Commit Graph

2089 Commits

Author SHA1 Message Date
elasota
4b7885fb1e Fix tiled EXR crash, update tinyexr to head to fix corrupted uncompressed EXR loading 2018-08-27 02:52:12 -04:00
Rémi Verschelde
98cc2ce1dd
Merge pull request #21433 from AndreaCatania/megafix
Multiple fixes on Physics things
2018-08-27 07:46:40 +02:00
Rémi Verschelde
4226d56ca9 Style: Enable clang-format on GLSL shaders
As of clang-format 6.0.1, putting the `/* clang-format off */` hint
around our "invalid" `[vertex]` and `[shader]` statements isn't enough
to prevent a bogus indent of the next comments and first valid statement,
so we need to enclose that first valid statement in the unformatted chunk.
2018-08-27 07:34:14 +02:00
Leon Krause
92b259ccf1 Fix WebM module for HTML5 platform 2018-08-27 04:08:04 +02:00
Ignacio Etcheverry
db55d8a4b6
Merge pull request #21423 from exts/mono/collections
[Mono] Added Collections namespace to Array & Dictionary
2018-08-26 19:11:45 +02:00
George Marques
de45b18ddb
GDScript: Remove space before colon on type hints 2018-08-26 13:43:13 -03:00
George Marques
4b974a36b7
GDScript: Allow is operator to test built-in types 2018-08-26 13:31:23 -03:00
Andrea Catania
64b5eaf43c Correctly set safe_motion on cast_motion query Fixes: #21212 2018-08-26 12:09:52 +02:00
Andrea Catania
c2a9cb343b Added deprecated to joints un/used parameters 2018-08-26 09:10:30 +02:00
Crazy-P
e4af39cbc0 Fixes several resource leaks in ...
- gdscript
- gdscript_compiler
- regex
- android/export
- gles3/rasterizer (scene and storage)
2018-08-26 09:19:02 +08:00
exts
035d498af2 Added Collections namespace to Array & Dictionary 2018-08-25 17:19:37 -05:00
elasota
de2a36505a Fix mipmap levels not being initialized 2018-08-25 17:22:53 -04:00
Juan Linietsky
8c435a343e
Merge pull request #16927 from neikeq/rework-refcount-notify
Notify instance binding data api of refcount increment/decrement
2018-08-25 11:01:55 -03:00
Rémi Verschelde
77185aaf21
Merge pull request #21049 from AndreaCatania/joints
Improved 6DOF joint implementation
2018-08-24 17:10:54 +02:00
Ignacio Etcheverry
d72a281468
Merge pull request #20717 from PJB3005/18-08-04-godot-exceptions
Fix Mono exception handling.
2018-08-24 16:27:43 +02:00
Ignacio Etcheverry
750f128a05
Merge pull request #20707 from aaronfranke/mono-combine
[Mono] Move several related small files
2018-08-24 15:53:38 +02:00
Poommetee Ketson
cee6d5620a Deprecating bit flags export with no hint text 2018-08-24 20:46:04 +07:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde
de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
Kelly Thomas
a941684590 mono: Quat - add some missing constructors and methods 2018-08-24 07:56:54 +08:00
Pieter-Jan Briers
af39684885 Fix Mono exception handling.
First of all, this fixes the handling of exceptions so the engine actually notices them,
it was broken in 4172fa03b5.

Next, unhandled exceptions now do NOT cause an abort(). They're logged now,
so before #16987. The pending exception thing still works though.
2018-08-23 20:21:36 +02:00
Aaron Franke
514856d8c7 [Mono] Move several small related files 2018-08-23 12:50:04 -04:00
Kelly Thomas
46207ae7aa [Mono] AABB - Position, Size, End setters, Rect2 - End setter 2018-08-23 23:45:18 +08:00
Rémi Verschelde
7f8f76ffbb
Merge pull request #21301 from elasota/multithread-cvtt
Multithread BPTC compression jobs
2018-08-23 09:33:47 +02:00
Rémi Verschelde
18e1268cd7
Merge pull request #21254 from YeldhamDev/tile_grid_map_side
Add option to move Tile/GridMap editors to another side
2018-08-23 09:04:12 +02:00
Rémi Verschelde
1e729630d6
Merge pull request #21240 from aaronfranke/mono-project-vector
[Mono] Vector2/3 Project methods
2018-08-23 08:59:26 +02:00
Rémi Verschelde
a2acbb0bfb
Merge pull request #21167 from elasota/squish-quality-config
Support higher-quality S3TC compression modes
2018-08-23 08:58:44 +02:00
elasota
8c4e24862b Multithread CVTT compression jobs 2018-08-22 22:42:22 -04:00
Ignacio Etcheverry
908a30964a Notify instance binding data api of refcount increment/decrement 2018-08-23 01:38:48 +02:00
Michael Alexsander Silva Dias
6fa1b5eca7 Add option to move Tile/GridMap editors to another side 2018-08-22 19:18:23 -03:00
Rémi Verschelde
61f15878de
Merge pull request #21283 from YeldhamDev/gridmap_meshlib_rename
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLibrary editors
2018-08-22 22:41:40 +02:00
Ignacio Etcheverry
980b81dd2a
Merge pull request #21174 from KellyThomas/c-sharp-feature-parity-rect2
[Mono] Rect2 - add Abs(), rename private fields
2018-08-22 22:34:45 +02:00
Rémi Verschelde
d9cad85f43
Merge pull request #21229 from marcelofg55/ns_profiling
Implemented profiling functions for NativeScript
2018-08-22 22:27:42 +02:00
Michael Alexsander Silva Dias
5c6be1aea5 Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLibrary editors 2018-08-22 16:52:38 -03:00
Marcelo Fernandez
a323b7a1ba Implemented profiling functions for NativeScript 2018-08-22 15:40:41 -03:00
Aaron Franke
434973fb83 [Mono] Vector2/3 Project methods 2018-08-22 13:27:35 -04:00
elasota
4cd866685e Use cluster fit at higher quality levels 2018-08-22 12:05:25 -04:00
Rémi Verschelde
3573d5f4ae
Merge pull request #21281 from elasota/fix-squish-sse
Fix Squish SSE misconfiguration
2018-08-22 09:55:57 +02:00
Rémi Verschelde
a6979e7c66
Merge pull request #21279 from vnen/gdscript-fixes
Assorted GDScript fixes
2018-08-22 09:53:52 +02:00
elasota
35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
elasota
04410346bb Fix Squish SSE misconfiguration 2018-08-21 22:21:56 -04:00
George Marques
94d662ad55
GDScript: Ignore unused arguments/local vars that start with _
Makes it simple to ignore particular arguments without adding special
comments, especially in engine-defined functions.
2018-08-21 20:29:43 -03:00
George Marques
4d2b9a4b35
GDScript: Show warning messages only on debugger
Don't show on console/output anymore.
2018-08-21 20:29:33 -03:00
Ignacio Etcheverry
143c471eff Mono: Fix weird crash when loading corlib 2018-08-22 00:49:38 +02:00
Ignacio Etcheverry
5df91099c7
Merge pull request #18502 from space-wizards/18-04-29-assembly-load-hook
assembly_load_hook fallback for registering GDMonoAssemblies.
2018-08-22 00:27:35 +02:00
Rémi Verschelde
404ee1a56b Style: Fix issues that went past CI 2018-08-21 21:28:06 +02:00
Rémi Verschelde
a319d72071
Merge pull request #21253 from aaronfranke/plane-constants
Rename Plane constants, add to Mono
2018-08-21 21:16:41 +02:00
Rémi Verschelde
28e9aedbdd
Merge pull request #21267 from akien-mga/color-grayscale
Deprecate incorrect Color::gray()
2018-08-21 20:29:56 +02:00
George Marques
fdf18a4198
GDScript: Fix undefined behavior on GDScriptTokenizerBuffer 2018-08-21 13:54:52 -03:00
Andrea Catania
0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body 2018-08-21 18:51:08 +02:00
George Marques
abbdb9d951
GDScript: Forbid invalid identifiers in match bindings
Also forbid shadowing a variable from an upper scope.
2018-08-21 13:38:18 -03:00
George Marques
d97624e295
GDSCript: Fix cyclic class dependency detection 2018-08-21 13:14:11 -03:00
Rémi Verschelde
2969dffbe3 Deprecate incorrect Color::gray()
This average is not a proper approximation of a grayscale value,
get_v() is better suited for that.

If we want a real to_grayscale() conversion, it's somewhat more
involved: https://en.wikipedia.org/wiki/Grayscale

Remove the deprecated Gray() from C# bindings as it conflicts
with new named color constants.
2018-08-21 17:48:31 +02:00
Rémi Verschelde
912131fe03
Merge pull request #20101 from panzergame/shape_margin
Expose bullet shape margin to UI.
2018-08-21 16:17:11 +02:00
Aaron Franke
a986686ac4 Rename Plane constants, add to Mono
But I'm not tagging PR as [Core] or [Mono] due to it being a minor change anyway.
2018-08-21 01:35:07 -04:00
Rémi Verschelde
4ea3e4f551 doc: Sync classref with current source 2018-08-21 00:35:46 +02:00
Juan Linietsky
d88d0d457d Fixes to move and slide and ray separation, implement separation in Godot physics 2018-08-20 17:31:55 -03:00
Juan Linietsky
1b66b08fdb
Merge pull request #20908 from AndreaCatania/kiSlope
Improved move_and_slide function stay on slope
2018-08-20 13:24:28 -03:00
Rémi Verschelde
661c9ece7c Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
Rémi Verschelde
789d1f2e07
Merge pull request #21208 from jmca/master
Prevent "cannot use a string pattern on a bytes-like object"
2018-08-20 09:30:01 +02:00
Justin Abene
c6a4ca5c9e Prevent "cannot use a string pattern on a bytes-like object"
Fixes #21207
2018-08-20 00:42:47 -04:00
John Teasdale
7323f7998b Bullet picking will now ignore objects without input_ray_pickable 2018-08-19 13:14:12 -07:00
Hugo Locurcio
649c3bee3b
Highlight multiline strings as strings instead of comments
Since multiline comments are not officially supported in GDScript, it is
more common to see multiline strings being used as strings rather than
as comments (which are actually standalone expressions here).

This closes #21142.
2018-08-19 13:47:57 +02:00
Andrea Catania
0010d9c82a Added ray shape and move_and_slide with snapping on 3D.
Added stop_on_slope on 2d part
2018-08-19 13:45:23 +02:00
Kelly Thomas
792a8446ac mono: add Abs() to Rect2 and rename private fields 2018-08-19 19:18:12 +08:00
Andrea Catania
9826456f2e Improved move_and_slide function to stay on slope and fall on steep slope 2018-08-18 15:11:51 +02:00
Ignacio Etcheverry
7287300433 Mono: Improve C# core files (glue/cs_files) buildsystem
- Search C# files recursively in 'glue/cs_files'.
- Determine a version for the C# core files automatically. The latest modified time will do for now.
2018-08-17 13:51:55 +02:00
Rémi Verschelde
968b31e971
Merge pull request #20561 from willnationsdev/script-class-ns
Add NativeScript support for script classes via exported script properties.
2018-08-16 20:03:49 +02:00
Rémi Verschelde
333999c24f Fix Theora/Webm loaders declaring binary extension
RES_BASE_EXTENSION is only to declare our proprietary binary formats
(e.g. "scn", "res", etc.).

Fixes #20395.
2018-08-16 19:17:24 +02:00
Tristan Porteries
e5bfa98d0f Expose bullet shape margin to UI.
The margin value is exposed into the UI for shape ressource.
This value can be modified through set_margin and get from get_margin
or by using the property margin. Each time the margin is modified
the associated collision shape is recreated and the margin value is
used in ShapeBullet::prepare.
2018-08-16 16:58:15 +02:00
Bastiaan Olij
4194581823 Delay initialising lens distortion shader so GLES2 doesn't crash 2018-08-16 20:42:47 +10:00
Andrea Catania
a12e3bab23 Improved 6DOF joint implementation, and removed useless function from cone joint 2018-08-15 18:14:32 +02:00
willnationsdev
05f717376b Add NativeScript support for script classes. 2018-08-15 10:58:13 -05:00
Will Nations
3ed9231117 Fix error spam from loading script class icons 2018-08-15 10:17:28 -05:00
Rémi Verschelde
040c6be426
Merge pull request #20560 from willnationsdev/class_icons
Add custom icons to script classes.
2018-08-15 15:16:29 +02:00
Rémi Verschelde
4548ec4a49
Merge pull request #20945 from neikeq/dict-erase-retbool
Dictionary: remove erase_checked(key), make erase(key) return bool
2018-08-15 01:08:23 +02:00
Juan Linietsky
4e55835e48
Merge pull request #18096 from aaronfranke/master
[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Will Nations
6d9cc032e7 Add custom icons to script classes. 2018-08-14 14:18:05 -05:00
Rémi Verschelde
b4f579b5ba
Merge pull request #20583 from neikeq/issue-15371
Fix case where exported properties value is lost
2018-08-14 21:08:56 +02:00
Kelly Thomas
815d08f10c mono: add constants to transform and vector structs 2018-08-15 02:03:36 +08:00
Ignacio Etcheverry
21d285e30f Dictionary: remove erase_checked(key), make erase(key) return bool 2018-08-14 19:19:05 +02:00
Ignacio Etcheverry
d7b9fcd336
Merge pull request #20890 from KellyThomas/mono-is-instance-valid
mono: add IsInstanceValid(), move WeakRef()
2018-08-14 18:12:18 +02:00
Kelly Thomas
9341129d14 mono: add IsInstanceValid(), move WeakRef() 2018-08-14 15:48:54 +08:00
Rémi Verschelde
695b8d254e SCons: Fix mono_root initialization
As advised by @neikeq.
2018-08-14 08:55:37 +02:00
Ignacio Etcheverry
c4e75aa63a
Merge pull request #20706 from mysticfall/issue-20705
Add missing GetPtr() for Dictionary<> and Array<>
2018-08-13 22:37:09 +02:00
Rémi Verschelde
139e621338
Merge pull request #20913 from pulkomandy/master
Rebase patches for fixing haiku build.
2018-08-13 21:26:15 +02:00
Teashrock
51a0a38135 Fixed absent variable exception while trying to raise another exception. 2018-08-13 16:28:28 +02:00
Chaosus
179e15f876 Remove usage console spam 2018-08-13 16:51:17 +03:00
Rémi Verschelde
68ab428d4d
Merge pull request #20155 from Tunous/line-edit-clear
Add clear button to search fields
2018-08-13 12:54:57 +02:00
Adrien Destugues
a294a842cb Rebase patches for fixing haiku build. 2018-08-11 17:20:51 +02:00
Juan Linietsky
b6b1d14ca1
Merge pull request #20753 from Faless/ws_fix
Fix WebSocket crash due to non PDO init after CowData PR
2018-08-11 09:45:12 -03:00
Łukasz Rutkowski
81fb81de9d Do not use theme to set LineEdit right_icon 2018-08-11 12:04:26 +02:00
Łukasz Rutkowski
e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Aaron Franke
cf136a91d6 [Core] Completely kill math_2d.h, change includes 2018-08-11 03:08:34 -05:00
Aaron Franke
28fc195339 [Core] Change math_2d includes to vector2 includes where relevant 2018-08-10 14:59:29 -05:00
George Marques
eb48119821
Added system for GDScript warnings
- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Juan Linietsky
ea3d997f9d
Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
Juan Linietsky
275e0d5ee4
Merge pull request #18914 from notwarp/master
added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
Juan Linietsky
c76f444c4e
Merge pull request #14704 from poke1024/colorconstants
Allow some non-integer built-in constants in gdscript
2018-08-10 12:57:20 -03:00
JFonS
59fd18ab1a New gizmo structure and new gizmo disabling menu 2018-08-09 20:58:39 +02:00
Juan Linietsky
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania
5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 2018-08-07 19:38:04 +02:00
Juan Linietsky
edde52c8de Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
Fabio Alessandrelli
6a57f29573 Fix WebSocket crash due to non PDO init.
Move RingBuffer (and few related vars) to LWSPeer.
2018-08-06 03:47:02 +02:00
Juan Linietsky
c41397596d
Merge pull request #20693 from AndreaCatania/soft_fix2
Fixed SoftBody pinned point offset calculation
2018-08-04 09:10:57 -03:00
Xavier Cho
5d2c239772 Add missing GetPtr() for Dictionary<> and Array<>
Add missing GetPtr() method for generic versions of Dictionary
and Array to fix #20705.
2018-08-04 14:34:55 +09:00
Ignacio Etcheverry
b911165679
Merge pull request #20600 from exts/new_generic_methods
Mono: Added generic methods for PackedScene & ResourceLoader
2018-08-04 05:22:38 +02:00
exts
cdb4ae471b Added generic method for ResourceLoader: Load<T>() 2018-08-03 13:40:42 -05:00
Andrea Catania
b469267d94 Fixed SoftBody pinned point offset calculation 2018-08-03 17:44:09 +02:00
Ignacio Etcheverry
3fa2404a79
Merge pull request #20644 from NickToony/master
Fixed Windows mono compile
2018-08-01 03:52:46 +02:00
Nick Hope
24b4694313 fixed: windows mono compile (#20598)
tidy: formatting.
2018-07-31 21:16:47 +01:00
Ignacio Etcheverry
ccce161d0e
Merge pull request #20639 from neikeq/issue-20531-and-cleanup
Mono: Fix property set_value and cleanup
2018-07-31 20:10:04 +02:00
Ignacio Etcheverry
4172fa03b5 Mono: Fix property set_value and cleanup 2018-07-31 19:49:16 +02:00
Bernhard Liebl
ba974b8d1e Allow some non-integer built-in constants in gdscript 2018-07-31 17:56:48 +02:00
Ignacio Etcheverry
f3c7527225 Fix case where exported properties value is lost
Fixes exported property modified values lost when creating a placeholder script instance with a failed script compilation

- Object set/get will call PlaceHolderScriptInstance's new fallback set/get methods as a last resort. This way, placeholder script instances can keep the values for storage or until the script is compiled successfuly.
- Script::can_instance() will only return true if a real script instance can be created. Otherwise, in the case of placeholder script instances, it will return false.
- Object::set_script(script) is now in charge of requesting the creation of placeholder script instances. It's no longer Script::instance_create(owner)'s duty.
- PlaceHolderScriptInstance has a new method set_build_failed(bool) to determine whether it should call into its script methods or not.
- Fixed a few problems during reloading of C# scripts.
2018-07-29 22:40:12 +02:00
Hein-Pieter van Braam
0deb8dda51 Fix Mono compilation on Windows/Ming
(cherry picked from commit 83140541dc)
2018-07-29 22:31:38 +02:00
Rémi Verschelde
d8e1cd7a10 mbedtls: Update to upstream version 2.12.0
_WIN32_WINNT redefinition fix is no longer needed as it was merged
upstream. PR 1453 is still not merged, diff updated to current state.
2018-07-28 11:16:58 +02:00
Rémi Verschelde
4488bb9956
Merge pull request #20463 from fire/vs_expand_hints_to_virtual_func
Visualscript: Carry property hint and hint string through to Visualscript virtual funcs
2018-07-28 09:49:23 +02:00
Rémi Verschelde
66429a1576
Merge pull request #17595 from viktor-ferenczi/issue-5042-subproc
Running builder (content generator) functions in subprocesses on Windows
2018-07-28 09:20:50 +02:00
K. S. Ernest (iFire) Lee
2650b87102 Carry property hint and hint string through to Visualscript virtual functions. 2018-07-27 13:12:34 -07:00
Rémi Verschelde
aecc3a444b
Merge pull request #20457 from fire/vs_generic_search_crash_and_connecting
Visualscript: misc generic search changes
2018-07-27 21:38:11 +02:00
Viktor Ferenczi
c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Rémi Verschelde
33f1ca89a5
Merge pull request #20462 from fire/vs_don't_typeguess_nil
Visualscript: Don't type guess on nil and set default type to ""
2018-07-27 21:37:46 +02:00
Ignacio Etcheverry
92c59384ec
Merge pull request #17720 from paulloz/custom-csharp-glue
[mono] Generic Typed GetNode, GetChild, etc.
2018-07-27 18:47:19 +02:00
Bastiaan Olij
8a914f17b0 Fixed nativescript getter and setter logic 2018-07-27 23:45:29 +10:00
Bastiaan Olij
03d02e88fc Reenabled module and fixed missing const 2018-07-27 18:43:50 +10:00
Paul Joannon
877ea882ce
Add missing methods to Node class in the mono glue
* GetNodeOrNull<T>
* GetChild<T>
* GetChildOrNull<T>
* GetOwner<T>
* GetOwnerOrNull<T>
* GetParent<T>
* GetParentOrNull<T>
2018-07-27 08:50:35 +02:00
George Marques
e8da2a60b3
GDScript: Fix parse error in string formatting 2018-07-26 10:52:11 -03:00
K. S. Ernest (iFire) Lee
607e5b7c95 Visualscript: Don't type guess on nil. 2018-07-26 06:39:36 -07:00
Rémi Verschelde
ef93fec789
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Expose PhysicsDirectBodyState.get_contact_impulse
2018-07-26 15:36:37 +02:00
K. S. Ernest (iFire) Lee
00519debbe Visualscript fix crash and generic search does not connect ports.
* Signal change requires function changes to _selected_new_virtual_method
2018-07-26 06:18:23 -07:00
Rémi Verschelde
96d37769d9
Merge pull request #20468 from vnen/typed-gds-fixes
General GDScript fixes
2018-07-26 13:48:37 +02:00
Rémi Verschelde
10af1b3444
Merge pull request #20477 from swarnimarun/vs_duplicate_fix
Fix Visual Script duplicate issue
2018-07-26 12:57:55 +02:00
Rémi Verschelde
391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Rémi Verschelde
47a7dc7b3c
Merge pull request #18282 from aaronfranke/better-mathf
[Core] [Mono] Fix Color missing int export methods, added 64-bit
2018-07-26 10:48:47 +02:00
Swarnim Arun
b893dc2028 Fix Visual Script duplicate issue 2018-07-26 14:01:48 +05:30
George Marques
0b78e4f9e3
GDScript: Add type inference syntax for function arguments 2018-07-25 21:06:35 -03:00
George Marques
7db7b43cb0
GDScript: Fix type detection for String formatting operator 2018-07-25 20:50:13 -03:00
George Marques
aeb0b3114d
GDScript: Fix type detection on Object typed assign
Also make typed assigns a debug-only thing, so release builds are more
lenient on errors.
2018-07-25 20:50:12 -03:00
George Marques
a3ae4a9510
GDScript: Allow accessing constants of outer classes 2018-07-25 20:50:12 -03:00
George Marques
a62f4af7ba
GDScript: Enable built-in function introspection in non-tools
Only for debug builds. Fix problems in non-tools targets.
2018-07-25 20:50:12 -03:00
George Marques
3d6609303b
GDScript: Fix bogus error when a cursor token is found on class 2018-07-25 20:50:12 -03:00
George Marques
1ac9c0fe3a
GDScript: Allow strict conversion when assigning typed variables 2018-07-25 20:50:12 -03:00
George Marques
96ee93e8c7
GDScript: Fix mismatching between export hint and type hint 2018-07-25 20:50:12 -03:00
George Marques
4cb17191b8
GDScript: Allow inherited method to add optional arguments
Also show the parent method signature in the error message.
2018-07-25 20:50:11 -03:00
George Marques
cd6ad5462c
GDScript: Fix returned value of get_default_argument_count() 2018-07-25 20:50:11 -03:00
George Marques
65c069c8d9
GDScript: Fix main script detection 2018-07-25 20:50:11 -03:00
George Marques
b7bd85e70c
GDScript: Look up local scope first for detecting type 2018-07-25 20:50:11 -03:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Aaron Franke
e3368d692d [Mono] Fix Color incorrect ordering of int export methods, added 64-bit
[Mono] Fix Color incorrect ordering of int export methods, added 64-bit long export methods.
2018-07-25 15:34:24 -05:00