Juan Linietsky
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bed8980ca5
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Re-implemented screen space ambient occlusion
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2020-02-11 12:15:46 +01:00 |
Fabian Mathews
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ba6d9597cb
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Fixed error condition check for multimesh instance colors
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2020-02-11 12:07:03 +01:00 |
Juan Linietsky
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b509c814fc
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Improved Voxel AO settings.
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2020-02-11 12:05:05 +01:00 |
Juan Linietsky
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f4948721e4
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Fixed uninitialized memory bug in voxelizer
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2020-02-11 12:04:54 +01:00 |
Juan Linietsky
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2c67cc654f
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AO support for GIProbe (right on time for Godot Sprint!)
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2020-02-11 12:03:55 +01:00 |
Juan Linietsky
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76c6f39d99
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GIProbe now generates a distance field on bake using CPU, for better compatibility
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2020-02-11 12:03:54 +01:00 |
Juan Linietsky
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561b431d85
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
Juan Linietsky
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acf0f6c8a7
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
Juan Linietsky
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4aea9f74e6
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Rewritten StreamTexture for better code reuse, added basis universal support
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2020-02-11 12:02:36 +01:00 |
Juan Linietsky
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b08f13d558
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Skeletons are now working.
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2020-02-11 12:02:17 +01:00 |
Juan Linietsky
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bc3dbe8240
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Properly working instancing, and compatibility fixing for old meshes
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2020-02-11 12:01:33 +01:00 |
Juan Linietsky
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123ee5995c
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Visual GPU profiler and related profiling support in Vulkan.
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2020-02-11 12:01:26 +01:00 |
Juan Linietsky
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dd3682e5fe
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
Juan Linietsky
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6deffa62fb
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
Juan Linietsky
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88a7debbbc
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Directional lights and shadow mapping are functional.
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2020-02-11 12:01:20 +01:00 |
Juan Linietsky
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920db604d2
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
Juan Linietsky
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1d871f6226
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Tonemapping ported (not all parameters supported yet, only enough to get correct color)
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2020-02-11 12:01:09 +01:00 |
Juan Linietsky
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2d6a916835
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
Juan Linietsky
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8cee7703a6
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
Juan Linietsky
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449df8f688
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
Juan Linietsky
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dc3b47f3ab
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Vulkan/RD rasterizer now does clean exit.
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2020-02-11 11:58:16 +01:00 |
Rémi Verschelde
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6289e7d147
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Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
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2020-02-11 11:57:40 +01:00 |
bruvzg
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b456bfad5c
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Add runtime GLES2 / Vulkan context selection.
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2020-02-11 11:57:34 +01:00 |
bruvzg
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eb48be51db
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Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
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2020-02-11 11:57:11 +01:00 |
Juan Linietsky
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6ecedd1e6c
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Add a system to properly update materials if the uniform set is gone (likely deleted texture)
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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0586e18449
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |