Commit Graph

48922 Commits

Author SHA1 Message Date
bruvzg e910aa490c
[TextServer] Fix line breaking for the special fonts that substitute a long string (with breaks opportunities in it) with a single glyph. 2022-11-21 09:42:34 +02:00
Rémi Verschelde dce1602eda
Merge pull request #68934 from Faless/net/4.x_http_decompress_fix
[Net] Fix HTTPRequest gzip with high compression ratio.
2022-11-20 23:25:40 +01:00
Rémi Verschelde a8be081b83
Merge pull request #68931 from Sauermann/fix-unused-exitcode
Fix unused exitcode in macos export plugin
2022-11-20 23:25:36 +01:00
Rémi Verschelde 190226098b
Merge pull request #68929 from adamscott/add-rename-check
Add `GDScriptCache::move_script` check before executing logic
2022-11-20 23:25:30 +01:00
Rémi Verschelde 82992523c0
Merge pull request #68928 from Zylann/shader_log_allow_selection
Allow selecting text in shader compilation logs
2022-11-20 23:25:24 +01:00
Rémi Verschelde 15df1ffa9b
Merge pull request #68927 from rune-scape/rune-cache-parse-error
GDScript: Cache scripts after parse error
2022-11-20 23:25:19 +01:00
Rémi Verschelde 819437915f
Merge pull request #68926 from akien-mga/gdscript-fix-disabling-warnings
GDScript: Fix setting to disable all warnings
2022-11-20 23:24:57 +01:00
Fabio Alessandrelli 145f07c037 [Net] Fix HTTPRequest gzip with high compression ratio.
Decompress each body chunk over multiple iterations, this causes more
reallocations, but it ensures decompression will not fail no matter the
compression ratio.
2022-11-20 22:41:14 +01:00
Markus Sauermann 567a591f87 Fix unused exitcode in macos export plugin
Fix that the exitcode is never set.
2022-11-20 22:27:23 +01:00
Adam Scott 98ceb7ecf5 Add move_script check before executing logic 2022-11-20 15:21:57 -05:00
Marc Gilleron e0d2b7835d Allow selecting text in shader compilation logs 2022-11-20 19:15:39 +00:00
rune-scape 5ef971da1a GDScript: Cache scripts after parse error 2022-11-20 13:06:14 -05:00
Rémi Verschelde f042a4e566
GDScript: Fix setting to disable all warnings
The boolean was never set with the value from the project settings.

Fixes #64559.
2022-11-20 18:54:09 +01:00
Rémi Verschelde 98da707df5
Merge pull request #68922 from TokageItLab/fix-animtree-crash
Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()`
2022-11-20 17:49:23 +01:00
Silc Renew d595b27467 Fix AnimationTree crash & rename get_tree() to get_animation_tree() 2022-11-21 00:28:10 +09:00
Rémi Verschelde 642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde 855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Rémi Verschelde ead18458c7
Merge pull request #68917 from Mickeon/double-the-pride-twice-the-fall
Double precision of `String.split_floats`
2022-11-20 15:37:31 +01:00
Rémi Verschelde 9dc2739c1f
Merge pull request #68689 from Faless/mp/4.x_offline_is_server
[MP] New default multiplayer_peer acting as server.
2022-11-20 15:37:26 +01:00
Rémi Verschelde f9c042102b
Merge pull request #68678 from Faless/mp/4.x_rpc_visibility
[MP] RPC visibility.
2022-11-20 15:37:17 +01:00
Fabio Alessandrelli b19c1a2e4f [MP] New default multiplayer_peer acting as server.
Adds a OfflineMultiplayerPeer class which behaves like a server with no
connected peers.

Use OfflineMultiplayerPeer as default for SceneMultiplayer.

This means that the SceneTree will act as the multiplayer authority by
default.
Calls to is_server will return true, and calls to get_unique_id will
return TARGET_PEER_SERVER.
2022-11-20 14:17:20 +01:00
Fabio Alessandrelli fdc4e73a2c [MP] RPC visibility.
Implemented using MultiplayerSynchronizers.

If you didn't use the synchronizer visibility features, nothing changes.

If you were using visibility, RPCs to broadcast should now behave as
expected in most configurations (i.e. by sending the RPC to _visible_
peers).

If you want to limit the visibility of RPCs for a node, add a
synchronizer for it, and configure the visibility via
"set_visibility_for" or by adding a visibility filter.
2022-11-20 14:11:43 +01:00
Micky e791f4fce2 Double precision of `String.split_floats` 2022-11-20 12:29:50 +01:00
Rémi Verschelde 8aafcf9d2a
Merge pull request #68914 from rune-scape/rune-empty-editor-regression
GDScript: Fix empty text in editor
2022-11-20 11:44:41 +01:00
Rémi Verschelde 4a52fb828f
Merge pull request #68884 from dzil123/create_local_rendering_device_null_check_docs
RenderingServer::create_local_rendering_device - Add null check and update docs
2022-11-20 11:44:10 +01:00
Rémi Verschelde d5d83eefd3
Merge pull request #66026 from aaronfranke/gltf-extension
Change the way GLTFDocumentExtension classes are registered
2022-11-20 11:44:05 +01:00
Rémi Verschelde 5ba216e428
Merge pull request #68861 from asmaloney/remove-break-after-return
Static analysis: remove "break" after "return"
2022-11-20 11:43:50 +01:00
Rémi Verschelde 3a874804ab
Merge pull request #68886 from timothyqiu/motion-distance
Revert move vector parameter name to "motion"
2022-11-20 11:43:32 +01:00
Rémi Verschelde 28c4a4a965
Merge pull request #68891 from Calinou/collision-exception-improve-error-message
Improve collision exception error messages for easier understanding
2022-11-20 11:43:22 +01:00
Rémi Verschelde 661d034be5
Merge pull request #68835 from Faless/mp/4.x_replication_debug
[MP] Initial Replication profiler.
2022-11-20 11:41:42 +01:00
Rémi Verschelde 8f00b79f23
Merge pull request #68879 from TokageItLab/fix-bezier-editor-focus-mode
Fix the behavior of focus selection in bezier editor
2022-11-20 11:36:16 +01:00
Rémi Verschelde 137327812b
Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_check
RenderDummy::TextureStorage::texture_replace add missing null check
2022-11-20 11:36:04 +01:00
Rémi Verschelde 3a43d44656
Merge pull request #68830 from Ayush-singla27/issuebranch
fixed incorrect mesh normals in shaders
2022-11-20 11:35:52 +01:00
Rémi Verschelde 5b235e2e5e
Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin
Capitalize Skeleton3D's editor plugin dropdown options
2022-11-20 11:35:38 +01:00
rune-scape a6410878db Fix empty text in editor 2022-11-20 03:17:16 -05:00
dzil123 9ce9c959ab RenderingServer::create_local_rendering_device null check and docs
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-11-19 16:31:05 -08:00
Aaron Franke f6714858bf
Rename TextureButton set_*_texture methods to set_texture_* 2022-11-19 17:33:40 -06:00
Silc Renew b739bafd51 Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
Hugo Locurcio 2a0afb1dcc
Improve collision exception error messages for easier understanding 2022-11-19 17:35:44 +01:00
Haoyu Qiu 42ab2b9ef5 Revert move vector parameter name to motion 2022-11-19 20:19:50 +08:00
Fabio Alessandrelli f38e116026 [MP] Initial replication profiler.
Part of the current network profiler stack.
Tracks synchronizers, incoming/outgoing state sizes, and their
bandwidth usage.
2022-11-19 12:48:16 +01:00
Rémi Verschelde 895428c805
Merge pull request #68863 from clayjohn/RD-2D-skeleton
Fix drawing of 2D skeletons in the RD renderer.
2022-11-19 10:25:31 +01:00
Rémi Verschelde 52c51563fd
Merge pull request #68866 from raulsntos/dotnet/godot-enums
C#: Synchronize Godot enums with core
2022-11-19 09:40:05 +01:00
Rémi Verschelde 8fd2a24882
Merge pull request #68869 from timothyqiu/editor-plugins
Fix missing editor plugins
2022-11-19 09:36:21 +01:00
Silc Renew 3818be64a4 Fix the behavior of focus selection in bezier editor 2022-11-19 16:46:10 +09:00
Yuri Rubinsky c2f03533d1
Merge pull request #68872 from adamscott/remove-fix-leftover
fix https://github.com/godotengine/godot/issues/61386
2022-11-19 10:37:12 +03:00
clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer.
Also clean up skeleton code in preparation for adding them to GLES3

Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
dzil123 8000751d90 RenderDummy::TextureStorage::texture_replace add missing null check 2022-11-18 22:03:46 -08:00
Ayush Singla 75ba0a7957 fixed incorrect mesh normals in shaders 2022-11-19 11:06:03 +05:30
Adam Scott 6d7c8533d5 Remove fix leftover that caused cyclic load issues 2022-11-18 23:37:00 -05:00