Rémi Verschelde
933cf114d8
Merge pull request #42872 from dreamsComeTrue/better-camera2d-zoom
...
Fix camera2d zoom when set to zero (affine_invert: Condition ' det == 0 ' is true)
2020-12-17 08:56:37 +01:00
Dominik 'dreamsComeTrue' Jasiński
aba477361d
Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.)
...
Fixes : #41873
2020-12-16 23:42:12 +01:00
Rémi Verschelde
fb2465b3c8
Merge pull request #44410 from KoBeWi/project--tools--thisPR
...
Make tool menu plugins use Callables for callback
2020-12-16 22:04:39 +01:00
Juan Linietsky
9c39b51c53
Merge pull request #44430 from reduz/reimplement-skeletons-blendshapes
...
Reimplement skeletons and blend shapes
2020-12-16 17:28:05 -03:00
kobewi
889f5e44ef
Make tool menu plugins use Callables for callback
2020-12-16 20:23:51 +01:00
reduz
bf77016c8a
Reimplement skeletons and blend shapes
...
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
Rémi Verschelde
0f84d8dc49
SCons: Add only selected platform's opts to env
...
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.
Fixes #44304 .
This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.
2020-12-16 16:31:19 +01:00
Rémi Verschelde
c514cc5822
Merge pull request #44429 from mbrlabs/rot-gizmo-handle
...
Changed the rotation gizmo handle to use the active axis color
2020-12-16 15:48:55 +01:00
Rémi Verschelde
88b8c3ec00
Merge pull request #44424 from briansemrau/gdscript-fix-and
...
Fix gdscript `and` operator
2020-12-16 14:42:56 +01:00
Marcus Brummer
ec97962261
Changed the rotation gizmo handle to use the active axis color
2020-12-16 14:32:02 +01:00
Rémi Verschelde
f17b34c479
Merge pull request #44341 from Faless/docs/4.x_os_unixtime
...
Add important note about OS.get_unixtime.
2020-12-16 14:30:25 +01:00
Rémi Verschelde
999b38cecd
Merge pull request #44366 from gongpha/fix-texture3d-texturearray-icon-rasterizing
...
Improve Texture3D and TextureArray icons
2020-12-16 14:19:54 +01:00
Rémi Verschelde
b09332bd4e
Merge pull request #44404 from Chaosus/doc_direction_to
...
Added a note describing a code behind Vector2/3.direction_to
2020-12-16 14:18:59 +01:00
Rémi Verschelde
16a249bd22
Merge pull request #44414 from skyace65/TypeHint
...
Document what can be used as a type hint
2020-12-16 14:17:46 +01:00
Rémi Verschelde
3d7b01723b
Merge pull request #44412 from DanielZTing/rename
...
Rename neighbour in Control to neighbor
2020-12-16 14:16:28 +01:00
Rémi Verschelde
41a8bc40b9
Merge pull request #44423 from naithar/fix/text-edit-cursor
...
[4.0] TextEdit virtual keyboard cursor fix
2020-12-16 14:15:06 +01:00
Rémi Verschelde
98b8279df8
Merge pull request #44419 from winterpixelgames/PR-dissasemlber-fix-num-2
...
fixes crash in disassembler for opcode OPCODE_ASSIGN_TYPED_NATIVE
2020-12-16 13:52:18 +01:00
Brian Semrau
61ac640aa0
Fix gdscript and operator
2020-12-16 07:41:10 -05:00
Rémi Verschelde
a7f59525c5
Merge pull request #44421 from madmiraal/fix-non-c-typedef-for-linkage
...
Fix named anonymous struct warning
2020-12-16 12:25:20 +01:00
Marcel Admiraal
f9b83e90b2
Fix named anonymous struct warning
2020-12-16 07:42:16 +00:00
Jordan Schidlowsky
7d07e20bda
fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVE
2020-12-15 21:44:52 -06:00
Sergey Minakov
efeb9e4d08
GUI: use cursor in TextEdit for non selected text.
2020-12-16 05:41:14 +03:00
skyace65
dbcc9d3600
Document what can be used as a type hint
2020-12-15 19:16:43 -05:00
Daniel Ting
aea7fde241
Rename neighbour in Control to neighbor
...
This keeps things consistent with the rest of Godot, which uses the
American English spelling of Color.
2020-12-15 16:42:21 -06:00
Rémi Verschelde
92d4deedaa
Merge pull request #44286 from clayjohn/VULKAN-fixes
...
Fixes to recent Vulkan errors
2020-12-15 23:20:29 +01:00
Rémi Verschelde
cb42bf113c
Merge pull request #44406 from vnen/variant-ptr-construct
...
Add PtrConstruct template to use in Variant constructors
2020-12-15 22:59:32 +01:00
George Marques
b3f452b1d2
Change template order in method_ptrcall.h
...
To be consistent with the enum in Variant so missing types can be more
easily spotted.
2020-12-15 17:02:50 -03:00
George Marques
35e7490c95
Add PtrConstruct template to use in Variant constructors
...
Since the PtrToArg::encode requires the value to be constructed
previously. With PtrConstruct this is not required.
2020-12-15 16:57:44 -03:00
Rémi Verschelde
94b15bfb89
Merge pull request #44275 from vnen/variant-function-arg-pointers
...
Use pointer parameters in Variant function pointers
2020-12-15 20:52:03 +01:00
Rémi Verschelde
abfc528439
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
...
GDScript: Refactor builtin functions
2020-12-15 20:51:38 +01:00
Yuri Roubinsky
fa0683ed30
Added a note describing a code behind Vector2/3.direction_to
2020-12-15 22:36:26 +03:00
Rémi Verschelde
f26a765637
Merge pull request #44400 from andy-noisyduck/master
...
Fix incorrect error messages when writing to compressed or encrypted files
2020-12-15 19:07:43 +01:00
Rémi Verschelde
0415a2d913
Merge pull request #44391 from madmiraal/fix-42285
...
Remove Generic6DOFJoint precision property
2020-12-15 19:06:25 +01:00
Andy Savage
c65f097ebd
Quick fix to incorrect error messages when writing to compressed or encrypted files.
2020-12-15 17:00:39 +00:00
Hugo Locurcio
341b9cf15a
Add a project setting to enable stdout flushing in release builds
...
This can be used in server builds for journalctl compatibility.
2020-12-15 16:40:52 +01:00
Rémi Verschelde
6ccc6b6e28
Merge pull request #44372 from madmiraal/rename-animation-track_remove_key_at
...
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-15 13:42:54 +01:00
Rémi Verschelde
7e3424e3ab
Merge pull request #44377 from Calinou/rename-textureprogressbar
...
Rename the TextureProgress node to TextureProgressBar
2020-12-15 13:34:32 +01:00
Rémi Verschelde
f9d922b057
Merge pull request #36530 from KoBeWi/text_with_backdrop
...
Add outline to ruler tool
2020-12-15 13:00:15 +01:00
Rémi Verschelde
a8df739d7e
Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity
...
Increase the default 3D manipulator gizmo opacity for better visibility
2020-12-15 12:57:52 +01:00
Rémi Verschelde
93dbee9a15
Merge pull request #44389 from madmiraal/rename-get_ok
...
Rename AcceptDialog get_ok() to get_ok_button()
2020-12-15 12:51:06 +01:00
Marcel Admiraal
9bc62bf449
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
Rémi Verschelde
ddbdafbcf1
Merge pull request #44112 from winterpixelgames/PR-more-deterministic-and-reliable-2d-physics
...
make 2d constraint solving more deterministic by solving in push order
2020-12-15 08:45:30 +01:00
Hugo Locurcio
8522ac7711
Increase the default 3D manipulator gizmo opacity for better visibility
...
- Brighten gizmos when highlighted to make the difference between a
non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.
2020-12-14 23:44:51 +01:00
Tomasz Chabora
f2751f47b0
Add outline to ruler tool
2020-12-14 23:29:22 +01:00
Hugo Locurcio
57dcc83152
Rename the TextureProgress node to TextureProgressBar
...
Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00
Ignacio Etcheverry
2af8a72663
Mono: Don't use -rdynamic when compiling for WASM
...
`-rdynamic` was causing the emsdk linker to silently fail to
generate the output `.wasm` file (even though exit code was 0).
2020-12-14 21:16:09 +01:00
Ignacio Etcheverry
7439b5595d
Mono: Make Godot provide its own WASM m2n trampolines
...
This depends on a custom Mono patch from this commit:
godotengine/godot-mono-builds@0e312939bd
2020-12-14 21:16:01 +01:00
Ignacio Etcheverry
b98e8b11e6
Mono: Add extra WASM framework assemblies on game export
...
This is needed with newer Mono versions, at least with Mono 6.12+
Depends on the following commit from our build scripts:
godotengine/godot-mono-builds@9d75cff174
2020-12-14 20:55:29 +01:00
Marcel Admiraal
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
...
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Marcel Admiraal
f5a3cbda19
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-14 18:00:11 +00:00