Commit Graph

21889 Commits

Author SHA1 Message Date
Gwyneth Lowe 7142064110 Correct typo that broke custom selected font color
Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24 04:55:29 -05:00
Rémi Verschelde 5e21310343 doc: Sync classref with current source 2019-06-24 10:39:59 +02:00
Fabio Alessandrelli 131a4b14fa
Merge pull request #30019 from Faless/tls/stream_check
Add NULL check in SSL connect_to_stream
2019-06-24 08:32:01 +01:00
Fabio Alessandrelli 679bb882fc Fix PoolVector resize and subarray.
The first used to accept negative values, the second would crash if out
of bound.
2019-06-24 09:24:09 +02:00
Fabio Alessandrelli 6baa3ff0de Add NULL check in SSL connect_to_stream 2019-06-24 07:43:31 +02:00
Rémi Verschelde 297e7efa0a
Merge pull request #30011 from akien-mga/animation-invalid-key
Display invalid value keys in AnimationTrackEdit
2019-06-24 00:07:13 +02:00
Rémi Verschelde 30383a1cdc
Merge pull request #29376 from hilfazer/editor_layouts_dialog
Saving/deleting editor layouts dialog with layout list
2019-06-23 23:56:52 +02:00
Rémi Verschelde 0099122706
Merge pull request #24764 from SoIAS/double_clicking_24444
Center script line when double clicked on error in debugger
2019-06-23 23:53:06 +02:00
Rémi Verschelde 87039af95b
Merge pull request #29987 from Chaosus/fix_crashes
Fix expression node crashes
2019-06-23 20:36:44 +02:00
Rémi Verschelde b3d772ed83 Display invalid value keys in AnimationTrackEdit
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite
of the animation editor in 3.1.
Drop unused KeyValid icon, since all valid keys now have a custom
type icon.
2019-06-23 19:52:49 +02:00
unknown c58b7ab094 Fixed script and visibility icons's highlight height in tree 2019-06-23 22:26:24 +05:30
Rémi Verschelde 5e3ef9b89c
Merge pull request #30004 from akien-mga/tileset-false-positives
TileSet: Don't error out on tile_ getters with wrong shape id
2019-06-23 18:31:00 +02:00
Dawid Wdowiak 0f14489ecb Center script line when double clicked on error in debugger 2019-06-23 15:58:07 +02:00
Rémi Verschelde e294f0872e TileSet: Don't error out on tile_ getters with wrong shape id
Partial revert of 02319dceb2,
previous code handled this cases without errors and the TileSet and
TileSetEditorPlugin are written with the expectation that those will
not error out.

This is a bit wonky and these classes should likely be refactored,
but until then it's best to keep things as they were.

Fixes #29962.
2019-06-23 13:57:53 +02:00
Rémi Verschelde 4d6ad16ac4
Merge pull request #29998 from akien-mga/x11-builtin-libpng
SCons: Default to builtin libpng/freetype on Linux
2019-06-23 11:21:05 +02:00
Rémi Verschelde 1769cbc0e2 SCons: Default to builtin libpng/freetype on Linux
The rationale for keeping those shared by default is that they're typical
dependencies found on any Linux system, and it saves compilation time and
binary size to link their dynamically.

But since official builds default to all-builtin, and Debian/Ubuntu still
don't have libpng16 (which we now require) readily available on all their
supported releases, it's simpler to bundle all the things.

This does not change the fact that those dependencies *can* be unbundled
on Linux, it's only the default option changing.
2019-06-23 10:02:35 +02:00
Chaosus 7bed1a0f21 Fix expression node crashes 2019-06-22 17:41:51 +03:00
clayjohn 64ecc8a5a3 properly set emitting when particles restart 2019-06-21 22:33:11 -07:00
Rémi Verschelde 05a0a68c72
Merge pull request #24448 from lukad/toggle-system-console
Add option to toggle console window
2019-06-21 23:43:16 +02:00
Rémi Verschelde 10cf5ac0ff
Merge pull request #29959 from akien-mga/dont-reset-my-curves
Curve: Prevent forcing 1.0 min value to 0.99
2019-06-21 21:17:25 +02:00
hilfazer 9986cf7005 editor save/delete layout dialog with layout list 2019-06-21 19:38:04 +02:00
Rémi Verschelde ee07560abf Curve: Prevent forcing 1.0 min value to 0.99
The setters are called when the property is first initialized, and before
that its default min and max are 0.0 and 1.0 respectively.

If you configured min_value to 1.0 and max_value to e.g. 3.0, since the
min_value setter can be called before that of max_value (which thus still
defaults to 1.0), the min will be set to 0.99.
Same conflict could happen with a configured max_value of 0 if its setter
is called before that of a valid, negative min value.
2019-06-21 16:08:45 +02:00
Rémi Verschelde 34224d5ce5
Merge pull request #29958 from akien-mga/keep-calm-and-do-particles
Particles: Fix uninitialized angular velocity, fix inconsistency in linear velocity between CPU and GPU Particles
2019-06-21 16:03:19 +02:00
Max Hilbrunner f854088292
Merge pull request #29957 from Calinou/doc-improve-engine-version-info
Improve the `Engine.get_version_info()` documentation
2019-06-21 15:51:11 +02:00
Rémi Verschelde b3fe249e94 CPUParticles: Set linear velocity to 0, like GPU Particles 2019-06-21 15:23:48 +02:00
Rémi Verschelde fae3df1204 Particles: Properly initialize angular velocity parameter
Right now it would take garbage values when loading scenes,
which could end up written to the scene file.
2019-06-21 15:23:10 +02:00
Hugo Locurcio 03335e5250
Improve the `Engine.get_version_info()` documentation
This documents some keys that were missing and improves formatting.
2019-06-21 15:15:55 +02:00
lawnjelly 512f8ebb93 Fix some keyboards not working with Android
Fixes #17004

Currently the keydown and keyup messages are handled with method like this:

if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
|| (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD
|| (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
// joystick input
}
else
{
// keyboard input
}

The constant for SOURCE_DPAD is 513
10 0000 0001

and the constant for SOURCE_KEYBOARD is 257
1 0000 0001

However, rather confusingly, for many keyboards the source sent by android is 769
11 0000 0001

Thus the keyboard is passing the check as being a DPAD and being processed as a joystick rather than keyboard. This PR handles the specific case of 769, allowing input from physical keyboards.
2019-06-21 12:57:33 +01:00
Rémi Verschelde 02319dceb2
Merge pull request #29947 from qarmin/fix_some_editor_crashes
Fix some editor crashes
2019-06-21 12:25:18 +02:00
qarmin c77ff48a85 Fix some editor crashes 2019-06-21 11:34:32 +02:00
Rémi Verschelde 1e833cadbc
Merge pull request #29935 from Faless/net/get_if_multicast_pr
Multicast, more network interfaces info
2019-06-21 10:21:01 +02:00
Fabio Alessandrelli e5e3f86648 Multicast support in NetSocket/PacketPeerUDP 2019-06-21 00:14:42 +02:00
Fabio Alessandrelli b574e476ec Implement IP.get_local_interfaces.
Allow getting interfaces names and assigned names.

On UWP this is not supported, and the function will return one interface
for each local address (with interface name the local address itself).
2019-06-21 00:14:42 +02:00
Jon Ring 9d3089181c Fix updating of collision shape when the transform is set 2019-06-20 16:12:58 -04:00
Rémi Verschelde 5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
Rémi Verschelde 7b88ac0843
Merge pull request #29930 from zaksnet/document-referencerect
Document ReferenceRect Node
2019-06-20 19:36:27 +02:00
qarmin 072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Luka Dornhecker ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes #17889.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Zak 5d0040e340 Document ReferenceRect Node
Added missing documentation for ReferenceRect Node
2019-06-20 17:35:08 +03:00
Rémi Verschelde d6f8a43b60
Merge pull request #24116 from Calinou/editor-theme-improved-checkbuttons
Improve CheckButtons in the default editor theme
2019-06-20 13:07:53 +02:00
Rémi Verschelde 8591691b9b
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
Implement AnimationPlayer call modes as per #23498.
2019-06-20 13:04:34 +02:00
Rémi Verschelde cf76b713cb
Merge pull request #24487 from Meirinha/master
Added UV and UV2 to shader function light() built-in, fixes issue #24120
2019-06-20 12:46:54 +02:00
Elia Sarti 81065d53df Fix for #29810
Ensure indentation works properly in rich text
Fix formatting
2019-06-20 11:42:25 +01:00
Rémi Verschelde 237a0488eb
Merge pull request #29918 from akien-mga/scons-gcc-Wclobbered
SCons: Enable -Wclobbered in warnings=extra for GCC
2019-06-20 12:19:57 +02:00
Rémi Verschelde 300d4dfd54
Merge pull request #25573 from nekomatata/button-shortcut-fix
Fixed shortcut events in BaseButton (now acts the same as ui_accept action)
2019-06-20 12:06:31 +02:00
Rémi Verschelde b9f8e072ce
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
Tweak SpatialMaterial's default metallic and roughness texture channels
2019-06-20 11:46:01 +02:00
Rémi Verschelde 974b07fc70
Merge pull request #29914 from YeldhamDev/fix_onion_errors
Fix minor onion layering control errors
2019-06-20 11:23:46 +02:00
Rémi Verschelde 4853870a18 SCons: Enable -Wclobbered in warnings=extra for GCC 2019-06-20 11:11:44 +02:00
Rémi Verschelde e09cf96857
Merge pull request #29874 from ibrahn/rework-png-loadsave
PNG driver reworked to use libpng 1.6 simplified API
2019-06-20 11:10:02 +02:00
Rémi Verschelde d61bce1b75
Merge pull request #29910 from m4gr3d/dev_deprecate_armv6
Deprecate support for Android armv6 architecture
2019-06-20 10:22:23 +02:00