Juan Linietsky
cb39db0b02
Fixed bug with default arguments in gdscript, closes #2024
2016-01-03 21:11:11 -03:00
Juan Linietsky
23441ec867
Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075
2016-01-02 21:07:03 -03:00
Juan Linietsky
1597082c85
-Ability to roll-back script-exported properties to their default value on the script, closes #2128
2016-01-02 20:17:31 -03:00
Juan Linietsky
61745855d0
PI is now a built-in constant, fixes #2134
2016-01-02 17:56:45 -03:00
Juan Linietsky
0e0a7c9494
-properly handle newline in \ (line continuation) in gdscript, fixes #2112
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-also fix a small crash in export detection with scripts that include themselves
2016-01-02 13:56:58 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
64872ca811
small fixes to color8
2015-12-31 18:32:56 -03:00
Juan Linietsky
37f2222dd7
-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Color, to deal with colors in the 0-255 range. Closes #2345
2015-12-31 18:26:49 -03:00
Juan Linietsky
ec3d17b4e2
force thread model to single-safe when running editor, fixes #2387
2015-12-31 16:24:27 -03:00
Juan Linietsky
b60a3e7202
-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser
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-It is now finally possible to parse back a variant from text!
2015-12-31 00:54:00 -03:00
Zher Huei Lee
61a1f596cc
added missing null check
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for p_func inside _parse_function
2015-12-30 01:02:31 +00:00
Zher Huei Lee
821351be04
added missing onready allocation for subclasses
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Fixes #3158
2015-12-30 00:23:26 +00:00
reduz
7d2d1442f8
-add breakpoint statement to ease with debugging, closes #3165
2015-12-29 12:11:21 -03:00
reduz
99736e63e4
-fixed bug with some indent blocks not properly checked, fixes #2570
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-added ability to do one-line blocks, such as: if something: print("hello") , to be more python-like
2015-12-29 11:41:37 -03:00
reduz
f7b64a62d1
-renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense
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-fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28 21:05:57 -03:00
reduz
30c12297dc
- added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run.
2015-12-28 19:32:51 -03:00
reduz
110de2ccac
-Added proper code completion for singletons
2015-12-28 16:36:29 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde
9e9e4f96a2
Merge pull request #3051 from eska014/add-export-hints
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Add GDScript export hints for named bit flags, exponential ranges and global filesystem
2015-12-14 17:40:57 +01:00
eska
897cf2140c
Add GDScript export hint for named bit flags
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Syntax: `export( int, FLAGS, "A Flag", "Another Flag" ) var flags`
2015-12-14 17:32:31 +01:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
eska
ef0c05430c
Add GDScript export hints for global filesystem and exponential ranges
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- File in global filesystem: `String, FILE, GLOBAL, "*.png"`, tool scripts only
- Directory in global filesystem: `String, DIR, GLOBAL`, tool scripts only
- Exponential range: `float, EXP, 50, 150, 2`
2015-12-11 06:45:03 +01:00
Juan Linietsky
17927cb705
Merge pull request #2877 from eska014/remove-builtin-aliases
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Remove unexpected GDScript aliases for built-in types
2015-12-08 17:09:22 -03:00
Juan Linietsky
200b7bb87c
-Display on animation editor which keys are invalid and which tracks are unresolved
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-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
Rémi Verschelde
3aa0d0e9fd
Merge pull request #2938 from koalefant/master
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Break into GDScript debugger when new() fails
2015-11-30 07:50:22 +01:00
koalefant
e52d211b61
GDScript: fixed highlighting of the next line when colon is missing
2015-11-29 23:45:28 +01:00
admix
b2508ca879
Break into GDScript debugger when new() fails
2015-11-29 17:02:52 +01:00
Franklin Sobrinho
69a6524adf
Add script auto-completion for function parameters
2015-11-26 09:40:13 -03:00
eska
d1a75a6757
Remove unexpected GDScript built-in type aliases
2015-11-23 02:09:19 +01:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
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Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
e8435cc721
Merge pull request #2632 from firefly2442/duplicate-inherited-vars
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remove child variable that is duplicated from parent class
2015-11-18 19:16:35 -03:00
eska
bbc42a159c
Allow extending from Object in GDScript
2015-11-12 15:50:20 +01:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
firefly2442
bb68dc5210
remove child variable that is duplicated from parent class
2015-10-18 21:45:27 -05:00
Juan Linietsky
474c72697d
Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
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Added GridMap settings which allows the user to enter a pick distance.
2015-10-17 12:11:13 -03:00
Juan Linietsky
e1e04c1dd5
Merge pull request #2497 from vnen/fix-2490
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Make dict2inst set internal members of instance
2015-10-17 10:11:11 -03:00
eska
eb9621624f
Add GDScript export hint for real numbers with easing `export(float, EASE)`
2015-10-16 20:37:13 +02:00
eska
57b2c4b0c6
Add multiline string GDScript export hint `export(String, MULTILINE)`
2015-10-16 18:48:54 +02:00
eska
e18c1ba05b
Revert "add flag and multiline hits in GDScript"
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This reverts commit 7843ec6633
.
2015-10-16 16:18:46 +02:00
George Marques
1d45c9a04c
Make dict2inst set internal members of instance
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Fix #2490
2015-09-20 16:17:30 -03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
crr0004
f34c3e249b
Fixes editor freeze
2015-09-02 13:56:51 +10:00
Juan Linietsky
319cc7e3ae
detect node and variable assignments in _ready, _init, etc for further code completion
2015-08-30 11:50:10 -03:00
Juan Linietsky
04cb3c9eb1
Ability to edit all kinds of arrays from the property editor.
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Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25 20:45:51 -03:00
Juan Linietsky
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425
**WARNING BEFORE PULLING**
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Juan Linietsky
c2e2f2e0ae
Merge pull request #2282 from Ovnuniarchos/master
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Bitmask editor and some CanvasItem documentation.
2015-08-08 11:18:08 -03:00
Juan Linietsky
71b14f9822
Merge pull request #2323 from dbsGen/patch-2
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add flag and multiline hints in GDScript
2015-08-08 11:05:35 -03:00
neikeq
6c5b031ba9
Add missing token name for signal. closes #2201
2015-08-07 22:20:52 +02:00
Juan Linietsky
8280bb0de0
more debugger fixes
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-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky
d1da2c2995
error debugger
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shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Gen
7843ec6633
add flag and multiline hits in GDScript
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`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS
`export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
2015-08-01 14:02:10 +08:00
Ovnuniarchos
dd09ae50e1
Added FLAGS to int hint to make an int a bitmask on the editor.
2015-07-20 20:02:46 +02:00
Peace Sells
a009fadfff
Added GridMap settings which allows the user to enter a pick distance.
2015-07-09 20:51:49 -06:00
Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
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A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
2b64f73b04
more code completion improvements
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-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky
a67486a39e
improved get_node(), connect(), etc code completion.
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-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky
48f1d02da4
added ability to define signals in script
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closes #2175
2015-06-24 13:29:45 -03:00
Franklin Sobrinho
faf8b410b1
Fix for issue related to GridMap editor
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* closes #2102
2015-06-23 12:07:17 -03:00
Juan Linietsky
68443a649d
Merge pull request #2088 from KillerJaguar/setter-fix
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Fixed variables being set before calling the setter method
2015-06-22 23:55:55 -03:00
Franklin Sobrinho
0159cecd69
Small fixes for Grid/Tile map editor palette
2015-06-22 11:10:13 -03:00
Franklin Sobrinho
d68a33b473
Grid/Tile map editor new item palette
2015-06-22 10:05:03 -03:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Jaguar
7c0051beac
Fixed variables being set before calling the setter method
2015-06-13 14:10:06 -04:00
Juan Linietsky
e323cc0505
-Rename unexisting by nonexistant, closes #1940
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-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Juan Linietsky
e72717e373
properly save external resources, fixes #1924
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added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
Juan Linietsky
27cb75112e
-bit slower execution in debug, but proper error reporting for get index and operators, fixes #1911
2015-05-16 16:32:46 -03:00
Juan Linietsky
65d48d6d39
-Added prints() function, fixes #1132 , #1859
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-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
Juan Linietsky
f54ad9e086
made parser accept EOF after "pass", fixes #1488
2015-04-26 20:28:41 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
701335e845
-Throw error if setter and getter reference their member variable with self. , fixes #1685
2015-04-18 17:55:04 -03:00
Juan Linietsky
170a9349d2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-18 16:18:59 -03:00
Juan Linietsky
4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
2015-04-18 16:17:33 -03:00
Juan Linietsky
e388d551b7
Merge pull request #1667 from TheHX/fix_multiline_strings
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Now the script editor highlight all lines of a multiline string
2015-04-18 14:45:15 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
be46be7801
-renamed function to get object from instance id
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-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
Franklin Sobrinho
562bc22dd4
Now the script editor highlight all lines of a multiline string
2015-04-09 18:24:38 -03:00
Juan Linietsky
963845eea9
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-07 21:21:06 -03:00
Juan Linietsky
22997294fa
-Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646
2015-04-07 21:18:46 -03:00
Juan Linietsky
8619cb64ba
Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst
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Pr-GDScript-seed-get-inst
2015-04-07 20:19:07 -03:00
Juan Linietsky
b1bf4fcef2
Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
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(Fix crash) in visual shader for curve remap node
2015-04-07 20:14:10 -03:00
yg2f
fcbf473d0d
fix printraw to make it actually print raw
2015-04-06 13:57:31 +02:00
mostafahassan
73ff3ac218
(Fix) script will not be able to extend itself
2015-03-31 21:34:50 +02:00
sanikoyes
97f34a1dd6
Add seed/get_inst function for GDScript
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seed -> Math::seed
get_inst -> ObjectDB::get_instance
2015-03-25 11:01:12 +08:00
Juan Linietsky
0302ea5b82
Merge pull request #1396 from Spooner/fix_sprintf_errors
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Fix sprintf errors
2015-03-22 15:03:32 -03:00
Juan Linietsky
da7698073f
Merge pull request #1407 from NateWardawg/documentation
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Updated the internal documention for the GDScript class.
2015-03-22 15:02:00 -03:00
Juan Linietsky
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Nathan Warden
bfad392387
Updated the variable in the lerp function to be weight instead of percent.
2015-02-20 16:28:48 -05:00
Juan Linietsky
daeac73c54
restored @ for nodepaths/stringnames
2015-02-19 18:12:45 -03:00
Bil Bas (Spooner)
748311ec42
Added info about operator after bespoke error message.
2015-02-19 16:59:37 +00:00
Bil Bas (Spooner)
db2381de7a
Correctly halt on error in sprintf parsing ( fixes #1393 )
2015-02-19 15:45:49 +00:00
Juan Linietsky
2185c018f6
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Hinsbart
cbade4daf6
fix typo in script template
2015-02-10 19:39:52 +01:00
Wim Vander Schelden
3d3b1937dd
Cleaned up formating in gd_compiler.h
2015-01-14 16:37:24 +01:00
Juan Linietsky
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
Juan Linietsky
bd03562076
-Resolved bug that made yield() not work in some situations, fixes #884
2015-01-06 00:39:35 -03:00