Commit Graph

2089 Commits

Author SHA1 Message Date
Andrea Catania
d226ba7c2b Corrected cast_motion query behaviour 2018-09-22 11:17:31 +02:00
Andrea Catania
29e01f97e4 Added rayshape solver algorithm to soft body configurator fixes #22283 fixes #22249 fixes #22281 2018-09-22 09:42:19 +02:00
Rémi Verschelde
ef7b384861 doc: Misc formatting fixes 2018-09-21 15:34:11 +02:00
Max Hilbrunner
a384cffc44
Merge pull request #22316 from Faless/poll_more_checks_easy_squash
Add checks for clean disconnect in HTTP/TCP/SSL.
2018-09-21 15:03:55 +02:00
Fabio Alessandrelli
92de6df113 Add checks for clean disconnect in HTTP/TCP/SSL.
Half-open TCP connection can, of course, only be detected by
writing the socket, or waiting for TCP timeout.
2018-09-21 14:34:57 +02:00
Rémi Verschelde
83758a9004 doc: Sync classref with current source 2018-09-21 09:33:05 +02:00
JFonS
9ffc30699f Fix selection box staying when editing a GridMap 2018-09-20 11:50:38 +02:00
JFonS
463af5b6ef Fix typo in SimplexNoise documentation 2018-09-20 11:03:23 +02:00
JFonS
4faa5acaa7 Replace "persistance" with "persistence"
Replace "persistance" with "persistence" in the simplex code.
Also made some minor fixes to the docs.
2018-09-19 21:00:10 +02:00
Rémi Verschelde
2306ec211c
Merge pull request #22257 from AndreaCatania/fixes
Daily physics Fixes
2018-09-19 20:41:37 +02:00
Hugo Locurcio
a386af67ec
Improve SimplexNoise documentation and fix typos
Spaces were added after code blocks to ensure correct rendering
on the online class reference.
2018-09-19 20:25:09 +02:00
Andrea Catania
0a2c154c8e Added automatically set velocity when rigid is kinematic 2018-09-19 19:46:07 +02:00
Andrea Catania
42f2ff2f8d Added check to prevent contact signal to happen too early 2018-09-19 19:01:59 +02:00
George Marques
b1187b9a2f
GDScript: Revert extra deletion when creating instance
Revert part of e4af39cbc0 that was causing
a crash.
2018-09-19 11:17:47 -03:00
George Marques
825e85ab23
GDScript: Error on empty blocks at the end of file
Fix #15415
2018-09-19 11:17:46 -03:00
George Marques
02acb07d81
GDScript: Fix autocompletion inference after is check
Fix #21915
2018-09-19 11:17:46 -03:00
George Marques
726e836cd9
GDScript: Fix infinite loop in autocomplete
It happened when the definition of the variable contained the variable
itself.
2018-09-19 11:17:46 -03:00
George Marques
e6a6ea65c7
GDScript: Forbid enum values to shadow constants
- Don't allow constants to shadow parent members.
- Fix a spelling mistake.

Fix #13175
2018-09-19 11:17:46 -03:00
George Marques
6c70c4c358
GDScript: Fix autocomplete crash when searching default values
Fix #21700
2018-09-19 11:17:46 -03:00
George Marques
b530031442
GDScript: Allow Object constants to be used with qualifier
Fix #15125
2018-09-19 11:17:46 -03:00
George Marques
4907a1cd28
GDScript: Fix stack address test in compiler 2018-09-19 11:17:45 -03:00
Rémi Verschelde
f148e8eede SCons: Fix ARVR can_build arity 2018-09-18 08:56:44 +02:00
Ignacio Etcheverry
e463834a8b Fix missing mono internal call
- Also fixed uninitalized variable in buildscript
2018-09-17 22:54:47 +02:00
Ignacio Etcheverry
a4e4dd3966
Merge pull request #22193 from neikeq/idontlikesanditscoarseandroughandirritatinganditgetseverywhere
Mono: Build and external editor improvements for OSX
2018-09-17 20:22:05 +02:00
Ignacio Etcheverry
50f6dbff87 Mono: Fix opening code editors in OSX and cleanup 2018-09-17 20:00:19 +02:00
Ignacio Etcheverry
9610bc9580
Merge pull request #22151 from 999eagle/monoexe
Check for mono binary when finding version
2018-09-17 19:55:43 +02:00
Ignacio Etcheverry
b032738a51 Add some mono root dir hints to the build script
This enhancement is specially noticeable in OSX, since it includes Mono's install location (both official and homebrew). This makes it possible to build Godot with Mono on OSX without pkg-config (pkg-config is bundled with Mono, but it's not added to PATH, so finding it would require finding the Mono root directory first).
2018-09-17 19:34:35 +02:00
Rémi Verschelde
4075c80ea9
Merge pull request #22165 from DualMatrix/atan2_plain_wrong
Fixed argument names having wrong order for atan2
2018-09-17 12:33:26 +02:00
Rémi Verschelde
dbee7856e3
Merge pull request #22157 from muiroc/fix_cast_crash
Add null check in godot result callback
2018-09-17 11:09:06 +02:00
DualMatrix
4bad2beeed Fixed argument names being swapped for atan2
The arguments of atan2() should be y,x instead of x,y This was just wrong since the internal atan2 already had y,x as parameters, so if you followed the autocomplete the result would just be wrong.
2018-09-16 21:27:54 +02:00
Mariusz Chwalba
47bf26c40d test for depreciacion warnings only on debug builds
Fix adherence to clang-format rules
2018-09-16 19:37:51 +02:00
muiroc
23a61c7342 Add null check in godot result callback 2018-09-16 16:02:15 +02:00
Sophie Tauchert
99cd17b102
Check for mono binary when finding version 2018-09-16 15:20:44 +02:00
Rémi Verschelde
68e1ef49b1
Merge pull request #22095 from KellyThomas/transform-interpolatewith
[Mono] Transform - add InterpolateWith()
2018-09-16 01:37:19 +02:00
Fabio Alessandrelli
0e56377e96 Allow system certs file to be used by Editor.
Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
2018-09-15 14:45:54 +02:00
Kelly Thomas
d4b2423428 [Mono] implement Transform.InterpolateWith() 2018-09-15 13:08:21 +08:00
Fabio Alessandrelli
c0e4d7efca Add GDScript slave keyword deprecation warning. 2018-09-15 01:50:34 +02:00
Fabio Alessandrelli
1e9b46d687 Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli
d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
Rémi Verschelde
5961a6da03
Merge pull request #21717 from willnationsdev/edicon-refactor
Refactor editor icon retrieval
2018-09-14 17:24:04 +02:00
Rémi Verschelde
2aad7f1376
Merge pull request #21569 from JFonS/add_noise_textures
Add SimplexNoise and NoiseTexture as new resources
2018-09-14 16:57:26 +02:00
willnationsdev
5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
JFonS
f12a1b8863 Add SimplexNoise and NoiseTexture as new resources
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex.

NoiseTexture uses SimplexNoise to generate noise textures for using in
shaders/visual effects.
2018-09-14 15:24:34 +02:00
Thomas Herzog
e0f763f1c9 [GDNative] add Variant::Operator 2018-09-13 17:23:38 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Ignacio Etcheverry
995a40e8ef Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files
Added dummy MSBuild project and solution to get tooling help when editing these files.
2018-09-12 22:03:36 +02:00
Ignacio Etcheverry
5e57beebb1 Mono: Fix build regression due to wrong return type 2018-09-12 21:08:18 +02:00
Ignacio Etcheverry
6ae47ff19b C#: Fix explicit enum values when exporting member 2018-09-12 18:54:20 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00