Commit Graph

7332 Commits

Author SHA1 Message Date
A Thousand Ships 8f3e2c96eb
[Core] Fix `Variant::construct` of `Object`
Variant type was not updated correctly causing leaks in ref-counted
2024-07-25 12:25:29 +02:00
Stuart Carnie 67eb6bed2b
use operator += (char32_t)
This prevents an allocation of a new string for every character.

Additionally, use some static constants for padding and sign characters
2024-07-25 09:17:58 +10:00
Gergely Kis 723878bbab StringName: Use inline static field definitions
Before this change StringName used regular static field
definitions for its mutex, _table, configured and debug_stringname
fields.

Since in the general case the ordering of the static variable and field
initialization and destruction is undefined, it was possible that
the destruction of StringName's static fields happened prior to
the destruction of statically allocated StringName instances.

By changing the static field definitions to inline in string_name.h,
the C++17 standard guarantees the correct initialization and destruction
ordering.
2024-07-24 02:40:36 +02:00
bruvzg 25f78a5eb6
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`. 2024-07-23 23:46:14 +03:00
BlueCube3310 0ed45629fd Support 64-bit image sizes for VRAM compression 2024-07-21 21:06:14 +02:00
Hugo Locurcio 0445ccf428
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
Rémi Verschelde 293c0f7646
Merge pull request #94526 from RandomShaper/wtp_rl_prize_prequel
Batch of fixes for WorkerThreadPool and ResourceLoader (safe set)
2024-07-19 11:11:03 +02:00
Pedro J. Estébanez 28a7a95531 ResourceLoader: Fix sync issues with error reporting
This is about not letting the resource format loader set the error code directly on the task anymore. Instead, it's stored locally and assigned only when it is right to do so.

Otherwise, other tasks may see an error code in the current one before it's state having transitioned to errored. While this, besides the technically true data race, may not be a problem in practice, it causes surprising situations during debugging as it breaks assumptions.
2024-07-19 10:00:41 +02:00
Fabio Alessandrelli 31454423ba [Core] Fix TypedArray encoding when full objects is disabled 2024-07-18 09:58:17 +02:00
Rémi Verschelde 0918fd2a21
Merge pull request #94452 from jamie-pate/fix_73374
Fix game window stops responding when debugger pauses
2024-07-17 15:45:14 +02:00
Rémi Verschelde 31f696cf03
Merge pull request #94373 from maiself/fix-library-path-as-abs
Fix to restore `library_path` as absolute path
2024-07-17 12:24:07 +02:00
Rémi Verschelde 59737bf3f0
Merge pull request #94413 from rburing/fix_action_press_tick
Fix physics tick count in `Input.action_press` and `Input.action_release`
2024-07-17 11:44:31 +02:00
Rémi Verschelde 1d13e95e06
Merge pull request #94307 from Bromeon/feature/bitfield-unsigned-docs
GDExtension docs: Advise bindings to use `uint64_t` for bitfields
2024-07-17 11:43:54 +02:00
Rémi Verschelde ab67408390
Merge pull request #94238 from RandomShaper/ref_is_now_rc
Make errors on `RefCounted.free()` more accurate
2024-07-17 11:43:32 +02:00
Rémi Verschelde 496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Pedro J. Estébanez 5b5cdf2414 Fixup recent changes to threading concerns
ResourceLoader:
- Fix invalid tokens being returned.
- Remove no longer written `ThreadLoadTask::dependent_path` and the code reading from it.
- Clear deadlock hazard by keeping the mutex unlocked during userland polling.

WorkerThreadPool:
- Include thread call queue override in the thread state reset set, which allows to simplify the code that handled that (imperfectly) in the ResourceLoader.
- Handle the mutex type correctly on entering an allowance zone.

CommandQueueMT:
- Handle the additional possibility of command buffer reallocation that mutex unlock allowance introduces.
2024-07-16 11:03:02 +02:00
Ricardo Buring b41ec93d63 Fix physics tick count in Input.action_press and Input.action_release
The physics tick count was not yet updated there.
2024-07-16 00:31:44 +02:00
Jan Haller b2a9ea6d22 GDExtension docs: advise bindings to use uint64_t for bitfields 2024-07-15 22:37:33 +02:00
aaronp64 c1afe7dcdf Improve CowData::insert performance
Update CowData::insert to call ptrw() before loop, to avoid calling _copy_on_write for each item in the array, as well as repeated index checks in set and get.  For larger Vectors/Arrays, this makes inserts around 10x faster for ints, 3x faster for Strings, and 2x faster for Variants.  Less of an impact on smaller Vectors/Arrays, as a larger percentage of the time is spent allocating.
2024-07-15 14:01:19 -04:00
Pedro J. Estébanez 10b543f8a7 WorkerThreadPool: Fix wrong sync logic breaking task map integrity 2024-07-15 12:15:25 +02:00
Pedro J. Estébanez 62d9ce6445 Re-add resource thread-safety measures
These deferring measures were added to aid threaded resource loading in being safe.

They were removed as seemingly unneeded, but it seems they are needed so resources involved in threaded loading interact with others only after "sync points".
2024-07-15 12:15:22 +02:00
Pedro J. Estébanez 76bfe8e0fd Make errors on RefCounted.free() more accurate 2024-07-15 08:51:42 +02:00
Mai Lavelle 16eea2c837
Fix to restore `library_path` as absolute path 2024-07-14 20:37:38 -04:00
Rémi Verschelde fe5d567917
Merge pull request #93942 from MikeSchulze/73525
Fix GDScript analyzer error when instantiating EditorPlugins.
2024-07-11 09:41:09 +02:00
Rémi Verschelde 34d4c9197d
Merge pull request #94133 from akien-mga/fix-gcc14-Wmaybe-uninitialized
Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings
2024-07-11 00:27:32 +02:00
Jamie Pate b18e1e0dcd Fix Game window stops responding when debugger pauses
Fixes #73374

As of godot 4 On windows/osx the game window will be frozen and will not
be updated.

In the debugger loop it calls

OS::get_singleton()->process_and_drop_events();
which allows windows/osx to handle system events. If the window doesn't
handle these events then both systems will judge the window to be 'not
responding' (osx beachball cursor)

When the event processing code was migrated from OS to DisplayServer the
process_and_drop_events() logic was moved to DisplayServer, but the call
inside the remote debugger pause loop was not updated to call the
DisplayServer version, there are currently no implementations of
OS::process_and_drop_events() so i removed it and switched to the new
DisplayServer::force_process_and_drop_events() method.
2024-07-10 13:38:57 -07:00
baptr 810fcc7431 Fix gdscript analyzer error when instantiating EditorPlugins.
Editor code is not instantiable outside of the editor
(1d14c054a1/core/object/class_db.cpp (L369)).
This is fine for editor plugins and the like, but the GDScript analyzer
balks at it, causing F5 runs to fail: #73525.

Instead, we really just want to know if the type is abstract - so add
a new ClassDB method to check that and nothing else.

Update core/object/class_db.cpp

Apply code review comments

Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com>
2024-07-10 10:24:57 +02:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde 247a481001
Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings 2024-07-09 16:12:22 +02:00
Danil Alexeev 110c4d4067
GDScript: Fix "Mismatched external parser" for autoloads 2024-07-09 16:16:45 +03:00
Rémi Verschelde daba91d8c6
Merge pull request #93897 from akien-mga/vformat-better-error-message
Core: Improve `vformat` error reporting on `sprintf` failure
2024-07-09 00:03:17 +02:00
Rémi Verschelde 8ed9bfdc25
Merge pull request #94089 from dsnopek/gdext-valid-runtime-properties
GDExtension: Fix setting base class properties on a runtime class
2024-07-08 23:53:12 +02:00
David Snopek 91fcdff01e GDExtension: Fix setting base class properties on a runtime class 2024-07-08 12:33:55 -05:00
Rémi Verschelde 3ced38cf28
Merge pull request #94073 from mihe/macos-home-end
Add Home/End to text caret movements on macOS
2024-07-08 19:13:39 +02:00
Mikael Hermansson 085f0cc50a Add Home/End to text caret movements on macOS 2024-07-08 16:08:27 +02:00
Pedro J. Estébanez a426479b3f ResourceLoader: Fix error message due to already-awaited tasks being re-awaited 2024-07-08 12:19:44 +02:00
Pedro J. Estébanez f952d3956c ResourceLoader: Fixup management of thread-specific status
- Allows the message queue override to flush after loading each resource, which was the original intent.
- Removes a redundant call to mark the thread as safe-for-nodes.
2024-07-08 10:30:25 +02:00
Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Ricardo Buring 23521635d2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Rémi Verschelde 438382cdc2
Merge pull request #94006 from alvinhochun/log-file-utf8-fix
Fix UTF-8 misintepreted as Latin-1 when logging to file
2024-07-07 12:38:54 +02:00
Rémi Verschelde 5bc5ea898c
Merge pull request #93993 from Chaosus/astargrid2d_update_fix
Add a check to prevent user to call `AStarGrid2D::update` when its not needed
2024-07-07 12:38:44 +02:00
Rémi Verschelde 7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Alvin Wong 5b3857e5f1 Fix UTF-8 misintepreted as Latin-1 when logging to file 2024-07-07 02:46:41 +08:00
Yuri Rubinsky 453c8753a9 Add a check to prevent user to call `AStarGrid2D::update` when its not needed 2024-07-06 14:59:38 +03:00
Rémi Verschelde 496b7b8482
Core: Improve vformat error reporting on sprintf failure
And fix a few occurrences of formatting errors that led me to this.
2024-07-04 10:54:55 +02:00
lawnjelly 0ed71f3e0c Physics Interpolation - Fix `interpolated_transform_2d`
Uses the skew correct `Transform2D::interpolate_with()` function rather than the bugged 3.x version.
2024-07-02 08:10:55 +01:00
Rémi Verschelde 152d7c1bba
Revert "Make freed object different than null in comparison operators"
This reverts commit 150b50cfcd.

As discussed with the GDScript team, this has some implications which aren't
fully consensual yet, and which we want to revisit.

For now we revert to the 4.2 behavior for the 4.3 release, to avoid breaking
user expectations.
2024-07-01 14:11:43 +02:00
Pedro J. Estébanez f2f9a6b8a1 WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex 2024-06-28 19:46:55 +02:00
Rémi Verschelde e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +02:00
Rémi Verschelde 6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Pedro J. Estébanez ec61c5064c ResourceLoader: Support polling and get-before-complete on the main thread 2024-06-28 11:25:10 +02:00
Rémi Verschelde 6cdd303c68
Merge pull request #93564 from Calinou/project-user-dir-prevent-trailing-periods
Prevent folder names with trailing periods from being used automatically
2024-06-26 18:15:19 +02:00
Rémi Verschelde 0364443d12
Merge pull request #93346 from RandomShaper/gds_cyc_alt
GDScript: Enhance handling of cyclic dependencies
2024-06-26 18:15:16 +02:00
Rémi Verschelde 3d8562d775
Merge pull request #89197 from AThousandShips/arr_typed_fix
[Core] Fix sharing of typed arrays from constructor
2024-06-26 18:15:09 +02:00
Pedro J. Estébanez c1391489e3 GDScript: Enhance handling of cyclic dependencies 2024-06-26 17:44:32 +02:00
Hugo Locurcio 492787b134
Prevent folder names with trailing periods from being used automatically
Folder names ending with one or more `.` characters are not allowed
on Windows, so this would break writing logs, shader cache and other
project-specific files. Trailing periods are now stripped in this case.

On non-Windows platforms, this change still applies in the interest
of portability.
2024-06-26 17:42:47 +02:00
Ibrahn Sahir 607c5ec49f Move MIDI parsing up from ALSA driver to platform independent driver.
Aims for more consistent MIDI support across Windows, MacOS, Linux and
to provide a base for adding MIDI drivers for other platforms.
Reworks the MIDIDriverALSAMidi MIDI parsing implementation as a platform
independent version in MIDIDriver::Parser.
Uses MIDIDriver::Parser to provide running status support in MacOS
MIDIDriverCoreMidi.
Collects connected input names at open, ensuring devices indices reported
in events match names in array returned from get_connected_inputs.

Fixes #77035.
Fixes #79811.

With code review changes by: A Thousand Ships (she/her)
<96648715+AThousandShips@users.noreply.github.com>
2024-06-25 16:46:30 +01:00
Rémi Verschelde 6b281c0c07
Merge pull request #93563 from mihe/nothreads-feature
Add `nothreads` feature tag to signify lack of `THREADS_ENABLED`
2024-06-25 10:08:33 +02:00
Rémi Verschelde b9038501db
Merge pull request #90582 from Repiteo/core/remove-macro-_NO_DISCARD_
Core: Replace `_NO_DISCARD_` macro with `[[nodiscard]]`
2024-06-25 10:01:39 +02:00
Mikael Hermansson 53d3d66f9f Add `nothreads` feature tag to signify lack of `THREADS_ENABLED` 2024-06-24 19:52:21 +02:00
Rémi Verschelde f11e8d033d
Remove editor pseudolocalization debug feature
We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.

On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.

If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
2024-06-24 17:08:26 +02:00
Rémi Verschelde e78dc83ee8
Merge pull request #93540 from RandomShaper/res_load_uncached
`ResourceLoader`: Fix handling of uncached loads
2024-06-24 13:20:24 +02:00
Pedro J. Estébanez 884d1da938 ResourceLoader: Fix handling of uncached loads
- `CACHE_MODE_IGNORE_DEEP` is checked in addition to `CACHE_MODE_IGNORE` to determine if a load is uncached. This avoids crashes in uncached loads due to prematurely freed load tasks.
- Cached load tasks are isolated (not registered in the task map ever). This avoids regular loads from reusing in-flight cached loads, which is not correct.
2024-06-24 11:25:57 +02:00
Raul Santos 175e5bcf4e
Lookup method also in base scripts of a PlaceHolderScriptInstance 2024-06-22 08:11:48 +02:00
Rémi Verschelde c53a4a7f64
Merge pull request #90069 from KoBeWi/file_suicide_prevention_measures
Don't allow copying file into its own path
2024-06-21 16:49:26 +02:00
Rémi Verschelde 74f9f12c71
Merge pull request #92320 from Hilderin/fix-importing-assets-with-csv
Fix reimporting assets with csv in the project
2024-06-21 13:54:35 +02:00
Pedro J. Estébanez 03d14e436b WorkerThreadPool: Refactor deadlock prevention collaboration into a generic mechanism
This is strictly beyond a refactor because it also changes when the mutexes are relocked,
but that's only for extra safety.
2024-06-19 14:01:54 +02:00
Rémi Verschelde 19bf77f666
Merge pull request #91382 from adamscott/sample-player
Add sample playback support
2024-06-19 07:59:07 +02:00
bruvzg dd883bebd4
Improve PR plural translation rules handling. 2024-06-18 19:04:00 +03:00
Rémi Verschelde 0a83e7c5da
Merge pull request #93288 from rune-scape/gdextension-const-stringname-weird
Object: Use const correct `GDExtensionConstStringNamePtr`
2024-06-18 17:59:25 +02:00
Rémi Verschelde a492b32ed0
Merge pull request #93281 from TitanNano/jovan/fix_get_frame_data
Make `profiling_get_frame_data` call the correct GDVIRTUAL method
2024-06-18 17:59:22 +02:00
Adam Scott 52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
Rémi Verschelde 470cc59706
Merge pull request #93293 from rune-scape/cleanup-order
Fix cleanup order in `unregister_core_types()`
2024-06-18 14:09:04 +02:00
rune-scape 818fb63f03 fixed cleanup order in `unregister_core_types()` 2024-06-18 00:44:01 -07:00
rune-scape ca916a536a Object: use correct GDExtensionConstStringNamePtr 2024-06-17 19:06:40 -07:00
Jovan Gerodetti 21586da50e Make profiling_get_frame_data call the correct GDVIRTUAL method. 2024-06-18 00:53:25 +02:00
Fabio Alessandrelli ae7045f67e [Crypto] Expose OS.get_entropy 2024-06-17 12:02:37 +02:00
Rémi Verschelde c3336aa110
Merge pull request #93178 from Faless/crypto/expose_tls_options_getters
[Crypto] Expose TLSOptions getters
2024-06-17 10:58:51 +02:00
Fabio Alessandrelli 3639c1f0ca [Crypto] Expose TLSOptions getters 2024-06-14 22:33:10 +02:00
Fabio Alessandrelli 33d0e1c50c [Crypto] Expose get_system_ca_certificates. 2024-06-14 22:27:03 +02:00
Rémi Verschelde 087ef4b942
Merge pull request #93124 from RandomShaper/skull_trio
`ResourceLoader`: Let the caller thread use its own message queue override
2024-06-14 17:13:38 +02:00
Rémi Verschelde 75eb8ad510
Merge pull request #93091 from RandomShaper/remove_false_safety
Remove no longer needed thread safety measures
2024-06-14 17:13:31 +02:00
Rémi Verschelde 08a21fda8d
Merge pull request #93082 from RandomShaper/fix_err_deadlock
ResourceLoader: Avoid deadlock when awaiting a loader thread that failed early
2024-06-14 17:13:28 +02:00
Pedro J. Estébanez cc6f5d1a7a ResourceLoader: Let the caller thread use its own message queue override 2024-06-13 10:31:11 +02:00
Pedro J. Estébanez 21c03d1956 WorkerThreadPool: Fix thread message queue not restored after overridden in a task
Also, simplifies the thread override teardown in MessageQueue.
2024-06-13 10:31:08 +02:00
bruvzg e651421905
[TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
Pedro J. Estébanez b6994a414d Remove no longer needed thread safety measures
This is basically a revertion of commit 84b85d894c.
2024-06-12 18:10:11 +02:00
Pedro J. Estébanez bdcceef0e2 ResourceLoader: Avoid deadlock when awaiting a loader thread that failed early 2024-06-12 13:49:37 +02:00
Rémi Verschelde 5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Hilderin f1099ab943 Fix reimporting assets with csv in the project 2024-06-11 17:04:15 -04:00
Raul Santos 29bf60cc02
Use GDExtension `to_string` in Node
Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
Rémi Verschelde 4629845ead
Merge pull request #92718 from jsjtxietian/importer-duplicate
Fix same importer will be added multiple times in `get_importers_for_extension`
2024-06-11 11:51:06 +02:00
Rémi Verschelde e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
This reverts commit 72856d633a.

Fixes #93022.
2024-06-11 11:46:35 +02:00
Rémi Verschelde 94929439b6
Revert "Fix method name for custom callable"
This reverts commit e88095ed8f.

Fixes #92695.
2024-06-11 11:02:03 +02:00
Rémi Verschelde 0a9f2d2262
Merge pull request #92650 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders
2024-06-11 10:48:46 +02:00
Hilderin 72856d633a Fix FileSystem dock won't show any file folders 2024-06-10 19:54:37 -04:00
Chris Cranford 8577340501 Expose several EngineDebugger methods and signals as plugin callbacks 2024-06-10 19:46:23 -04:00
bruvzg d8e1ab085a
[Windows] Fix 32-bit MinGW LTO build. 2024-06-04 13:46:03 +03:00
Rémi Verschelde 7b63ac488e
Merge pull request #92722 from rune-scape/fix-callable-crash
Fix callable not clearing freed pointer
2024-06-04 10:16:14 +02:00
jsjtxietian 7552d242a3 Fix same importer will be added multiple times in `get_importers_for_extension` 2024-06-03 17:28:46 +08:00