Commit Graph

3142 Commits

Author SHA1 Message Date
bruvzg dab4cf3ed6
Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
Hugo Locurcio c0ccde9752
Document that `File.open_compressed()` can only open files saved by Godot
(cherry picked from commit 5f098d6db6)
2021-05-05 15:28:12 +02:00
Rémi Verschelde 2a1fb62e96
Merge pull request #48316 from nekomatata/expose-physics-debug-shape-3.x
[3.x] Expose get_debug_mesh in Shape to scripting API
2021-05-05 15:17:48 +02:00
Rémi Verschelde 32cc022267
Merge pull request #48314 from nekomatata/physics-2d-dynamic-bvh
[3.x] Support for Dynamic BVH as 2D Physics broadphase
2021-05-04 09:23:04 +02:00
Rémi Verschelde 136c3b1a16
doc: Sync classref with current source 2021-05-03 21:39:44 +02:00
PouleyKetchoupp d8f681029f Support for Dynamic BVH as 2D Physics broadphase
List of changes:
- Modified bvh class to handle 2D and 3D as a template
- Changes in Rect2, Vector2, Vector3 interface to uniformize template
calls
- New option in Project Settings to enable BVH for 2D Physics (enabled
by default like in 3D)
2021-04-30 15:53:15 -07:00
Hugo Locurcio 1f0e570216
Document that `SceneTree.call_group()` is deferred
(cherry picked from commit 7516ff3805)
2021-04-30 12:15:24 +02:00
PouleyKetchoupp 0ba5001fb6 Expose get_debug_mesh in Shape to scripting API
Can be useful for custom drawing of physics shapes without having to add
a collision object node to the tree.
2021-04-29 18:20:29 -07:00
Rémi Verschelde 0c14d10522
Merge pull request #48296 from akien-mga/3.x-cherrypicks 2021-04-29 13:48:49 +02:00
Rémi Verschelde e20b8b00d5
Merge pull request #48273 from Calinou/doc-spatialmaterial-rim-unshaded
Document that clearcoat/rim lighting is not visible on unshaded materials (3.x)
2021-04-29 13:36:47 +02:00
Rémi Verschelde f94e76644a
Merge pull request #47938 from smix8/doc_skeletonik_3x
[3.x] Document SkeletonIK
2021-04-29 13:34:16 +02:00
Rémi Verschelde d54c13ac1a
Tabs: Remove unused 'panel' stylebox from default theme
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308.

(cherry picked from commit cd8d321961)
2021-04-29 12:30:10 +02:00
Lightning_A e4addffde1
Put physics override parameters in their own group and document that areas can be used to influence audio
(cherry picked from commit 80b1a29c46)
2021-04-29 12:27:31 +02:00
Lyuma 11b8b8ad27
Allow renaming bones and blendshapes.
(cherry picked from commit d13568a8d1)
2021-04-29 11:27:56 +02:00
skyace65 c05ff94b84
Improve SpriteFrames get_animation_loop description
(cherry picked from commit d311c48d6a)
2021-04-29 11:09:20 +02:00
Rémi Verschelde 0469698b5f
Merge pull request #48270 from akien-mga/3.x-deprecate-largetexture
doc: Mark LargeTexture as deprecated (removed in 4.0)
2021-04-29 09:45:20 +02:00
Hugo Locurcio 8df0e61cc2
Document that clearcoat/rim lighting is not visible on unshaded materials 2021-04-28 17:40:14 +02:00
Rémi Verschelde f85d59c97f
Merge pull request #47349 from nekomatata/heightmap-support-3.x
[3.x] Heightmap collision shape support in Godot Physics
2021-04-28 16:57:29 +02:00
Rémi Verschelde 3edf1adf91
Merge pull request #38348 from asheraryam/convex-decompose
[3.x] Create GDScript bindings for creating multiple-convex collision bodies
2021-04-28 16:48:59 +02:00
Rémi Verschelde 562c6bd9ab
doc: Mark LargeTexture as deprecated (removed in 4.0)
Cf. https://github.com/godotengine/godot/pull/48269.
2021-04-28 16:21:43 +02:00
Rémi Verschelde 6cb61b67e6
Merge pull request #41471 from Calinou/giprobe-deprecate-compress-3.2 2021-04-28 12:01:55 +02:00
Rémi Verschelde 2d57df60f7
Merge pull request #48144 from Faless/crypto/3.3_encryption_stable 2021-04-27 13:46:49 +02:00
asheraryam 342c88841d Create bindings for creating multiple-convex-collision static bodies from gdscript 2021-04-27 06:55:17 +03:00
Rémi Verschelde c3272997cd
doc: Update classref headers with 3.4 version 2021-04-26 13:15:29 +02:00
Tomasz Chabora 44e84c61a6
Add disabled theme icons for CheckBox
(cherry picked from commit 3a40c268a6)
2021-04-26 13:15:28 +02:00
Rémi Verschelde e554ecd691
Merge pull request #47451 from BastiaanOlij/arvr_positional_tracker_ref
Change ARVRPositionalTracker to a reference (3.x)
2021-04-26 07:45:34 +02:00
Fabio Alessandrelli 2e7976181b Document AES and new Crypto/CryptoKey functions. 2021-04-24 00:04:56 +02:00
Hugo Locurcio 6f16302d49
Link to Feature tags more explicitly in ProjectSettings documentation
(cherry picked from commit 188bd5638c)
2021-04-23 22:05:05 +02:00
Arthur Paulino d27fbe10ad
Updating KinematicBody2D "is_on" functions' descriptions
(cherry picked from commit 0c9a1a1cd4)
2021-04-23 21:51:42 +02:00
kleonc 4d7f642fb3 Improve some argument names for core types 2021-04-23 15:34:24 +02:00
Hugo Locurcio e33562fe9f
Improve the `Engine.editor_hint` property documentation
(cherry picked from commit 17591fc6a1)
2021-04-21 08:59:31 +02:00
Rémi Verschelde 64cf72af7b
Merge pull request #48059 from clayjohn/shadow-cubemap-fix
Add setting for shadow cubemap max size
2021-04-21 08:53:26 +02:00
clayjohn 0546c8760a Add setting for shadow cubemap max size 2021-04-20 23:17:45 -07:00
smix8 84e603ec7e Add SkeletonIK function documentation
Add SkeletonIK function documentation
2021-04-20 22:16:43 +02:00
Hugo Locurcio f0d1bedc74
Print a warning when trying to seek in VideoPlayer
Seeking isn't implemented in built-in video formats and can only
be supported in GDNative-provided video formats.

(cherry picked from commit ea46639e22)
2021-04-20 20:16:42 +02:00
smix8 595a1edd3b
Document AnimationNodeTimeSeek with clarified usage and code example
Document AnimationNodeTimeSeek with clarified usage and code example

(cherry picked from commit 35c9192689)
2021-04-20 20:15:54 +02:00
RoniPerson 6308f4374f
changed description of `merge_polygons`
Clarified that the `merge_polygons` method can produce multiple holes.

(cherry picked from commit 8f01c261f2)
2021-04-20 20:14:54 +02:00
Hugo Locurcio ad413a613c
Document `AStar.get_point_path()` not being thread-safe
(cherry picked from commit cf64bad63e)
2021-04-20 20:14:47 +02:00
Rémi Verschelde 1c9203ad68
Object: Make deleted object access raise errors, not warnings
Clarify doc about not decaying to `null` for `free` and `queue_free`.

Part of #45639.
2021-04-20 11:37:39 +02:00
rainlizard 84ecbbaa89
Document how to use a TextureArray 2021-04-19 14:20:03 +02:00
kleonc 00d087e47d
Fix docs description for CapsuleMesh::mid_height
(cherry picked from commit dd3cc9b817)
2021-04-14 13:52:57 +02:00
Hugo Locurcio 5283c1fb1d
Document overriding project settings that have feature tags
This non-obvious behavior can take a while to discover and fix,
so it's important to mention it in the class reference.

(cherry picked from commit 554742312d)
2021-04-14 13:29:59 +02:00
Andrii Doroshenko (Xrayez) d9b3e5ce84
makerst: Fix generation of overridden properties in child classes
This only affects `Object` classes, not `Variant`.

(cherry picked from commit 679d038043)
2021-04-14 13:29:59 +02:00
lawnjelly 2ffdfdfd1a Add buffer orphan / stream options
Allows users to override default API usage, in order to get best performance on different platforms.

Also changes the default legacy flags to use STREAM rather than DYNAMIC.
2021-04-14 12:08:32 +01:00
kobewi f72c91e0b1
Expose edit_node() for editor plugins
(cherry picked from commit 72014a7a2e)
2021-04-12 09:24:37 +02:00
Anders Stenberg c4f941114c
Add missing color argument in forward_canvas_draw_over_viewport example.
(cherry picked from commit 034c48dbed)
2021-04-12 00:23:43 +02:00
Nathan Franke 8dd6fd058a
Improve Ambiguous StreamPeerTCP `set_no_delay` Documentation
(cherry picked from commit dbff957028)
2021-04-07 11:55:11 +02:00
Rémi Verschelde ed44e2806f
doc: Fix markup issues in classref 2021-04-07 11:52:44 +02:00
Yuri Sizov ea5b3dda93
Expose editor scale to the plugin API
(cherry picked from commit ea31af68ba)
2021-04-06 10:18:20 +02:00
RoniPerson 79f4da78fb
Added missing `:` in gdscript example.
(cherry picked from commit 5870931a15)
2021-04-05 12:03:40 +02:00
Rémi Verschelde 7b35fc4549
Merge pull request #47382 from akien-mga/3.x-tilemap-collisions-opt-in
TileMap: Make collision visibility opt-in
2021-03-31 17:59:41 +02:00
Rémi Verschelde 72a547dc9d
TileMap: Make collision visibility opt-in
Supersedes #47204, see discussion there.
2021-03-30 23:39:37 +02:00
Bastiaan Olij 4cce36e35d Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
skyace65 98caee44f3
Add a warning on using directory to access of imported files
(cherry picked from commit 4378ef0bb7)
2021-03-29 09:26:27 +02:00
Hugo Locurcio b6ed099b3d
Document how to avoid light leaks with GIProbe 2021-03-28 01:05:58 +01:00
Rémi Verschelde b450c0091a
Merge pull request #42824 from madmiraal/update-intersect_point-doc-3.2
[3.x] Update intersect_point documentation to mention solid shapes.
2021-03-26 15:48:36 +01:00
Rémi Verschelde c37c95d1c9
Merge pull request #47108 from lawnjelly/software_skinning_docs
Add to 2d software skinning classref note about custom shaders
2021-03-26 11:22:59 +01:00
Rémi Verschelde 015973df04
doc: Make all tutorial links point to 3.3 branch of docs 2021-03-26 10:43:43 +01:00
Paul Joannon 596169d7df
class reference proofreading
(cherry picked from commit 8455e901f3)
2021-03-26 09:49:07 +01:00
kobewi e8e69b2d50
Clarify that get_unix_time() returns seconds
(cherry picked from commit 6e4a8b7f37)
2021-03-26 09:23:12 +01:00
PouleyKetchoupp 3ea72b273d Heightmap collision shape support in Godot Physics 2021-03-25 16:52:20 -07:00
lupoDharkael 3b0cf34299 Control: Expose pass_on_modal_close_click 2021-03-25 18:29:41 +01:00
Morris Tabor e06b096994 Fix ParticlesMaterial spread 2021-03-25 17:27:00 +01:00
Rémi Verschelde 1aba997d75
doc: Sync classref with 3.3 version bump 2021-03-23 13:40:34 +01:00
Hugo Locurcio df27173750
Make the expected method calling order in SurfaceTool more explicit
(cherry picked from commit 6648dc58d3)
2021-03-23 13:15:30 +01:00
PouleyKetchoupp 4caaa57b49 More detailed documentation for KinematicBody safe collision margin 2021-03-22 15:39:40 -07:00
lawnjelly 4a2ff5b6f2 Add to software skinning classref note about custom shaders
Added note to say that custom shaders operate on VERTEX after the transform with software skinning rather than before (as is the case with hardware skinning).
2021-03-20 10:45:53 +00:00
jmb462 a5bcacb115
Fix AudioEffectCapture buffer length cannot be changed
(cherry picked from commit b588232b83)
2021-03-19 10:50:18 +01:00
Marcus Brummer 9926425ce9
Document different unit of measurement for sensor data on iOS and Android
(cherry picked from commit d1798b235c)
2021-03-17 15:17:02 +01:00
Rémi Verschelde ea9c1c0a94
Merge pull request #45577 from Birdulon/DocDrawString
[3.3] Documentation: Correct CanvasItem.draw_string position description
2021-03-17 15:16:10 +01:00
Aaron Franke d82c01c1a0
Improve documentation for AtlasTexture
(cherry picked from commit 682286fec8)
2021-03-16 11:35:23 +01:00
Rémi Verschelde ba174332af
Merge pull request #46939 from abaire/relaxes_gltf_name_sanitization_3.2
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-13 14:57:09 +01:00
abaire b032067e42 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-03-12 08:35:50 -08:00
Rémi Verschelde 3f246ebeed
Merge pull request #46932 from JFonS/fix_lm_capture_env
[3.2] Batch of lightmapper fixes and minor improvements
2021-03-12 12:30:36 +01:00
JFonS e2c28675ef Batch of lightmapper fixes and minor improvements
- Fix objects with no material being considered as fully transparent by the lightmapper.
- Added "environment_min_light" property: gives artistic control over the shadow color.
- Fixed "Custom Color" environment mode, it was ignored before.
- Added "interior" property to BakedLightmapData: controls whether dynamic capture objects receive environment light or not.
- Automatically update dynamic capture objects when the capture data changes (also works for "energy" which used to require object movement to trigger the update).
- Added "use_in_baked_light" property to GridMap: controls whether the GridMap will be included in BakedLightmap bakes.
- Set "flush zero" and "denormal zero" mode for SSE2 instructions in the Embree raycaster. According to Embree docs it should give a performance improvement.
2021-03-12 12:00:53 +01:00
Aitor Cereceto 7e5020b2fa [46188] fix: get unix from datetime when empty dict
(cherry picked from commit 1e820b3d9d)
2021-03-12 10:17:41 +01:00
Bhuvan Vemula f695e7b4d9 Added Additional Description for PhysicsServer2D->area_create() method.
(cherry picked from commit e3fed7bde8)
2021-03-12 10:12:36 +01:00
lawnjelly d3930b1af2 Change default ninepatch mode to scaling
Changes default ninepatch mode to preserve compatibility, and renames default mode to 'fixed'.

Also adds an editor restart to changing ninepatch mode and software skinning, which will be more user friendly.
2021-03-10 09:30:23 +00:00
Rémi Verschelde 16fbe80dd2
Merge pull request #46802 from Faless/js/3.x_allow_hidpi
[3.2][HTML5] Respect allow_hidpi option during setup
2021-03-09 10:56:21 +01:00
Fabio Alessandrelli 758daab3ad [HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:35:10 +01:00
Rémi Verschelde 0ddba5b712
Merge pull request #44323 from Calinou/doc-spatialmaterial-depth-no-triplanar
Document that SpatialMaterial doesn't support depth mapping + triplanar
2021-03-08 19:41:21 +01:00
Rémi Verschelde f1f472439e i18n: Sync translations with Weblate 2021-03-08 17:40:29 +01:00
kobewi e9e0cac3f5 Allow to save override.cfg with ProjectSettings
(cherry picked from commit 156c402f2b)
2021-03-08 17:40:22 +01:00
Rémi Verschelde 118567ca28
Merge pull request #46657 from lawnjelly/revert_snapping
Revert backport of 2D transform and camera snapping options
2021-03-08 14:49:41 +01:00
Aaron Franke a320d28f53
[3.2] Fix documentation for Vector2/3.sign() 2021-03-07 15:34:57 -05:00
Hugo Locurcio 48d5080e6a
Link to advanced exports tutorial in the Object class documentation 2021-03-05 22:44:41 +01:00
lawnjelly bf1de6bbfa Revert backport of 2D transform and camera snapping options
More work is needed to make sure that those options actually solve users' issues, so we prefer to remove the options for 3.2.4 and revisit for a future release.
2021-03-05 14:20:31 +00:00
Rémi Verschelde 8a020a6573
Merge pull request #46662 from Calinou/doc-bakedlightmap-hdr
Improve the BakedLightmap `use_hdr` documentation
2021-03-05 15:14:33 +01:00
Rémi Verschelde ff6cf26286
Merge pull request #46664 from Calinou/doc-margincontainer-theme-constant-3.2
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-05 15:12:03 +01:00
Rémi Verschelde cad3771ce7
Merge pull request #46623 from Janglee123/tilemap-collision-show
Added `show_collision` property for tilemap node.
2021-03-04 23:40:17 +01:00
janglee 7b6cc3e687 Added `show_collision` property.
If true, collision shapes are shown in the editor and at run-time.
Requires Visible Collision Shapes to be enabled in the Debug menu,
for collision shapes to be visible at run-time.
2021-03-05 01:21:40 +05:30
Hugo Locurcio e90f08642d
Use safer `add_theme_constant_override()` in MarginContainer code sample
Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
2021-03-04 17:18:51 +01:00
Hugo Locurcio f3496529dd
Improve the BakedLightmap `use_hdr` documentation
See https://github.com/godotengine/godot/issues/46442.
2021-03-04 17:10:29 +01:00
Hugo Locurcio bd907d48ad
Remove incorrect/trivial examples in the ItemList class documentation
This closes https://github.com/godotengine/godot-docs/issues/4712.
2021-03-03 22:56:02 +01:00
Ryan Roden-Corrent d39e5b9987 Clarify Curve.get_closest_point uses baked points.
Based on the doc, I wasn't sure if get_closest_point would return the
closest baked point or the closest "source" point. It seems to use
baked:
8faecd6a47/scene/resources/curve.cpp (L809)

(cherry picked from commit ef5042a70f)
2021-03-02 10:26:14 +01:00
Andy Maloney 28365a5258 Fix some grammar in StyleBoxFlat class docs
(cherry picked from commit 89e7e61773)
2021-03-02 10:26:14 +01:00
Mateo Kuruk Miccino 04fefed904 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect

(cherry picked from commit 89283b7b53)
2021-03-02 10:26:14 +01:00
lawnjelly b1e24597e7 Renaming rendering/2d project settings.
The rendering/quality/2d section of project settings is becoming considerably expanded in 3.2.4, and arguably was not the correct place for settings that were not really to do with quality.

3.2.4 is the last sensible opportunity we will have to move these settings, as the only existing one likely to break compatibility in a small way is `pixel_snap`, and given that the whole snapping area is being overhauled we can draw attention to the fact it has changed in the release notes.

Class reference is also updated and slightly improved.

`pixel_snap` is renamed to `gpu_pixel_snap` in the project settings and code to help differentiate from CPU side transform snapping.
2021-03-01 11:38:46 +00:00
lawnjelly 7d5cf60149 Disallow antialiasing for software skinned 2d polys
Antialiasing is not supported for batched polys. Currently due to the fallback mechanism, skinned antialiased polys will be rendered without applying animation.

This PR simply treats such polys as if antialiasing had not been selected. The class reference is updated to reflect this.
2021-03-01 08:26:59 +00:00
Delf Neumärker 7df977c3ed
Fix crash during drag if user freed the drag preview 2021-02-27 15:16:06 +01:00