Rémi Verschelde
dacfdd8f33
doc: Only encode version branch (x.y) in class header
...
This avoids a big diff on patch version updates.
2020-02-14 17:38:21 +01:00
Rémi Verschelde
11ee97cbb2
Merge pull request #36201 from YeldhamDev/import_dock_fixes
...
Fix multiple issues with the "Import" dock
2020-02-14 15:48:14 +01:00
Rémi Verschelde
09e5877ff5
Merge pull request #36212 from akien-mga/remove-battery-power-api
...
Remove incomplete battery status/power API
2020-02-14 15:01:22 +01:00
Rémi Verschelde
415a901b68
Merge pull request #36194 from dragmz/dragmz/exit_crash_fix
...
Fix crash when closing project manager
2020-02-14 14:31:54 +01:00
Rémi Verschelde
19d6d3d136
Merge pull request #36191 from drichardson/fix_36190
...
Disable video driver option in editor
2020-02-14 14:31:34 +01:00
Rémi Verschelde
79d42069a9
Merge pull request #36208 from akien-mga/warnings
...
Fix various GCC compilation warnings after Vulkan merge
2020-02-14 13:49:20 +01:00
Rémi Verschelde
3dea5fd631
Remove incomplete battery status/power API
...
It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.
Closes #8770 .
2020-02-14 13:43:32 +01:00
Yuri Roubinsky
a9c85e79ad
Merge pull request #36209 from Chaosus/vs_fix_cubemaps
...
Restore cubemaps in visual shaders
2020-02-14 13:54:03 +03:00
Yuri Roubinsky
b798e26e28
Restore cubemaps in visual shaders
2020-02-14 12:51:46 +03:00
Rémi Verschelde
d2537407ef
Fix various GCC compilation warnings after Vulkan merge
...
Part of #36132 .
2020-02-14 10:02:31 +01:00
Rémi Verschelde
8bcceee94c
Merge pull request #36203 from timothyqiu/nav-polygon-leak
...
Fixes memory leak in NavigationPolygon
2020-02-14 07:33:46 +01:00
Rémi Verschelde
6dae536f6c
Merge pull request #36200 from clayjohn/VULKAN-sky-error
...
Fix error flood with sky background
2020-02-14 07:30:27 +01:00
Rémi Verschelde
ac9ec5336d
Merge pull request #36197 from Calinou/tweak-editor-help-comment-color
...
Tweak the editor help comment color for better readability
2020-02-14 07:26:35 +01:00
Rémi Verschelde
94bf1a8a9d
Merge pull request #36030 from dreamsComeTrue/fix-replace-text-entered
...
Allow using Enter key for replacing text in code editors
2020-02-14 07:23:49 +01:00
Rémi Verschelde
664bd919b0
Merge pull request #36193 from dragmz/dragmz/vulkan_desc_fix
...
Fix Vulkan project description
2020-02-14 07:21:11 +01:00
Haoyu Qiu
72e6369a81
Fixes memory leak in NavigationPolygon
2020-02-14 10:35:09 +08:00
Michael Alexsander
bdd4d28081
Fix multiple issues with the "Import" dock
2020-02-13 23:08:05 -03:00
clayjohn
b878e5bbe8
Fix error flood with sky background
2020-02-13 16:31:21 -08:00
Hugo Locurcio
99bfaa6c60
Tweak the editor help comment color for better readability
2020-02-13 23:34:15 +01:00
Marcin Zawiejski
17ea60bb92
fix crash when closing project manager
2020-02-13 22:03:46 +01:00
Rémi Verschelde
3679d49f4b
Merge pull request #36178 from akien-mga/basisu_20200104
...
basis_universal: Update to upstream commit from Jan 4, 2020
2020-02-13 21:55:51 +01:00
Doug Richardson
edf907213e
Disable video driver option in editor since switching to GLES2 would
...
currently cause a crash on restart.
Fixes #36190 .
2020-02-13 12:30:10 -08:00
Yuri Roubinsky
234d355081
Merge pull request #36187 from Chaosus/shader_forbid_out_samplers
...
Prevent usage 'out' modifier on opaque shader types (textures currently)
2020-02-13 23:19:59 +03:00
Marcin Zawiejski
dc793bb816
fix Vulkan project description
2020-02-13 21:04:43 +01:00
Yuri Roubinsky
1779136336
Merge pull request #36183 from Chaosus/vs_fix_texture_drop
...
Restore drag&drop textures in visual shaders
2020-02-13 21:25:16 +03:00
Yuri Roubinsky
41643e268e
Prevent usage 'out' modifier on opaque shader types (textures currently)
2020-02-13 21:02:47 +03:00
Yuri Roubinsky
5c3944e7da
Merge pull request #36177 from Chaosus/shader_fix_swizzling
...
Fix bugs in shader swizzling
2020-02-13 19:43:45 +03:00
Yuri Roubinsky
7aad7df574
Restore drag&drop textures in visual shaders
2020-02-13 19:19:41 +03:00
Yuri Roubinsky
01de6513ac
Fix bugs in shader swizzling
2020-02-13 18:11:21 +03:00
Rémi Verschelde
b6d684ec65
basis_universal: Update to upstream commit from Jan 4, 2020
...
BinomialLLC/basis_universal@895ee8ee7e .
2020-02-13 16:09:00 +01:00
Yuri Roubinsky
ef51726ff3
Merge pull request #36176 from Chaosus/shader_fix_const_crash
...
Fix shader crash if pass const argument to 'out/inout' parameter
2020-02-13 17:00:37 +03:00
Rémi Verschelde
dcfe44f447
Merge pull request #36175 from akien-mga/remove-more-deprecated-stuff
...
Remove deprecated methods and code
2020-02-13 14:28:05 +01:00
Yuri Roubinsky
516aa46fe5
Fix shader crash if pass const argument to 'out/inout' parameter
2020-02-13 16:15:08 +03:00
Rémi Verschelde
835406cf04
Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t
...
GDNative: Make godot_int an int64_t
2020-02-13 12:52:17 +01:00
Rémi Verschelde
54ac8eaba6
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
Rémi Verschelde
f1ac292084
Merge pull request #36169 from timothyqiu/memleak
...
Fixes some memory leaks
2020-02-13 11:28:35 +01:00
Rémi Verschelde
2f6ca917f7
Merge pull request #36174 from akien-mga/byebye-openghell-3
...
Remove obsolete GLES3 backend
2020-02-13 11:24:15 +01:00
Rémi Verschelde
f505aae1d8
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
...
Remove deprecated PacketPeer allow_object_decoding
2020-02-13 10:48:38 +01:00
Rémi Verschelde
f3f05dc89e
Merge pull request #36143 from akien-mga/remove-deprecated-slave-sync
...
Remove deprecated sync and slave networking keywords
2020-02-13 10:48:26 +01:00
Rémi Verschelde
386968ea97
Remove obsolete GLES3 backend
...
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde
d661ca5357
Merge pull request #36172 from Chaosus/vs_custom_highend
...
Added virtual method to VisualShaderNodeCustom to enable high-end mark
2020-02-13 09:10:18 +01:00
Rémi Verschelde
57dca8b8cc
Merge pull request #36152 from Calinou/project-manager-rename-last-modified
...
Rename the "Last Modified" project list sorting option to "Last Edited"
2020-02-13 09:09:24 +01:00
Rémi Verschelde
3adf2c8112
Merge pull request #36165 from Relintai/fix_engine_startgame
...
Fix startGame's logic in engine.js.
2020-02-13 09:05:44 +01:00
Rémi Verschelde
8d00a3a536
Remove deprecated PacketPeer allow_object_decoding
...
It was added for 3.2 in #27485 to preserve backwards compatibility,
but we can now remove it.
It is still needed in MultiplayerAPI as it's the only way to control
it for the internal put_var calls.
2020-02-13 09:02:41 +01:00
Rémi Verschelde
1f39a2d3e6
Remove deprecated sync and slave networking keywords
...
Those keywords were deprecated for 3.1 in #22087 .
Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Rémi Verschelde
49c08cb4fb
Merge pull request #36167 from Calinou/project-manager-disable-gles2
...
Disable the GLES2 renderer option in the Project Manager
2020-02-13 08:51:02 +01:00
Yuri Roubinsky
bc647393ba
Added virtual method to VisualShaderNodeCustom to enable high-end mark
2020-02-13 09:43:43 +03:00
Yuri Roubinsky
3bc7fe5f1c
Merge pull request #36150 from Chaosus/vs_vk_label
...
Added high-end (Vulkan) label to some functions in visual shader
2020-02-13 09:03:03 +03:00
Haoyu Qiu
a23a52db3f
Fixes some memory leaks
2020-02-13 09:46:13 +08:00
Hugo Locurcio
bb2fffa10c
Disable the GLES2 renderer option in the Project Manager
...
It will be re-enabled once the GLES2 renderer is refactored to work
in Godot 4.0.
2020-02-13 00:29:17 +01:00