Commit Graph

42561 Commits

Author SHA1 Message Date
Rémi Verschelde 47d58b5a97
Merge pull request #59753 from V-Sekai/let-there-be-light 2022-03-31 22:21:23 +02:00
Michael Alexsander b8ce726dd0 Small fixes for `TabContainer` 2022-03-31 16:43:09 -03:00
nova++ 05718796db
Fixing some of my own typos...
(and a little improvement to wording that was bugging me)
2022-03-31 14:20:37 -04:00
Rémi Verschelde 155a94fabe
Merge pull request #59385 from BastiaanOlij/extract_shader_storage 2022-03-31 19:19:03 +02:00
K. S. Ernest (iFire) Lee d8b3d14d82 Add support for Blend importing of material placeholders.
Couldn't get the 'NONE' option to work.
2022-03-31 10:11:06 -07:00
Rémi Verschelde 44b2962f4f
Merge pull request #59750 from KoBeWi/commit_farm_seems_still_functional_🤔 2022-03-31 18:48:22 +02:00
Rémi Verschelde 1ed978574e
Merge pull request #59747 from bruvzg/clang_san_fixes 2022-03-31 18:47:49 +02:00
Rémi Verschelde 3aa32ef4b0
Merge pull request #59737 from Sauermann/fix-physics-ignoring-canvas-transform 2022-03-31 18:34:24 +02:00
K. S. Ernest (iFire) Lee b675a6b9de Allow importing punctual lights from Blend. 2022-03-31 09:34:12 -07:00
Hugo Locurcio a29f2bfe54
Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()`
The "orphan" terminology is already used elsewhere.
2022-03-31 18:33:02 +02:00
kobewi 004ced89aa Fix name of the created static trimesh body 2022-03-31 18:02:18 +02:00
bruvzg 947d7c8329
Fix some issues found by clang sanitizers. 2022-03-31 18:35:56 +03:00
Rémi Verschelde c5f9424fbd
Merge pull request #59740 from bruvzg/brotli_san 2022-03-31 17:32:24 +02:00
bruvzg 4d9689e7f6
[Brotli] Use aligned reads when building with sanitizers. 2022-03-31 18:00:49 +03:00
Rémi Verschelde fda87d4a89
Merge pull request #59735 from akien-mga/zlib-1.2.12 2022-03-31 16:17:35 +02:00
Markus Sauermann 5521b93750 Fix that collision objects ignore canvas transform
This aligns collision areas with visual areas within a viewport
2022-03-31 16:07:05 +02:00
Rémi Verschelde b0df742cbe Re-add some needed patterns to .gitignore 2022-03-31 15:37:54 +02:00
Rémi Verschelde 368fb62a22
Merge pull request #59728 from timothyqiu/clip-key 2022-03-31 15:33:40 +02:00
Rémi Verschelde 420d0d50bc zlib/minizip: Update to version 1.2.12
Security update, fixes CVE-2018-25032 in zlib.

Preliminary assessment doesn't show Godot as affected since we don't
seem to call `deflate` with the problematic parameters, but the extent
of the vulnerability is not fully clear upstream yet.
2022-03-31 15:19:11 +02:00
Rémi Verschelde a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde 0d15f6344b
Merge pull request #59726 from bruvzg/gde_icu_suffix 2022-03-31 13:44:24 +02:00
Rémi Verschelde e17ce39d59
Merge pull request #59725 from bruvzg/hb_420 2022-03-31 13:44:16 +02:00
Bastiaan Olij 36defd1179 Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
Haoyu Qiu c7e06e2202 Clip animation track keyframe rects 2022-03-31 18:39:04 +08:00
bruvzg 824927dc50
[ICU] Add library name suffix for API rename to avoid conflicts (GDExtension build). 2022-03-31 13:04:54 +03:00
bruvzg 56544d8013
HarfBuzz: Update to version 4.2.0 2022-03-31 13:03:43 +03:00
Rémi Verschelde fc4e9d6299
Merge pull request #59702 from Sauermann/fix-subviewport-container-event-transform
Fix event transform in SubViewportContainer
2022-03-31 11:07:21 +02:00
Rémi Verschelde 755e28e888
Merge pull request #59706 from Sauermann/fix-control-warp-mouse-canvas-transform
Fix Control::warp_mouse to respect canvas transform
2022-03-31 11:06:55 +02:00
Hugo Locurcio f049c7ed06
Clarify what `top_level` does in CanvasItem 2022-03-31 02:04:55 +02:00
Markus Sauermann 529e2279e1 Fix Drag n Drop Transform in main embedding window 2022-03-31 00:43:52 +02:00
Rémi Verschelde b7850bb1e8
Merge pull request #58395 from Geometror/editor-node-data-cleanup 2022-03-30 23:41:36 +02:00
Rémi Verschelde 021cbe8b8f
Merge pull request #59701 from Calinou/doc-array-operators 2022-03-30 23:21:08 +02:00
Markus Sauermann 0472839509 Fix Control::warp_mouse to respect canvas transform 2022-03-30 23:18:23 +02:00
Markus Sauermann c8573ea3df Fix event transform in SubViewportContainer
The transform does not take the canvas transform into account.
2022-03-30 20:56:36 +02:00
Hendrik Brucker 314430b868 Cleanup EditorNode and EditorData
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-03-30 20:12:26 +02:00
Hugo Locurcio de363db2a6
Improve documentation for Array operators 2022-03-30 20:04:45 +02:00
Rémi Verschelde 5ba3b993d5
Merge pull request #59694 from vnen/gdscript-better-call-super 2022-03-30 17:58:11 +02:00
Rémi Verschelde 543c5658ba
Merge pull request #58983 from Chaosus/gds_fix_builtin_methods_completion 2022-03-30 17:33:27 +02:00
George Marques be718285f7
GDScript: Fix issues with completion and `super` calls
- Make call errors use the call node instead of the calle, which will be
  empty on super calls.
- Don't allow `super()` to be used within lambdas.
2022-03-30 11:58:29 -03:00
Rémi Verschelde bfd26b3347
Merge pull request #59653 from V-Sekai/fbx-import 2022-03-30 16:50:29 +02:00
Yuri Roubinsky 0584387918 Fix autocompletion of static methods in built-in types in GDScript 2022-03-30 17:40:41 +03:00
Rémi Verschelde 20649b383b
Merge pull request #59667 from timothyqiu/strip-feature-tag 2022-03-30 15:47:14 +02:00
Rémi Verschelde 05ac2a4139 CI: Re-enabled godot-cpp test
Compatibility with current master was fixed in
https://github.com/godotengine/godot-cpp/pull/734
2022-03-30 15:38:46 +02:00
K. S. Ernest (iFire) Lee 0a6889d834 Add fbx2gltf support for importing .fbx files
Lets you drag or place .fbx files in the project folder and it will import the files.

An editor setting sets the location of the fbx2gltf binary.

Enables .fbx and .blend by default.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-30 15:22:46 +02:00
Rémi Verschelde 118f29694b
Merge pull request #59691 from akien-mga/remove-adhoc-fbx-importer 2022-03-30 14:44:07 +02:00
Haoyu Qiu 39245c8216 Strip feature tag manually when extracting property paths 2022-03-30 20:29:43 +08:00
Rémi Verschelde 432859de7a
Merge pull request #59689 from timothyqiu/missing-extract 2022-03-30 13:48:28 +02:00
Rémi Verschelde 03c58954c0
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind 2022-03-30 13:47:35 +02:00
Max Hilbrunner 3f78375cce
Merge pull request #58934 from Karmavil/doc/classes/array.xml
doc: Add descriptions for Array operators
2022-03-30 13:40:13 +02:00
Rémi Verschelde 33d477498e Remove ad-hoc FBX importer
This importer was the fruit of a lot of amazing reverse engineering
work by RevoluPowered, based on the original Assimp importer that was
introduced by fire.

While promising and well tuned for a specific type of FBX scenes, it
was found to have many flaws to support the many FBX exporters and
legacy models that Godot users want to use. As we currently lack a
maintainer to improve it, those issues are left unresolved and FBX
import is still sub-par in the current Godot releases.

After some experimentation, we're instead adding a new importer that
relies on Facebook's `fbx2gltf` command line tool to convert FBX to
glTF, so that we can then use our well-maintained glTF importer.
See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
2022-03-30 13:04:31 +02:00