Commit Graph

9639 Commits

Author SHA1 Message Date
bruvzg
ad017a20ea
[TextServer] Implement soft hyphen handling. 2024-02-23 12:40:13 +02:00
Rémi Verschelde
5b968af176
Merge pull request #88444 from DaltonSW/master
Fix function description for `Font.get_char_size()`
2024-02-23 11:29:37 +01:00
Rémi Verschelde
12817f2993
Merge pull request #87025 from bruvzg/button_wrap
[Button] Add autowrap feature.
2024-02-23 11:29:32 +01:00
Rémi Verschelde
42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals 2024-02-23 11:29:22 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Rémi Verschelde
213c835cde
Merge pull request #85017 from Geometror/vs-redesign
Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
Hendrik Brucker
02a33b67a8 Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
Rémi Verschelde
b15105a358
Merge pull request #88641 from Calinou/doc-add-keywords
Add keywords to improve search in the class reference
2024-02-22 16:53:59 +01:00
Rémi Verschelde
c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
Rémi Verschelde
43771659cb
Merge pull request #86610 from Joseph-DiGiovanni/system-theme-options
Add option for editor to follow system theme and accent colors
2024-02-22 16:39:40 +01:00
Hugo Locurcio
f781571d07
Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
kobewi
aeec3c1309 Add methods to add submenus without using names 2024-02-22 15:13:53 +01:00
kobewi
5473c7e222 Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
Rémi Verschelde
9c626b6236
Merge pull request #88661 from TokageItLab/fix-dominant-conv
Force non-numeric ValueTrack to use Discrete with Dominant
2024-02-22 14:39:21 +01:00
Silc Lizard (Tokage) Renew
8423574a24 Force non-numeric ValueTrack use Discrete with Dominant 2024-02-22 21:43:35 +09:00
Rémi Verschelde
ac7c763381
Merge pull request #88635 from SaNeOr/master_update_mainloop_docs
C#: Document that MainLoop needs to be registered in the global class
2024-02-22 11:23:31 +01:00
Rémi Verschelde
9a58d1a977
Merge pull request #88593 from dustdfg/patch-1
Clarify that `is_pixel_opaque` function gets position in local coordinates
2024-02-22 11:23:24 +01:00
bruvzg
00480fc818
[Button] Add autowrap feature. 2024-02-22 12:11:58 +02:00
smix8
313c1d1100 Add function to get navigation map iteration id from NavigationServer
Adds function to get navigation map iteration id from NavigationServer.
2024-02-22 09:45:49 +01:00
SaNeOr
3122b368c0 Additional docs: c# mainloop needs to be registered in the global class 2024-02-22 00:40:26 +08:00
Rémi Verschelde
846d075a2f
i18n: Sync translations with Weblate
First sync with the 4.3 changes.
2024-02-21 15:32:56 +01:00
Yevhen Babiichuk (DustDFG)
c4a59b26f2 Clarify that is_pixel_opaque function gets position in local coordinates
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-21 16:23:21 +02:00
Rémi Verschelde
14a05f0e84
Merge pull request #84584 from mutantbob/capture-doc
Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()`
2024-02-21 15:22:39 +01:00
Rémi Verschelde
292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
Implement hooks into renderer
2024-02-20 23:59:27 +01:00
Rémi Verschelde
dc2d1e3f47
Merge pull request #79452 from /ysort-update-first-item-position 2024-02-20 23:59:17 +01:00
Rémi Verschelde
73d502fbc1
Merge pull request #88602 from puchik/remove-cpuparticle-custom-aabb-init
Remove unnecessary AABB initialization for CPUParticles
2024-02-20 19:34:57 +01:00
Rémi Verschelde
73758e093e
Merge pull request #88456 from sabslikesobs/master
Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
Arman Elgudzhyan
c41725c9c6 Removed unnecessary AABB initialization for CPUParticles
Setting an AABB manually for CPUParticles unnecessarily registers as a custom AABB and can cause issues on some platforms and hardware.
2024-02-20 09:48:18 -08:00
Robert Forsman
182b9ef38e
Add details about AudioEffectCapture.clear_buffer() and get_buffer() 2024-02-20 18:27:19 +01:00
TML
6a17f2a82d
Expose CanvasLayer::get_canvas_layer_node() 2024-02-20 18:14:47 +01:00
Jezer Mejía
07313a08f4 Migrate macos controller API to GameController.h
This should fix a lot of issues regarding to old controller API, such as vibration

Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.

Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
Rémi Verschelde
07254d9b1b
Merge pull request #88443 from Mickeon/documentation-hunting-for-deprecated
Update many Deprecated/Experimental descriptions for consistency
2024-02-20 11:12:07 +01:00
Rémi Verschelde
da05766107
Merge pull request #80690 from dalexeev/make-rst-docs-consistent-with-editor-help
Make RST docs consistent with Editor Help docs
2024-02-20 11:11:53 +01:00
Danil Alexeev
8ed19d1a24
Make RST docs consistent with Editor Help docs 2024-02-19 20:03:27 +03:00
Cariad Eccleston
9472ccbcdd
Fix "dimensionnal" typo 2024-02-19 16:43:42 +00:00
Rémi Verschelde
aa7ac130c0
Merge pull request #88312 from Malcolmnixon/face-tracker-provider
Add XR Face Tracking support
2024-02-19 10:43:45 +01:00
Rémi Verschelde
da26ef2d3e
Merge pull request #88492 from TokageItLab/dominant-anim
Make `ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT` be default for AnimationPlayer
2024-02-19 01:25:10 +01:00
Rémi Verschelde
f2dd03f112
Merge pull request #88503 from AThousandShips/albedo_fix
Fix some leftover references to `hint_albedo` in docs
2024-02-19 00:08:58 +01:00
Rémi Verschelde
0734ee6383
Merge pull request #83606 from k0T0z/enhance-process-material-doc
Clarify that some `ParticleProcessMaterial` properties have effect over the lifetime
2024-02-19 00:07:26 +01:00
Rémi Verschelde
739cb2d9e1
Merge pull request #79758 from KoBeWi/understandment
Clarify `Tween.set_parallel()`
2024-02-19 00:07:16 +01:00
A Thousand Ships
e5266f71b9
Fix some leftover references to hint_albedo in docs 2024-02-18 16:57:38 +01:00
Silc Lizard (Tokage) Renew
3d6d5a6a36 Make CallbackModeDiscrete.Dominant be default for AnimationPlayer 2024-02-18 20:02:20 +09:00
Bastiaan Olij
5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00
Rémi Verschelde
e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
Add optional depth fog to Environment
2024-02-18 11:23:29 +01:00
Eidolon
08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Malcolm Nixon
7d1a1abe76 Initial XRFaceTrackingProvider and XRFaceTracker work.
Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Sabs, like Sobs
3475156ae3 Expose pixel snapping settings add pixel-art notes
This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.

- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.

Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.

Some references for the frustration:

- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Micky
f9a758772a Update many Deprecated/Experimental descriptions for consistency 2024-02-17 21:33:12 +01:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
This reverts commit bf37a9bac6.
2024-02-17 19:04:18 +01:00