Commit Graph

59322 Commits

Author SHA1 Message Date
Fabio Alessandrelli bb69f0c090 [Web] Improve emscripten "locateFile" glue.
Be more selective on what we rewrite, since in recent emscripten
versions loading dynamic libraries relies on it.
2023-10-11 21:21:34 +02:00
mandryskowski 5b2e54c17b Fresnel should darken the SSR reflections instead of blending them with specular light. 2023-10-11 18:58:22 +01:00
bruvzg 899e56de5d
Re-add optional OIDN denoise as an external executable. 2023-10-11 19:52:18 +03:00
Paul Joannon bf3f6e3b55
Error handling for `FileAccess.get_file_as_*`
- Assign last error in said `FileAccess.get_file_as_bytes` and `FileAccess.get_file_as_string`
- Document error handling for said methods
2023-10-11 18:52:16 +02:00
Rémi Verschelde 9957f1ad4e
Merge pull request #83151 from kleonc/tile-map-layer-draw-index-update
Update `TileMap` layer draw index when it's dirty
2023-10-11 18:31:12 +02:00
Rémi Verschelde f802f6980d
Merge pull request #83147 from akien-mga/ci-ppa-kisak-turtle
CI: Switch mesa PPA from kisak-mesa to turtle
2023-10-11 18:31:09 +02:00
Rémi Verschelde 05d6183dee
Merge pull request #83145 from bitsawer/fix_basematerial3d_update
Fix BaseMaterial3D update with certain material settings
2023-10-11 18:31:06 +02:00
Rémi Verschelde ae5be1f9af
Merge pull request #83144 from groud/tilemap_y_sort_warning
Warn users when TileMap is set as Y-sorted but no layer is
2023-10-11 18:31:03 +02:00
Rémi Verschelde 3e8902d1ae
Merge pull request #83143 from KoBeWi/you_spin_me_round_not
Disable update spinner when debug redraw is active
2023-10-11 18:30:59 +02:00
Rémi Verschelde 775ab4e983
Merge pull request #83141 from BastiaanOlij/fix_shadow_size
Fix compatibility shadow size not being initialised
2023-10-11 18:30:55 +02:00
kleonc a529bf81b8 Update TileMap layer draw index when it's dirty 2023-10-11 16:55:19 +02:00
Danil Alexeev 496bee3bc7
GDScript: Add autocompletion for static variables accessed via class 2023-10-11 17:10:16 +03:00
Rémi Verschelde 303b54bcee
CI: Switch mesa PPA from kisak-mesa to turtle
May solve a weird name clash we seem to have on CI since yesterday.
2023-10-11 13:54:00 +02:00
Gilles Roudière a3bfd9b797 Warn users when TileMap is set as Y-sorted but no layer is 2023-10-11 13:44:28 +02:00
kobewi 41fa6c32b4 Disable update spinner when debug redraw is active 2023-10-11 13:21:29 +02:00
Bastiaan Olij 59cd86f89d Fix compatibility shadow size not being initialised 2023-10-11 22:02:38 +11:00
bitsawer 45f2ef4c0f Fix BaseMaterial3D update with certain material settings 2023-10-11 13:51:52 +03:00
Radiant 098c445f75 Fix `RefCounted.unreference()` documentation providing wrong info. 2023-10-11 11:27:25 +03:00
Rémi Verschelde 4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
Rémi Verschelde 918f046354
Merge pull request #83114 from Repiteo/fix-dotnet-dev-build-regression
C#: Fix MSVC dotnet `dev_mode` regression
2023-10-10 22:52:04 +02:00
Rémi Verschelde b40d90d333
Merge pull request #83107 from dsnopek/validated-method-vararg-message
GDExtension: Fix incorrect error message about vararg methods
2023-10-10 22:51:41 +02:00
Rémi Verschelde b36e6dc9e9
Merge pull request #83101 from joao-pedro-braz/fix-find-in-files-selection-offset
Fix highlight rect in "Whole search" being slightly offseted
2023-10-10 22:51:17 +02:00
Rémi Verschelde d0301fcadd
Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz
Fix incorrect vertex data size calculation in `ImmediateMesh`
2023-10-10 22:50:53 +02:00
Rémi Verschelde b6c351cc62
Merge pull request #83096 from bruvzg/macos_leak
[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
2023-10-10 22:50:29 +02:00
Rémi Verschelde 87460bdc3c
Merge pull request #83094 from dalexeev/editor-fix-some-editor-help-tooltip-issues
Editor: Fix some issues with `EditorHelpTooltip`
2023-10-10 22:50:05 +02:00
Rémi Verschelde feb6ea21dd
Merge pull request #83054 from dsnopek/gdextension-validated-call-always-ret-pointer
GDExtension: Use correct return pointer for validated calls that return `Variant`
2023-10-10 22:49:41 +02:00
Rémi Verschelde 49cdd330be
Merge pull request #81034 from garychia/open_folder
FileDialog: Avoid selecting the first item automatically in Open Folder Mode
2023-10-10 22:49:16 +02:00
Rémi Verschelde 55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay c228fe1a0d Particle internal refactor and additions for more artistic control
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
Thaddeus Crews 0d7d4c2a23
Fix dotnet dev_mode regression 2023-10-10 12:24:02 -05:00
Danil Alexeev f56532c577
Editor: Fix some issues with `EditorHelpTooltip` 2023-10-10 20:02:47 +03:00
David Snopek 87cb0bfa50 GDExtension: Fix incorrect error message about vararg methods 2023-10-10 08:46:25 -05:00
David Snopek 88b6fee547 GDExtension: Use correct return pointer for validated calls that return `Variant` 2023-10-10 08:31:08 -05:00
Rémi Verschelde c5291a3555
Merge pull request #83095 from akien-mga/cleanup-repo-docs
Cleanup various repository documentation files
2023-10-10 15:06:57 +02:00
Rémi Verschelde 8ea8842fb9
Merge pull request #82777 from Faless/mp/perfs
[MP] Various performance optimizations
2023-10-10 15:06:34 +02:00
Rémi Verschelde fc64dfedfb
Merge pull request #80817 from garychia/reparent_node
Avoid creating any useless undo action when dragging nodes in place
2023-10-10 15:06:06 +02:00
Fabio Alessandrelli 5df7577a05 [MP] Optimize internal SceneReplicationConfig access
Use direct pointer addressing to avoid unnecessary refs/unrefs
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli 311a27281f [MP] Avoid unnecessary internal ref/unrefs
Access the various internal components (cache/replicator) via pointer,
to avoid unnecessary overhead.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli 9ce423914e [MP] Optimize internal authority checks
We already know which MultiplayerAPI a certain Node uses, so we don't
need to retrieve it via SceneTree every time.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli 61cf7d180c [MP] Optimize multiplayer NodePath caching
Only use paths during network transfer.
Use ObjectID instead of NodePaths for storing the Node <-> NetID
relations locally.
2023-10-10 14:42:48 +02:00
João Pedro Braz 7945ca9378 Fix highlight in Search panel being offseted
This commit fixes the match highlight in the Find In Files
result panel being slightly offseted.
2023-10-10 09:08:54 -03:00
Rémi Verschelde dff6752ac8
Cleanup various repository documentation files
- Reformat logo license as a plain text file.
- Fix outdated links or references to SFC or Visual Script.
- Tweak contents of `CONTRIBUTING.md` to highlight contributor docs more
  prominently, and make it easier to parse.
- Tweak formatting and contents in `thirdparty/README.md` for consistency.
2023-10-10 13:58:13 +02:00
kleonc b588d1ab8d Fix incorrect vertex data size calculation in ImmediateMesh 2023-10-10 13:23:53 +02:00
Rémi Verschelde d80ce0c52a
Merge pull request #83093 from groud/fix_polygon_editor_undo_redo
Fixes undo/redo in tileset polygon editor
2023-10-10 12:34:46 +02:00
Rémi Verschelde 6f8b7e9895
Merge pull request #83065 from KoBeWi/tree_works_in_mysterious_ways
Allow clicking buttons of non-selectable TreeItems
2023-10-10 12:34:22 +02:00
Rémi Verschelde 53c6c387ef
Merge pull request #83050 from k0T0z/fix-unnecessary-include
Deleting unnecessary include in GDScriptParser
2023-10-10 12:33:58 +02:00
Rémi Verschelde 7f5be552ec
Merge pull request #83049 from dalexeev/gds-docgen-fix-return-metatype-regression
GDScript DocGen: Fix regression with return metatypes
2023-10-10 12:33:34 +02:00
Rémi Verschelde 49495293c7
Merge pull request #82973 from dsnopek/gdextension-linux-favor-local-symbols
On Linux, favor local symbols when loading a shared library
2023-10-10 12:33:06 +02:00
bruvzg 3620d612ba
[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable. 2023-10-10 12:20:06 +03:00
Gilles Roudière 8b608f3e6e Fixes undo/redo in tileset polygon editor 2023-10-10 10:33:05 +02:00