bruvzg
34723b0d3a
[macOS export] Allow unpacked .app export in "Distribution" export mode.
2024-01-28 00:02:20 +02:00
Hugo Locurcio
04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
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This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.
This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Micky
3e4e0f08c4
Improve appearance of Node configuration warnings
2024-01-27 13:03:07 +01:00
Markus Sauermann
36c2c4bf0d
Remove unused Variable `Viewport::gui_input_group`
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The gui input group is not needed during the gui input step.
2024-01-26 23:37:30 +01:00
Micky
8723d116c4
Overhaul documentation about MIDI support
2024-01-26 22:28:47 +01:00
mxaddict
857586b7ae
Added proper timeout for blender rpc connection
2024-01-27 03:44:27 +08:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
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This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Pedro J. Estébanez
bcc96441d6
Undefine yet another macro from Windows headers
2024-01-26 19:43:43 +01:00
bruvzg
dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-26 20:43:18 +02:00
Yuri Sizov
9c919ea285
Generate script resource preview without parsing
2024-01-26 19:04:10 +01:00
Yuri Sizov
c848bfc1bb
Benchmark resource preview generator with a verbose print
2024-01-26 18:55:45 +01:00
Hugo Locurcio
341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
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Behavior is now consistent across 2D and 3D editors.
- By default, drag-and-dropping adds the scene as a child of the selected
node. Hold Alt when releasing the mouse to add the scene as a child
of the root node, or Shift to add the scene as a sibling of the selected
node.
- To choose a different node type in the 2D editor when drag-and-dropping
a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
This was previously the behavior in 2D, but not in 3D (an error dialog
appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
mxaddict
ad106a283b
Update blender_path behavior to require exact path to executable instead of trying to guess it
2024-01-27 00:41:53 +08:00
Mikael Hermansson
06f2f1ecbc
Bind physics server methods related to `SoftBody3D`
2024-01-26 17:15:52 +01:00
Dario
cbc929edf0
Do not use a linear sampler on lightmapper when retrieving grid data.
2024-01-26 11:36:21 -03:00
Nông Văn Tình
c051c44df9
Allow Editor to reload external changes of scripts
2024-01-26 21:05:36 +07:00
Mel Collins
8406e60522
Add InputEventKey.location to tell left from right
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This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Robert Yevdokimov
d9057c8b56
Add cancel transformation shortcut to 2D
2024-01-26 08:30:13 -05:00
Dario
39f279710c
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
2024-01-26 10:12:54 -03:00
Riteo
f468e59efd
GDExtension: add an interface for loading extra documentation
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Adds two new GDExtension interface methods:
- `editor_help_load_xml_from_utf8_chars`
- `editor_help_load_xml_from_utf8_chars_and_len`
Both of these methods parse the XML passed into an extra documentation
container which, when needed, is merged into the main doc container.
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-01-26 13:53:33 +01:00
Rémi Verschelde
17e7f85c06
Merge pull request #87609 from akien-mga/scons-d3d12-install-fix-linux-support
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SCons: Fix Windows cross-compilation from Linux after #86717
2024-01-26 13:18:26 +01:00
Rémi Verschelde
b4e519b07f
SCons: Fix Windows cross-compilation from Linux after #86717
2024-01-26 12:42:09 +01:00
Martin Capitanio
73589f6db6
ThorVG: update from v0.12.1 to v0.12.3
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https://github.com/thorvg/thorvg/releases/tag/v0.12.3
+ Full Changelog:
https://github.com/thorvg/thorvg/compare/v0.12.1...v0.12.3
Godot-related SVG bug fixes:
+ svg_loader: Add missing transform functions skewX and skewY.
thorvg/thorvg#1928
+ sw_engine: Rectified dash line drawing issue.
thorvg/thorvg#1932
2024-01-26 12:09:26 +01:00
Rémi Verschelde
99ac3d332a
Merge pull request #87597 from zaevi/fix_csharp_aot_initialization
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C#: Fix not assigning `runtime_initialized` when initializing with AOT.
2024-01-26 11:49:53 +01:00
Rémi Verschelde
0f6e68a44d
Merge pull request #87587 from bruvzg/rtl_image_update_connect
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[RTL] Connect image update signals.
2024-01-26 11:49:29 +01:00
Rémi Verschelde
e5ecf95c1a
Merge pull request #87571 from 0x0ACB/fam_offby1
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Fix `FileAccessMemory` off by one error in `eof_reached`
2024-01-26 11:49:06 +01:00
Rémi Verschelde
d3dfcc5977
Merge pull request #87555 from EIREXE/video_player_unfunny
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Replace internal usage of ImageTexture in VideoStreamPlayer for Texture2D
2024-01-26 11:48:42 +01:00
Rémi Verschelde
3bbf4abfaa
Merge pull request #87550 from zaevi/fix_csharp_generic_reloading
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C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 11:48:18 +01:00
Rémi Verschelde
31baf464b3
Merge pull request #87549 from emanvidmaker/DarkModeOnWin10Patch
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Make dark mode Title Bar work on Windows 10 1909 (build:18363) and above
2024-01-26 11:47:50 +01:00
Rémi Verschelde
563e385810
Merge pull request #87526 from zaevi/fix_csharp_gc
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C#: Fix incorrect GC handle for non-instantiable types.
2024-01-26 11:47:25 +01:00
Rémi Verschelde
73419e645b
Merge pull request #87523 from skyace65/Minor-Doc-fixes
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Fix several minor class reference issues
2024-01-26 11:47:01 +01:00
Rémi Verschelde
85b2c947b2
Merge pull request #87518 from paulloz/dotnet/fix-warnings
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Clean a number of C# warnings
2024-01-26 11:46:37 +01:00
Rémi Verschelde
e96030ecb4
Merge pull request #87506 from mihe/soft-body-without-attachment
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Fix error when pinning soft body point without attachment
2024-01-26 11:46:13 +01:00
Rémi Verschelde
184009eda6
Merge pull request #87482 from RandomShaper/d3d12_spacey
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Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings
2024-01-26 11:45:49 +01:00
Rémi Verschelde
2a861ab5a2
Merge pull request #87459 from jsjtxietian/tween-from
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Fix passing int to tween's `from` with float property will be forced to interpolate as int
2024-01-26 11:45:25 +01:00
Rémi Verschelde
62c87dc83e
Merge pull request #87444 from Mickeon/documentation-XROrigin3D-tweaks
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Tweak XROrigin3D documentation
2024-01-26 11:45:01 +01:00
Rémi Verschelde
1ce40ebb44
Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
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Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-26 11:44:37 +01:00
Rémi Verschelde
c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
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Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
Rémi Verschelde
cd5e973d7a
Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python
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Add a python script to install Direct3D 12 SDK components.
2024-01-26 11:43:49 +01:00
Rémi Verschelde
535a2a6f27
Merge pull request #86581 from MJacred/optimize/audio_server
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Optimize `AudioServer::_driver_process()`
2024-01-26 11:43:25 +01:00
Rémi Verschelde
23275074cb
Merge pull request #86304 from OverloadedOrama/fix-menubar-scaling
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Fix `MenuBar` and `MenuButton` hover position scaling properly with the scale factor multiplier
2024-01-26 11:42:59 +01:00
Rémi Verschelde
849b69828b
Merge pull request #85908 from avilches/fix-must-be-variant-analyzer-fail-with-generic-typed-attributes
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Allow using `[MustBeVariant]` in generic typed attributes
2024-01-26 11:42:34 +01:00
Rémi Verschelde
d36f5cf2ba
Merge pull request #85504 from nongvantinh/fix-csharp-loader
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Fix C# script loader does not work reliably
2024-01-26 11:42:01 +01:00
bruvzg
6d17fc1f73
[RTL] Connect image update signals.
2024-01-26 12:18:24 +02:00
Zae
18599c0935
C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 18:00:46 +08:00
MJacred
43a709fd0d
Optimize AudioServer::_driver_process()
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Move expensive calculations outside inner hot loops.
Forward-ported from 3.6
2024-01-26 10:11:13 +01:00
Paul Joannon
46b3096570
Clean a bunch of C# warnings
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- `[Obsolete]` tag generated in the middle of documentation comments
- Potential `null` values in generators
- Obsolete call to `GetEditorInterface()`
- We don't want `Godot.Collections.Array` to end with `Collection`
- A few culture specifications and use of `AsSpan` instead of `SubString` in `StringExtensions`
- Disable CA1716 in GodotSharp
2024-01-26 09:38:33 +01:00
Emanvidmaker
a16ca4b96c
Added dark mode support for Windows 10, versions 1909(18363) and above
2024-01-25 18:07:01 -07:00
Zae
e868a9f577
C#: Fix not assigning `runtime_initialized` when initializing with AOT.
2024-01-26 05:44:40 +08:00
Danil Alexeev
faebb0895f
GDScript: Highlight code region comments
2024-01-25 22:03:48 +03:00