Commit Graph

12065 Commits

Author SHA1 Message Date
JoJoX
ecba2e2d4e Apply root scale to shape on import 2023-01-28 12:32:03 +01:00
Yuri Rubinsky
2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
Rémi Verschelde
0b1c4006a2
Merge pull request #71965 from Calinou/input-editor-fix-typos
Fix typos in input action editor key type names
2023-01-27 19:26:20 +01:00
Hugo Locurcio
6f6914b29d
Fix typos in input action editor key type names
This also makes those strings localizable.
2023-01-27 16:09:00 +01:00
Rémi Verschelde
77af1a5589
Merge pull request #72171 from KoBeWi/editor_censorship
Fix filtering editor nodes in Create Dialog
2023-01-27 15:41:10 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer
0acaccebaf Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
kobewi
970f5533dd Fix filtering editor nodes in Create Dialog 2023-01-27 12:26:26 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
Gilles Roudière
d7f3bd50bd Rename texture_offset and unclamp it 2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
Better error display in debugger panel
2023-01-27 10:32:38 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Paul Joannon
c93eec4139
Better error display in debugger panel
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
bruvzg
4f1c2fce3a
[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display. 2023-01-27 10:24:15 +02:00
Rémi Verschelde
48f53abdce
Merge pull request #71874 from KoBeWi/relesetc
Reselect signal after tree update
2023-01-27 00:20:49 +01:00
Rémi Verschelde
3b086aa062
Merge pull request #72086 from KoBeWi/set_rekt
Don't change region_rect when setting texture
2023-01-26 23:52:19 +01:00
Rémi Verschelde
cf8fc5c9a4
Merge pull request #71883 from MinusKube/script-editor-members-real-bug
Remove coupling between ConnectDialog and selected signal
2023-01-26 23:51:56 +01:00
MinusKube
cf46404082 Fix signal disconnect undo not working 2023-01-26 23:04:59 +01:00
MinusKube
cc7351cd10 Remove coupling between ConnectDialog and selected signal 2023-01-26 23:04:54 +01:00
kobewi
b5fda06f20 Don't change region_rect when setting texture 2023-01-26 23:02:26 +01:00
Rémi Verschelde
5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
619604093f
Merge pull request #71725 from bruvzg/mac_mpass_title
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-26 22:49:38 +01:00
smix8
bf1571979c Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Yuri Sizov
9b7124b49c Remove size restrictions from StyleBoxTexture 2023-01-26 17:11:37 +01:00
Rémi Verschelde
2151f23d85
Merge pull request #72113 from KoBeWi/file_a_bug_report
Add file hint to external program paths
2023-01-26 16:00:30 +01:00
kobewi
65d729e22e Add file hint to external program paths 2023-01-26 13:43:04 +01:00
Fredia Huya-Kouadio
ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash.
This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26 02:59:39 -08:00
Silc Renew
17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
Rémi Verschelde
f902bff9a5
Merge pull request #72085 from KoBeWi/picky_picker
Connection dialog tweaks
2023-01-26 01:11:49 +01:00
Rémi Verschelde
9b66b07c31
Merge pull request #72060 from MewPurPur/zoom-widget-click-areas-fix
Usability improvements to the Zoom Widget
2023-01-26 01:10:37 +01:00
Rémi Verschelde
04591379d0
Merge pull request #72043 from SaracenOne/animation_tree_crashfix
Fix crash when switching to a different node from AnimationTree
2023-01-26 01:08:35 +01:00
Rémi Verschelde
aeac5a80af
Merge pull request #72050 from groud/flow_tilemap_toolbar
Make TileMap toolbar a FlowContainer
2023-01-26 01:07:48 +01:00
kobewi
24134710dd Connection dialog tweaks 2023-01-26 00:35:59 +01:00
VolTer
a5479d3030 Usability improvements to the Zoom Widget 2023-01-25 20:21:51 +01:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00
Gilles Roudière
156c4cbcb8 Make TileMap toolbar a FlowContainer 2023-01-25 16:27:28 +01:00
SaracenOne
f424a748ff Fix crash when switching to a different node from AnimationTree 2023-01-25 14:36:19 +00:00
Rémi Verschelde
6369196b96
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
Transition progress display in Animation State Machine Editor
2023-01-25 12:18:31 +01:00
Rémi Verschelde
cb6dea8513
Merge pull request #65419 from SaracenOne/tileset_read_only
Add read-only mode to tileset editor
2023-01-25 12:18:08 +01:00
Rémi Verschelde
5f335a7879
Merge pull request #72020 from vmedea/tile-editor-thread-fix
Fix: use the right tile_set in TilesEditorPlugin::_thread
2023-01-25 11:59:39 +01:00
Rémi Verschelde
fc400d1562
Merge pull request #71685 from groud/gesture_into_viewpanner
Add gesture to ViewPanner and simplify a bit its API
2023-01-25 11:59:11 +01:00
SaracenOne
02a82c9531 Add indicator for state machine transition fade progress and position of state transitioning from. 2023-01-25 10:17:55 +00:00
SaracenOne
f5d1cf57bd Add read-only mode to tileset editor. 2023-01-25 09:50:54 +00:00
mara
655b32187f Fix: use the right tile_set in TilesEditorPlugin::_thread
Instead of using the class member, use the item's tile set, as is
the intent.

This fixes an almost immediate crash in the editor for me.
2023-01-25 10:00:25 +01:00
Rémi Verschelde
5743c17001
Merge pull request #71904 from Chaosus/vs_custom_nodes
Add handling of script creation/deletion for custom visual shader nodes
2023-01-25 09:20:26 +01:00
Rémi Verschelde
1f98ed6016
Merge pull request #72011 from SaracenOne/inherited_scene_fix
Fix path for unsaved inherited scenes
2023-01-25 09:20:01 +01:00
Rémi Verschelde
5b77a0deba
Merge pull request #66313 from KoBeWi/connecting_methodically
Add method picker to signal connect dialog
2023-01-25 09:17:27 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00