neikeq
bfe8df27bc
Fix switching between 2D/3D/Script
2015-11-25 00:07:32 +01:00
Rémi Verschelde
5db398f67f
Merge pull request #2907 from neikeq/fix_2887
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Fix Class Search dialog not showing
2015-11-24 23:55:44 +01:00
neikeq
660e831e36
Fix Class Search dialog not showing up
2015-11-24 23:03:51 +01:00
Rémi Verschelde
36ef5cd7bc
Merge pull request #2906 from neikeq/help_last_search
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Remember last search help term
2015-11-24 23:00:31 +01:00
neikeq
c591293718
Remember last help search
2015-11-24 22:33:26 +01:00
Rémi Verschelde
c731dd1ba6
Merge pull request #2905 from akien-mga/master
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Fix indent
2015-11-24 20:06:11 +01:00
Rémi Verschelde
e4a2458d4c
Fix indent
2015-11-24 20:05:14 +01:00
Rémi Verschelde
045844fc47
Merge pull request #2904 from akien-mga/master
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Fix build of ogg and vorbis drivers
2015-11-24 20:04:24 +01:00
Rémi Verschelde
adbc85cabd
Fix build of ogg and vorbis drivers
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Regression from ccd40f76e8
2015-11-24 19:59:57 +01:00
Juan Linietsky
082e3fbb29
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde
2ea992b788
Merge pull request #2899 from godotengine/pr-typo-boot-splash
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Fix typo, missing quote
2015-11-24 10:14:38 +01:00
Rémi Verschelde
b01546f91c
Fix typo, missing quote
2015-11-24 10:14:06 +01:00
Rémi Verschelde
0442ce2e2e
Merge pull request #2876 from akien-mga/pr-boot-splash-debug
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Silence too verbose boot splash debug info
2015-11-24 09:36:11 +01:00
Rémi Verschelde
96115ac975
Merge pull request #2872 from akien-mga/pr-load-main-scene
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Load main scene if defined when running editor from the command line
2015-11-24 09:35:28 +01:00
Rémi Verschelde
14145d516e
Merge pull request #2898 from est31/string_byte_format_doc
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Document string <-> byte conversion methods
2015-11-24 08:36:12 +01:00
est31
323938cc28
Document byte conversion methods for Strings
2015-11-24 05:46:00 +01:00
est31
a23e29ab36
Correct retvals of String::to_ascii() and String::to_utf8()
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Both return RawArray, not String.
My fault from commit f83f96cb44
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2015-11-24 05:11:39 +01:00
Rémi Verschelde
1ac7d4fc77
Merge pull request #2889 from akien-mga/pr-matrix32-members
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Fix return type of Matrix32 member vars
2015-11-24 00:10:18 +01:00
Franklin Sobrinho
e6047912fe
Add ability to set oneshot connection from Editor
2015-11-23 17:38:15 -03:00
Rémi Verschelde
17a97b7bdf
Merge pull request #2894 from neikeq/import_subscene_patch
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Import Sub-Scene as root's child if no node is selected
2015-11-23 20:27:51 +01:00
neikeq
62b9659c41
Import Sub-Scene as root's child if no node is selected
2015-11-23 20:22:42 +01:00
Franklin Sobrinho
2db2dd66de
Fix property editor Matrix3 and Matrix32 editing
2015-11-23 15:34:54 -03:00
neikeq
0017c368c2
Allow selecting CanvasLayer children in canvas editor
2015-11-23 19:17:01 +01:00
Rémi Verschelde
a961347d8c
Fix return type of Matrix32 member vars
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Thanks to @bojidar-bg for localising the issue.
2015-11-23 19:08:54 +01:00
Rémi Verschelde
19a8f9b74d
Merge pull request #2882 from Brickcaster/20151123
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Added windows specific .gitignore for icon related change
2015-11-23 14:07:41 +01:00
Brickcaster
f7b090f94a
Added windows specific file
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godot_res.res is showing up as a changed file when compiling for
windows. Need to ignore it.
2015-11-23 08:00:52 -05:00
Rémi Verschelde
ead86031b1
Merge pull request #2881 from bojidar-bg/reference-vector3-array
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Document Vector3 and Vector3Array.
2015-11-23 14:00:24 +01:00
Bojidar Marinov
4359a90cca
Document Vector3 and Vector3Array. Fix documentation of Vector2 and Vector2Array.
2015-11-23 14:18:13 +02:00
Bojidar Marinov
ca750fb7bc
Update doc with -doctool.
2015-11-23 13:57:57 +02:00
Rémi Verschelde
2fbc1445a5
Merge pull request #2870 from neikeq/submenu_pos_fix
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Popup submenu position enhancement
2015-11-23 11:53:30 +01:00
Rémi Verschelde
aa30e01f26
Merge pull request #2752 from SaracenOne/shadow_color
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New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
Rémi Verschelde
74e0c76216
Merge pull request #2788 from masoudbh3/pck-file-name
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Load binaryname.pck
2015-11-23 09:59:48 +01:00
Rémi Verschelde
d405e6ae35
Merge pull request #2850 from TheHX/dialog_property
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Add more properties to AcceptDialog
2015-11-23 08:25:02 +01:00
Rémi Verschelde
956282031c
Merge pull request #2878 from zvodd/master
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Fix poorly formed documentation xml, text outside of tags
2015-11-23 07:57:20 +01:00
zvodd
18dfb16e26
fix poorly formed documentation xml, text outside of tags
2015-11-23 12:52:43 +11:00
eska
d1a75a6757
Remove unexpected GDScript built-in type aliases
2015-11-23 02:09:19 +01:00
Rémi Verschelde
00ddb532fb
Silence too verbose boot splash debug info
2015-11-23 00:38:12 +01:00
Rémi Verschelde
d3529da1e4
Merge pull request #993 from orbitcowboy/master
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sprite_3d.cpp: fixed buffer access out of bounds.
2015-11-23 00:22:48 +01:00
Rémi Verschelde
5a35bb903d
Merge pull request #1820 from guilhermefelipecgs/master
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Remove duplicated filter, Fix #1795
2015-11-23 00:22:35 +01:00
Rémi Verschelde
2674565cf6
Merge pull request #1931 from Faless/audio_free_rid
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Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid)
2015-11-23 00:22:15 +01:00
Rémi Verschelde
d97e8cface
Merge pull request #2871 from TheHX/property_editor_search
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Better PropertyEditor search
2015-11-23 00:21:19 +01:00
Rémi Verschelde
b5a7585fc0
Merge pull request #2875 from akien-mga/pr-colormap
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Make all demo icons 8-bit/color RGB(A)
2015-11-23 00:20:49 +01:00
Rémi Verschelde
b6c6e2f5e5
Make all demo icons 8-bit/color RGB(A)
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Godot does not seem to like 8-bit colormaps.
Fixes #2874 .
2015-11-23 00:19:00 +01:00
Franklin Sobrinho
354bc0385b
Add StaticBody collision generation for all selected MeshInstance nodes
2015-11-22 20:08:50 -03:00
Rémi Verschelde
f99b630993
Load main scene if defined when running editor from the command line
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If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).
Fixes #2869 .
2015-11-22 17:36:03 +01:00
Franklin Sobrinho
e956677f44
Better PropertyEditor search
2015-11-22 13:05:55 -03:00
neikeq
9797b6374b
Popup submenu position enhancement
2015-11-22 15:53:22 +01:00
Rémi Verschelde
e57dfe2663
Update doc for can_teleport_to
2015-11-22 14:21:04 +01:00
Rémi Verschelde
f33d9dab5b
Fix can_move_to and rename it for more clarity
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Fixes #2416 .
The KinematicBody::can_move_to function was likely designed for two behaviours:
- discrete: check if the body can "teleport" to the destination
- continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.
The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00