38e
Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()`
2024-02-20 18:27:19 +01:00
TML
6a17f2a82d
Expose `CanvasLayer::get_canvas_layer_node()`
2024-02-20 18:14:47 +01:00
Jezer Mejía
07313a08f4
Migrate macos controller API to GameController.h
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This should fix a lot of issues regarding to old controller API, such as vibration
Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.
Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
Rémi Verschelde
07254d9b1b
Merge pull request #88443 from Mickeon/documentation-hunting-for-deprecated
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Update many Deprecated/Experimental descriptions for consistency
2024-02-20 11:12:07 +01:00
Rémi Verschelde
da05766107
Merge pull request #80690 from dalexeev/make-rst-docs-consistent-with-editor-help
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Make RST docs consistent with Editor Help docs
2024-02-20 11:11:53 +01:00
Danil Alexeev
8ed19d1a24
Make RST docs consistent with Editor Help docs
2024-02-19 20:03:27 +03:00
Cariad Eccleston
9472ccbcdd
Fix "dimensionnal" typo
2024-02-19 16:43:42 +00:00
Rémi Verschelde
aa7ac130c0
Merge pull request #88312 from Malcolmnixon/face-tracker-provider
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Add XR Face Tracking support
2024-02-19 10:43:45 +01:00
Rémi Verschelde
da26ef2d3e
Merge pull request #88492 from TokageItLab/dominant-anim
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Make `ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT` be default for AnimationPlayer
2024-02-19 01:25:10 +01:00
Rémi Verschelde
f2dd03f112
Merge pull request #88503 from AThousandShips/albedo_fix
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Fix some leftover references to `hint_albedo` in docs
2024-02-19 00:08:58 +01:00
Rémi Verschelde
0734ee6383
Merge pull request #83606 from k0T0z/enhance-process-material-doc
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Clarify that some `ParticleProcessMaterial` properties have effect over the lifetime
2024-02-19 00:07:26 +01:00
Rémi Verschelde
739cb2d9e1
Merge pull request #79758 from KoBeWi/understandment
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Clarify `Tween.set_parallel()`
2024-02-19 00:07:16 +01:00
A Thousand Ships
e5266f71b9
Fix some leftover references to `hint_albedo` in docs
2024-02-18 16:57:38 +01:00
Silc Lizard (Tokage) Renew
3d6d5a6a36
Make CallbackModeDiscrete.Dominant be default for AnimationPlayer
2024-02-18 20:02:20 +09:00
Bastiaan Olij
5a98845655
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
Rémi Verschelde
e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
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Add optional depth fog to Environment
2024-02-18 11:23:29 +01:00
Eidolon
08f4560e69
Add optional depth fog
2024-02-17 22:39:34 -03:00
Malcolm Nixon
7d1a1abe76
Initial XRFaceTrackingProvider and XRFaceTracker work.
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Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Sabs, like Sobs
3475156ae3
Expose pixel snapping settings add pixel-art notes
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This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.
- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.
Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.
Some references for the frustration:
- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Micky
f9a758772a
Update many Deprecated/Experimental descriptions for consistency
2024-02-17 21:33:12 +01:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
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This reverts commit bf37a9bac6
.
2024-02-17 19:04:18 +01:00
Dalton
c9bc54637b
Fix function description for Font.get_char_size()
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Removed description implying you can pass a second char in order to account for kerning
2024-02-17 10:00:01 -06:00
Silc Lizard (Tokage) Renew
4659090543
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
Rémi Verschelde
0a89888cba
Merge pull request #88401 from dalexeev/doc-deprecated-experimental-as-documented
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Documentation: Treat deprecated/experimental members as documented
2024-02-17 15:55:11 +01:00
Rémi Verschelde
4731958174
Merge pull request #88380 from Calinou/editor-move-settings-to-central-location
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Move EditorNode setting registration so they are in class reference
2024-02-17 15:54:59 +01:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
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Rework the auto translation system
2024-02-17 15:54:31 +01:00
Hugo Locurcio
6ae54fd787
Move EditorNode setting registration so they are in class reference
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Co-authored-by: Micky <micheledevita2@gmail.com>
2024-02-17 11:33:22 +01:00
Silc Lizard (Tokage) Renew
bc20fdf16f
Add CallbackModeDiscrete to AnimationMixer
2024-02-17 18:25:56 +09:00
Rémi Verschelde
8ff8216705
Merge pull request #88418 from dsnopek/gdextension-unbind-methods
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Unbind GDExtension methods that can't reasonably be used
2024-02-17 00:27:37 +01:00
Rémi Verschelde
cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
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Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Rémi Verschelde
b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
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Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
Rémi Verschelde
e45cc1781b
Merge pull request #82306 from KoBeWi/tween_literally_anything
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Add `set_custom_interpolator()` to PropertyTweener
2024-02-17 00:22:45 +01:00
David Snopek
99fd6ca98c
Unbind GDExtension methods that can't reasonably be used
2024-02-16 16:31:09 -06:00
Micky
445b1e9c5f
Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-16 17:34:02 +01:00
Danil Alexeev
12c86c6716
Documentation: Treat deprecated/experimental members as documented
2024-02-16 17:15:33 +03:00
Arman Elgudzhyan
ec6518d9cd
Custom ("visiblity") AABB support for CPUParticles
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- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
Arman Elgudzhyan
7ac8365e11
Support custom AABB within MultiMesh resources
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- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Rémi Verschelde
828cf954f6
Merge pull request #88291 from dsnopek/export-plugin-option-overrides
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Allow export plugins to override export option values
2024-02-15 15:45:07 +01:00
Rémi Verschelde
09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
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Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde
be7229f8d8
Merge pull request #81458 from dalexeev/doc-add-deprected-experimental-message
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Documentation: Add support for deprecated/experimental messages
2024-02-15 15:44:21 +01:00
Danil Alexeev
af28f87791
Documentation: Add support for deprecated/experimental messages
2024-02-15 15:59:50 +03:00
Anatoli Babenia
e25cfffc7f
Add `--no-header` option to clean output
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* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
(suggested by @kaissouDev)
* Add docs for the project setting
(with suggestions by @Mickeon and @akien-mga)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
Joseph DiGiovanni
7eacb6ddbf
Add follow system theme settings
2024-02-14 15:31:21 -05:00
David Snopek
ac88acde6f
Allow export plugins to override export option values
2024-02-14 10:51:16 -06:00
Rémi Verschelde
3a2fb42838
Merge pull request #85100 from ztc0611/fix-ios-focus-mainloop-notifs
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Enhance mobile suspend MainLoop notifications
2024-02-14 14:07:54 +01:00
Rémi Verschelde
d3f64bf2d2
Merge pull request #84995 from Bitlytic/reparent-center
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Add an option to center children around the new parent when reparenting
2024-02-14 14:07:50 +01:00
Bitlytic
f9e03459e8
Add an option to center children around the new parent when reparenting
2024-02-14 13:46:04 +01:00
Paul Joannon
9fa2355cef
Disable signal callback generation in C#
2024-02-14 13:26:45 +01:00
Lucas Clemente Vella
40813b68f0
Improve docs on how ParallaxLayer mirroring works.
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I wrote everything I wish was written when I tried to make an
infinite scrolling background, addressing every point of every
mistake I made.
2024-02-14 13:07:46 +01:00
Silc Lizard (Tokage) Renew
dc4b7bc364
Add option to silence some warnings in AnimationMixer caching
2024-02-14 14:48:02 +09:00
Rémi Verschelde
afc49e52e4
Merge pull request #88130 from AlekseyKapustyanenko/Rotary_Input
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Add rotary input support for Android platform
2024-02-13 23:43:33 +01:00
Rémi Verschelde
3252995b41
Merge pull request #88088 from bruvzg/img_font_more
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[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings.
2024-02-13 23:43:29 +01:00
Rémi Verschelde
b6dee8850b
Merge pull request #87384 from bruvzg/sys_base_color
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Add method to get "base" system UI color and system theme change callback.
2024-02-13 23:43:21 +01:00
Rémi Verschelde
921b656f33
Merge pull request #86781 from KoBeWi/scenes_that_are_no_longer_with_us
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Allow opening scenes with missing scene dependency
2024-02-13 23:43:14 +01:00
kobewi
be4cbee873
Allow opening scenes with missing scene dependency
2024-02-13 19:46:35 +01:00
ALEKSEY KAPUSTYANENKO
d5c2a641f0
Add rotary input support. Fix documentation
2024-02-13 21:12:59 +04:00
bruvzg
42ec133dbe
[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings. Fix bitmap font kerning override.
2024-02-13 18:49:47 +02:00
bruvzg
ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback.
2024-02-13 18:38:53 +02:00
bruvzg
deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 18:37:37 +02:00
Rémi Verschelde
ace0aeaf4f
Merge pull request #88265 from Calinou/tree-fix-recursive-expand-collapse-shortcuts
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Fix recursive Tree expand/collapse shortcuts not working
2024-02-13 17:24:25 +01:00
Rémi Verschelde
48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
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Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
Rémi Verschelde
5ae4faf555
Merge pull request #86958 from Mickeon/reduz-adds-stuff,-refuses-to-elaborate,-leaves
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Add missing documentation for AudioStream & AudioStreamPlayback
2024-02-13 17:23:34 +01:00
Rémi Verschelde
cc623af6cb
Merge pull request #86872 from Mickeon/documentation-sprite-3d-notes
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Add a few notes to Sprite3D's documentation
2024-02-13 17:23:19 +01:00
Rémi Verschelde
7069b3d351
Merge pull request #80211 from bruvzg/status_ind
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Implement support for application status indicators (tray icons).
2024-02-13 17:22:55 +01:00
Rémi Verschelde
b9a07ad341
Merge pull request #80183 from Mickeon/doc-peeves-noodlespath
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Overhaul NodePath documentation
2024-02-13 17:22:51 +01:00
bruvzg
8da36031e4
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
Rémi Verschelde
3834fb432e
Merge pull request #87145 from AThousandShips/atlas_fix_size
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Allow configuring the maximum width for atlas import
2024-02-13 11:24:54 +01:00
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
A Thousand Ships
8b3c12d8df
Allow configuring the maximum width for atlas import
2024-02-13 10:30:44 +01:00
Hugo Locurcio
6de0eca6c1
Fix recursive Tree expand/collapse shortcuts not working
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This also moves them to use Shift instead of Alt, as was already
done for mouse interactions.
Shortcuts in Tree were also made non-exact matches so they still
work if modifiers are held. This is important for up/down
shortcuts, especially once support for selecting with
Shift + up/down is implemented.
2024-02-13 02:30:48 +01:00
Rémi Verschelde
3be3d5099c
Merge pull request #87340 from DarioSamo/rd_common_context
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Finish splitting functionality of the `RenderingDevice` backends into `RenderingDeviceDriver`.
2024-02-12 23:29:32 +01:00
Rémi Verschelde
c66f87daa7
Merge pull request #87175 from Mickeon/doc-peeves-basis-based-on-what
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Overhaul Basis' documentation
2024-02-12 23:29:27 +01:00
Dario
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
Rémi Verschelde
08b4dddf4c
Merge pull request #88106 from Calinou/editor-dev-build-show-update-spinner
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Show update spinner by default in `dev_build=yes` editor builds
2024-02-12 13:34:38 +01:00
Rémi Verschelde
24bd30716e
Merge pull request #87959 from Scony/fix-navi-sync-errors
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Add means for fixing navmap synchronization errors
2024-02-12 13:34:30 +01:00