Commit Graph

2111 Commits

Author SHA1 Message Date
Rémi Verschelde 02bcaa7a46
Merge pull request #38689 from Calinou/rename-ssl-certificate-setting
Rename SSL certificate bundle setting to clarify the "overriding" aspect
2020-05-12 11:37:46 +02:00
Hugo Locurcio c6fbbdf15d Rename SSL certificate bundle setting to clarify the "overriding" aspect
This closes https://github.com/godotengine/godot-docs/issues/2531.
2020-05-12 10:13:27 +02:00
Rémi Verschelde d3bd219362 doc: Sync classref with current source
Adds API changes from the new GPU lightmapper.
2020-05-12 10:10:50 +02:00
Rémi Verschelde 66b0b0c153
Merge pull request #38635 from Calinou/tilemap-rename-ysort-index
Rename various TileMap methods/properties for clarity and consistency
2020-05-11 23:05:15 +02:00
Rémi Verschelde bbdfc7353c doc: Sync classref with current source 2020-05-11 13:23:39 +02:00
Hugo Locurcio c64c45ccaf
Rename various TileMap methods/properties for clarity and consistency
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863.

This closes https://github.com/godotengine/godot-proposals/issues/814.
2020-05-10 19:16:38 +02:00
Rémi Verschelde 6a0473bcc2
Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscript
GDScript: Add join method on String
2020-05-10 16:54:45 +02:00
Rémi Verschelde 94721f5ab8 Revert "Renamed plane's d to distance"
This reverts commit ec7b481170.

This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde a95e2ec5ac
Merge pull request #38505 from KoBeWi/ms_visual_docs
Add documentation for the VisualShader nodes
2020-05-10 13:07:56 +02:00
Rémi Verschelde 9cc67b19b8
Merge pull request #38613 from MCrafterzz/plane
Renamed plane's d to distance
2020-05-10 13:06:55 +02:00
Marcus Elg ec7b481170 Renamed plane's d to distance 2020-05-10 12:12:51 +02:00
Chris Bradfield 975ed93794 [DOCS] minor description changes 2020-05-09 18:56:14 -07:00
Mateo Kuruk Miccino 8c2dc177b6 GDScript: Add join method on String
Docs: Add join on String.xml
2020-05-09 12:16:21 -03:00
Marcus Elg 9a7e515d50 Rename Lineshapes d to distance 2020-05-09 15:10:00 +02:00
Hugo Locurcio 3a11baaeac
Turn the anisotropic filtering setting into an enum
Since it only accepts power-of-two values, exposing it as an enum
makes more sense. This also allows for adding property hints to indicate
the performance cost of each value.

This also improves property hints for MSAA and FXAA.
2020-05-08 12:07:35 +02:00
Tomasz Chabora fecf79f287 Add documentation for the VisualShader nodes 2020-05-08 00:36:01 +02:00
Rémi Verschelde ae33cf5f45
Merge pull request #36379 from aaronfranke/color-constructors
Add a Color constructor for Color with alpha
2020-05-07 21:16:51 +02:00
Rémi Verschelde bef52957d0
Merge pull request #38226 from Calinou/increase-camera3d-fov
Increase the default Camera3D field of view to 75
2020-05-07 21:16:21 +02:00
Rémi Verschelde b62218bbac
Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line
method bind TextEdit::set_line() added
2020-05-07 13:43:34 +02:00
Marcel Admiraal da13b74cc8 Make 2D and 3D KinematicBody stop_on_slope documentation the same. 2020-05-07 08:18:23 +01:00
Rémi Verschelde b9594b2c10 doc: Sync classref with current source 2020-05-06 10:27:02 +02:00
follower ae067413a5
Fix suffix property doc typo: "prefix" -> "suffix" 2020-05-06 05:00:12 +12:00
bruvzg d978658f81
[Windows] Add support for the WinTab API for pen input. 2020-05-05 14:16:02 +03:00
Hugo Locurcio d8808fba85
Document the expected normal map coordinate system where relevant 2020-05-04 22:46:47 +02:00
Rémi Verschelde f7ca1c805b doc: Sync classref with current source 2020-05-04 16:55:01 +02:00
Rémi Verschelde cf398b8ee0
Merge pull request #38392 from Enhex/patch-1
fix typo
2020-05-03 18:17:30 +02:00
Bastiaan Olij 45d1f41837 Added missing spring enums for generic_6dof_joint 2020-05-02 21:49:56 +10:00
Hugo Locurcio e8a2fa6b7d
Tweak Tween cheatsheet link formatting to avoid rST conversion bug
reStructuredText doesn't allow embedding links in bold/italic text.
2020-05-01 18:43:55 +02:00
Enhex aaf5a58b44
fix typo 2020-05-01 18:52:08 +03:00
Thakee Nathees b9acf1cedf method bind TextEdit::set_line() added 2020-05-01 18:37:12 +05:30
Hugo Locurcio ccc4f3899c
Increase the default Camera3D field of view to 75
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree
horizontal FOV on a 4:3 display (~107.51 degrees on 16:9),
which is close to the typical default FOV used in PC games.

Note that this doesn't apply to the in-editor camera which keeps its
FOV to 70. This is because it doesn't display in fullscreen;
its viewport only displays in the center of the editor (roughly).
This means the viewport won't cover the viewer's eyes as much. Therefore,
the editor camera FOV should be slightly lower to account for this.

Since this changes the default value, this may break existing projects
slightly.

For the record, this was already done in
https://github.com/godotengine/godot-demo-projects/pull/260
for the official demo projects.
2020-05-01 14:03:27 +02:00
Rémi Verschelde b0c0d506b6 doc: Sync classref with current source 2020-05-01 12:46:05 +02:00
Rémi Verschelde 161400b30c
Merge pull request #38330 from Calinou/doc-image-load-formats
Document the formats supported by `Image.load()`
2020-04-30 10:04:07 +02:00
Aaron Franke 90df1d67cb
Color with alpha constructor 2020-04-29 14:41:12 -04:00
Hugo Locurcio a26649de42
Document the formats supported by `Image.load()`
This partially addresses #32166.
2020-04-29 17:58:38 +02:00
Rémi Verschelde b99b212855
Merge pull request #38307 from Calinou/shell-open-res-user-warning
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
2020-04-29 16:07:34 +02:00
Rémi Verschelde 58435b0c91
Merge pull request #20371 from aaronfranke/vector-lerp
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29 15:50:00 +02:00
Rémi Verschelde b3da429423
Merge pull request #36498 from Avantir-Chaosfire/patch-1
doc: Improve Node2D to_local/to_global description
2020-04-29 13:04:19 +02:00
Aaron Franke 540156b387
[Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
Avantir-Chaosfire 5c6f824e71 doc: Improve Node2D to_local/to_global description 2020-04-29 09:44:51 +02:00
Rémi Verschelde 41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde 105b4f89b9
Merge pull request #37776 from Sauermann/transform-scale-origin
Clarify Transform scaled Method description
2020-04-29 09:17:47 +02:00
Rémi Verschelde dfe38fbf8a
Merge pull request #38287 from JiRuifanCR/animatedtexture-oneshot-pause-set-frame
Add set_frame, pause, and oneshot to AnimatedTexture
2020-04-29 09:14:37 +02:00
Rémi Verschelde a17bdb10a9
Merge pull request #38074 from KoBeWi/tfree
Mention how to remove TreeItem from a Tree
2020-04-29 09:07:24 +02:00
Hugo Locurcio d46e411b44
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
2020-04-28 19:37:09 +02:00
Revan Ji f5029e18ca Add set_frame, pause, and oneshot to AnimatedTexture
Add API documentation for said changes.
2020-04-29 00:26:37 +08:00
Rémi Verschelde abf5132a32 doc: Sync classref with current source 2020-04-28 16:33:44 +02:00
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
Rémi Verschelde d8066aa6a4
Merge pull request #38286 from bojidar-bg/x-expose-cell-size
Expose the cell_size affecting VisibilityNotifier2D precision
2020-04-28 11:19:16 +02:00
Bojidar Marinov d49ff7aff7
Expose the cell_size affecting VisibilityNotifier2D precision
Refs: #4803
2020-04-28 10:33:45 +03:00