coldragon
f2a01b0c6b
Fix crash on editor without a feature profile
2020-07-07 17:45:12 +02:00
Rémi Verschelde
b00e8ffb22
Merge pull request #40163 from pycbouh/fix-saving-empty-scene
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Improve scene preview generation for empty scenes and disabled features
2020-07-06 22:52:49 +02:00
Rémi Verschelde
b5a73c9e5c
Merge pull request #40157 from madmiraal/fix-39765
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Clear a Bullet Area's overlappingObjects vector when removing an area from a space.
2020-07-06 19:16:51 +02:00
Rémi Verschelde
f8c066e97e
Merge pull request #37619 from pycbouh/expose-plugin-run-scene
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Expose methods to play scenes from plugin code
2020-07-06 18:13:23 +02:00
Yuri Sizov
6c8a9b7690
Improve scene preview generation for empty scenes and disabled features
2020-07-06 18:55:24 +03:00
Rémi Verschelde
a535b9160d
Merge pull request #40155 from rcorre/warning-names
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Include gdscript warning name in the warning message.
2020-07-06 16:49:54 +02:00
Rémi Verschelde
80582d1f82
Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor
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Fix: editor crash on super constructor called
2020-07-06 16:45:37 +02:00
Yuri Sizov
49f6dc5004
Expose methods to play scene from plugin code
2020-07-06 17:39:16 +03:00
Rémi Verschelde
b43fb407b1
Merge pull request #40156 from Xrayez/fix-resource-create-crash
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Fix editor crash when creating a custom resource from create dialog
2020-07-06 13:41:41 +02:00
Ryan Roden-Corrent
de3ad3b30e
Include gdscript warning name in the warning message.
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Occasionally you want to ignore a warning with a `warning-ignore`
comment, and you have to go into the settings to look up what the
actual name of the warning is. This patch appends the warning name to
the end of the warning so you know what string to use to ignore it,
similar to other linters like pylint.
For example
```
"The signal 'blah' is declared but never emitted.";
```
is now
```
"The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)";
```
2020-07-06 07:22:34 -04:00
Marcel Admiraal
a615d359e8
Clear a Bullet Area's overlappingObjects vector when removing an area
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from a space.
2020-07-06 12:04:15 +01:00
Andrii Doroshenko (Xrayez)
b399097ecc
Fix editor crash when creating a custom resource from create dialog
2020-07-06 13:53:02 +03:00
Rémi Verschelde
a8e330ea19
Merge pull request #40143 from GiantBlargg/master
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Fix Mono PackedArray Marshalling
2020-07-06 00:58:56 +02:00
Rémi Verschelde
eb1d4ea65d
Merge pull request #40145 from KoBeWi/bsm
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Support built-in scripts for inspector categories
2020-07-06 00:48:06 +02:00
Tomasz Chabora
95b4f972e6
Support built-in scripts for inspector categories
2020-07-06 00:06:37 +02:00
Daniel Doran
c3b16e825c
Fix Mono PackedArray Marshalling
2020-07-05 14:54:31 -06:00
Rémi Verschelde
c95fbd50fe
Merge pull request #40102 from SkyLucilfer/PotGenerationFix
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Change translation parser plugin API to parse_file()
2020-07-05 22:35:18 +02:00
Rémi Verschelde
7e38e8fdb0
Merge pull request #40138 from neikeq/error-macros-use-bool-literals
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Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros
2020-07-05 22:33:13 +02:00
Rémi Verschelde
347a55d4c2
Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono
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Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05 22:32:27 +02:00
Ignacio Etcheverry
ea632a5007
Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros
2020-07-05 19:22:26 +02:00
Ignacio Etcheverry
2511c43972
Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05 19:19:36 +02:00
SkyJJ
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
Rémi Verschelde
0287508dcd
Merge pull request #40130 from aaronfranke/mingw-sucks
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Fix string test code for MinGW
2020-07-05 11:36:24 +02:00
Aaron Franke
5c21732da1
Fix string test code for MinGW
2020-07-05 04:57:21 -04:00
Yuri Roubinsky
17f5ebc4e8
Merge pull request #40128 from Chaosus/graphedit_reconnect_fix
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Fix GraphEdit reconnecting to disconnected port
2020-07-05 10:19:22 +03:00
Yuri Roubinsky
d131bbaf15
Fix GraphEdit reconnecting to disconnected port
2020-07-05 09:47:58 +03:00
Yuri Roubinsky
583b6c9073
Merge pull request #40115 from Chaosus/vshader_fix_dialog
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Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-05 08:41:14 +03:00
Rémi Verschelde
e4657bd724
Merge pull request #40112 from Chaosus/graphedit_connection_enchancement
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Prevents incorrect connection attempt on port clicking in GraphEdit
2020-07-05 00:55:03 +02:00
Rémi Verschelde
854e9d48ed
Merge pull request #40119 from nekomatata/fix-startup-import-crash
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Fix crash on project files import in EditorFileSystem
2020-07-05 00:53:00 +02:00
Rémi Verschelde
c2a0bfa95b
Merge pull request #40111 from DanielZTing/master
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Fix opening URLS with special characters in macOS
2020-07-05 00:51:13 +02:00
PouleyKetchoupp
759fef5401
Fix crash on project files import in EditorFileSystem
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Fixes #40017
2020-07-04 16:08:09 +02:00
Rémi Verschelde
597b268150
Merge pull request #40033 from hinlopen/create-dialog-search
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Improve Create Dialog search ranking and rewrite calculation
2020-07-04 15:52:20 +02:00
Rémi Verschelde
0a5c945188
Merge pull request #40100 from hinlopen/extract-anim-name
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Refactor extracting animation name
2020-07-04 13:10:04 +02:00
Rémi Verschelde
0115cbec74
Merge pull request #40113 from madmiraal/fix-40090
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Remove elements from monitored_bodies and monitored_areas as they are processed
2020-07-04 13:08:07 +02:00
Thakee Nathees
023b3f2786
Fix: editor crash on super constructor called
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Fix : #39909
2020-07-04 16:06:07 +05:30
Yuri Roubinsky
e19cdacbd7
Makes "Add new member" dialog non-exclusive for visual shaders
2020-07-04 13:20:30 +03:00
Marcel Admiraal
7eb0fcdb1a
Remove elements from monitored_bodies and monitored_areas as they are
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processed before calling the callback, instead of after they have all
been processed, because the callbacks may readd them.
2020-07-04 10:17:57 +01:00
Rémi Verschelde
8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
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[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Rémi Verschelde
9cec315ec0
Merge pull request #40103 from Calinou/doc-fix-string-capitalize
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Fix `String.capitalize()` description to follow camelCase changes
2020-07-04 09:57:46 +02:00
Rémi Verschelde
9828fcc01a
Merge pull request #40105 from Logharaa/master
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Stop looping as soon as the first window that has focus is found
2020-07-04 09:57:14 +02:00
Rémi Verschelde
a5b061e1b8
Merge pull request #40107 from reduz/fix-default-fonts
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Correctly use fallback for default fonts
2020-07-04 09:56:27 +02:00
Rémi Verschelde
643305c9fc
Merge pull request #40109 from aaronfranke/codeowners-aaronfranke
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Add myself to CODEOWNERS for GodotSharp
2020-07-04 09:55:55 +02:00
Stijn Hinlopen
973e5bacf0
Rewrite extracting animation name.
2020-07-04 09:55:36 +02:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling.
2020-07-04 10:36:33 +03:00
Yuri Roubinsky
de1117f5ad
Prevents incorrect connection attempt on port clicking in GraphEdit
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Prevents incorrect connection attempt on port clicking in GraphEdit
2020-07-04 08:05:37 +03:00
Daniel Ting
b8e6ff9a7f
Fix opening URLS with special characters in macOS
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The Online Tutorials section of InputMap in the editor's built-in
documentation viewer contains this link:
docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap
The macOS implementation for opening a link percent-encodes it before
sending it to the browser, resulting in a 404. This is to fix #13422
where filenames with special characters could not be opened in Finder.
However, this breaks URLS so I added a check to see if the resource
scheme is file:// and if so, only then is it escaped. This allows other
schemes like `http`, `ftp`, and `mailto` to be used.
2020-07-03 23:00:48 -05:00
Aaron Franke
2a8066b8ab
Add aaronfranke to CODEOWNERS for GodotSharp
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[ci skip]
2020-07-03 21:31:10 -04:00
Juan Linietsky
110e650dc8
Change how default fonts are created, fixes #39235
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Also fixes file dialog icons.
2020-07-03 21:29:12 -03:00
Gaël
6c76639c40
Break loop when the first focused window is found
2020-07-04 01:57:16 +02:00
Rémi Verschelde
b51418842a
Merge pull request #39845 from mrushyendra/bone_painting_undoredo_master
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Fix undo/redo for bone painting in Polygon2D UV Editor
2020-07-04 01:43:29 +02:00