Commit Graph

56253 Commits

Author SHA1 Message Date
Rémi Verschelde 73ca58b45f
Merge pull request #78701 from Calinou/joy-button-name-tweak-xbox-menu
Mention Xbox menu button by name in Start button description
2023-07-08 18:17:21 +02:00
Rémi Verschelde e3dee8cea9
Merge pull request #78694 from Yadnesh-Kulkarni/bugfix-grid-view-disappear-#78588
Fix 3D viewport grid disappearing on scene tab changes
2023-07-08 18:16:55 +02:00
Rémi Verschelde 02a4d099fd
Merge pull request #78631 from Calinou/shader-editor-creation-dialog-use-bullet-points
Use bullet points in shader editor creation dialog
2023-07-08 18:16:31 +02:00
Rémi Verschelde ea3aaeac05
Merge pull request #78624 from puchik/canvas-background-specular-ghosting
Clear specular buffer if sky mode is canvas and screen space effects are used
2023-07-08 18:16:05 +02:00
Rémi Verschelde 0c1442f82a
Merge pull request #78551 from AThousandShips/call_rpc
Fix `rpc` calls with binds
2023-07-08 18:15:41 +02:00
Rémi Verschelde 91f029e912
Merge pull request #74012 from myaaaaaaaaa/remove-tap
Remove unused `threaded_array_processor.h`
2023-07-08 18:15:15 +02:00
Rémi Verschelde a12d9df9e1
Merge pull request #71024 from marzecdawid/better-cursor-behaviour-in-tree-with-ctrl
Fix cursor behavior for multiselect in Tree while holding CTRL
2023-07-08 18:14:48 +02:00
Rémi Verschelde 7e39c91508
Merge pull request #46125 from angad-k/fix-object-to-check-script-pointer-validity
Check parameter validity in `Object::set_script`
2023-07-08 18:14:17 +02:00
HolonProduction cfac7c9a9a Update FileDialog button activity when file_mode is changed. 2023-07-08 18:10:57 +02:00
Danil Alexeev c1b450566a
GDScript: Add `@deprecated` and `@experimental` doc comment tags 2023-07-08 18:13:19 +03:00
MewPurPur cc5500f7de Fix erroneous pad_zeros warning 2023-07-08 16:16:01 +03:00
Ryan Roden-Corrent 90bddd21c8
Wrap mouse for blender-style transforms.
When performing a blender-style translate or scale (but not rotate),
wrap the mouse inside the bounds of the viewport. This allows moving the
mouse indefinitely for large translate or scale operations, and is
consistent with how blender works.

This enables global input processing during blender-style transforms, so
we can capture and wrap mouse events outside the bounds of the viewport.

Other wrapping operations use _sinput, which I assume is possible
because a mouse button is held, so the control receives input even when
the mouse exits the control.

This does not implement wrapping for regular (gizmo-driven) transforms,
though this could be done if desired.

Fixes godotengine/godot-proposals#4255.
2023-07-08 07:53:47 -04:00
Septian b88b6b4f48 fix typo on TLSOptions.xml and library_godot_display.js 2023-07-08 13:34:50 +07:00
398utubzyt 8e56c807cc C#: Add a Roslyn analyzer for global classes
Co-Authored-By: Raul Santos <raulsntos@gmail.com>
2023-07-07 16:37:16 -07:00
NiskashY 4394936392 Fix disabled slider highlighting 2023-07-08 00:42:57 +03:00
MewPurPur d8d53e3370 Deselect curve point with RMB on the empty space 2023-07-08 00:31:17 +03:00
Ninni Pipping 7752a0d8d1 Fix range error for `Array.slice` 2023-07-07 23:19:42 +02:00
Aaron Franke ebc6ec1692
Fix incorrect documentation for `Engine.get_architecture_name()` 2023-07-07 14:51:51 -05:00
RedworkDE f3f3365abd C#: Fix command line exporting 2023-07-07 20:51:46 +02:00
ocean (they/them) 955049670f GDScript: Add static analysis error reporting in GDScriptCache::get_full_script() 2023-07-07 11:16:22 -04:00
MewPurPur fe194f8db0 Optimize SVG icons and remove unused Transpose icon 2023-07-07 17:58:15 +03:00
smix8 d253cd7864 Add clear() function to NavigationMesh / NavigationPolygon
Adds clear() function to NavigationMesh / NavigationPolygon.
2023-07-07 16:27:39 +02:00
jpcerrone 71b8a9d274 Fix comments and indentation in .gdshaderinc files
Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.
2023-07-07 11:18:30 -03:00
Angad Kambli 9c6c2f09e0
Check parameter validity in `Object::set_script`
Fixes #46120.
2023-07-07 16:13:33 +02:00
Rémi Verschelde c3b0a92c3c
Merge pull request #79151 from RedworkDE/net-unregister-godotobject-check
C#: Add null check before calling `UnregisterGodotObject`
2023-07-07 16:05:28 +02:00
Rémi Verschelde dcbbde5e23
Merge pull request #79141 from TokageItLab/fix-infinity-state-loop
Fix infinite loop state check in `AnimationStateMachine`
2023-07-07 16:05:05 +02:00
Rémi Verschelde 5205ff69ca
Merge pull request #79090 from mb4c/wrap-tooltip
Add tooltip description wrapping in scene tree and plugin settings
2023-07-07 16:04:41 +02:00
Rémi Verschelde a2604ff712
Merge pull request #78925 from theraot/fix_rename_unique
Do not change a node unique name to the same name
2023-07-07 16:04:17 +02:00
Rémi Verschelde 2935a2b1de
Merge pull request #78775 from aaronfranke/proj-tag-sort
Sort project tags before saving
2023-07-07 16:03:53 +02:00
Rémi Verschelde 2c0a0a0eab
Merge pull request #78524 from MewPurPur/4920726f6c6c65642061203621
Fix tooltip of enum value without description
2023-07-07 16:03:28 +02:00
Rémi Verschelde 81c6694014
Merge pull request #78522 from MewPurPur/improve-tileset-labels
Improve string drawing in the tiledata editor
2023-07-07 16:03:02 +02:00
Rémi Verschelde 3a3ec4add1
Merge pull request #78263 from bruvzg/fl_all
[Windows] Flash both the window caption and taskbar button on `request_attention`.
2023-07-07 16:02:38 +02:00
Rémi Verschelde 7961bc6193
Merge pull request #78078 from Sauermann/fix-drop-physics-mouse-over
Ensure that `_drop_physics_mouseover` only happens when necessary
2023-07-07 16:02:13 +02:00
Rémi Verschelde e00dc3c719
Merge pull request #75806 from bcmpinc/issue-61174
Fix Camera3D `project_*` methods not accounting for frustum offset
2023-07-07 16:01:47 +02:00
Rémi Verschelde 6ed632be27
Merge pull request #54071 from KoBeWi/infinite_unlimited_connections
Focus current node after connecting
2023-07-07 16:01:17 +02:00
RedworkDE 693e6e036b C#: Add null check before calling `UnregisterGodotObject` 2023-07-07 13:10:16 +02:00
mb4c d007be2d14 Add tooltip description wrapping in scene tree and plugin settings 2023-07-07 11:16:34 +02:00
clayjohn df021b5063 Avoid freeze when interacting with menus on Wayland by re-aquiring next swapchain image after updating swapchain 2023-07-07 10:19:28 +02:00
Silc Lizard (Tokage) Renew fc40ba21cd Fix infinity loop state can't break 2023-07-07 16:12:37 +09:00
Rémi Verschelde 443820686c
Merge pull request #79112 from bitsawer/fix_preprocessor_keyword_colors
Make shader preprocessor keyword colors consistent
2023-07-07 08:36:13 +02:00
Rémi Verschelde f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde 26a58976e7
Merge pull request #79094 from raulsntos/dotnet/fix-symbol-comparison
C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Rémi Verschelde 69dbbcc313
Merge pull request #79092 from akien-mga/doctool-remove-version-attribute
Doctool: Remove version attribute from XML header
2023-07-07 08:34:55 +02:00
Rémi Verschelde 8a84a3914e
Merge pull request #79087 from Daylily-Zeleen/daylily-zeleen/fix_shell_show_in_file_manager
Fix the fallback logic of `OS::shell_show_in_file_manager`.
2023-07-07 08:34:31 +02:00
Rémi Verschelde 26cde77b69
Merge pull request #79084 from Sauermann/revert-78363
Revert "Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`"
2023-07-07 08:34:07 +02:00
Rémi Verschelde 5d23586faf
Merge pull request #79049 from BastiaanOlij/fix_stereo_depth_paralax
Take eye offset into account for depth in StandardMaterial3D
2023-07-07 08:33:44 +02:00
Rémi Verschelde 8e5a01fcf4
Merge pull request #79025 from RedworkDE/scripted-export-plugin
Fix export options of scripted `EditorExportPlugin`s
2023-07-07 08:33:21 +02:00
Rémi Verschelde 9522ef67d5
Merge pull request #79010 from bruvzg/set_native_icon_crash
[macOS] Fix `set_native_icon` crash with empty or invalid ICNS file.
2023-07-07 08:32:56 +02:00
Rémi Verschelde ecca4e5e2f
Merge pull request #78989 from Amir-Rasteg/patch-1
Fix a typo in the `String.to_float` description
2023-07-07 08:32:32 +02:00
Rémi Verschelde b2ada1b690
Merge pull request #78972 from bitsawer/fix_shader_float_precision
Fix shader language float literal precision truncation
2023-07-07 08:32:09 +02:00