Nicolas Laurito
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ead2dd3db5
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Delete line without functionality
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2015-05-06 23:53:20 -03:00 |
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Juan Linietsky
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7156aff160
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Merge pull request #1822 from guilhermefelipecgs/filter_order
Change the order of the filter
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2015-05-06 09:48:13 -03:00 |
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Juan Linietsky
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6565751d0f
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-06 09:46:29 -03:00 |
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Juan Linietsky
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9de37817bc
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-removed dynamic_cast on CheckBox, fixes #1830
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2015-05-06 09:45:25 -03:00 |
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punto-
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83fe66d968
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Merge pull request #1834 from ricpelo/ricpelo-patch-6
Better OS X fullscreen support, without the nasty startup effect
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2015-05-06 09:32:17 -03:00 |
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Ricardo Pérez
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979b931995
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Better OS X fullscreen support, without the nasty startup effect
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2015-05-06 12:53:55 +02:00 |
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Ricardo Pérez
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1ae03fd39d
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Merge pull request #7 from okamstudio/master
Sync
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2015-05-06 12:50:39 +02:00 |
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punto-
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fbd9839131
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Merge pull request #1818 from ricpelo/ricpelo-patch-5
Really fixes fullscreen mode in OS X, even during startup
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2015-05-06 04:36:57 -03:00 |
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Juan Linietsky
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e2419f74d9
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Merge pull request #1823 from daltomi/SIGSEGV
fix double delete packed data
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2015-05-05 23:13:32 -03:00 |
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Daniel T. Borelli
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605b783708
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fix delete packed data
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2015-05-05 18:21:43 -03:00 |
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Ricardo Pérez
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7bb53831d8
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Merge pull request #6 from okamstudio/master
Sync
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2015-05-05 22:27:05 +02:00 |
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Guilherme Felipe
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734d539a7d
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Change the order of the filter
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2015-05-05 15:34:40 -03:00 |
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Juan Linietsky
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bc3c14a76b
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Made type-checking for arguments less trict between bool, int real. Fixes #1816
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2015-05-05 09:53:37 -03:00 |
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Ricardo Pérez
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1d619fad86
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Really fixes fullscreen mode in OS X, even during startup
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2015-05-05 12:02:47 +02:00 |
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Juan Linietsky
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0995a230f6
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up version to rc2
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2015-05-05 00:39:14 -03:00 |
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Juan Linietsky
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36932a0065
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avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803
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2015-05-05 00:37:06 -03:00 |
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Juan Linietsky
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9b03ea903e
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Merge pull request #1814 from sanikoyes/Pr-Tween-fix
Pr-Tween-fix
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2015-05-05 00:19:22 -03:00 |
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Juan Linietsky
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d19e49a969
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-05 00:17:58 -03:00 |
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Juan Linietsky
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74b0e0c296
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fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x
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2015-05-05 00:17:22 -03:00 |
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sanikoyes
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6d0914dfc5
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Spine: add feature to insert/remove interpolates while updating
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2015-05-05 11:12:17 +08:00 |
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Juan Linietsky
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2b4f0be3ee
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Merge pull request #1807 from SuperUserNameMan/fix_windows_unicode_path2
fixes issue #1693 winmain and main unicode
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2015-05-04 23:59:17 -03:00 |
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Juan Linietsky
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cb93e064a9
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-04 23:38:10 -03:00 |
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Juan Linietsky
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68700ee3a9
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Proper support for code editor autosaving (disabled by default)
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2015-05-04 23:32:40 -03:00 |
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Juan Linietsky
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dce8a6c251
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Merge pull request #1804 from ricpelo/ricpelo-patch-2
Wrong use of | instead of ||
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2015-05-04 21:49:12 -03:00 |
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Juan Linietsky
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639f7e0016
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Merge pull request #1810 from ricpelo/ricpelo-patch-3
Fixes Theora build
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2015-05-04 20:42:26 -03:00 |
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Ricardo Pérez
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ba61a1dfd3
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Fixes Theora build
Changes memcpy() -> copymem()
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2015-05-04 23:57:55 +02:00 |
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Juan Linietsky
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a6e6c5b878
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-04 18:32:18 -03:00 |
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Juan Linietsky
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2d396fb710
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-More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
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2015-05-04 18:30:57 -03:00 |
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yg2f
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43c41fc9f9
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fixes issue #1693 winmain and main unicode
makes WinMain() and main() accepts unicode characters into arguments
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2015-05-04 20:26:49 +02:00 |
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Juan Linietsky
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2a02d3f96f
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fix font import path on windows, closes #1675
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2015-05-04 15:06:41 -03:00 |
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Ricardo Pérez
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f3542ff838
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Wrong use of | instead of ||
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2015-05-04 19:54:17 +02:00 |
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Juan Linietsky
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fbbe7dcdfb
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Merge remote-tracking branch 'origin/master'
Conflicts:
drivers/windows/dir_access_windows.cpp
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2015-05-04 13:24:02 -03:00 |
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Juan Linietsky
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7f5b744b92
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small unicode fixes
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2015-05-04 13:12:05 -03:00 |
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Juan Linietsky
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6f8bd89931
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-invalidated string -> int automatic conversion, fixes #1788
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2015-05-04 11:17:11 -03:00 |
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Juan Linietsky
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f4caddbc23
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-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775
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2015-05-04 10:53:54 -03:00 |
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Juan Linietsky
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a76709d240
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-vec3 uniforms should now work, fixes #1773
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2015-05-04 10:17:24 -03:00 |
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Juan Linietsky
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9b01f5954a
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solve invalid pointer, fixes #1793
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2015-05-04 00:55:21 -03:00 |
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Juan Linietsky
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4b6225586c
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-04 00:53:52 -03:00 |
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Juan Linietsky
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442febd2ae
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added return keyword, fixes #1797
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2015-05-04 00:53:33 -03:00 |
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Juan Linietsky
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30f652998d
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Merge pull request #1738 from jackmakesthings/master
Updating demo engine.cfgs where name is missing
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2015-05-03 23:00:26 -03:00 |
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Juan Linietsky
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d6d29f6d79
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Merge pull request #1755 from dbsGen/master
Fixed some bugs in Label.
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2015-05-03 22:55:58 -03:00 |
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Juan Linietsky
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f64fcc42ef
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Merge pull request #1772 from Biliogadafr/Tripleclick
Tripleclick now doesn't select line if clicks was done on different lines. Fix #1727
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2015-05-03 22:54:16 -03:00 |
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Juan Linietsky
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f850f0d9ec
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Merge pull request #1784 from NateWardawg/sa_fixes
Fixed some items caught in cppcheck
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2015-05-03 22:54:02 -03:00 |
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Juan Linietsky
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c631d597ad
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Merge pull request #1792 from swenner/static_analysis_fixes
Static analysis fixes
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2015-05-03 22:53:30 -03:00 |
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Juan Linietsky
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913cb443fc
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Merge pull request #1798 from ricpelo/ricpelo-patch-1
Missing return statement
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2015-05-03 22:52:42 -03:00 |
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Juan Linietsky
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795ccf0e14
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Merge pull request #1800 from antonyjones67/VSGenerator
Added Visual Studio project generation. Use "vsproj=yes" in command line...
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2015-05-03 22:52:20 -03:00 |
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Juan Linietsky
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e7aa37fe75
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improved kinematic motion, improved demos for kinematic motion
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2015-05-03 22:37:10 -03:00 |
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Juan Linietsky
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04fb3402c5
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-Make sure properties are exported the way they should in xml, fixes #1799
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2015-05-03 20:31:50 -03:00 |
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Antony Jones
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2a4da03f10
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Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.
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2015-05-03 15:18:56 -06:00 |
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Juan Linietsky
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767f71a35e
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-Made one way collision work with 2D physics (rigidbody)
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2015-05-03 18:18:21 -03:00 |
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