Juan Linietsky
6d813c81b8
Merge pull request #1460 from MarianoGnu/master
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Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky
a8f55d11d3
Merge pull request #1480 from theuserbl/patch-2
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Changed *_scene() to *_tree() in the time-example
2015-03-22 14:54:06 -03:00
Juan Linietsky
3a96937e93
Merge pull request #1512 from the-mech/master
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[Fix] make_dir_recursive on Windows
2015-03-22 14:53:10 -03:00
Juan Linietsky
4069dc7891
Merge pull request #1521 from codx/master
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Fix for InputEvent::set_as_action
2015-03-22 14:48:54 -03:00
Juan Linietsky
47efcff8bb
Merge pull request #1535 from rollenrolm/hidden_files
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New option to show/hide hidden files
2015-03-22 14:46:09 -03:00
Juan Linietsky
1aaaee99e9
Merge pull request #1537 from rollenrolm/issue_#931
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Fix issue #931 : display current view name into editor's 3d scene viewpor...
2015-03-22 14:44:29 -03:00
Juan Linietsky
230739c762
Merge pull request #1538 from rollenrolm/issue_#1484
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Fix for Issue #1484 : Don't strip whitespace on line comment
2015-03-22 14:42:53 -03:00
Juan Linietsky
8c91dadff7
minor comments
2015-03-22 13:01:34 -03:00
Juan Linietsky
1e4841dc52
drag & drop demo (GUI)
2015-03-22 12:52:47 -03:00
Juan Linietsky
78694d8542
gui in 3D demo now uses area for input
2015-03-22 11:52:07 -03:00
Juan Linietsky
92ab362afa
avoid function naming conflict on light scale
2015-03-22 10:39:32 -03:00
Juan Linietsky
a93e33f5c8
added spatial and node2d helper methods
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to perform operations such as translaiton, rotation, etc directly on
nodes.
2015-03-22 10:33:58 -03:00
Juan Linietsky
dac2017dee
fixes/cleans up
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-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
rollenrolm
cde55bee91
Fix for Issue #1484 : Don't strip whitespace on line comment
2015-03-22 10:25:18 +01:00
Juan Linietsky
c6c72a3c37
input events on Area2D is now supported
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also added a demo showing how this works
2015-03-22 01:46:18 -03:00
rollenrolm
4d30bb7241
Fix issue #931 : display current view name into editor's 3d scene viewports
2015-03-21 21:47:21 +01:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
V.VamsiKrishna
4fa71a6ee0
Removing Print statement effects perf.
2015-03-21 22:25:48 +05:30
Juan Linietsky
40496dd76a
signed distance field fonts demo
2015-03-21 10:15:30 -03:00
V.VamsiKrishna
372fa5277c
Fix for canvas_draw_polygon on webgl.
2015-03-21 10:12:25 +05:30
Juan Linietsky
acc6f3b285
signed distance field font support
2015-03-21 00:43:33 -03:00
V.VamsiKrishna
beab10ab9b
Revert "Revert "Missed some things in prev commit.""
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This reverts commit 2e59788aa9
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2015-03-20 11:48:21 +05:30
V.VamsiKrishna
eb3c88b3dd
Revert "Revert "Removing etc1 from build for javascript platform.""
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This reverts commit 9965e93f7e
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2015-03-20 11:47:56 +05:30
V.VamsiKrishna
2e59788aa9
Revert "Missed some things in prev commit."
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This reverts commit d3280f91a1
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2015-03-20 11:12:59 +05:30
V.VamsiKrishna
9965e93f7e
Revert "Removing etc1 from build for javascript platform."
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This reverts commit 41b729ccff
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2015-03-20 11:12:13 +05:30
V.VamsiKrishna
d3280f91a1
Missed some things in prev commit.
2015-03-20 11:06:28 +05:30
V.VamsiKrishna
41b729ccff
Removing etc1 from build for javascript platform.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
Juan Linietsky
90a84b4ddb
wip distance field font import
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font import may not work if using distance field, this is WIP
2015-03-20 00:26:01 -03:00
V.VamsiKrishna
72895ddecf
Replacing spaces with tabs
2015-03-20 07:47:06 +05:30
V.VamsiKrishna
743b3157bc
Fix for newer gcc. Picked from GoogleCode
2015-03-19 10:35:24 +05:30
V.VamsiKrishna
1d45cd0ff1
Fix Javascript build.
2015-03-19 10:31:36 +05:30
Juan Linietsky
9dd0d8277d
add overlap test function, remove a semicolon
2015-03-18 21:03:11 -03:00
Juan Linietsky
4cac1e0cb6
add functions to test overlap with another body or area
2015-03-17 09:25:35 -03:00
Juan Linietsky
a969e2e6f1
Area2D can now detect overlap with other areas
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this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Alex Bonfim
2d4cad7057
Fix for InputEvent::set_as_action
2015-03-15 23:17:48 -03:00
Juan Linietsky
5b54361daf
Merge pull request #1518 from argylelabcoat/patch-1
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Update file_access_windows.cpp for mingw cross-compile
2015-03-15 11:56:38 -03:00
Matthew Hughes
1200689245
Update file_access_windows.cpp for mingw cross-compile
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Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-15 09:43:13 -05:00
Roman Nekrassow
e646fc5b5d
[Fix] make_dir_recursive on Windows
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function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
2015-03-14 12:35:18 +01:00
Juan Linietsky
51b8102f14
Merge pull request #1510 from sanikoyes/Pr-fix-particles2d-bind
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Pr-fix-particles2d-bind
2015-03-13 23:46:30 -03:00
sanikoyes
7cdd3c86c4
Add missing particles_2d macro bind
2015-03-14 10:40:58 +08:00
Juan Linietsky
0d3b2ea1fd
Merge pull request #1504 from marynate/PR-fix-backbuffer-compile
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Fix compile error in back_buffer_copy.h
2015-03-12 08:27:21 -03:00
marynate
86eedaec21
Fix compile error in back_buffer_copy.h
2015-03-12 14:23:36 +08:00
Juan Linietsky
650e13f3cd
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
9f88a40e9f
simple shader effects library for 2D
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ready to use in any project
2015-03-11 01:44:52 -03:00
Juan Linietsky
a6f96f46b7
small optimizations to isometric light demo
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should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
Juan Linietsky
57380f9aba
increase minimum range in property editor a bit
2015-03-10 09:53:22 -03:00
Anton Yabchinskiy
43713810de
Merge branch 'master' of https://github.com/okamstudio/godot
2015-03-10 11:44:40 +03:00
Juan Linietsky
91744e9ed3
New Demo, Screen Space Shaders
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
3fc9017fbb
Merge pull request #1491 from marynate/PR-fix-tilemap-compile
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Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09 10:00:40 -03:00