Rémi Verschelde
e80a8bebf6
Merge pull request #59615 from timothyqiu/debug-colors-3.x
2022-03-28 10:19:09 +02:00
Rémi Verschelde
fa9e2f8e21
Merge pull request #59522 from bruvzg/mo_and_woff2_3x
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[3.x] Add binary MO translation file and brotli decoder and WOFF2 support.
2022-03-28 09:00:54 +02:00
Haoyu Qiu
37d4306c2e
Update SceneTree debug colors when settings changed
2022-03-28 10:49:13 +08:00
Haoyu Qiu
7b7ef59552
Mark Editor SSL Certificates setting as require restart
2022-03-27 09:48:42 +08:00
bruvzg
fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
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Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00
Rémi Verschelde
ffea68a4e8
Merge pull request #59501 from timothyqiu/tileset-icons-3.x
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[3.x] Fix icons for tile bitmask copy & paste buttons
2022-03-25 08:01:16 +01:00
Haoyu Qiu
60511e9fd9
Update default proxy port to 8080
2022-03-25 13:17:02 +08:00
Haoyu Qiu
3b52200e01
Fix icons for tile bitmask copy & paste buttons
2022-03-25 11:11:27 +08:00
Haoyu Qiu
91b6c287d9
Update inspector layer names when project settings changed
2022-03-24 17:19:59 +08:00
Rémi Verschelde
39ad3a02be
Merge pull request #48327 from Blackiris/fix-create-skeleton-physical-bones-3.x
2022-03-21 11:26:56 +01:00
Haoyu Qiu
1bf30d7be0
More editor `extract.py` improvements and fixes
2022-03-20 20:21:05 +08:00
Rémi Verschelde
cec7fc4ffe
Merge pull request #58479 from ChronicallySerious/use-time-in-vcs
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Use Time singleton in VersionControlEditorPlugin
2022-03-18 20:34:56 +01:00
ChronicallySerious
9e978bf989
Use Time singleton in VersionControlEditorPlugin
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Instead of displaying the exact string, now Godot uses the Time
singleton to calculate the date string from the UTC Unix timestamp and
also uses Time's timezone offset conversion to string function
2022-03-19 00:50:37 +05:30
Rémi Verschelde
a3a5b10e88
Merge pull request #59291 from fire-forge/gradient2d_editor_3.x
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[3.x] Add a GradientTexture2D editor plugin
2022-03-18 19:52:28 +01:00
FireForge
d76c9f8d92
Add a GradientTexture2D editor plugin
2022-03-18 13:18:10 -05:00
Rémi Verschelde
0de7cfc60f
i18n: Sync editor translation template after #59265
2022-03-18 11:52:03 +01:00
Rémi Verschelde
4228d320bd
i18n: Sync editor translations with Weblate
2022-03-18 11:50:55 +01:00
Haoyu Qiu
177c60fc52
Improves editor property name extraction
2022-03-18 17:53:28 +08:00
Rémi Verschelde
93a3d47edc
i18n: Sync editor translation POs with template
2022-03-17 19:44:13 +01:00
Rémi Verschelde
972c6687ff
i18n: Add property paths to editor translation template
2022-03-17 19:42:24 +01:00
Rémi Verschelde
98b8f4043a
i18n: Sync editor translations with Weblate
2022-03-17 19:39:48 +01:00
Rémi Verschelde
cdbc819b85
Merge pull request #59164 from timothyqiu/filter-property-3.x
2022-03-17 19:19:16 +01:00
Rémi Verschelde
fc93c22b6e
Merge pull request #59238 from akien-mga/3.x-cherrypicks
2022-03-17 19:16:48 +01:00
Haoyu Qiu
7e0d814603
Improve inspector filtering
2022-03-18 01:15:31 +08:00
Haoyu Qiu
8d7ec5075b
Remap property path based on path substrings
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Also added captialization caching.
2022-03-18 00:32:36 +08:00
Haoyu Qiu
8eb539d5c1
More icon updates on theme change
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(cherry picked from commit 0ac6e6acbe
)
2022-03-17 14:45:19 +01:00
Haoyu Qiu
bb257543d8
Add missing navigation node icons
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Co-Authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-03-17 10:55:07 +08:00
Hugo Locurcio
b087538119
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Haoyu Qiu
04eb5c486a
Add note about encryption key to export dialog
2022-03-16 19:55:26 +08:00
Haoyu Qiu
878cf8262a
Add context support for editor translation
2022-03-16 15:44:30 +08:00
Rémi Verschelde
a6762a30b5
Merge pull request #59138 from timothyqiu/sprite-frames-editor-3.x
2022-03-15 09:11:04 +01:00
Haoyu Qiu
9031d264e4
Improves SpriteFrames editor
2022-03-15 09:12:46 +08:00
Haoyu Qiu
95c672e1b4
Separate 2D grid visibility and grid snap
2022-03-15 08:52:21 +08:00
Rémi Verschelde
fdaf0de3f0
Merge pull request #59100 from RandomShaper/mouse_drop_on_disable_3.x
2022-03-14 11:25:12 +01:00
Pedro J. Estébanez
3d7821bf1f
Drop mouse focus and over when gui input is globally disabled
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Since some porjects may be relying on the former behavior, this is opt-in via a new project setting, disabled by default, but enabled for new projects, since it's the new standard behavior (and the only one in 4.0).
2022-03-14 11:06:26 +01:00
FireForge
c2c0c8067d
Add missing property name capitalizations
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(cherry picked from commit 543218fc7c
)
2022-03-14 10:38:05 +01:00
ConteZero
0ffacff998
[3.x] Add option to make selection unique
2022-03-14 09:48:09 +01:00
Hugo Locurcio
5f9c13b980
Improve display of freelook/zoom speed indicator bars in the 3D editor
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- Use a different color for freelook and zoom speed bars.
- Use a shadow for the text to make it readable on any background.
2022-03-13 22:59:21 +01:00
Hugo Locurcio
caf2c20655
Don't store and show current file/directory/path FileDialog properties
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These properties are only useful at run-time, so they don't need
to be displayed in the editor and stored.
(cherry picked from commit 2ad6e11b78
)
2022-03-13 15:46:01 +01:00
Ryan Roden-Corrent
846416afe8
Copy full project setting path from dialog.
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The EditorProperty UI elements for project settings are created from
SectionedInspector, which has a prefix added to each property path. Each
EditorProperty needs to be made aware of this path so copy_property_path
copies the full path, and not just the suffix.
Fixes #59020 .
(cherry picked from commit d271e2517e
)
2022-03-13 15:43:23 +01:00
Haoyu Qiu
f280712215
Fix missing grid lines when TileMap has half offset
2022-03-13 17:20:43 +08:00
Rémi Verschelde
7c49b8e70f
Merge pull request #59009 from timothyqiu/tile-map-grid-3.x
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[3.x] Improve TileMap editor grid
2022-03-12 22:06:54 +01:00
Haoyu Qiu
36ec71bcef
Hide smart snapping line when guideline dragging ends
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(cherry picked from commit b255efba7c
)
2022-03-12 15:10:28 +01:00
Markus Sauermann
93447eb1ae
Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMachineEditor
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get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
Fix minor issue with selection order.
(cherry picked from commit 0d96dbcb2a
)
2022-03-12 15:10:14 +01:00
Markus Sauermann
e2bd1ad6da
Use get_cursor_shape for identifying the cursor shape in AnimationTrackEditTypeAudio
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get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
(cherry picked from commit 24942214d9
)
2022-03-12 15:10:13 +01:00
Markus Sauermann
d92406751b
Use get_cursor_shape for identifying the cursor shape in AnimationTimelineEdit
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get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
(cherry picked from commit 4a8a6f892f
)
2022-03-12 15:09:57 +01:00
Haoyu Qiu
15aab4cde0
Remove unused code in `AnimationPlayerEditor::_update_animation_list_icons()`
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(cherry picked from commit 6a1e3380f8
)
2022-03-12 14:45:35 +01:00
Haoyu Qiu
86ec09faf5
Improve TileMap editor grid
2022-03-11 10:41:30 +08:00
Rémi Verschelde
ae036e823b
Merge pull request #58694 from Calinou/editor-frame-time-color-3.x
2022-03-10 21:11:17 +01:00
Rémi Verschelde
153a068958
Merge pull request #58634 from timothyqiu/property-i18n-3.x
2022-03-10 21:08:38 +01:00