robfram
ef2b7b090c
Fix RichTextLabel
column size growing beyond its calculated max_width
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When `RichTextLabel` calculated the actual width of columns, it let
them grow to sizes greater than its calculated `max_width`. Now this
PR ensures no columns grows beyond `max_width`, and the excess width
is distributed among the columns which can still grow.
It should fix #17731 .
2018-03-24 18:09:35 +01:00
Rémi Verschelde
01bb39ac3f
Merge pull request #17321 from LinkDoyle/issue_16350
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Fix switching WindowDialog types leaves garbage buttons
2018-03-23 11:38:59 +01:00
Rémi Verschelde
f720d86b0b
Merge pull request #17555 from poke1024/add-worldenv-warning
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Warn about WorldEnvironment being ignored
2018-03-23 11:27:03 +01:00
Rémi Verschelde
8cfca7726f
Merge pull request #17571 from kubecz3k/cam-disable
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a way to ensure that camera is disabled
2018-03-23 11:08:44 +01:00
Rémi Verschelde
5f0ea4ddcf
Merge pull request #17612 from robfram/fix-richtextlabel-bbcode
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Fix bad rendering of BBCode tables in `RichTextLabel`
2018-03-23 10:22:33 +01:00
Ruslan Mustakov
47747718d6
Fix oversampled font artifacts after resize
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Font update after resize relies on the viewport size which was updated
after the font was already refreshed, which resulted in artifacts when
it was rendered into the actual/new viewport size.
Fixes #15173 .
2018-03-19 20:44:26 +07:00
Rémi Verschelde
cc8f7c78af
Merge pull request #17618 from groud/fix_gridcontainer
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Fixes wrong calculation of gridcontainer's children size
2018-03-19 10:12:20 +01:00
Gilles Roudiere
896e5a64d3
Fixes wrong calculation of gridcontainer's children size
2018-03-18 22:33:17 +01:00
robfram
5358befb41
Fix bad rendering of BBCode tables in RichTextLabel
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Text overflowed canvas as tables didn't calculate correctly the width
of their columns. They used the whole table width available for each
column. Also, the `cell` parameter was wrongly parsed if used with its
optional argument (expand ratio).
This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the
distribution of the full table width between columns, but it overrides
automatically the `expand` flag if the column is smaller than it could
be, to allow a better UX out-of-the-box. It keeps the `expand_ratio`
flag to let the user customize how every column grows in relation to
the rest.
Partially fix #6289 .
2018-03-18 18:06:24 +01:00
Jakub Grzesik
f78c7353ea
a way to ensure that camera is disabled
2018-03-17 10:57:04 +01:00
Fabio Alessandrelli
c531262190
Merge pull request #16947 from Faless/ui_actions
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GUI elements ui_action usage, improvements
2018-03-16 20:55:11 +01:00
Bernhard Liebl
29d305599d
Warn about WorldEnvironment being ignored
2018-03-16 11:21:57 +01:00
Rémi Verschelde
f17c35b447
Merge pull request #17537 from Noshyaar/intcam
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InterpolatedCamera: use internal_process
2018-03-16 08:10:37 +01:00
Poommetee Ketson
6b22ec5f6c
InterpolatedCamera: use internal_process
2018-03-16 05:15:26 +07:00
Hein-Pieter van Braam
99f286e23f
Merge pull request #17264 from poke1024/fix-gesture-key-event-accepted
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Fix gesture events being blocked
2018-03-15 23:13:04 +01:00
Hein-Pieter van Braam
64b336b367
Merge pull request #17293 from bncastle/basebutton_fix_pressed
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Fix "ui_accept" action not calling _pressed() function in GDScript Button
2018-03-15 22:58:49 +01:00
Rémi Verschelde
fe93459ef9
Merge pull request #17345 from AlexHolly/expose-itemlist-move-item
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expose Itemlist.move_item and optimize functionality
2018-03-13 20:05:00 +01:00
Alexander Holland
a3d2f59dbe
expose itemlist.unselect_all()
2018-03-13 16:46:25 +01:00
Alexander Holland
73146af740
expose Itemlist.move_item and optimize functionality
2018-03-13 15:19:43 +01:00
Rémi Verschelde
c81356153e
Merge pull request #16971 from Noshyaar/tilemap
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TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde
96bda9c463
Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options
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Add an hinting mode setting to DynamicFonts
2018-03-13 13:38:35 +01:00
Rémi Verschelde
931f669b30
Merge pull request #17114 from poke1024/fix15719
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Fix line thickness for CollisionPolygon2D.
2018-03-13 13:34:32 +01:00
Rémi Verschelde
88c1430613
Merge pull request #17314 from robfram/complete-path-15813
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Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
2018-03-13 12:16:51 +01:00
Rémi Verschelde
6d97fbdfc1
Merge pull request #17359 from AlexHolly/completion-edge-jump
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Auto completion edge jump
2018-03-13 12:01:14 +01:00
Rémi Verschelde
b49746f3cd
Merge pull request #17381 from poke1024/fix-anim-scrub
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AnimationPlayer: fix scrubbing after play backwards
2018-03-13 11:51:30 +01:00
Rémi Verschelde
6e491ff283
Merge pull request #17383 from poke1024/colorpicker-tweaks
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Better tab support for color picker
2018-03-13 11:42:51 +01:00
Rémi Verschelde
ada1357dfd
Merge pull request #17422 from robfram/fix-radial-textureprogress
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Implement line clipping for `TextureProgress` to avoid bad rendering
2018-03-13 11:25:49 +01:00
Rémi Verschelde
b1c9a7c757
Merge pull request #17410 from groud/fix_grid_container
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Fixes infinite loop in GridContainer
2018-03-13 10:34:31 +01:00
Rémi Verschelde
c446231a6e
Merge pull request #17191 from garyo/fix_grid_cont
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Fix infinite loop in GridContainer layout
2018-03-13 10:34:20 +01:00
Rémi Verschelde
7e246a0cb7
Merge pull request #17432 from ShyRed/tilemapupdate
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Update TileMap when its TileSet changes
2018-03-13 09:30:38 +01:00
Bernhard Liebl
8277bf29a4
Various ui tweaks for color picker
2018-03-12 13:58:31 +01:00
ShyRed
67f4944a21
Update TileMap when its TileSet changes
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Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
2018-03-11 12:24:50 +01:00
Alexander Holland
11e40d3700
expose Itemlist.is_anything_selected
2018-03-11 03:01:16 +01:00
robfram
7991bd168d
Implement line clipping for TextureProgress
to avoid bad rendering due to imprecise UV mapping
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Original code used a quick aproximation for simulating the
correspondent texel in the `TextureProgress` texture as radial
progress indicator. This lead to visualization errors. Changed it for
a Liang-Barsky line clipping algorithm stripped to its minimum for
this specific use case.
Fix #17364 .
2018-03-10 20:51:42 +01:00
Gary Oberbrunner
561e57df13
Fix infinite loop in GridContainer layout
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I had a grid container and tried to set rect.min_height larger in the
editor; that caused an infinite loop in GridContainer::_notification
at line 118. The reason is max_index was being set to the *height* of
the row, not the *index* of the row. So later when it tried to erase
that row and try again, there was nothing to erase.
I applied the same fix to the width code.
2018-03-10 14:38:35 -05:00
ShyRed
a23c0877f1
Update Sprite when Texture changes
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Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-10 17:23:29 +01:00
Gilles Roudiere
44cb8eb3a2
Fixes infinite loop in GridContainer
2018-03-10 14:01:20 +01:00
Bernhard Liebl
b553b38e7b
AnimationPlayer: fix scrubbing after play backwards
2018-03-09 19:41:14 +01:00
Alexander Holland
e36dd4282b
auto-completion edge jump
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arrow up/down jumps to end/start on edges
2018-03-09 17:31:07 +01:00
Rémi Verschelde
079b919b41
Merge pull request #17341 from poke1024/fix16461
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Fix unselectable flipped sprites (fixes 16461)
2018-03-08 08:40:49 +01:00
Rémi Verschelde
0b600fde3f
Merge pull request #17189 from CodeAndWeb/master
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Fixes Selection of Sprites using AtlasTexture
2018-03-08 08:37:22 +01:00
poke1024
bd2e1df216
Fix unselectable flipped sprites (fixes 16461)
2018-03-07 18:58:45 +01:00
Leon Krause
38623e07ac
Prevent division by zero in GridContainer
2018-03-07 17:36:28 +01:00
Link
611c050469
Fix switching WindowDialog types leaves garbage buttons
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We can distinguish between node-specific children and custom children by `child->is_owned_by_parent()`.
Fixes : #16350
2018-03-07 18:28:29 +08:00
robfram
95f186b621
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
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If you had a tree like Node2D->Sprite->Camera2D and you write a
code like $Node2D/Spr and chose the autocompletion sugested
Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite
instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then
you ended with $Node2D/Node2D/Sprite/Camera2D.
Fix #15813 .
2018-03-06 19:25:14 +01:00
Rémi Verschelde
2efd7add4a
Merge pull request #17205 from Ranoller/patch-3
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FIX Windows enter/exit mouse notifications
2018-03-06 10:16:01 +01:00
bncastle
ceb079fa35
Fix BaseButton not always calling _pressed()
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Fix "ui_accept" action in BaseButton.cpp not calling _pressed() func in
GDScript
2018-03-05 20:37:10 -05:00
Rémi Verschelde
6a6aab498e
Merge pull request #17262 from poke1024/fix-sprite-get-rects
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Fix uninitialized data in Sprite::_get_rects()
2018-03-05 10:46:17 +01:00
Bernhard Liebl
166c2bdea7
Fix gesture events being blocked
2018-03-04 22:19:10 +01:00
Bernhard Liebl
5f917139ab
Fix uninitialized data in Sprite::_get_rects()
2018-03-04 21:19:32 +01:00