Rémi Verschelde
0647d9dc7d
Merge pull request #53510 from Chaosus/fix_shader_crash
2021-10-07 10:45:37 +02:00
Haoyu Qiu
6072f38bb1
Use loop instead of recursion when clearing proximity groups
2021-10-07 16:31:47 +08:00
Yuri Roubinsky
e707391fb8
Fix shader crash when passing array to index expression
2021-10-07 10:48:32 +03:00
Yuri Roubinsky
410cab4c61
Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms
2021-10-07 10:00:12 +03:00
Rémi Verschelde
6eb2094d4d
Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lie
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Fix outdated no_call_local, use call_remote
2021-10-07 08:29:25 +02:00
Rémi Verschelde
7acb0678ed
Merge pull request #53433 from vnen/gdscript-eragon-fix
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[GDScript] Set status on parsing steps beforehand
2021-10-07 08:18:50 +02:00
Rémi Verschelde
90fd6e960e
Merge pull request #51459 from TokageItLab/fix-animation-track-editor-insert-queue
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Fixed behavior of insert track queue in `AnimationTrackEditor` is unstable
2021-10-07 08:15:43 +02:00
Rémi Verschelde
149e10da1c
Merge pull request #53504 from clayjohn/VULKAN-sky-bug
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Remove bogus sky error check
2021-10-07 08:09:01 +02:00
Rémi Verschelde
3f94a5ebe7
Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
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Move assignment of SSAO radius push constant
2021-10-07 08:04:17 +02:00
clayjohn
23dc490f40
Remove bogus sky error check
2021-10-06 22:04:56 -07:00
George Marques
13a2d03dde
Add Variant `in` operator for any String/StringName operands
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Allow using String or StringName types as operand in any position of the
`in` operator, which is more convenient in scripting when interacting
with data in the engine (such as a Node name).
2021-10-06 22:07:32 -03:00
George Marques
dfe3a2fad0
GDScript: Set status on parsing steps beforehand
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To avoid potential dependency cycles. If any happens it will not get
into infinite recursion anymore and errors will cascade later on.
2021-10-06 21:24:27 -03:00
Silc 'Tokage' Renew
7a447026c2
fixed insert track queue in AnimationTrackEditor doesn't work correctly
2021-10-07 07:30:36 +09:00
Camille Mohr-Daurat
69f80b6631
Merge pull request #53482 from timothyqiu/soft-body-ready
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Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 14:57:53 -07:00
Max Hilbrunner
44b68f08b4
Fix outdated no_call_local, use call_remote
2021-10-06 23:51:57 +02:00
Yuri Roubinsky
b5028da5c0
Fix regression which prevents using texture array uniforms
2021-10-06 22:31:07 +03:00
Rémi Verschelde
26f4848d01
Merge pull request #53455 from briansemrau/thread-is-executing
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[core_bind] Add `Thread::is_alive`. Replace `is_active` with `is_started` to align with core/os/Thread API.
2021-10-06 21:20:33 +02:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
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Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Rémi Verschelde
98b81ad35c
Merge pull request #53479 from vnen/gdscript-subscript-object-self
2021-10-06 19:48:23 +02:00
Rémi Verschelde
ba0a103e29
Merge pull request #53478 from vnen/gdscript-avoid-hard-inference
2021-10-06 19:31:56 +02:00
Brian Semrau
f28c677f3d
[core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`.
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Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread.
2021-10-06 12:47:58 -04:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Haoyu Qiu
d000ce9130
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 23:25:11 +08:00
George Marques
1f55bd190c
GDScript: Allow subscript on self and object types
2021-10-06 12:01:34 -03:00
Rémi Verschelde
6877cccfb1
Merge pull request #53469 from groud/multiple_tile_animation_edit
2021-10-06 16:55:16 +02:00
Rémi Verschelde
18c912c332
Merge pull request #53474 from Infinixius/patch-1
2021-10-06 16:44:45 +02:00
George Marques
6bdb28f5e4
GDScript: Avoid hard errors on inferred types
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Since inference isn't always correct, they are now treated as unsafe
instead of errors.
This also removes inferred type when a variable is reassigned. Since
it's not aware of branching, the types might become invalid in a later
context.
2021-10-06 11:42:19 -03:00
George Marques
d6c799006a
GDScript: Make all warnings enabled in test generation
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The test generation doesn't initialize the language (since it's already
initialized in main), but it still needs the warning enabled so it
matches the actual tests.
2021-10-06 11:39:00 -03:00
Rémi Verschelde
0e9d5a41d2
Merge pull request #53408 from EIRTeam/fix_wasapi_output_latency
2021-10-06 16:35:35 +02:00
Rémi Verschelde
010e17b44f
Merge pull request #53476 from Paulb23/breakpoint-move-up-fix
2021-10-06 16:25:17 +02:00
Paulb23
0caab00d66
Fix breakpointed_lines out of sync when removing lines above
2021-10-06 14:23:37 +01:00
Infinixius
547ed239c0
Fix small typos regarding WebSocketPeer
2021-10-06 09:12:05 -04:00
Rémi Verschelde
294acad796
Merge pull request #53472 from akien-mga/doc-update-tutorial-links
2021-10-06 14:59:36 +02:00
Rémi Verschelde
18c1e80141
Merge pull request #53468 from KoBeWi/crossdrag
2021-10-06 14:17:33 +02:00
kobewi
3f6112d48b
Improve editor panning and remove RMB panning
2021-10-06 14:11:33 +02:00
Rémi Verschelde
862994a8ef
doc: Update links to latest documentation after content reorganization
2021-10-06 13:48:48 +02:00
Gilles Roudière
bfbaa4b461
Allow editing several tiles animations at once
2021-10-06 13:20:29 +02:00
kobewi
92a53f9bd6
Change dragging cursor on Windows
2021-10-06 13:13:42 +02:00
Álex Román Núñez
fd4fa10d8b
Make WASAPI return accurate latency information
2021-10-06 12:28:12 +02:00
Rémi Verschelde
36de097577
Merge pull request #53460 from timothyqiu/tooltip-request-func
2021-10-06 10:11:46 +02:00
Rémi Verschelde
425f643e05
Merge pull request #53416 from DeeJayLSP/patch-1
2021-10-06 09:11:21 +02:00
Haoyu Qiu
45e943f4fe
Fix crash when tooltip_request_func object is freed
2021-10-06 15:00:31 +08:00
Rémi Verschelde
aa02e0b151
Merge pull request #53450 from nekomatata/fix-editable-children-error
2021-10-06 08:27:15 +02:00
Rémi Verschelde
9962c59dc5
Merge pull request #53446 from nekomatata/container-pre-sort-children
2021-10-06 08:25:06 +02:00
Rémi Verschelde
b04b3064ec
bullet: Fix UWP build by disabling TaskScheduler dynamic loading
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Cf. https://github.com/bulletphysics/bullet3/pull/3991
(cherry picked from commit cbe0cff53d
)
2021-10-06 08:18:19 +02:00
Edward Auttonberry
4c2f0a5c94
Variants and targets are generated instead of manually defined. The specific details for each configuration are logically separated from the generators
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Add support for specifying defines for each configuration
Add support for specifying extra cli args for each configuration
Add support for specifying extra includes for each configuration
2021-10-06 00:32:59 -04:00
DeeJayLSP
d89889d055
Describe how window mode setter and getter works
2021-10-05 20:43:13 -03:00
PouleyKetchoupp
2f6cf3b8a8
Fix editable children errors when packing scene tree at runtime
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When packing a scene node which is not the root, errors where caused
by internal checks in is_editable_instance method.
This check can be safely made outside instead.
2021-10-05 14:49:50 -07:00
PouleyKetchoupp
1c0ebc85dd
Add pre-sort signal and notification in Container
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Allows processing before children are sorted, useful for custom
containers inherited from existing ones like BoxContainer.
2021-10-05 13:09:01 -07:00
Kirill Diduk
1f38b00242
#52491 Cosmetic: fix type cast and add comment with the algorithm source
2021-10-05 21:40:33 +02:00