K. S. Ernest (iFire) Lee
da12086ceb
Merge pull request #49197 from HaSa1002/sync-meshopt
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Meshoptimizer: Sync with upstream commit f5d83e8
2021-05-29 17:35:03 -07:00
Johannes Witt
9f37456743
Meshoptimizer: Sync with upstream commit f5d83e8
2021-05-30 00:26:13 +02:00
Yuri Roubinsky
b63f9b5961
Merge pull request #48964 from DavidCambre/VisualScript_Missing_SequencePort_Seed
2021-05-29 07:27:38 +03:00
Rémi Verschelde
364ea7f280
Merge pull request #49114 from vnen/gdscript-fix-self-function-type-check
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GDScript: Fix function signature check for self calls
2021-05-26 20:59:17 +02:00
Rémi Verschelde
bfcb1d2d41
Merge pull request #49109 from Chaosus/fix_console_errors
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Fixed console error spam at editor startup (about invalid edited scene index)
2021-05-26 20:36:30 +02:00
Rémi Verschelde
78bbb2cae1
Merge pull request #49112 from vnen/gdscript-assign-type-check
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GDScript: Use analyzer data to decide assignment conversion
2021-05-26 20:34:43 +02:00
George Marques
a23fc45727
GDScript: Fix function signature check for self calls
2021-05-26 15:33:18 -03:00
George Marques
c7459e3855
GDScript: Use analyzer data to decide assignment conversion
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Since there might be tricky cases in the analyzer (in the case of unsafe
lines) which would need to be properly checked again. Instead, this
splits the code generator in two functions and use information set by
the analyzer to tell which function to use, without a need to re-check.
2021-05-26 14:09:00 -03:00
Yuri Roubinsky
af3f047f49
Fixed console error spam (about invalid edited scene index)
2021-05-26 19:28:38 +03:00
Rémi Verschelde
27baa12670
Merge pull request #49106 from Chaosus/fix_shader_builtin_constness
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Makes few shader built-ins constant to prevent changing them
2021-05-26 16:25:30 +02:00
Yuri Roubinsky
897fc09bac
Makes few shader built-ins constant to prevent changing them
2021-05-26 15:58:35 +03:00
Rémi Verschelde
ca4d2ffec6
Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log
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Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog.
2021-05-26 13:25:22 +02:00
Rémi Verschelde
517f1d7e67
Merge pull request #49094 from madmiraal/fix-docs-3977
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Update EditorResourcePreview queue_*() documentation
2021-05-26 11:01:07 +02:00
Yuri Roubinsky
0b4b1f872c
Merge pull request #49056 from Chaosus/vs_color
2021-05-26 11:07:22 +03:00
Yuri Roubinsky
8f9b91dab1
Implements expandable color ports in visual shaders
2021-05-26 10:45:53 +03:00
Marcel Admiraal
89e4917214
Update EditorResourcePreview queue_*() documentation
2021-05-26 08:39:40 +01:00
Rémi Verschelde
5d83b67b57
Merge pull request #49087 from TwistedTwigleg/skeletonik_bone_detachment_fix
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Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-26 09:34:59 +02:00
Eric M
471f7f1a75
Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.
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There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done.
This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog.
Fixes #49030
2021-05-26 15:08:13 +10:00
TwistedTwigleg
dbd17ebf30
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
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(Forward port of 3.X code for Godot 4)
2021-05-25 21:30:40 -04:00
Rémi Verschelde
7ea3a45da1
Merge pull request #49085 from pycbouh/tree-fix-long-distance-relationships
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Fix disappearing relationship lines in `Tree` when item is out of view
2021-05-26 00:12:40 +02:00
Yuri Sizov
231daa6025
Fix disappearing relationship lines in Tree when item is out of view
2021-05-26 00:44:04 +03:00
Rémi Verschelde
b6f381475f
Merge pull request #49073 from pfertyk/issue-49006-packedbytearray-decompress-crashes-godot
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Return error when decompressing empty PackedByteArray
2021-05-25 21:17:48 +02:00
Rémi Verschelde
6a64a98039
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships
2021-05-25 19:42:55 +02:00
Paweł Fertyk
ee8c9bb614
Return error when decompressing empty PoolByteArray
2021-05-25 18:43:26 +02:00
Rémi Verschelde
f1abfbbeb1
Merge pull request #48837 from Soupstraw/shader-pi
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Added constants PI, TAU and E to the shader language
2021-05-25 18:07:15 +02:00
Rémi Verschelde
554382d8ad
Merge pull request #49068 from pycbouh/i-broke-inspector
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Make `EditorFileDialog` only created on demand in `EditorResourcePicker`
2021-05-25 18:07:05 +02:00
Rémi Verschelde
ae5735af60
Merge pull request #49069 from RandomShaper/android_data_backup
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Allow basic user data backup on Android
2021-05-25 18:06:46 +02:00
Rémi Verschelde
72a7ddaddc
Merge pull request #48422 from szymonm-google/android_orientation_fix
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Fixed changing screen orientation on Android
2021-05-25 18:06:00 +02:00
Yuri Sizov
9c92e9d849
Add highlight to the relationship lines of selected Tree items
2021-05-25 18:56:06 +03:00
Pedro J. Estébanez
1179421068
Allow basic user data backup on Android
2021-05-25 17:47:32 +02:00
Rémi Verschelde
6b6a351aa1
Merge pull request #49064 from RandomShaper/default_config_xcode
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Set schemes' build config to debug/release in iOS Xcode export
2021-05-25 17:46:38 +02:00
Yuri Sizov
c8551b0eda
Make EditorFileDialog only created on demand in EditorResourcePicker
2021-05-25 18:38:19 +03:00
Rémi Verschelde
f164c00a94
Merge pull request #49061 from madmiraal/rename-len-length
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Rename File::get_len() get_length()
2021-05-25 15:19:10 +02:00
Marcel Admiraal
da5d7db610
Rename File::get_len() get_length()
2021-05-25 11:54:28 +01:00
Rémi Verschelde
313e1f62bb
Merge pull request #48931 from groud/add_some_tiles_editors_settings
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Add TileMap grid editor settings.
2021-05-25 12:04:16 +02:00
Rémi Verschelde
f050719da8
Merge pull request #48933 from Chaosus/shader_array_params
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Allow shader arrays to be passed as parameters and return value in functions
2021-05-25 11:47:08 +02:00
Rémi Verschelde
9bc2ba3b64
Merge pull request #48955 from Calinou/editor-tweak-property-hints
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Tweak dozens of editor property hints for consistency
2021-05-25 11:44:43 +02:00
Rémi Verschelde
9093213c28
Merge pull request #49046 from Calinou/editor-icons-trail-meshes
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Add editor icons for RibbonTrailMesh and TubeTrailMesh
2021-05-25 11:17:34 +02:00
Joosep Jääger
16567321ba
Added constants PI, TAU and E to the shader language
2021-05-25 12:15:08 +03:00
Pedro J. Estébanez
1534b4e65e
Set schemes' build config to debug/release in iOS Xcode export
2021-05-25 10:26:54 +02:00
Gilles Roudière
78ad206d74
Add TileMap grid editor settings.
2021-05-25 10:23:57 +02:00
Hugo Locurcio
87f503310b
Tweak dozens of editor property hints for consistency
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- Update Viewport MSAA property hints to match the currently
exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
Szymon Majewski
5634093703
Fixed screen orientation on Android
2021-05-24 16:58:35 -07:00
Hugo Locurcio
cce4ac26a0
Add editor icons for RibbonTrailMesh and TubeTrailMesh
2021-05-24 21:57:03 +02:00
Rémi Verschelde
af03e9c830
Merge pull request #48939 from Calinou/screen-orientation-use-enum
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Use an enum to represent screen orientation in the Project Settings
2021-05-24 19:53:19 +02:00
Rémi Verschelde
215e43242c
Merge pull request #49037 from vnen/fix-callable-freed-crash
2021-05-24 19:52:32 +02:00
George Marques
ea44744e2d
Make Callable not crash on call when the object has been freed
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Also add a GDScript test for this case.
2021-05-24 14:23:02 -03:00
Rémi Verschelde
c321f6ff47
Merge pull request #48644 from Calinou/editor-increase-icon-saturation
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Increase icon saturation by 30% for all editor icons
2021-05-24 19:20:09 +02:00
George Marques
ffdb3cccd2
GDScript: Fix error handler for tests
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This changes the error message to be more clear on the output files and
also fixes an issue with the relative path of the offending file that
was not trimmed correctly.
2021-05-24 14:17:20 -03:00
Hugo Locurcio
660952a857
Use an enum to represent screen orientation in the Project Settings
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- Tweak the setting property hint to be more informative.
- Make the setting a "basic" setting so it appears when Advanced Settings
is disabled.
- Remove redundant orientation setting in the iOS export preset.
The project setting is now used (like on Android).
Projects upgrading from a previous version will have to set the
screen orientation again in the Project Settings if it wasn't set
to the default value ("landscape").
2021-05-24 18:53:10 +02:00