Fabio Alessandrelli
bb69f0c090
[Web] Improve emscripten "locateFile" glue.
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Be more selective on what we rewrite, since in recent emscripten
versions loading dynamic libraries relies on it.
2023-10-11 21:21:34 +02:00
mandryskowski
5b2e54c17b
Fresnel should darken the SSR reflections instead of blending them with specular light.
2023-10-11 18:58:22 +01:00
bruvzg
899e56de5d
Re-add optional OIDN denoise as an external executable.
2023-10-11 19:52:18 +03:00
Paul Joannon
bf3f6e3b55
Error handling for `FileAccess.get_file_as_*`
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- Assign last error in said `FileAccess.get_file_as_bytes` and `FileAccess.get_file_as_string`
- Document error handling for said methods
2023-10-11 18:52:16 +02:00
Rémi Verschelde
9957f1ad4e
Merge pull request #83151 from kleonc/tile-map-layer-draw-index-update
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Update `TileMap` layer draw index when it's dirty
2023-10-11 18:31:12 +02:00
Rémi Verschelde
f802f6980d
Merge pull request #83147 from akien-mga/ci-ppa-kisak-turtle
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CI: Switch mesa PPA from kisak-mesa to turtle
2023-10-11 18:31:09 +02:00
Rémi Verschelde
05d6183dee
Merge pull request #83145 from bitsawer/fix_basematerial3d_update
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Fix BaseMaterial3D update with certain material settings
2023-10-11 18:31:06 +02:00
Rémi Verschelde
ae5be1f9af
Merge pull request #83144 from groud/tilemap_y_sort_warning
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Warn users when TileMap is set as Y-sorted but no layer is
2023-10-11 18:31:03 +02:00
Rémi Verschelde
3e8902d1ae
Merge pull request #83143 from KoBeWi/you_spin_me_round_not
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Disable update spinner when debug redraw is active
2023-10-11 18:30:59 +02:00
Rémi Verschelde
775ab4e983
Merge pull request #83141 from BastiaanOlij/fix_shadow_size
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Fix compatibility shadow size not being initialised
2023-10-11 18:30:55 +02:00
kleonc
a529bf81b8
Update TileMap layer draw index when it's dirty
2023-10-11 16:55:19 +02:00
Danil Alexeev
496bee3bc7
GDScript: Add autocompletion for static variables accessed via class
2023-10-11 17:10:16 +03:00
Rémi Verschelde
303b54bcee
CI: Switch mesa PPA from kisak-mesa to turtle
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May solve a weird name clash we seem to have on CI since yesterday.
2023-10-11 13:54:00 +02:00
Gilles Roudière
a3bfd9b797
Warn users when TileMap is set as Y-sorted but no layer is
2023-10-11 13:44:28 +02:00
kobewi
41fa6c32b4
Disable update spinner when debug redraw is active
2023-10-11 13:21:29 +02:00
Bastiaan Olij
59cd86f89d
Fix compatibility shadow size not being initialised
2023-10-11 22:02:38 +11:00
bitsawer
45f2ef4c0f
Fix BaseMaterial3D update with certain material settings
2023-10-11 13:51:52 +03:00
Radiant
098c445f75
Fix `RefCounted.unreference()` documentation providing wrong info.
2023-10-11 11:27:25 +03:00
Rémi Verschelde
4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
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Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
Rémi Verschelde
918f046354
Merge pull request #83114 from Repiteo/fix-dotnet-dev-build-regression
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C#: Fix MSVC dotnet `dev_mode` regression
2023-10-10 22:52:04 +02:00
Rémi Verschelde
b40d90d333
Merge pull request #83107 from dsnopek/validated-method-vararg-message
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GDExtension: Fix incorrect error message about vararg methods
2023-10-10 22:51:41 +02:00
Rémi Verschelde
b36e6dc9e9
Merge pull request #83101 from joao-pedro-braz/fix-find-in-files-selection-offset
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Fix highlight rect in "Whole search" being slightly offseted
2023-10-10 22:51:17 +02:00
Rémi Verschelde
d0301fcadd
Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz
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Fix incorrect vertex data size calculation in `ImmediateMesh`
2023-10-10 22:50:53 +02:00
Rémi Verschelde
b6c351cc62
Merge pull request #83096 from bruvzg/macos_leak
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[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
2023-10-10 22:50:29 +02:00
Rémi Verschelde
87460bdc3c
Merge pull request #83094 from dalexeev/editor-fix-some-editor-help-tooltip-issues
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Editor: Fix some issues with `EditorHelpTooltip`
2023-10-10 22:50:05 +02:00
Rémi Verschelde
feb6ea21dd
Merge pull request #83054 from dsnopek/gdextension-validated-call-always-ret-pointer
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GDExtension: Use correct return pointer for validated calls that return `Variant`
2023-10-10 22:49:41 +02:00
Rémi Verschelde
49cdd330be
Merge pull request #81034 from garychia/open_folder
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FileDialog: Avoid selecting the first item automatically in Open Folder Mode
2023-10-10 22:49:16 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
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Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay
c228fe1a0d
Particle internal refactor and additions for more artistic control
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
Thaddeus Crews
0d7d4c2a23
Fix dotnet dev_mode regression
2023-10-10 12:24:02 -05:00
Danil Alexeev
f56532c577
Editor: Fix some issues with `EditorHelpTooltip`
2023-10-10 20:02:47 +03:00
David Snopek
87cb0bfa50
GDExtension: Fix incorrect error message about vararg methods
2023-10-10 08:46:25 -05:00
David Snopek
88b6fee547
GDExtension: Use correct return pointer for validated calls that return `Variant`
2023-10-10 08:31:08 -05:00
Rémi Verschelde
c5291a3555
Merge pull request #83095 from akien-mga/cleanup-repo-docs
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Cleanup various repository documentation files
2023-10-10 15:06:57 +02:00
Rémi Verschelde
8ea8842fb9
Merge pull request #82777 from Faless/mp/perfs
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[MP] Various performance optimizations
2023-10-10 15:06:34 +02:00
Rémi Verschelde
fc64dfedfb
Merge pull request #80817 from garychia/reparent_node
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Avoid creating any useless undo action when dragging nodes in place
2023-10-10 15:06:06 +02:00
Fabio Alessandrelli
5df7577a05
[MP] Optimize internal SceneReplicationConfig access
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Use direct pointer addressing to avoid unnecessary refs/unrefs
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli
311a27281f
[MP] Avoid unnecessary internal ref/unrefs
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Access the various internal components (cache/replicator) via pointer,
to avoid unnecessary overhead.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli
9ce423914e
[MP] Optimize internal authority checks
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We already know which MultiplayerAPI a certain Node uses, so we don't
need to retrieve it via SceneTree every time.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli
61cf7d180c
[MP] Optimize multiplayer NodePath caching
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Only use paths during network transfer.
Use ObjectID instead of NodePaths for storing the Node <-> NetID
relations locally.
2023-10-10 14:42:48 +02:00
João Pedro Braz
7945ca9378
Fix highlight in Search panel being offseted
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This commit fixes the match highlight in the Find In Files
result panel being slightly offseted.
2023-10-10 09:08:54 -03:00
Rémi Verschelde
dff6752ac8
Cleanup various repository documentation files
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- Reformat logo license as a plain text file.
- Fix outdated links or references to SFC or Visual Script.
- Tweak contents of `CONTRIBUTING.md` to highlight contributor docs more
prominently, and make it easier to parse.
- Tweak formatting and contents in `thirdparty/README.md` for consistency.
2023-10-10 13:58:13 +02:00
kleonc
b588d1ab8d
Fix incorrect vertex data size calculation in ImmediateMesh
2023-10-10 13:23:53 +02:00
Rémi Verschelde
d80ce0c52a
Merge pull request #83093 from groud/fix_polygon_editor_undo_redo
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Fixes undo/redo in tileset polygon editor
2023-10-10 12:34:46 +02:00
Rémi Verschelde
6f8b7e9895
Merge pull request #83065 from KoBeWi/tree_works_in_mysterious_ways
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Allow clicking buttons of non-selectable TreeItems
2023-10-10 12:34:22 +02:00
Rémi Verschelde
53c6c387ef
Merge pull request #83050 from k0T0z/fix-unnecessary-include
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Deleting unnecessary include in GDScriptParser
2023-10-10 12:33:58 +02:00
Rémi Verschelde
7f5be552ec
Merge pull request #83049 from dalexeev/gds-docgen-fix-return-metatype-regression
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GDScript DocGen: Fix regression with return metatypes
2023-10-10 12:33:34 +02:00
Rémi Verschelde
49495293c7
Merge pull request #82973 from dsnopek/gdextension-linux-favor-local-symbols
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On Linux, favor local symbols when loading a shared library
2023-10-10 12:33:06 +02:00
bruvzg
3620d612ba
[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
2023-10-10 12:20:06 +03:00
Gilles Roudière
8b608f3e6e
Fixes undo/redo in tileset polygon editor
2023-10-10 10:33:05 +02:00