Commit Graph

56213 Commits

Author SHA1 Message Date
Yuri Sizov
e38dc58199 Merge pull request #76759 from Nidjo123/master
Fix RichTextLabel character line and paragraph index getters
2023-07-21 17:54:11 +02:00
Yuri Sizov
a3a7e1fa3b Merge pull request #51863 from Calinou/shader-editor-improve-templates
Improve shader editor templates to be more descriptive
2023-07-21 17:54:05 +02:00
Thaddeus Crews
0bfc52b02b
Fixes to existing C# documentation
• changes instances of `see paramref` to `paramref name`
• specifies `real_t` for ambiguous methods
2023-07-21 10:34:42 -05:00
Yuri Sizov
7835d42971 Merge pull request #79618 from HolonProduction/deleting-terrains-crash
Fix crash when deleting tileset terrains
2023-07-21 17:15:48 +02:00
Yuri Sizov
ea756c67a5 Merge pull request #79613 from MewPurPur/lighter-docs-icon
Make Help.svg not look disabled
2023-07-21 17:15:45 +02:00
Yuri Sizov
6a30f64dc8 Merge pull request #79595 from TokageItLab/rbmap-animblendtree
Make `AnimationNodeBlendTree` use `RBMap` insteads `HashMap`
2023-07-21 17:15:42 +02:00
Yuri Sizov
4acb8c66a1 Merge pull request #79568 from LRFLEW/glaniso
GLES3: Reset anisotropic filtering when changing texture filtering mode
2023-07-21 17:15:39 +02:00
Yuri Sizov
15c0e40375 Merge pull request #79546 from Sauermann/fix-input-handled-physics
Separate input-handled-state for different events during physics-picking
2023-07-21 17:15:36 +02:00
Yuri Sizov
de0f7935dd Merge pull request #79524 from aaronfranke/gds-test-inst-placeholder
Change GDScript tests to use InstancePlaceholder as the example abstract class
2023-07-21 17:15:32 +02:00
Yuri Sizov
01e08677ff Merge pull request #79466 from Repiteo/core_bind-header-fix
Have `core_bind.h` Thread type syntax match `core_bind.cpp`
2023-07-21 17:15:29 +02:00
Yuri Sizov
4d42d6fdf6 Merge pull request #78706 from RedworkDE/node-rename-inplace
Allow renaming child nodes in `_ready`
2023-07-21 17:15:26 +02:00
Yuri Sizov
8ac00453d9 Merge pull request #78667 from Scony/add-advanced-navserver-tests
Add advanced `NavigationServer3D` tests
2023-07-21 17:15:22 +02:00
Yuri Sizov
ac0204b201 Merge pull request #78328 from groud/tilemap_layers_as_another_class
Move TileMap layers to their own class
2023-07-21 17:15:18 +02:00
Yuri Sizov
bf73ac2891 Merge pull request #73641 from KoBeWi/yolo_exiting
Don't save scripts when exiting editor
2023-07-21 17:15:14 +02:00
clayjohn
e970f5249c Add Shader compile groups to RD Shader system
This allows us to specify a subset of variants to compile at load time and conditionally other variants later.

This works seamlessly with shader caching.

Needed to ensure that users only pay the cost for variants they use
2023-07-21 16:42:30 +02:00
Silc Lizard (Tokage) Renew
99451b55c2 Make animation name list scroll to new animation in SpriteEditor
Co-authored-by: DarellLdark <darell.ldark@gmail.com>
2023-07-21 19:36:25 +09:00
clayjohn
e52e46036e Add detail to emitting docs for particles
Highlight when emitting will and won't restart emission
2023-07-21 11:43:03 +02:00
Hugo Locurcio
5bf64255b0
Mention expected resource type in ResourceLoader load error
This helps troubleshoot issues due to incorrect import types.
2023-07-21 04:45:34 +02:00
Haoyu Qiu
80728bdf1e Fix typo in ResourceImporterImageFont 2023-07-21 09:50:29 +08:00
kobewi
51f92d1100 Don't grab theme icons for scripts 2023-07-21 02:13:07 +02:00
Thaddeus Crews
d848c95748
Fix gcc builds failing on windows 2023-07-20 18:01:52 -05:00
Yuri Rubinsky
f8dbed4d0a
Merge pull request #78547 from Chaosus/vs_drag_enhancement 2023-07-20 21:42:04 +03:00
smix8
81930c6719 Remove unused struct from NavigationMesh
Removes unused struct from NavigationMesh.
2023-07-20 18:16:32 +02:00
Gilles Roudière
d6379e9a93 Move TileMap layers to their own class 2023-07-20 17:23:38 +02:00
Yuri Sizov
dd05012122
Merge pull request #79528 from univeous/video_adapter_fix
Fix crash when calling `get_video_adapter_*` in a thread
2023-07-20 16:28:47 +02:00
Yuri Sizov
e8af22d3de
Merge pull request #79702 from groud/add_get_bind_compatibility_methods
Add _get_bind_compatibility_methods to Object
2023-07-20 16:20:39 +02:00
Ninni Pipping
2284689b0e Fix incorrect virtual function in VideoStream.set_paused 2023-07-20 15:55:18 +02:00
kobewi
bb64588796 Add placeholder items to TileSet layer list
Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-07-20 14:31:00 +02:00
Yuri Sizov
8a9af36b59
Merge pull request #79699 from Faless/net/4.x_enet_update
[Net/ENet] Better handle truncated socket messages.
2023-07-20 14:23:11 +02:00
Yuri Roubinski
01101134f4 Make the dragging connections more user-friendly in visual shaders 2023-07-20 15:00:19 +03:00
Gilles Roudière
b4d86cb42a Add _get_bind_compatibility_methods to Object
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-07-20 12:55:00 +02:00
Fabio Alessandrelli
35b70681e7 [ENet] Update to upstream master. 2023-07-20 12:20:14 +02:00
bitsawer
9897f1cfb9 Fix GLES3 multimesh rendering when using colors or custom data 2023-07-20 11:54:34 +03:00
Haoyu Qiu
52cdba6def Fix script name of Hant and Hans 2023-07-20 15:01:39 +08:00
Marc Gilleron
e8731f4821 GDExtension: fix _get_property_list not working correctly in parent classes 2023-07-20 02:24:04 +01:00
Markus Sauermann
b408b05d7d Fix physics passive hovering for some cases
When the parent `SubViewportContainer` ignores mouse with
`MOUSE_FILTER_IGNORE` and also when the mouse is over a `Control`-node,
then the `SubViewport` shouldn't create mouse-move-events for passive
hovering.
2023-07-19 19:25:04 +02:00
kleonc
95809e58d5 Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
Jonas Schönbrodt
26c4644b38 Fix bad LOD selection when Camera in Mesh AABB
Fixed an issue where a bad LOD would be selected although the Camera being inside the Meshes AABB.
2023-07-19 18:07:37 +02:00
Gilles Roudière
0fc56646f1 Add white rect to TileMap selection tool 2023-07-19 17:42:29 +02:00
Henrique Alves
8ef2e3d76c Add save_all_scenes method to Editor Interface
Update documentation

(squash) fix docs

(squash) Improve docs
2023-07-19 18:05:15 +03:00
univeous
0a64abe891 Fix crash when calling get_video_adapter_* in a thread
co-authored-by: Clay John <claynjohn@gmail.com>
2023-07-19 23:31:27 +09:00
Septian
2857b91385 Fix many typos in documentation 2023-07-19 19:56:06 +07:00
Fabio Alessandrelli
28001b9ef6 [Net] Explicitly handle buffer errors in send/recv 2023-07-19 10:08:25 +02:00
Adam Scott
deb45c0cab
Fix Camera2D crash when edited scene root is null 2023-07-18 20:36:40 -04:00
Hugo Locurcio
4198fc9827
Fix corner radius not scaling with theme scale in the default theme
This also uses rounding consistently for scale multipliers, so that
behavior is more predictable with non-integer scale factors like `1.25`
and `1.5`.
2023-07-19 00:00:40 +02:00
Yuri Sizov
0c2144da90 Remove excessive include that breaks compilation on Windows 2023-07-18 22:09:48 +02:00
Marc Gilleron
8722cbc0a0 Add missing thread-safe method macros to RD Vulkan submit and sync 2023-07-18 20:04:51 +01:00
Yuri Sizov
8f175a8649
Merge pull request #78958 from m4gr3d/refactor_android_plugin_packaging_main
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 20:47:41 +02:00
mandryskowski
33e46aac13
Revert the change of the limit for interpolation of R0 with respect to metallic and SSR
Commit 2c000cb72f changed the interpolation limits from (0.04, 1.0) to (0.04, 0.37). This is incorrect, as we want to have an F0 of 0.04 for dielectrics (materials with metalness of 0.0) and an F0 of 1.0 for metals.
The Schlick approximation uses an F0 of 0.04 for all dielectrics and it's good enough.
Having it lower than 1.0 leads to an incorrect application of the Fresnel effect for metals and leads to bugs like #79549
2023-07-18 19:18:19 +02:00
Fredia Huya-Kouadio
b52e1be2c2 Clean up the XR features parameters from core
Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin.

See https://github.com/GodotVR/godot_openxr_loaders/pull/38
2023-07-18 19:14:53 +02:00