Commit Graph

30347 Commits

Author SHA1 Message Date
voxelv e6f420aabf
Avoid using a nullptr root in Tree._range_click_timeout().
Fixes #46648

(cherry picked from commit f17f3f8830)
2021-07-13 09:47:07 +02:00
Andrii Doroshenko (Xrayez) 4fec6d4697
Make `EditorVCSInterface` proxy functions virtual in C++
Allows to implement VCS plugins via C++ modules without affecting
the existing script instance mechanism.

(cherry picked from commit 23c1b39570)
2021-07-13 09:46:49 +02:00
Eric M c696847f3d
Added 'Select Current' option when user is prompted to select main scene after clicking play
(cherry picked from commit 2296b57739)
2021-07-13 09:46:31 +02:00
Rémi Verschelde 9d2cbe2c02
Merge pull request #50328 from nekomatata/convex-hull-simplification-3.x
[3.x] Options to clean/simplify convex hull generated from mesh
2021-07-12 22:34:22 +02:00
Rémi Verschelde 6ec2caf12c
Merge pull request #48763 from QbieShay/plane-offset
[3.x] Added a center_offset property to both plane primitive and quad primitive
2021-07-12 10:32:19 +02:00
bruvzg 71e30e3032
[macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
(cherry picked from commit f37981b83f)
2021-07-11 01:06:04 +02:00
PouleyKetchoupp 240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
Rémi Verschelde 7c00a875f7
Merge pull request #50305 from JestemStefan/3.x-signed_angle_to
[3.x] Added signed_angle_to for Vector3
2021-07-09 21:08:04 +02:00
JestemStefan 9513354f68 Added signed_angle_to for Vector3
Added signed_angle_to method for Vector3

Added signed_angle_to for Vector3

formatting fix...
2021-07-09 12:49:12 +02:00
Rémi Verschelde 83ad0dddad
Merge pull request #50276 from uuuuuup/fix_gles3
fix 3D scene not rendered on GLES3 HTML5 export
2021-07-08 17:35:55 +02:00
uuuuuup 0dc0a4a523 fix 3D scene not rendered on GLES3 HTML5 export
fix pad size of SceneDataUBO
2021-07-08 22:03:03 +09:00
Rémi Verschelde 85dffab1b9
Merge pull request #50237 from BastiaanOlij/fix_view_index_precision
Add precision to view_index
2021-07-08 09:07:20 +02:00
Bastiaan Olij 34d9b6140b Add precision to view_index 2021-07-08 10:47:07 +10:00
Rémi Verschelde 66aadc2981
Merge pull request #50270 from akien-mga/filedialog-overwrite-capitalization
FileDialog: Fix capitalization for overwrite prompt
2021-07-08 01:14:05 +02:00
Rémi Verschelde 7f971089fb
FileDialog: Fix capitalization for overwrite prompt
Sorry I can't take it anymore, I wince every time I see it.
Already fixed in master :)
2021-07-08 01:05:45 +02:00
Rémi Verschelde 76f3bd52d5
Merge pull request #50266 from Razoric480/3x-cache-color-picker-presets
[3.x] Add cache to color picker for presets
2021-07-08 00:32:32 +02:00
Francois Belair a4a2ab3ee0 Add cache to color picker for presets
This prevents loading from the project metadata more than once,
significantly saving performance with nodes that have color pickers.
2021-07-07 18:06:31 -04:00
Rémi Verschelde a57a78e483
Merge pull request #50242 from KoBeWi/backdoor_err_backport
[3.x] Allow to create a node at specific position
2021-07-07 23:38:31 +02:00
Rémi Verschelde c75dd046cf
Merge pull request #50263 from Calinou/bullet-fix-typo
Fix typo in Bullet method name: "collisin" -> "collision"
2021-07-07 23:08:00 +02:00
Hugo Locurcio 4a140294fe
Fix typo in Bullet method name: "collisin" -> "collision"
This method is not exposed to scripting, so compatibility with
existing projects should be preserved.
2021-07-07 22:07:32 +02:00
kobewi ff7cae4c4c Allow to create a node at specific position 2021-07-07 13:19:59 +02:00
Rémi Verschelde 31143baa57
Merge pull request #50223 from Calinou/editor-information-use-multiply-sign-3.x
Use the Unicode multiplication symbol for the viewport size display (3.x)
2021-07-07 10:03:25 +02:00
Rémi Verschelde ac8807bd5a
Merge pull request #50211 from kleonc/accept_dialog-remove_button-3x
[3.x] Add AcceptDialog::remove_button method
2021-07-07 09:12:31 +02:00
Rémi Verschelde e5b32eda8d
Merge pull request #50234 from akien-mga/3.x-android-fix-50224
Android: Fix truncated `application` attributes after #50028 cherry-pick
2021-07-07 01:28:46 +02:00
Rémi Verschelde 46c68c0fb9
Android: Fix truncated `application` attributes after #50028 cherry-pick
The `android:icon` attribute is expected to be the last one in the application
definition, as documented by the comment. cd64bcd missed that and caused some
arguments to be truncated.

Fixes #50224.
2021-07-07 00:49:07 +02:00
Rémi Verschelde 031a034a28
Merge pull request #50230 from akien-mga/3.x-fix-syntax-error-50227
Android: Fix syntax error in #50227
2021-07-07 00:39:04 +02:00
Rémi Verschelde 3d16bfcc40
Android: Fix syntax error in #50227 2021-07-07 00:08:59 +02:00
Rémi Verschelde 7c8cc037ad
Merge pull request #50221 from madmiraal/fix-50125-3.x
[3.x] Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:36 +02:00
Rémi Verschelde 4fc5a9436d
Merge pull request #50227 from akien-mga/3.x-android-manifest-xr_mode_metadata_name
Android: Fix `xr_mode_metadata_name` removal after cd64bcdae
2021-07-06 23:37:49 +02:00
Rémi Verschelde 8c5c79e020
Android: Fix `xr_mode_metadata_name` removal after cd64bcdae
I had lost that line when resolving merge conflicts.
2021-07-06 23:24:54 +02:00
Rémi Verschelde 98f3c96053
Merge pull request #50111 from madmiraal/android-remove-onkeymultiple-3.x
[3.x] Remove Android onKeyMultiple override
2021-07-06 23:10:44 +02:00
Hugo Locurcio 8592620a8e
Use the Unicode multiplication symbol for the viewport size display 2021-07-06 21:59:26 +02:00
Marcel Admiraal 2bd3cc0e16 Queue the calls to GodotLib.key when Android virtual done is pressed 2021-07-06 17:54:14 +01:00
Marcel Admiraal d40f73e3a4 Remove Android onKeyMultiple override 2021-07-06 17:37:53 +01:00
kleonc 23ad87cc92 Add AcceptDialog::remove_button method 2021-07-06 18:27:03 +02:00
Rémi Verschelde 009aa63a57
Merge pull request #50108 from madmiraal/android-use-lambdas-3.x
[3.x] Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:45 +02:00
Nick Huelin ad1aea9a46
Add multiple descriptions to several classes
This pull request adds several descriptions to multiple different classes.

This improves the completeness of the documentation and enhances usability by doing so.

(cherry picked from commit 27e9df7778)
2021-07-06 15:30:13 +02:00
Rémi Verschelde 39c89b51d7
Merge pull request #50202 from akien-mga/3.x-cherrypicks 2021-07-06 14:31:04 +02:00
Hugo Locurcio 37ff524d8c
Improve error reporting in WebSocketServer
This should make troubleshooting easier.

(cherry picked from commit 58455b18b5)
2021-07-06 13:38:54 +02:00
Bartłomiej T. Listwon 6f3b03824a
Change search results limit in FileSystem dock from 128 to 10000
(cherry picked from commit 5aa88afa5d)
2021-07-06 13:38:11 +02:00
Ranie Jade Ramiso aaacc753a7
Fix gdnative api generation for methods that return enums
(cherry picked from commit 78f55698f2)
2021-07-06 13:36:07 +02:00
Thakee Nathees 9c74452636
Windows error logs directed to stderr
(cherry picked from commit efef236e43)
2021-07-06 12:14:49 +02:00
bruvzg c7a0113a4b
Fix Variant tags parsing.
(cherry picked from commit eca4d2fccc)
2021-07-06 11:24:06 +02:00
miere43 9a22f4b8df
Replace backslash with forward slash in OS_Windows path methods
(cherry picked from commit 119a59f872)
2021-07-06 11:22:04 +02:00
Marcel Admiraal 4b03e05573
Use static inner classes in Godot Java code
(cherry picked from commit 23e152040b)
2021-07-06 11:20:42 +02:00
Haoyu Qiu f252622d82
Add numpad emulation in 3D viewport
(cherry picked from commit 4a26e61e89)
2021-07-06 11:20:30 +02:00
Hugo Locurcio 3b11b1022d
Remove unused code related to Travis CI
(cherry picked from commit 257a8a337e)
2021-07-06 11:19:56 +02:00
Hugo Locurcio 59c5c04e38
Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.

Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.

(cherry picked from commit fab3d136e0)
2021-07-06 11:19:38 +02:00
PouleyKetchoupp 5a66ab1ef4
Coding style fix in editor NodePath update
Added r_ prefix for reference arguments that can be modified.

(cherry picked from commit 62ce81ec15)
2021-07-06 11:10:47 +02:00
PouleyKetchoupp daa0977c68
NodePath properly updated in the editor in more cases
Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.

Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.

Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.

Also update the documentation to be clear about node path update in the
editor and at runtime.

Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit 3e4e530523)
2021-07-06 11:10:47 +02:00