Commit Graph

32027 Commits

Author SHA1 Message Date
Rémi Verschelde a7d8fddf31
Merge pull request #44598 from YeldhamDev/file_disambiguation_fix
Fix filename disambiguation on scripts in certain occasions
2020-12-22 23:38:26 +01:00
Rémi Verschelde a003ff0cf2
Merge pull request #44599 from RevoluPowered/remove_assimp_fbx
[fbx] remove old assimp plugin - pending fbx upgrade
2020-12-22 23:12:43 +01:00
Gordon MacPherson 5b5fdb0adf remove assimp pending fbx upgrade 2020-12-22 21:31:06 +00:00
Michael Alexsander ed488b72a6 Fix filename disambiguation on scripts in certain occasions 2020-12-22 17:27:06 -03:00
David Hoppenbrouwers 41e00b6787
Fix joint RID not being passed to _set in PhysicalBone
Also remove default RID() argument from JointData._set()
2020-12-22 13:20:34 +01:00
Rémi Verschelde 30d469a5e0
Merge pull request #44562 from mcognetta/randi_range_simplification
Simplify `randi_range` implementation
2020-12-22 11:28:59 +01:00
Rémi Verschelde 6e43c68e40
Merge pull request #44182 from clayjohn/ASSAO
Replace SAO with ASSAO as Godot's new SSAO
2020-12-22 11:27:25 +01:00
clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
jacobcoughenour 66d429576c Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0
Updated glslang and Vulkan headers/loader following the instructions found in thirdparty/README.

glslang was updated to the 'known good' matching Vulkan SDK version 1.2.162.0.  Vulkan headers and loader were updated to the commit tagged with sdk-1.2.162.0.

'vk_mem_alloc.h' and 'vk_mem_alloc.c' are unchanged since there hasn't been a new tagged release since 2.3.0.

Here's the Vulkan release notes for this update:
https://vulkan.lunarg.com/doc/sdk/1.2.162.0/windows/release_notes.html

Reverted and removed the unnecessary fix-mingw-snprintf patch for glslang as well as the mention of it in thirdparty/README.md.
2020-12-21 20:28:49 -05:00
Marco Cognetta 900e55eb70 simplify randi_range 2020-12-21 20:25:58 -05:00
Rémi Verschelde 2cbc0b641a
Merge pull request #44573 from reduz/add-paged-array
Add a paged array template
2020-12-21 21:48:39 +01:00
reduz 37c6434e16 Add a paged array template
Used for reusable stacks, or filling arrays from multiple threads efficiently.
2020-12-21 15:06:50 -03:00
Rémi Verschelde 6532596d97
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0
2020-12-21 17:30:01 +01:00
Rémi Verschelde 0923494c78
Merge pull request #44507 from bruvzg/icu_update_68_2
ICU: Update to upstream release 68.2
2020-12-21 12:36:47 +01:00
Rémi Verschelde 1a04dcc324
Merge pull request #44566 from madmiraal/fix-redefined-default-parameter
Ensure default value in _render_shadow is the same as parent
2020-12-21 12:07:04 +01:00
Rémi Verschelde 5d79804044
Merge pull request #44263 from madmiraal/rename-xrpositionaltracker-sets
Rename XRPositionalTracker methods
2020-12-21 11:59:08 +01:00
Rémi Verschelde 0f4a23b046
Merge pull request #44560 from Xrayez/rng-tests
Add unit tests for `RandomNumberGenerator`
2020-12-21 11:55:29 +01:00
bruvzg cc4d6eb7f6
Improve fill aligned text hit testing. 2020-12-21 11:57:35 +02:00
Marcel Admiraal efea408d23 Ensure default value in _render_shadow is the same as parent
Use double instead of int for the p_lod_distance_multiplier default value in
RendererSceneRenderForward::_render_shadow to match parent default value in
RendererSceneRenderRD::_render_shadow
2020-12-21 09:36:20 +00:00
Marcel Admiraal fdf92ca298 Rename XRPositionalTracker methods
Renames:
- set_type() -> set_tracker_type()
- set_name() -> set_tracker_name()
- get_tracks_orientation() - `is_tracking_orientation()
- get_tracks_position() -> `is_tracking_position()
- get_hand() -> get_tracker_hand()
- set_hand() -> set_tracker_hand()
2020-12-21 06:32:53 +00:00
bruvzg 784f869f0f
Fix RichTextLabel content height and scrollbar calculations. 2020-12-21 07:49:27 +02:00
bruvzg 1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
bruvzg 7d5a8ea0e9
Always include space characters (including tabs and other space-like chars) into selection rectangles. 2020-12-21 07:49:26 +02:00
Andrii Doroshenko (Xrayez) b12a6cb431 Add unit test for `RandomNumberGenerator`
This covers RNG functionality completely.

Co-authored-by: @vinayakmtiwari.
2020-12-21 03:12:53 +02:00
Rémi Verschelde bccbd4be90
Merge pull request #44261 from madmiraal/rename-trackerhand-enums
Rename TrackerHand enums
2020-12-21 00:26:44 +01:00
Rémi Verschelde f7ddcbf446
Merge pull request #44328 from gongpha/tabs-label-incorrect
Refresh TextLine buffer when moving a tab
2020-12-21 00:26:08 +01:00
Rémi Verschelde 153c132a7e
Merge pull request #44300 from KoBeWi/🧹🧹
Move initialization of some classes to headers
2020-12-21 00:24:36 +01:00
Rémi Verschelde 5f7c88ab4e
Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering
Document how to solve UV jittering when using large procedural meshes
2020-12-21 00:17:46 +01:00
Rémi Verschelde 59b3b9fa3f
Merge pull request #44556 from Calinou/improve-editor-checkbutton-apperance
Tweak the editor CheckButton "presed" appearance to be more recognizable
2020-12-21 00:16:58 +01:00
Hugo Locurcio 114c1a78d9
Tweak the editor CheckButton "presed" appearance to be more recognizable
The blue accent color is now used, which matches the default editor
accent color.

It doesn't change to match the currently configured accent color
automatically, but doing so would require modifying the CheckButton
class a lot for little benefit.
2020-12-20 22:32:37 +01:00
Rémi Verschelde fa9332a0e7
Merge pull request #43414 from Xrayez/pi-type-string
Expose `PROPERTY_HINT_TYPE_STRING` to scripting
2020-12-20 21:18:11 +01:00
Rémi Verschelde bf088da339
Merge pull request #43196 from Xrayez/property-list-changed-notify-protected
Make `property_list_changed_notify()` protected in `Object`
2020-12-20 21:16:14 +01:00
Rémi Verschelde f3d1fceb16
Merge pull request #42136 from Xrayez/test-list-api
Add test cases for the `List` to cover public methods
2020-12-20 21:15:55 +01:00
Rémi Verschelde fe93f6292f
Merge pull request #44549 from YeldhamDev/git_button_disable
Disable "Commit" button in VCS plugin if there's no commit message
2020-12-20 19:24:52 +01:00
Michael Alexsander 221738fb81 Disable "Commit" button in VCS plugin if there's no commit message 2020-12-20 14:52:26 -03:00
Rémi Verschelde d3ff3dc6ce
Merge pull request #44543 from Exxion/GD3D-collisions
Fixes collisions in Godot 3D physics
2020-12-20 17:35:54 +01:00
Juan Linietsky fc4d90e70d
Merge pull request #44531 from reduz/add-dynamic-bvh
Add a Dynamic BVH implementation.
2020-12-20 13:22:05 -03:00
Rémi Verschelde bc2ac0bbd6
Merge pull request #43115 from RandomShaper/reset_track
Add animation reset track feature
2020-12-20 16:35:53 +01:00
Pedro J. Estébanez b7367ac426 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Pedro J. Estébanez 1f52782bbb Extend UndoRedo handling of Resource to every Reference 2020-12-20 10:59:23 +01:00
Exxion 583ab9ce7a Fixes collisions in Godot 3D physics 2020-12-19 21:52:33 -05:00
reduz 5ff89931c7 Add a Dynamic BVH implementation.
-Based on Bullet Dbvh, has style and functional changes.
-Provides efficient pairing
-Needed to optimize rendering
-Needed to optimize physics

This PR is up for others to review the implementation.
2020-12-19 20:23:37 -03:00
Rémi Verschelde e9d12f9e4e
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
Rémi Verschelde 93acaca8ca
Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill
Removed default commit message
2020-12-19 21:29:29 +01:00
janglee 718227df6b Removed default commit message 2020-12-20 00:09:18 +05:30
Hugo Locurcio a86ed339a4
Document how to solve UV jittering when using large procedural meshes 2020-12-19 18:16:52 +01:00
Rémi Verschelde 2797c2a74c
Merge pull request #33207 from Calinou/increase-camera-default-zfar
Increase the default Camera Zfar to 4000
2020-12-19 15:32:32 +01:00
Juan Linietsky 86de8079fc
Merge pull request #44517 from reduz/fix-error-spam-on-wrong-attachment
Fix error spam on wrong attachment
2020-12-19 11:21:32 -03:00
Hugo Locurcio 7ae487d2bb
Increase the default Camera Zfar to 4000
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.

This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).

This change was also applied to the editor, but it will only
apply to newly created scenes.

This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
reduz 666d5f3431 Fix error spam on wrong attachment
-For now, disable reading from depth this was always broken, needs to be fixed later
-Give better error showing binding and set when this happens.
2020-12-19 10:18:08 -03:00