Commit Graph

56637 Commits

Author SHA1 Message Date
smix8
8686e84b44 Add multi-threaded NavMesh baking to NavigationServer
Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde
f2acfb1ffc
Merge pull request #80374 from akien-mga/add-compat-notice-78266
Add compatibility notice after #78266
2023-08-07 16:29:51 +02:00
Rémi Verschelde
02d7a1a1d1
Add compatibility notice after #78266 2023-08-07 15:15:31 +02:00
Rémi Verschelde
169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Rémi Verschelde
8a3a3aaebe
Merge pull request #80356 from darksylinc/voxelgi-dispatch-underflow
Fix integer underflow when rounding up in VoxelGI
2023-08-07 14:55:33 +02:00
Rémi Verschelde
ff70ce158c
Merge pull request #80315 from darksylinc/matias-ssil-validation-fix
Fix validation error when enabling SSIL alone
2023-08-07 14:55:10 +02:00
Rémi Verschelde
0422e9e2a2
Merge pull request #80314 from lyuma/gltf_source_images_array
Use image index instead of texture index for `source_images`
2023-08-07 14:54:45 +02:00
Rémi Verschelde
40ca09364d
Merge pull request #80311 from darksylinc/matias-fullscreen-tri
Use fullscreen tri instead of quad
2023-08-07 14:54:21 +02:00
Rémi Verschelde
750f1a66b6
Merge pull request #80303 from raulsntos/dotnet/warnings/CS1572
C#: Fix typo in parameter name in documentation
2023-08-07 14:53:58 +02:00
Rémi Verschelde
e43ae7c039
Merge pull request #80293 from Faless/mp/fix_enet_flags_with_channels
[ENet] Properly set transfer flags when using custom channels
2023-08-07 14:53:34 +02:00
Rémi Verschelde
40363a88bd
Merge pull request #80283 from ajreckof/fix-completion-option-location-not-found
Fix completion option location not found
2023-08-07 14:53:10 +02:00
Rémi Verschelde
01758ea4ce
Merge pull request #80264 from AttackButton/doc-current_scene
Clarify `SceneTree.current_scene` functionality
2023-08-07 14:52:46 +02:00
Rémi Verschelde
a528197a00
Merge pull request #80263 from akien-mga/mbedtls-2.28.4
mbedtls: Update to upstream version 2.28.4
2023-08-07 14:52:22 +02:00
Rémi Verschelde
59f2c213f9
Merge pull request #80262 from akien-mga/libpng-1.6.40
libpng: Update to upstream 1.6.40
2023-08-07 14:51:59 +02:00
Rémi Verschelde
f01290fa91
Merge pull request #80257 from DarioSamo/taa_double_precision_fix
Fix motion vectors being corrupted when using `precision=double`
2023-08-07 14:51:35 +02:00
Rémi Verschelde
5146096869
Merge pull request #80254 from marcospb19/edit-description-of-node3d-basis
Clarify relationship between `basis` and `transform` properties of `Node3D`
2023-08-07 14:51:11 +02:00
Rémi Verschelde
6a0410bbc2
Merge pull request #80240 from bruvzg/x11_ext_checks
[X11] Do not fail DisplayServer init if non-essential extensions are missing.
2023-08-07 14:50:47 +02:00
Rémi Verschelde
c833827e50
Merge pull request #80102 from MewPurPur/undo-redo-icon
Add UndoRedo icon
2023-08-07 14:50:23 +02:00
Rémi Verschelde
5413b185f1
Merge pull request #79971 from Calinou/editor-filesystem-dock-expand-favorites
Uncollapse favorites by default in the editor FileSystem dock
2023-08-07 14:49:58 +02:00
Rémi Verschelde
75976a282a
Merge pull request #79933 from SamDevelopsCode/softbody3d-documentation-update
Document `linear_stiffness` in SoftBody3D
2023-08-07 14:49:34 +02:00
Rémi Verschelde
87c91dc452
Merge pull request #79761 from dalexeev/gds-hl-comment-markers
GDScript: Highlight comment markers (`TODO`, `FIXME`, etc.)
2023-08-07 14:49:09 +02:00
Rémi Verschelde
048a164083
Merge pull request #79693 from bruvzg/com_ath
[Windows] Initialize COM as apartment-threaded.
2023-08-07 14:48:40 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Rémi Verschelde
8018b478ca
Merge pull request #79470 from raulsntos/dotnet/singleton-can-be-instances-too
C#: Generate instance types for singletons
2023-08-07 14:47:51 +02:00
Rémi Verschelde
016621f51d
Merge pull request #79467 from Calinou/editor-add-paste-as-sibling
Add a shortcut to paste nodes as sibling of the selected node
2023-08-07 14:47:27 +02:00
Rémi Verschelde
9d6570af3b
Merge pull request #79456 from bruvzg/popup_area_fix
Fix native popups auto-closing when interacting with non-client area.
2023-08-07 14:47:02 +02:00
Rémi Verschelde
3532661a66
Merge pull request #79440 from sepTN/test-packed-scene
Add unit tests for PackedScene
2023-08-07 14:46:38 +02:00
Rémi Verschelde
1ee571887e
Merge pull request #79431 from MewPurPur/non-placeholder-icons-for-placeholders
Add icons to some placeholder classes
2023-08-07 14:46:14 +02:00
Rémi Verschelde
432405a3e1
Merge pull request #79342 from RedworkDE/localize-win-path
Fix `ProjectSettings::localize_path` for Windows paths
2023-08-07 14:45:48 +02:00
Rémi Verschelde
66e40e402a
Merge pull request #79331 from azuloo/translation-server-test-suite
Add a test suite for TranslationServer
2023-08-07 14:45:24 +02:00
Rémi Verschelde
524c8f03e7
Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now
Add icons for 3D texture classes
2023-08-07 14:44:58 +02:00
Rémi Verschelde
02709d57ee
Merge pull request #78858 from MewPurPur/tweak-mesh-preview
Improve material and mesh preview buttons
2023-08-07 14:44:34 +02:00
Rémi Verschelde
5fc0d71ecd
Merge pull request #78266 from Faolan-Rad/master
Move registration of `fallbacks` property in the base Font class
2023-08-07 14:44:09 +02:00
Rémi Verschelde
bbfa74a991
Merge pull request #75137 from nongvantinh/implement-6320
Expose 'Reimport' on right-click context menu in the FileSystem panel
2023-08-07 14:43:44 +02:00
Rémi Verschelde
40f116f489
Merge pull request #73477 from Sauermann/fix-viewport-picking-unittest
Add Unit tests for viewport.cpp Physics 2D Picking
2023-08-07 14:43:13 +02:00
Rémi Verschelde
3fa5a15a2c
Merge pull request #72091 from MewPurPur/fix-nearest-po2
Improve documentation of `nearest_po2()`
2023-08-07 14:42:49 +02:00
Rémi Verschelde
1f6340bc46
mbedtls: Update to upstream version 2.28.4 2023-08-07 14:39:49 +02:00
AttackButton
b02d25605d Clarify SceneTree.current_scene functionality 2023-08-07 14:34:20 +02:00
Faolan
b3b791350b
Move registration of fallbacks property in the base Font class 2023-08-07 13:46:44 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Bastiaan Olij
414df467cd Fix issue with four subpasses always been requested in mobile renderer 2023-08-07 20:26:48 +10:00
João Marcos
9e6da4e00e
Clarify relationship between basis and transform properties of Node3D 2023-08-07 12:13:22 +02:00
Haoyu Qiu
5dd854513e Fix OptionButton min size when fit longest item is enabled 2023-08-07 17:25:10 +08:00
clayjohn
57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
Danil Alexeev
54231682ba
GDScript: Highlight comment markers (TODO, FIXME, etc.) 2023-08-07 11:33:51 +03:00
Markus Sauermann
9014e9e424 Add Unit tests for viewport.cpp Physics 2D Picking 2023-08-07 09:06:19 +02:00
bruvzg
e26a6c36c8 Fix native popups auto-closing when interacting with non-client area. 2023-08-07 10:01:48 +03:00
samdevelopscode
7ca6e94c36 Add description for SoftBody3D linear_stiffness property 2023-08-07 01:20:06 -05:00
Matias N. Goldberg
e783e32108 Fix integer underflow when rounding up in VoxelGI
The code wanted to divide and round up:
 - 0 / 64 = 0
 - 63 / 64 = 1
 - 64 / 64 = 1
 - 65 / 64 = 2

However when the dividend was exactly 0 it would underflow and produce
67108864 instead.

This caused TDRs on empty scenes or extremely slow performance

Fix #80286
2023-08-06 23:21:58 -03:00