Rémi Verschelde
e0dc23367c
Remove now unused `year` member from `version.py`
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We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
Rémi Verschelde
35aee0e3ad
Merge pull request #87247 from bruvzg/win_remove_dxil_check
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[Windows] Remove `dxc_path` check.
2024-01-16 15:07:44 +01:00
bruvzg
f3a24e082c
[Windows] Remove `dxc path` check.
2024-01-16 13:32:24 +02:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
14d68ad7b7
Merge pull request #87053 from nikitalita/update-natvis
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Revamp `godot.natvis` to improve VS debugging experience
2024-01-15 13:27:26 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
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Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde
5f6790aa84
Merge pull request #85197 from brno32/scons-clean
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Run `Clean` in Windows SCsub to clean up debug files
2024-01-15 13:23:17 +01:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
Rémi Verschelde
a86a285323
Merge pull request #86392 from bitsawer/fix_clang_windows_vulkan_context
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Fix Clang `-Winconsistent-missing-override` warning
2024-01-11 17:36:54 +01:00
nikitalita
46c51d1691
revamp godot.natvis
2024-01-10 09:57:28 -08:00
Rémi Verschelde
ceafa6120d
Merge pull request #84246 from bruvzg/win_frac_refresh
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[Windows] Use CCD API to get fractional screen refresh rates.
2024-01-04 14:25:14 +01:00
Rémi Verschelde
37df2ff387
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
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Distinguish between dynamic library not found and can't be opened.
2024-01-02 18:06:17 +01:00
Rémi Verschelde
3e67dc1f52
Merge pull request #86552 from sepTN/fix-get_system_font_path
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Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct slashes
2024-01-02 18:05:37 +01:00
Daylily-Zeleen
fe6b073811
Distinguishs between dynamic library not found and can't be opened.
2024-01-01 20:01:57 +08:00
Septian
475c2fa1e7
Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct value
2023-12-27 23:19:43 +07:00
jsjtxietian
078bfae6a4
Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
2023-12-25 11:13:01 +08:00
bitsawer
5c51e5b9d2
Fix Clang dev_mode build on Windows
2023-12-21 14:05:39 +02:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
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Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov
aee8a3bada
Merge pull request #75489 from bruvzg/init_pos_usable
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[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-19 20:32:10 +01:00
bruvzg
e01b22a69d
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input.
2023-12-18 22:36:54 +02:00
Alex Drozd
18013ca020
run Clean in Windows SCsub to clean up debug files
2023-12-14 00:00:56 +01:00
bruvzg
b2bb0d396b
[D3D12] Add missing DLL architecture paths for the 32-bit builds.
2023-12-13 11:26:12 +02:00
Rémi Verschelde
41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
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Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez
2f47c57385
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
bruvzg
b65635ae51
[Windows] Always use ANGLE in ARM builds.
2023-12-09 20:47:46 +02:00
Yuri Sizov
773b4d7764
Ensure more export errors are reported to users
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Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
Mikael Klasson
4986d6d317
Fix invalid Python escape sequences
2023-12-06 11:51:41 +09:00
bruvzg
b02cf351f3
[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-04 07:56:33 +02:00
Marius Hanl
40d7320a17
Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu)
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Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.
2023-11-28 19:43:07 +01:00
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
jsjtxietian
a3f44cd67e
Check nullptr in `_nvapi_disable_threaded_optimization` to prevent crash
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update outdated link
2023-11-20 19:31:14 +08:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
bruvzg
173b84127b
[Windows] Add some AMD GPUs to the OpenGL blocklist.
2023-11-09 20:11:04 +02:00
jitspoe
7918e2b6d9
Fix bug where maximized->fullscreen->windowed mode stays maximized.
2023-11-06 02:36:12 -05:00
bruvzg
6bd639f9df
[Windows] Use CCD API to get fractional screen refresh rates.
2023-11-02 13:10:23 +02:00
bruvzg
b52826bf55
Add error messages to the native menu and file dialogs callback.
2023-10-14 18:10:39 +03:00
Rémi Verschelde
51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
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Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
Rémi Verschelde
5a3befd6c9
Merge pull request #82508 from floatingpointer/master
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Add XInput device ID for wireless Series 2 Elite controller
2023-10-09 15:32:13 +02:00
bruvzg
97bcd8a631
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
bruvzg
43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-03 19:26:16 +03:00
Rémi Verschelde
30bc077756
Merge pull request #82364 from bruvzg/angle_lists_and_defaults
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[ANGLE] Add fallback control options and defaults.
2023-10-03 17:22:53 +02:00
Rémi Verschelde
31dbbc2c5a
Merge pull request #80952 from bruvzg/nfdlg_refocus
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[Native File Dialogs] Refocus last focused window on close.
2023-10-03 17:13:58 +02:00
Rémi Verschelde
530e01b478
Merge pull request #80409 from bruvzg/est_title_size
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[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde
39bf982e65
Merge pull request #79871 from bruvzg/mingw_prefix_fix
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[Windows] Try using objcopy and strip with prefix and without prefix.
2023-10-03 17:11:27 +02:00
bruvzg
ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
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[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 16:13:52 +03:00
floatingpointer
81f9c0345c
Update joypad_windows.cpp
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Add XInput device for Series 2 Elite controller
2023-09-28 18:24:08 -07:00
A Thousand Ships
517e9f8aef
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-26 16:44:52 +02:00