Commit Graph

34591 Commits

Author SHA1 Message Date
neikeq 6c5b031ba9 Add missing token name for signal. closes #2201 2015-08-07 22:20:52 +02:00
xodene 6b25e83ba7 tested and fixed unix os_system_time_msec() 2015-08-06 11:08:48 -07:00
Maximillian 6f9a084ac8 Add OS.get_system_time_msec 2015-08-06 10:29:33 -07:00
Juan Linietsky 9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky 8280bb0de0 more debugger fixes
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky 09a2de9916 added bindings for screen rotation in OS 2015-08-04 18:09:51 -03:00
Juan Linietsky d1da2c2995 error debugger
shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Federico Pacheco 7a516d13e2 ParallaxBackground: added option to ignore camera zoom 2015-08-04 01:44:38 -03:00
Mariano Javier Suligoy c88038228a Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-03 17:28:33 -03:00
Andy Conrad d110260c1e Fix vorbis seek_pos 2015-08-03 11:41:50 -05:00
Juan Linietsky cbee679bd7 live debug fixes
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Gen 7843ec6633 add flag and multiline hits in GDScript
`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS
`export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
2015-08-01 14:02:10 +08:00
Julian Murgia - StraToN e6a711282a Damnit, forgot one more debug line >< 2015-07-30 00:10:21 +02:00
Julian Murgia - StraToN 6e608bd499 forgot to remove a method declaration... 2015-07-30 00:08:11 +02:00
Julian Murgia - StraToN c5941ab57a include not necessary anymore 2015-07-30 00:05:37 +02:00
Julian Murgia - StraToN 4ad590b92f Added automatic clear output on Play in Godot Settings 2015-07-30 00:03:25 +02:00
Anton Yabchinskiy dc8df8a91a Merge branch 'master' of github.com:okamstudio/godot 2015-07-29 23:01:36 +03:00
Julian Murgia - StraToN f46e340ab5 Added "Clear" button top right of output debug console in editor 2015-07-29 00:41:24 +02:00
punto- 922356b903 adding some base64 marshalls 2015-07-28 12:50:52 +02:00
Juan Linietsky ed85339bcb Merge pull request #2248 from romulox-x/colladaImagePath
fixed image path problem in bettercollada
2015-07-27 22:21:53 -03:00
Mariano Javier Suligoy d7279ddaf2 Delete selected nodes with the Delete key 2015-07-26 21:57:27 -03:00
Gen 88bf7f35e1 Fixed the mouse position for control when it is in a canvas_layer. 2015-07-27 08:36:21 +08:00
Ovnuniarchos af132adf94 Merge remote-tracking branch 'refs/remotes/origin/master' 2015-07-26 20:16:38 +02:00
Ovnuniarchos d1a260c966 A bunch of spell checks, and rewordings. Also, some simple documentation. 2015-07-26 20:09:47 +02:00
Juan Linietsky 07c99e11f5 QOL, script buttons in scene tabs 2015-07-26 10:44:35 -03:00
Mariano Javier Suligoy add0105c4e Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode 2015-07-25 22:05:45 -03:00
Mariano Javier Suligoy 5ffd818fb1 Duplicate GraphNode(s) [Control+D] 2015-07-25 21:16:07 -03:00
Kostadin Damyanov f5bfd497aa Haiku: add sound support 2015-07-26 02:18:32 +03:00
Juan Linietsky 18cbcdafba Merge pull request #2298 from ronchaine/ronchaine-devel
Fix audio driver loading if the first tried driver fails (linux-x11).
2015-07-25 19:28:36 -03:00
Mariano Javier Suligoy bdde79a3f4 Box selection for GraphNodes 2015-07-24 21:59:48 -03:00
PeaceSells 9983ceecf2 Fixes compile bug for Android template on Windows. 2015-07-24 13:12:23 -06:00
Juan Linietsky d50ebbb441 -added icons for root node types on tabs 2015-07-24 14:18:02 -03:00
punto- 257dba9a4a Merge pull request #2300 from leezh/nrex-port
New RegEx library
2015-07-24 13:17:58 -03:00
Zher Huei Lee 69eff35cd5 Fixed incorrect failsafe return values 2015-07-24 16:15:04 +01:00
Zher Huei Lee 87c1e16834 Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
Zher Huei Lee 4ca0399ff6 Added a live-edit RegEx tester to the demos 2015-07-24 13:55:18 +01:00
Zher Huei Lee d9f1a85948 More nrex fixes 2015-07-24 13:25:04 +01:00
Lee Zher Huei 732bfd0baf Updated nrex fixes 2015-07-24 02:02:52 +01:00
Lee Zher Huei ef005d4f64 Regex library Nrex initial port 2015-07-24 01:18:46 +01:00
Jari Ronkainen 983fd0dfc3 Use tabs instead of spaces. 2015-07-23 19:35:47 +03:00
Jari Ronkainen 8027a3f004 Fix audio driver setup if the first driver fails. 2015-07-23 19:32:10 +03:00
blackwc 31fa1bb8bd Improve export validation 2015-07-22 12:51:17 -04:00
Mariano Javier Suligoy 2a43778793 Fix tab indent 2015-07-20 22:15:06 -03:00
Kostadin Damyanov f8db8b7215 Haiku: update detect.py 2015-07-20 22:45:22 +03:00
Ovnuniarchos 43053e3a71 Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. 2015-07-20 20:07:25 +02:00
Ovnuniarchos dd09ae50e1 Added FLAGS to int hint to make an int a bitmask on the editor. 2015-07-20 20:02:46 +02:00
Mariano Javier Suligoy bdd12744fe Select and move multiple nodes at once 2015-07-19 01:48:46 -03:00
Mariano Javier Suligoy 5b71fc45b7 Use popup menu to add new nodes to the shader graph editor in the last clicked location. 2015-07-16 22:38:12 -03:00
MrGreenTea ec11762006 added floor() and ceil() to Vector3 2015-07-15 01:59:35 +02:00