Commit Graph

7267 Commits

Author SHA1 Message Date
Fabio Alessandrelli 31454423ba [Core] Fix TypedArray encoding when full objects is disabled 2024-07-18 09:58:17 +02:00
Rémi Verschelde 0918fd2a21
Merge pull request #94452 from jamie-pate/fix_73374
Fix game window stops responding when debugger pauses
2024-07-17 15:45:14 +02:00
Rémi Verschelde 31f696cf03
Merge pull request #94373 from maiself/fix-library-path-as-abs
Fix to restore `library_path` as absolute path
2024-07-17 12:24:07 +02:00
Rémi Verschelde 59737bf3f0
Merge pull request #94413 from rburing/fix_action_press_tick
Fix physics tick count in `Input.action_press` and `Input.action_release`
2024-07-17 11:44:31 +02:00
Rémi Verschelde 1d13e95e06
Merge pull request #94307 from Bromeon/feature/bitfield-unsigned-docs
GDExtension docs: Advise bindings to use `uint64_t` for bitfields
2024-07-17 11:43:54 +02:00
Rémi Verschelde ab67408390
Merge pull request #94238 from RandomShaper/ref_is_now_rc
Make errors on `RefCounted.free()` more accurate
2024-07-17 11:43:32 +02:00
Rémi Verschelde 496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Ricardo Buring b41ec93d63 Fix physics tick count in Input.action_press and Input.action_release
The physics tick count was not yet updated there.
2024-07-16 00:31:44 +02:00
Jan Haller b2a9ea6d22 GDExtension docs: advise bindings to use uint64_t for bitfields 2024-07-15 22:37:33 +02:00
Pedro J. Estébanez 76bfe8e0fd Make errors on RefCounted.free() more accurate 2024-07-15 08:51:42 +02:00
Mai Lavelle 16eea2c837
Fix to restore `library_path` as absolute path 2024-07-14 20:37:38 -04:00
Rémi Verschelde fe5d567917
Merge pull request #93942 from MikeSchulze/73525
Fix GDScript analyzer error when instantiating EditorPlugins.
2024-07-11 09:41:09 +02:00
Rémi Verschelde 34d4c9197d
Merge pull request #94133 from akien-mga/fix-gcc14-Wmaybe-uninitialized
Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings
2024-07-11 00:27:32 +02:00
Jamie Pate b18e1e0dcd Fix Game window stops responding when debugger pauses
Fixes #73374

As of godot 4 On windows/osx the game window will be frozen and will not
be updated.

In the debugger loop it calls

OS::get_singleton()->process_and_drop_events();
which allows windows/osx to handle system events. If the window doesn't
handle these events then both systems will judge the window to be 'not
responding' (osx beachball cursor)

When the event processing code was migrated from OS to DisplayServer the
process_and_drop_events() logic was moved to DisplayServer, but the call
inside the remote debugger pause loop was not updated to call the
DisplayServer version, there are currently no implementations of
OS::process_and_drop_events() so i removed it and switched to the new
DisplayServer::force_process_and_drop_events() method.
2024-07-10 13:38:57 -07:00
baptr 810fcc7431 Fix gdscript analyzer error when instantiating EditorPlugins.
Editor code is not instantiable outside of the editor
(1d14c054a1/core/object/class_db.cpp (L369)).
This is fine for editor plugins and the like, but the GDScript analyzer
balks at it, causing F5 runs to fail: #73525.

Instead, we really just want to know if the type is abstract - so add
a new ClassDB method to check that and nothing else.

Update core/object/class_db.cpp

Apply code review comments

Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com>
2024-07-10 10:24:57 +02:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde 247a481001
Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings 2024-07-09 16:12:22 +02:00
Danil Alexeev 110c4d4067
GDScript: Fix "Mismatched external parser" for autoloads 2024-07-09 16:16:45 +03:00
Rémi Verschelde daba91d8c6
Merge pull request #93897 from akien-mga/vformat-better-error-message
Core: Improve `vformat` error reporting on `sprintf` failure
2024-07-09 00:03:17 +02:00
Rémi Verschelde 8ed9bfdc25
Merge pull request #94089 from dsnopek/gdext-valid-runtime-properties
GDExtension: Fix setting base class properties on a runtime class
2024-07-08 23:53:12 +02:00
David Snopek 91fcdff01e GDExtension: Fix setting base class properties on a runtime class 2024-07-08 12:33:55 -05:00
Rémi Verschelde 3ced38cf28
Merge pull request #94073 from mihe/macos-home-end
Add Home/End to text caret movements on macOS
2024-07-08 19:13:39 +02:00
Mikael Hermansson 085f0cc50a Add Home/End to text caret movements on macOS 2024-07-08 16:08:27 +02:00
Pedro J. Estébanez a426479b3f ResourceLoader: Fix error message due to already-awaited tasks being re-awaited 2024-07-08 12:19:44 +02:00
Pedro J. Estébanez f952d3956c ResourceLoader: Fixup management of thread-specific status
- Allows the message queue override to flush after loading each resource, which was the original intent.
- Removes a redundant call to mark the thread as safe-for-nodes.
2024-07-08 10:30:25 +02:00
Ricardo Buring 23521635d2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Rémi Verschelde 438382cdc2
Merge pull request #94006 from alvinhochun/log-file-utf8-fix
Fix UTF-8 misintepreted as Latin-1 when logging to file
2024-07-07 12:38:54 +02:00
Rémi Verschelde 5bc5ea898c
Merge pull request #93993 from Chaosus/astargrid2d_update_fix
Add a check to prevent user to call `AStarGrid2D::update` when its not needed
2024-07-07 12:38:44 +02:00
Rémi Verschelde 7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Alvin Wong 5b3857e5f1 Fix UTF-8 misintepreted as Latin-1 when logging to file 2024-07-07 02:46:41 +08:00
Yuri Rubinsky 453c8753a9 Add a check to prevent user to call `AStarGrid2D::update` when its not needed 2024-07-06 14:59:38 +03:00
Rémi Verschelde 496b7b8482
Core: Improve vformat error reporting on sprintf failure
And fix a few occurrences of formatting errors that led me to this.
2024-07-04 10:54:55 +02:00
lawnjelly 0ed71f3e0c Physics Interpolation - Fix `interpolated_transform_2d`
Uses the skew correct `Transform2D::interpolate_with()` function rather than the bugged 3.x version.
2024-07-02 08:10:55 +01:00
Rémi Verschelde 152d7c1bba
Revert "Make freed object different than null in comparison operators"
This reverts commit 150b50cfcd.

As discussed with the GDScript team, this has some implications which aren't
fully consensual yet, and which we want to revisit.

For now we revert to the 4.2 behavior for the 4.3 release, to avoid breaking
user expectations.
2024-07-01 14:11:43 +02:00
Pedro J. Estébanez f2f9a6b8a1 WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex 2024-06-28 19:46:55 +02:00
Rémi Verschelde e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +02:00
Rémi Verschelde 6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Pedro J. Estébanez ec61c5064c ResourceLoader: Support polling and get-before-complete on the main thread 2024-06-28 11:25:10 +02:00
Rémi Verschelde 6cdd303c68
Merge pull request #93564 from Calinou/project-user-dir-prevent-trailing-periods
Prevent folder names with trailing periods from being used automatically
2024-06-26 18:15:19 +02:00
Rémi Verschelde 0364443d12
Merge pull request #93346 from RandomShaper/gds_cyc_alt
GDScript: Enhance handling of cyclic dependencies
2024-06-26 18:15:16 +02:00
Rémi Verschelde 3d8562d775
Merge pull request #89197 from AThousandShips/arr_typed_fix
[Core] Fix sharing of typed arrays from constructor
2024-06-26 18:15:09 +02:00
Pedro J. Estébanez c1391489e3 GDScript: Enhance handling of cyclic dependencies 2024-06-26 17:44:32 +02:00
Hugo Locurcio 492787b134
Prevent folder names with trailing periods from being used automatically
Folder names ending with one or more `.` characters are not allowed
on Windows, so this would break writing logs, shader cache and other
project-specific files. Trailing periods are now stripped in this case.

On non-Windows platforms, this change still applies in the interest
of portability.
2024-06-26 17:42:47 +02:00
Ibrahn Sahir 607c5ec49f Move MIDI parsing up from ALSA driver to platform independent driver.
Aims for more consistent MIDI support across Windows, MacOS, Linux and
to provide a base for adding MIDI drivers for other platforms.
Reworks the MIDIDriverALSAMidi MIDI parsing implementation as a platform
independent version in MIDIDriver::Parser.
Uses MIDIDriver::Parser to provide running status support in MacOS
MIDIDriverCoreMidi.
Collects connected input names at open, ensuring devices indices reported
in events match names in array returned from get_connected_inputs.

Fixes #77035.
Fixes #79811.

With code review changes by: A Thousand Ships (she/her)
<96648715+AThousandShips@users.noreply.github.com>
2024-06-25 16:46:30 +01:00
Rémi Verschelde 6b281c0c07
Merge pull request #93563 from mihe/nothreads-feature
Add `nothreads` feature tag to signify lack of `THREADS_ENABLED`
2024-06-25 10:08:33 +02:00
Rémi Verschelde b9038501db
Merge pull request #90582 from Repiteo/core/remove-macro-_NO_DISCARD_
Core: Replace `_NO_DISCARD_` macro with `[[nodiscard]]`
2024-06-25 10:01:39 +02:00
Mikael Hermansson 53d3d66f9f Add `nothreads` feature tag to signify lack of `THREADS_ENABLED` 2024-06-24 19:52:21 +02:00
Rémi Verschelde f11e8d033d
Remove editor pseudolocalization debug feature
We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.

On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.

If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
2024-06-24 17:08:26 +02:00
Rémi Verschelde e78dc83ee8
Merge pull request #93540 from RandomShaper/res_load_uncached
`ResourceLoader`: Fix handling of uncached loads
2024-06-24 13:20:24 +02:00
Pedro J. Estébanez 884d1da938 ResourceLoader: Fix handling of uncached loads
- `CACHE_MODE_IGNORE_DEEP` is checked in addition to `CACHE_MODE_IGNORE` to determine if a load is uncached. This avoids crashes in uncached loads due to prematurely freed load tasks.
- Cached load tasks are isolated (not registered in the task map ever). This avoids regular loads from reusing in-flight cached loads, which is not correct.
2024-06-24 11:25:57 +02:00