Commit Graph

3232 Commits

Author SHA1 Message Date
Pedro J. Estébanez f971c886fa Add safe defaults for async shader compilation 2022-06-28 11:50:38 +02:00
smix8 928c488888 Document limits of using meshes to obstruct navigation mesh baking
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.

(cherry picked from commit 85cdb1144d)
2022-06-25 12:41:37 +02:00
Haoyu Qiu 6fb76ba266 Fix code example of String.is_valid_integer() 2022-06-25 10:10:27 +08:00
Rémi Verschelde f428bfd456
Merge pull request #62370 from timothyqiu/http-request-doc-3.x
[3.x] Make code example in HTTPRequest classref working
2022-06-24 23:21:10 +02:00
smix8 721c99a530 Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.

(cherry picked from commit fdea269805)
2022-06-24 10:19:00 +02:00
smix8 f0069cc1e9 Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.

(cherry picked from commit e57360d8df)
2022-06-24 10:19:00 +02:00
Haoyu Qiu c31ce5be02 Make code example in HTTPRequest classref working 2022-06-24 12:05:21 +08:00
smix8 38ee593b76 Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.

(cherry picked from commit c0fed1d4e8)
2022-06-23 16:29:11 +02:00
smix8 fcff804844 Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.

(cherry picked from commit 0c4d99f4fd)
2022-06-23 16:17:43 +02:00
salamandars 22881a6923 Clarify that MeshInstance surface methods only apply to override materials 2022-06-23 22:58:52 +10:00
Rémi Verschelde 3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5 2022-06-20 18:36:17 +02:00
smix8 693aeaf799 [3.5] Mark Navigation/Navigation2D nodes as deprecated
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8 88e42b2915 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance

(cherry picked from commit 07740302f3)
2022-06-20 15:11:09 +02:00
Rémi Verschelde 0cb897421a Node: Rename `child_exited_tree` to `child_exiting_tree`
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.

(cherry picked from commit 3e6de687b8)
2022-06-20 15:00:09 +02:00
Hugo Locurcio 8ad483e2d8 Document incremental search support in ItemList, PopupMenu and Tree
(cherry picked from commit 466bd7ce39)
2022-06-20 14:58:15 +02:00
Rémi Verschelde e4d6a4d005
Merge pull request #60799 from Calinou/doc-os-cmdline-args-3.x 2022-06-19 14:09:23 +02:00
Rémi Verschelde 4137578369 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
Rémi Verschelde acd4a01b8c ProjectSettings: Ensure 'editor/' settings aren't nested
Having a mix of settings with and without subcategory makes the 'Editor'
section stand out with a weird UX, as instead of simply being a foldable
section like the others, it also holds its own top-level settings and is
therefore selectable.

This wasn't the case in 3.4, and is fixed in 4.0 by refactoring, so for
3.5 we should preserve the 3.4 UX, even if it's not the best.
2022-06-19 11:47:19 +02:00
Haoyu Qiu b43fdea0d5 Classref typo fixes and improvements 2022-06-17 15:19:31 +08:00
Theraot 69653a4b9d Updating AStar2D documentation to mention the new bidirectional paramter
(cherry picked from commit b18a018ad2)
2022-06-16 20:49:04 +02:00
smix8 c6f9627c74 [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
Hugo Locurcio bec892c010 Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.

(cherry picked from commit c850ccb7c0)
2022-06-16 10:16:32 +02:00
Aaron Franke fca4af0e58 Document limitations of negative scales in 2D and 3D
(cherry picked from commit 3398fb77a9)
2022-06-16 10:15:41 +02:00
smix8 96e865dfb3 Document NavigationServer API navigation agent callbacks
Document NavigationServer API navigation agent callbacks.

(cherry picked from commit 10c400ca82)
2022-06-16 10:03:47 +02:00
Rémi Verschelde 4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
Rémi Verschelde 17e472fb9b
Merge pull request #61995 from Calinou/gles3-shader-compilation-default-asynchronous-cache
Enable asynchronous shader compilation + cache by default in GLES3
2022-06-16 00:13:43 +02:00
smix8 8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Pedro J. Estébanez f46d7583ff Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info 2022-06-13 18:53:15 +02:00
kobewi 2a7d60111f Improve description of move_to_trash()
(cherry picked from commit 1c90b066dd)
2022-06-13 17:44:27 +02:00
Hugo Locurcio 4c9dc78f19 Update name of Convert to MeshInstance2D button in MeshInstance2D doc
(cherry picked from commit 857e5a3bb0)
2022-06-13 17:44:06 +02:00
Hugo Locurcio 70d8e71b0e
Enable asynchronous shader compilation + cache by default in GLES3
This reduces stuttering when a material is displayed for the first
time, and prevents stuttering from occurring entirely after the
project is restarted when a similar situation is encountered.
2022-06-13 16:32:19 +02:00
Hugo Locurcio 87f22083af
Improve CurveTexture documentation 2022-06-13 14:06:34 +02:00
Haoyu Qiu c197e11363 Remove extra codeblock tag from ProximityGroup classref 2022-06-12 11:10:16 +08:00
Haoyu Qiu 5569d4d2de Fix description about SceneTreeTimer auto free
(cherry picked from commit 5a011f5999)
2022-06-10 12:53:31 +02:00
FireForge 53c01540d9 Make Input mouse_mode and use_accumulated_input properties
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-10 17:33:12 +08:00
Rémi Verschelde a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Nikola Whallon 1b6ac2afb3 added info on microphone sample format
(cherry picked from commit eb5a42d0bc)
2022-06-10 10:25:37 +02:00
Rémi Verschelde 5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x 2022-06-10 09:48:47 +02:00
smix8 96d98d8c4e Backport default World navigation maps
Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly 0c5a424f65 VisibilityNotifier - add max_distance feature
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
kobewi 460fd7c03b Add Dictionary.merge()
(cherry picked from commit a0915e6dee)
2022-06-09 11:58:48 +02:00
kobewi 7882b1ea05 Improve EditorPlugin state documentation
(cherry picked from commit 505a2ce468)
2022-06-09 10:55:17 +02:00
sps1112 ede6ce9847 Bind vararg method flag in core constants
(cherry picked from commit 1f361b0367)
2022-06-09 10:55:17 +02:00
smix8 e629622598 Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.

(cherry picked from commit 2c059dcfcb)
2022-06-09 10:31:57 +02:00
smix8 e5c9f90bce Document the correct use of NavigationAgent path functions
Document the correct use of NavigationAgent path functions.

(cherry picked from commit 9c7f03aefc)
2022-06-09 10:31:57 +02:00
smix8 c111d6b621 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.

(cherry picked from commit 8bcce0ebb2)
2022-06-09 10:09:46 +02:00
smix8 5e31c3dbb5 Note that NavigationObstacles should only be used if necessary and for moving objects only
Note that NavigationObstacles should only be used if necessary and for moving objects only.

(cherry picked from commit d1959cabd9)
2022-06-09 10:08:01 +02:00
smix8 c9c5e57109 Document that NavigationAgent height offset is mostly a placebo
Document that NavigationAgent height offset is mostly a placebo.

(cherry picked from commit b1d9853415)
2022-06-09 10:06:15 +02:00
bruvzg f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Rémi Verschelde 80b82e4e66 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00