Juan Linietsky
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e7aa37fe75
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improved kinematic motion, improved demos for kinematic motion
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2015-05-03 22:37:10 -03:00 |
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Juan Linietsky
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04fb3402c5
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-Make sure properties are exported the way they should in xml, fixes #1799
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2015-05-03 20:31:50 -03:00 |
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Juan Linietsky
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767f71a35e
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-Made one way collision work with 2D physics (rigidbody)
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2015-05-03 18:18:21 -03:00 |
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Juan Linietsky
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af06843982
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
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Juan Linietsky
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5f2aac4bbe
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same fixes to 3D navmesh..
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2015-05-02 17:39:29 -03:00 |
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Juan Linietsky
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2296b0508e
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2D pathfinder fixes, should now always find the best path.
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2015-05-02 16:35:43 -03:00 |
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Juan Linietsky
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524d9fad59
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-fixed godot icon for android
-added a genname option to generate the name of android app
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2015-05-01 23:21:27 -03:00 |
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Juan Linietsky
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61e90385f6
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-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)
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2015-05-01 22:45:32 -03:00 |
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Juan Linietsky
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1e422941c8
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-Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
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2015-05-01 21:13:20 -03:00 |
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Juan Linietsky
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88d078df1e
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bumped version to rc1
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2015-05-01 12:30:13 -03:00 |
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Juan Linietsky
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c1eee112f4
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fixed bullet in 3d platformer demo
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2015-05-01 12:24:20 -03:00 |
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Juan Linietsky
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ee8f8add4e
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-removed get_mouse_pos from Input, as it only caused problems
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2015-05-01 12:19:24 -03:00 |
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Juan Linietsky
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c45ffc2ca9
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-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
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2015-05-01 12:16:51 -03:00 |
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Juan Linietsky
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bf53b7789a
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-fix timer behavior described, closes #1455
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2015-05-01 11:44:02 -03:00 |
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Juan Linietsky
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c08597aa64
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-fix a bug in extra cull margin, closes #1760
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2015-05-01 11:26:23 -03:00 |
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Juan Linietsky
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4804462ee0
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-Fixes from source code analyzizer, closes #1768
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2015-05-01 10:44:08 -03:00 |
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Juan Linietsky
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af42e244e0
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Merge pull request #1769 from est31/xml-order
Sort xml files, so order is constant
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2015-05-01 10:02:58 -03:00 |
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est31
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b2b5143678
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Sort xml files, so order is constant
Makes xml format work better with version control systems.
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2015-05-01 03:41:45 +02:00 |
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Juan Linietsky
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5c6b31c024
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |
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Juan Linietsky
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21939ce08b
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-some cleanups
-added tesselation function to curve and curve2d
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2015-04-30 10:06:18 -03:00 |
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Juan Linietsky
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7773d70f44
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bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462
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2015-04-28 23:10:06 -03:00 |
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Juan Linietsky
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fa83cf3c96
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label properly adjusted to size when inserting key, fixes #1607
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2015-04-28 22:46:05 -03:00 |
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Juan Linietsky
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16a73bccd2
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-04-28 22:06:06 -03:00 |
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Juan Linietsky
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98c086edaf
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-fix forced texture repeat in Polygon2D, now depends on texture.
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
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2015-04-28 22:05:01 -03:00 |
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Juan Linietsky
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870d3c8cc7
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Merge pull request #1750 from romulox-x/colorarray
fixed ColorArray constructor when taking array as parameter
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2015-04-28 20:24:32 -03:00 |
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Juan Linietsky
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c6dce44dd8
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fixes in handling of DirAccess for resource path on Android, fixes #1447
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2015-04-28 09:38:07 -03:00 |
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romulox_x
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79c36ea5f7
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fixed ColorArray constructor when taking array as parameter
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2015-04-27 14:45:54 -07:00 |
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Juan Linietsky
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0adca0a7c9
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-made normalmaps easier in 2D, fixes #1467
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2015-04-27 08:11:54 -03:00 |
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Juan Linietsky
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82cbee2d2d
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-added set_master_player binding, fixes #1477
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2015-04-27 00:23:16 -03:00 |
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Juan Linietsky
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b312df0561
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-disabled thread model 2 for the time being, crashes on linux without reason, fixes #1482
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2015-04-27 00:19:07 -03:00 |
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Juan Linietsky
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f54ad9e086
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made parser accept EOF after "pass", fixes #1488
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2015-04-26 20:28:41 -03:00 |
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Juan Linietsky
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eeb0fcfb41
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fix quit bug on linux when using alt-f4, fixes #1677
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2015-04-26 19:02:32 -03:00 |
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Juan Linietsky
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79d5b7f258
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-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
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2015-04-26 17:46:20 -03:00 |
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Juan Linietsky
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3bcb930e8a
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properly wake up bodies when a parameter changes, fixes #1740
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2015-04-26 16:20:00 -03:00 |
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Juan Linietsky
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65c96a71bd
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fix crash on exit for popup, fixes #1676
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2015-04-26 15:42:02 -03:00 |
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Juan Linietsky
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81f36b768d
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fixes crash related to empty concavecollisionshape, fixes #1709
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2015-04-26 13:03:01 -03:00 |
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Juan Linietsky
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972af0b0cb
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-Fixed shader commets, /* */ works well and crash is solved, fixes #1711
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2015-04-26 12:34:42 -03:00 |
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Juan Linietsky
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3203a03414
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Fixed bug in array comparison, fixes #1712
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2015-04-26 12:12:53 -03:00 |
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Juan Linietsky
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d3cbabba3d
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missing file for bbcode demo
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2015-04-26 09:48:17 -03:00 |
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Juan Linietsky
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330351c613
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properly update emitting property when emit timeot is used, fixes #1716
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2015-04-25 10:36:37 -03:00 |
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Juan Linietsky
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ec00cd5c41
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-Resolved light clipping issue due to wrong global rect cache, fixes #1722
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2015-04-25 10:32:34 -03:00 |
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Juan Linietsky
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52e2f4606f
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-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
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2015-04-24 23:46:42 -03:00 |
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Juan Linietsky
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f971ae32e1
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casting line into physics on negative space now works properly, fixes #1726
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2015-04-24 22:41:31 -03:00 |
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Juan Linietsky
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1f8e3117dd
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Ability to convert from nodes or other non resource with a get_rid() function to a rid
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2015-04-24 20:45:07 -03:00 |
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Juan Linietsky
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807a811fad
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changed some shortcuts in text editor, maybe fixes #1732
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2015-04-24 16:25:27 -03:00 |
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Juan Linietsky
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7006fe3cc4
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Corrected rectangle intersection, fixes #1731
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2015-04-24 16:08:05 -03:00 |
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Juan Linietsky
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4fb905ed29
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-04-24 15:09:47 -03:00 |
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Juan Linietsky
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115f55e972
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local changes
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2015-04-24 15:09:35 -03:00 |
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Juan Linietsky
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b09a8bd32f
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fix to collada import crash
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2015-04-23 22:42:52 -03:00 |
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Juan Linietsky
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5e03874571
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-04-22 23:31:09 -03:00 |
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