Commit Graph

3844 Commits

Author SHA1 Message Date
Geequlim 5c61e17c10 Add more documentations and fix AcceptDialog::add_cancel 2016-04-29 16:34:07 +08:00
Rémi Verschelde c97cc362e3 Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque
Hooked up RigidBody2D torque methods
2016-04-29 10:29:12 +02:00
Geequlim 4de3f8944e Fill in the blank in the Array, CenterContainer and Dictionary class reference (#4476) 2016-04-29 07:32:13 +02:00
Rémi Verschelde 4e8cb708ec Merge pull request #4473 from Paulb23/shader_editor_color_fix
Fixed shader editor syntax coloring
2016-04-29 07:31:02 +02:00
Daniel J. Ramirez faf21b81e8 Documentation for Canvas Modulate, ColorPicker, ColorPickerButton 2016-04-29 07:27:18 +02:00
Juan Linietsky 0fa588a830 move Font to BitmapFont
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Paulb23 bda5ea0871 Fixed shader editor syntax coloring 2016-04-29 01:35:03 +01:00
Rémi Verschelde ea0231a56c Merge pull request #4468 from Hinsbart/better_axis_desc
More precise InputMap Axis descriptions in project settings.
2016-04-28 20:54:49 +02:00
Rémi Verschelde 8ae279a5e7 Merge pull request #4466 from eska014/move-export-debug-toggle
Make export GUI debug toggle more obvious
2016-04-28 20:54:39 +02:00
Rémi Verschelde 45ffc053b5 Merge pull request #4462 from Paulb23/scroll_lines
Added scroll lines, issue #4243
2016-04-28 20:53:41 +02:00
Rémi Verschelde 0485c9eaba Merge pull request #4451 from JoshuaGrams/anim-tree-filter
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
eska ab4caa7953 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
Hinsbart 418049b741 More precise InputMap Axis descriptions in project settings.
Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
2016-04-28 15:53:49 +02:00
Daniel Ramirez 9f29b4b26a Partial documentation for Polygon2D and Raycast2D (#4467) 2016-04-28 10:14:55 +02:00
Rémi Verschelde 8156f4944e Merge pull request #4465 from akien-mga/pr-classref
Classref: Document Button and ButtonArray
2016-04-28 00:12:49 +02:00
Rémi Verschelde 3a4ec88b37 Classref: Document Button and ButtonArray
Also bind relevant constants and define some object types and better
argument names for the docs.
2016-04-28 00:10:17 +02:00
Rémi Verschelde e9a5471ee1 Merge pull request #4461 from djrm/classref-edit
Added GridContainer documentation
2016-04-27 23:49:52 +02:00
Rémi Verschelde 5141574422 Merge pull request #4463 from AlexHolly/http-fix-duplicate-header
fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27 23:39:38 +02:00
Daniel J. Ramirez a5b4c1d64f GridContainer, CheckBox documentation, descriptions for Vector2 and CenterContainer.set_use_top_left 2016-04-27 16:09:48 -05:00
Alexander Holland 6ad226ac38 fix - HTTPClient connection keep-alive duplicate Headers #4208 2016-04-27 21:07:49 +02:00
Rémi Verschelde 49e560bfb6 Merge pull request #4459 from CombustibleLemonade/master
Documentation for WeakRef
2016-04-27 19:41:04 +02:00
Paulb23 54244e0e1d Added scroll lines, issue 4243 2016-04-27 18:32:14 +01:00
Jan Heemstra e301ca3544 fixed some mistakes in WeakRef documentation 2016-04-27 17:27:01 +02:00
Jan Heemstra edff81c214 Documented WeakRef and member functions 2016-04-27 16:10:10 +02:00
Jan Heemstra f2a73816c2 Sync classes reference template with current code base 2016-04-27 15:19:12 +02:00
Julian Murgia - StraToN 87aa128228 Documented Node2D 2016-04-26 23:19:45 +02:00
Rémi Verschelde 034d6e811f Various improvements to doc_status.py
- Make comments opt-in (smaller table in width)
- Reduce length of Brief Description and Description (also smaller table as output)
- Make names cyan (blue is too dark on black terminal)
- Drop some redundant synonyms for the flags
2016-04-26 21:35:06 +02:00
Josh Grams a7b4127481 RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
Josh Grams bd95e18ae4 AnimationTree: add filters to Animation nodes. 2016-04-26 06:49:06 -04:00
Julian Murgia 81e405545b Edited classes.xml : GraphEdit finished (#4450) 2016-04-26 12:48:47 +02:00
Rémi Verschelde 2c026c4c96 Merge pull request #4441 from akien-mga/pr-drop-obsolete-platforms
Drop obsolete platforms
2016-04-26 10:07:23 +02:00
Rémi Verschelde d3811b490d Remove last NACL references 2016-04-25 19:08:22 +02:00
Rémi Verschelde ec606f94dc Drop NACL platform
It's no longer maintained and Chrome-specific, so it's not a viable solution
to deploy Godot games in browsers. The current prefered alternative is asm.js
(platform/javascript), and we're looking forward to WebAssembly.
2016-04-25 19:08:22 +02:00
Rémi Verschelde f368d380e7 Drop obsolete WIP for Flash platform
It was apparently never fully functional and has not been maintained.
Flash itself is nowadays clearly a deprecated technology, so there will
not be further work on it. platform/javascript and the upcoming
WebAssembly technologies should have a brighter future.
2016-04-25 19:08:22 +02:00
Rémi Verschelde 82a725a3fd Merge pull request #4414 from Paulb23/trim_whitespace
Trim trailing whitespace on save
2016-04-24 14:33:04 +02:00
Rémi Verschelde a1ebf555b7 Merge pull request #4409 from Hinsbart/encode_axis_value
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
2016-04-24 14:32:43 +02:00
Rémi Verschelde ef8b160da8 Merge pull request #4407 from bojidar-bg/camera2d-fix-update-in-editor
Fix continious update with Camera2D
2016-04-24 14:32:22 +02:00
Rémi Verschelde 6e4957d429 Merge pull request #4401 from Hinsbart/fix_is_action_bug
add sign comparison for joystick axis events in InputMap::_find_event
2016-04-24 14:32:09 +02:00
Josh Grams 2272824ee2 AnimationTree: set value track property per frame, not per track. 2016-04-24 04:39:32 -04:00
Josh Grams ffaced87a6 RigidBody2D: rename apply_impulse(pos) to offset. 2016-04-24 04:36:51 -04:00
Paulb23 f3e6569e00 Trim trailing white space on save, issue 4383 2016-04-23 19:21:34 +01:00
Hinsbart 9201b5a27c Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
2016-04-23 15:26:07 +02:00
Bojidar Marinov b2e0cedbf0 Fix continious update with Camera2D
Closes #4406
2016-04-23 15:27:32 +03:00
Rémi Verschelde 7d89a8b748 Merge pull request #4402 from bojidar-bg/docteam-add-helper
Add a python script to check the current doc status
2016-04-22 18:07:17 +02:00
Bojidar Marinov c9340cdcc6 Add a python script to check the current doc status 2016-04-22 18:32:15 +03:00
Hinsbart 3b12f9ea82 add sign comparison for joystick axis events in InputMap::_find_event
fixes #4400
2016-04-22 16:36:45 +02:00
Rémi Verschelde 79df52b57e Merge pull request #4388 from kurikaesu/theme-editor-remove-class-items
Adds a remove class item option in the theme editor.
2016-04-22 10:43:13 +02:00
Aren Villanueva d75856146c Adds a remove class item option in the theme editor.
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-21 11:58:53 +10:00
Josh Grams f7d31cec38 RigidBody2D: add and bind get_inertia() method.
You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
Josh Grams dbabe4c07c RigidBody2D: add and bind get/set_applied_torque. 2016-04-20 19:49:35 -04:00