Rémi Verschelde
6e9439198c
Resource: Remove unused `_use_builtin_script()` virtual method
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And another piece of dead code found while searching for "use_builtin".
2021-08-12 12:16:17 +02:00
Morris Tabor
0e4468cbec
Fix regressions caused by recent particle spread refactor
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Caused by https://github.com/godotengine/godot/pull/47228
Same as https://github.com/godotengine/godot/pull/51553 but for master.
2021-08-12 12:08:37 +02:00
Rémi Verschelde
2eb3c9580f
Merge pull request #49313 from madmiraal/fix-48408
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Fix multiple issues with CSGPolygon
2021-08-12 11:40:25 +02:00
Marcel Admiraal
cf771342cb
Fix multiple issues with CSGPolygon
2021-08-12 09:52:38 +01:00
Yuri Roubinsky
810c30dc09
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
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Better port handling connection for `GraphEdit`
2021-08-12 11:40:52 +03:00
Paulb23
0a32a6907b
Cleanup and expose viewport / scrolling methods
2021-08-12 09:29:58 +01:00
Paulb23
7dbb0f3233
Rename readonly to editable
2021-08-12 09:29:58 +01:00
Paulb23
b799e5583a
Rename insert mode to overtype mode
2021-08-12 09:29:58 +01:00
Paulb23
b700011314
Protect internal CodeEdit --> TextEdit API
2021-08-12 09:29:58 +01:00
Paulb23
9ec3e7f3d7
Cleanup TextEdit selection methods
2021-08-12 09:29:56 +01:00
Paulb23
7e70f9e0b9
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
Paulb23
d5dcaee4c5
Cleanup and rename caret operations
2021-08-12 09:29:13 +01:00
Paulb23
e60900a353
Make TextEdit cut, copy and paste overridable
2021-08-12 09:27:10 +01:00
Paulb23
abbf14e7f5
Remove dead code from TextEdit
2021-08-12 09:27:10 +01:00
Yuri Roubinsky
fb37846b00
Added parameter names to shader built-in function autocompletion
2021-08-12 11:19:53 +03:00
Rémi Verschelde
fba0c8e2e2
Merge pull request #51502 from codecat/fix-caret-selection
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Move cursor to edge of selection when moving caret left/right
2021-08-12 10:07:12 +02:00
Rémi Verschelde
22ccb74aff
Merge pull request #51548 from Chaosus/shader_silence_error
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Removes an internal error report if shader fails compile
2021-08-12 09:44:05 +02:00
Yuri Roubinsky
63c7d5c330
Removes an internal error report if shader fails compile
2021-08-12 10:18:18 +03:00
Rémi Verschelde
1c5a8592ca
Merge pull request #49346 from IcedQuinn/document-jsonrpc
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doc: Add documentation for JSONRPC class
2021-08-12 08:41:59 +02:00
Rémi Verschelde
e2ca1d413e
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
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Fix the Use Nearest Mipmap Filter project setting not working
2021-08-12 08:16:46 +02:00
Iced Quinn
3fc5646b98
doc: Add documentation for JSONRPC class
2021-08-12 08:13:35 +02:00
Rémi Verschelde
d64343911c
Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0
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Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
2021-08-12 08:13:01 +02:00
Rémi Verschelde
c3041ffe98
Merge pull request #51540 from floppyhammer/fix-cpu-particles-2d-disappearance
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Fix CPUParticles2D disappearance after amount change
2021-08-12 08:12:22 +02:00
Rémi Verschelde
f88593ce5f
Merge pull request #51541 from timothyqiu/reset-crash
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Fixes crash when AnimationPlayer reset on save
2021-08-12 08:11:46 +02:00
Yuri Roubinsky
61904d56ea
Better port handling connection for `GraphEdit`
2021-08-12 09:09:24 +03:00
Rémi Verschelde
df598e8fb6
Merge pull request #51522 from nekomatata/capsule-3d-independent-height
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Make radius & height in CapsuleShape3D independent
2021-08-12 07:51:47 +02:00
floppyhammer
37230dbb1f
Fix CPUParticles2D disappearance after amount change
2021-08-12 10:53:37 +08:00
Haoyu Qiu
96f077a18d
Fixes crash when AnimationPlayer reset on save
2021-08-12 10:53:35 +08:00
Lightning_A
285024e806
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
2021-08-11 18:15:24 -06:00
Hugo Locurcio
635f6cdf2e
Fix the Use Nearest Mipmap Filter project setting not working
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The project setting wasn't being used anywhere.
This also tweaks the property hints to denote that these properties
are only effective after a restart.
2021-08-12 01:58:42 +02:00
PouleyKetchoupp
f9176a39ce
Make radius & height in CapsuleShape3D independent
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Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Rémi Verschelde
7188cb6012
Merge pull request #51498 from codecat/fix-triple-click
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Triple click in text editor now uses last mouse position for validity
2021-08-11 23:44:55 +02:00
Rémi Verschelde
18fb585b74
Merge pull request #51520 from mhilbrunner/biggest-nitpick-ever
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Docs: Fix capitalisation of Warning in two places
2021-08-11 23:36:28 +02:00
Max Hilbrunner
4e065a5242
Docs: Fix capitalisation of Warning in two places
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These are the only places in the docs that were not cased like this. Now they are!
2021-08-11 22:46:14 +02:00
Rémi Verschelde
d2fc0a8057
Merge pull request #51527 from KoBeWi/minmax
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Improve CapsuleShape2D size clamping
2021-08-11 22:09:52 +02:00
Melissa Geels
408401a642
Triple click in text editor now uses last mouse position for validity
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Previously, you would be able to double click a word, followed by
single-clicking another word on the same line, which would select the
entire line. Now, it will only select the whole line if the mouse
position has remained the same after the double click. This mimicks the
behavior in most third party text editors.
Fixes #51312 .
2021-08-11 21:49:26 +02:00
kobewi
b35a2516a0
Improve CapsuleShape2D size clamping
2021-08-11 21:39:18 +02:00
Max Hilbrunner
974cc68fb4
Merge pull request #51523 from mhilbrunner/fix-build
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Docs: Fix CI after #38992
2021-08-11 21:04:13 +02:00
Max Hilbrunner
dd277aedc9
Fix CI after #38992
2021-08-11 19:46:29 +02:00
Rémi Verschelde
d7a39cc346
Merge pull request #38992 from Dragoncraft89/master
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Error handling functions for GdScript
2021-08-11 18:43:27 +02:00
Rémi Verschelde
1d7a358588
Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0
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[4.0] Implement editor grid performance improvements
2021-08-11 18:21:19 +02:00
Rémi Verschelde
e30be92ce8
Merge pull request #41634 from KoBeWi/the_independence
2021-08-11 18:16:24 +02:00
Rémi Verschelde
aaf556685d
Merge pull request #51510 from mhilbrunner/mbedtls
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Update bundled Mozilla X.509 CA root certificates
2021-08-11 17:50:43 +02:00
Rémi Verschelde
3e2496b72e
Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality
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Decrease the default depth of field bokeh quality
2021-08-11 17:42:56 +02:00
Gordon MacPherson
536386eb69
Implement editor grid performance improvements
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Benefits:
- Knows the size of the mesh to prevent push back taking longer
- No longer updates grid every frame, only if the camera has moved 10 units or more.
- Considerably less power draw
- Will redraw when you swap from orthographic to perspective and vice versa.
2021-08-11 16:40:03 +01:00
Rémi Verschelde
b7f0fc2a08
Merge pull request #51513 from mhilbrunner/ssl-warning
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Docs: Add warnings about no SSL/(D)TLS revocation
2021-08-11 17:37:50 +02:00
Rémi Verschelde
2559089b6f
Merge pull request #51515 from Bhu1-V/PR/shortcut-fix
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corrected method name `set_event`
2021-08-11 17:36:04 +02:00
Tomasz Chabora
f12f5b36b5
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
Hugo Locurcio
d364ff2087
Decrease the default depth of field bokeh quality
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This makes depth of field perform better out of the box, with little
visual difference.
2021-08-11 16:59:22 +02:00
Max Hilbrunner
4eb427afb8
Docs: Add warnings about no SSL/(D)TLS revocation
2021-08-11 16:02:38 +02:00