Commit Graph

58 Commits

Author SHA1 Message Date
Andreas Haas
d02a819fd0 window management demo: show screen dpi 2016-05-30 00:46:20 +02:00
Andreas Haas
86b46c0b7e Joystick demo script cleanup
Removes a leftover variable and uses constants instead of magic numbers.
2016-05-10 20:32:12 +02:00
Rémi Verschelde
4eab767a6f Rotation APIs: Better exposure for degrees methods
Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.

Fixes #4511.
2016-05-06 23:38:08 +02:00
hondres
31d441f409 update joystick demo with joy_connection_changed handling 2016-01-26 14:33:12 +01:00
hondres
63ad92f4c2 visual representation for joystick demo 2016-01-06 01:01:50 +01:00
eska
e7581a97e7 Update Autoload demo 2015-12-09 23:21:37 +01:00
Rémi Verschelde
52d515b611 Use get_current_scene() instead of hack 2015-12-09 08:39:12 +01:00
Rémi Verschelde
6cfc3eec97 Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
Rémi Verschelde
8c4f19e79d Use upper-cased first letter at the start of comment sentences 2015-12-09 08:39:12 +01:00
Rémi Verschelde
8639cecf4c Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
Rémi Verschelde
b6c6e2f5e5 Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00
Rémi Verschelde
9d22501630 Add icons to all demos that can have a meaningful one 2015-11-19 23:45:37 +01:00
Juan Linietsky
f5af623cd4 Merge pull request #2700 from neikeq/demo_icons
Added project icon to some demos
2015-11-18 19:20:21 -03:00
Juan Linietsky
474822b6db Merge pull request #2642 from leezh/nrex-update
Updated nrex with new features
2015-11-18 19:13:57 -03:00
Zher Huei Lee
bb3724a4cc Updated RegEx demos 2015-11-07 11:03:24 +00:00
neikeq
b0b0f35e2c Added some demo icons 2015-10-29 20:37:09 +01:00
firefly2442
580a88c3ce fix icon locations in demo projects 2015-10-21 14:29:52 -05:00
Zher Huei Lee
87c1e16834 Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
Zher Huei Lee
4ca0399ff6 Added a live-edit RegEx tester to the demos 2015-07-24 13:55:18 +01:00
Juan Linietsky
b6b346e8ae added a built-in scene changer API, closes #1928 2015-05-17 16:33:35 -03:00
hurikhan
48afa1d284 window_management input fix 2015-05-06 23:07:11 -04:00
jack
ffbe3eeff9 Set name on window management demo's engine.cfg 2015-04-25 22:22:04 -04:00
Juan Linietsky
be46be7801 -renamed function to get object from instance id
-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
Juan Linietsky
ed5b939077 scene switcher demo changed to reflect tutorial, fixes #1673 2015-04-12 20:57:26 -03:00
hurikhan
001a16064f adjust the window_management demo to the new function names 2015-03-23 00:09:12 -04:00
Juan Linietsky
23e13ce3c2 fixes to new window management API
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
hurikhan
f7621810a2 removed up, down, left, right keys from the demo.
were used before for fast multiscreen setup testing.
2015-03-08 09:26:58 -05:00
hurikhan
5241626dee fixing a typo in the demo 2015-03-08 03:32:13 -05:00
hurikhan
ba74e45027 added Label_MouseGrab_KeyInfo 2015-03-08 01:27:36 -06:00
hurikhan
df7d26ff5b cleanup + MouseGrab 2015-02-12 15:58:00 +01:00
hurikhan
03c453ac7d * Cleanup for PR
* Demo shows a Dialog with not implemented methods at startup
2015-01-22 05:35:39 +09:00
hurikhan
2204914abf * observer scene for the demo 2015-01-22 01:54:17 +09:00
hurikhan
94d94a0855 * fix compilation without scons experimental_wm_api=yes
* Extended the demo with an addional MouseGrab Test
2015-01-22 01:14:50 +09:00
hurikhan
dfb5a1d5e1 * multi_screen testing + bugfixes
* ALT-TAB is working
* tested on Ubuntu 14.10 Unity + LXDE
* minor cleanup
2015-01-18 00:28:04 +09:00
hurikhan
f1dc00e380 * cleanup window state handling
* first attemps in handling ALT+TABa (WIP)
2015-01-17 19:43:12 +09:00
hurikhan
716971655e added the following methods:
* set_minimized(bool)
 * bool is_minimized()
 * set_maximized(bool)
 * bool is_maximized()
2015-01-17 00:18:45 +09:00
hurikhan
d42fa511a5 rearrange the demo 2015-01-16 13:49:46 +09:00
hurikhan
d269344bbd WIP -- set_resizable() + is_resizable added 2015-01-15 22:50:23 +09:00
hurikhan
07b8d9136a demo window set to resizeable (need a bugfix her) 2015-01-14 15:44:47 +08:00
hurikhan
2203ba5fe3 don't start demo in fullscreen mode 2015-01-14 13:27:03 +08:00
hurikhan
790d8ecbb9 get_screen() + set_screen() added 2015-01-14 12:02:59 +08:00
hurikhan
f55c0e9285 Using Xinerama extension for getting screen info 2015-01-13 21:01:24 +08:00
hurikhan
ce7c7a862e get_screen_position() added 2015-01-13 17:25:50 +08:00
hurikhan
107d2a373a Demo misc/window_management added 2015-01-11 20:30:57 +08:00
sanikoyes
64f77aa8f3 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
marynate
45c9e169d9 Add missing icon.png to tween demo 2014-12-08 13:21:05 +08:00
Juan Linietsky
abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
1b3a10891e missing demo files 2014-10-03 00:25:53 -03:00
Juan Linietsky
11a5ed508b Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00