Commit Graph

2791 Commits

Author SHA1 Message Date
Rémi Verschelde
fef49bff0b doc: Sync classref with current source 2020-06-11 09:52:25 +02:00
Rémi Verschelde
2dae762e53
Merge pull request #39355 from SaviHex/better-docs-links
Added a "title" attribute for the link tag in the docs xml
2020-06-11 09:32:40 +02:00
Victoria Fisher
718221a2ff
Adds full description for AudioEffectRecord.xml 2020-06-11 02:32:51 -04:00
SaviHex
18c08f65d6 Added a "title" attribute for the link tag in the docs xml 2020-06-10 23:25:29 -03:00
Rémi Verschelde
cb3ca99b13
Merge pull request #39430 from Calinou/doc-3d-light-radius
Improve the 3D light documentations
2020-06-10 16:41:18 +02:00
Hugo Locurcio
f7e21d8e88 Improve the 3D light documentations
See https://github.com/godotengine/godot-docs/issues/3670.
2020-06-10 11:19:11 +02:00
Rémi Verschelde
47f1faf512
Merge pull request #39409 from akien-mga/astar-get_closest_point-deterministic
AStar: Make get_closest_point() deterministic for equidistant points
2020-06-10 10:46:35 +02:00
Rémi Verschelde
a7d0ed9725
Merge pull request #39413 from akien-mga/doc-file-store-signed-ints
doc: Make File store/get integer methods clearer
2020-06-10 10:45:04 +02:00
Rémi Verschelde
60db9f906c
Merge pull request #39429 from Calinou/doc-dictionary-hash-order
Mention ordering caveats for `Dictionary.hash()`
2020-06-10 10:36:43 +02:00
Hugo Locurcio
77b89263dd Mention ordering caveats for Dictionary.hash()
See https://github.com/godotengine/godot/issues/27615.
2020-06-10 09:33:43 +02:00
Rémi Verschelde
cd25d184a5 doc: Make File store/get integer methods clearer
Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.
2020-06-09 23:26:10 +02:00
Rémi Verschelde
3494270594
Merge pull request #39391 from YeldhamDev/filediag_file_icon
Add generic file icon and its modulation to the 'FileDialog'
2020-06-09 14:11:01 +02:00
Marcel Admiraal
1b738a77c1 Update Rigidbody 2D and 3D sleep documentation. 2020-06-09 12:10:11 +01:00
Rémi Verschelde
187ba4c5a8 AStar: Make get_closest_point() deterministic for equidistant points
Closes godotengine/godot-docs#3667.
Supersedes #39405.
2020-06-09 11:04:12 +02:00
Michael Alexsander
637927f803 Add generic file icon and its modulation to the 'FileDialog' 2020-06-08 10:31:45 -03:00
Marcel Admiraal
b5e31b70dc Correct misspellings of damped spring. 2020-06-04 18:07:24 +01:00
Rémi Verschelde
4ac78e6a5f doc: Sync classref with current source 2020-06-04 10:07:56 +02:00
Rémi Verschelde
dc67d0737b
Merge pull request #39257 from Chaosus/fix_integer_vectors_doc
Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03 15:12:39 +02:00
Yuri Roubinsky
d7cf1b5c73 Fix docs generation for Vector2i/Vector3i/Rect2i 2020-06-03 15:22:26 +03:00
Rémi Verschelde
901832e21c
Merge pull request #39113 from nekomatata/bbcode-image-color
Add color option for img bbcode tag in RichTextLabel to tint images
2020-06-03 13:16:13 +02:00
Rémi Verschelde
7460bc36dd
Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-03 12:59:15 +02:00
Rémi Verschelde
030a26206f
Merge pull request #39210 from Calinou/directional-light-performance-hint
Add performance hints to the DirectionalLight shadow mode property hint
2020-06-02 11:39:06 +02:00
Maganty Rushyendra
0451248ff1 Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.

Added descriptions for `root_motion_track` and `get_root_motion_transform`.
2020-06-02 12:19:33 +08:00
Hugo Locurcio
b46756c723
Add performance hints to the DirectionalLight shadow mode property hint
This also clarifies some parts in the DirectionalLight documentation.
2020-06-01 01:20:35 +02:00
PouleyKetchoupp
7b7d4ef079 Add color option for img bbcode tag in RichTextLabel to tint images 2020-05-30 19:13:16 +02:00
Rémi Verschelde
d19257eb2b
Merge pull request #39010 from gvekan/fix-documentation
Fix ProjectSettings.save_custom documentation
2020-05-29 12:11:19 +02:00
Rémi Verschelde
1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Hugo Locurcio
2919fc7317
Disable antialiasing on the DynamicFont outline as well when requested
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943.
2020-05-28 22:30:38 +02:00
Hugo Locurcio
9065b7ed4e
makerst: Print status messages to make the CI output clearer
This also removes an unused method.
2020-05-27 22:24:33 +02:00
Andrii Doroshenko (Xrayez)
69d5de632e Split Geometry singleton into Geometry2D and Geometry3D
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Maganty Rushyendra
a4413710f9 Expose get_char_size() from Font instead of BitmapFont
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.

This commit exposes the function through `Font` instead.

Fixes #23967
2020-05-27 17:28:23 +08:00
Gustav
728c0c1e14 Fix ProjectSettings.save_custom documentation 2020-05-26 09:13:37 +02:00
Dominik 'dreamsComeTrue' Jasiński
08377b3f04 Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')
Fixes: #38911
2020-05-21 21:53:17 +02:00
Rémi Verschelde
0b8cb945cf doc: Sync classref with current source 2020-05-20 15:29:37 +02:00
Rémi Verschelde
1d573969c0
Merge pull request #38874 from bruvzg/tab_drv_sel_40
[Windows] Add tablet driver selection.
2020-05-20 13:58:20 +02:00
Rémi Verschelde
d3612d04c7
Merge pull request #38794 from nekomatata/text-edit-search-result
TextEdit search returns Dictionary instead of Vector
2020-05-20 13:28:29 +02:00
bruvzg
d0b5174b6a
[Windows] Add tablet driver selection. 2020-05-20 09:37:32 +03:00
Rémi Verschelde
8896425ee4
Merge pull request #38791 from clayjohn/physical-sky-update
Add night sky to PhysicalSkyMaterial
2020-05-18 16:33:50 +02:00
Remi Rampin
55bad66447 Update description of Object.free() method
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.

(cherry picked from commit ccf5703568)
2020-05-18 09:11:22 +02:00
Max Hilbrunner
ea8d9c5288
Merge pull request #38795 from Calinou/doc-array-dictionary-reference
Document that Dictionary is always passed as reference
2020-05-17 20:30:42 +02:00
Rémi Verschelde
4c8832701b
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-17 11:36:05 +02:00
Hugo Locurcio
675fea1648
Document that Dictionary is always passed as reference
See #38792.
2020-05-16 23:52:40 +02:00
PouleyKetchoupp
242b94af1a TextEdit search returns a dictionary instead of Vector
Easier to use than accessing elements in a Vector using indices given by an enum.
Breaks compatibility on existing scripts using this functionality.
2020-05-16 23:46:14 +02:00
clayjohn
4408efade3 Add night sky to PhysicalSkyMaterial 2020-05-16 12:59:55 -07:00
Hugo Locurcio
d935a4348d
Remove HQ2X and the Image.expand_2x_hq2x() method
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.

This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).

This partially addresses #12419.
2020-05-16 16:10:50 +02:00
Dominik 'dreamsComeTrue' Jasiński
7f5c81c32f Replace 'add_child_below_node' with 'add_sibling' in Node
Fixes: #19642
2020-05-15 22:02:00 +02:00
Rémi Verschelde
2800c8f43d doc: Sync classref with current source 2020-05-15 18:25:09 +02:00
Rémi Verschelde
0bdd1d46dd
Merge pull request #38754 from Calinou/doc-canvasitem-texture-filter-repeat
Document CanvasItem's texture filtering and repeating modes
2020-05-15 18:03:25 +02:00
Hugo Locurcio
3a79f98be7 Document CanvasItem's texture filtering and repeating modes
This makes the CanvasItem documentation 100% complete.
2020-05-15 14:49:43 +02:00
Hugo Locurcio
9e9410bd3d Document the Camera3D's effects property
This makes the Camera3D documentation 100% complete.
2020-05-15 14:38:26 +02:00