Rémi Verschelde
f3c0e75fba
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x
2022-05-16 13:46:49 +02:00
Rémi Verschelde
d6e7dcbea9
Merge pull request #61074 from timoschwarzer/fix-ios-vibration-duration
2022-05-16 12:00:26 +02:00
Rémi Verschelde
c1277c2183
Merge pull request #60999 from reduz/replace-rbhash-by-hashmap
2022-05-16 11:59:38 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Timo Schwarzer
05d524b624
Fix vibration duration on iOS
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Fixes #61063
2022-05-16 10:34:49 +02:00
Hugo Locurcio
396def9b66
Merge pull request #61070 from somnathsarkar/screenuv-fix
2022-05-16 08:26:07 +02:00
Somnath Sarkar
52aeaf5d16
Fix computation of screen_uv
2022-05-16 00:00:01 -04:00
Rémi Verschelde
e8520044e7
Merge pull request #61047 from akien-mga/thorvg-0.8.1
2022-05-15 16:04:05 +02:00
Rémi Verschelde
154d081212
thorvg: Sync with upstream 0.8.1
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And backport fix for FreeBSD support.
Fixes #60003 .
2022-05-15 11:45:42 +02:00
Rémi Verschelde
6d5d9dd82a
Merge pull request #61016 from macjuul/mono-script-editor-fix
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Fix script editor opening when external editor is configured for C#
2022-05-14 09:19:32 +02:00
Julian Mills
77f23a3023
Fix script editor opening when external editor is configured
2022-05-14 01:27:01 +02:00
Hugo Locurcio
35596e6b74
Merge pull request #60569 from snailrhymer/shape-collision-description-improvements
2022-05-13 19:15:48 +02:00
SnailRhymer
bdf086c781
Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
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Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
2022-05-13 15:06:46 +01:00
Rémi Verschelde
677b63d765
Merge pull request #60998 from bruvzg/etc_arm64
2022-05-13 15:22:42 +02:00
Rémi Verschelde
349aa9c884
Merge pull request #60894 from derammo/derammo_opengl3_windows
2022-05-13 15:07:13 +02:00
bruvzg
71cc26f55e
etcpak: Update to upstream commit f128369 (May 13, 2022)
2022-05-13 15:58:53 +03:00
Rémi Verschelde
785708a582
Merge pull request #60981 from Calinou/doc-animatedsprite2d
2022-05-13 14:56:52 +02:00
Rémi Verschelde
9ed56be82d
Merge pull request #60989 from Jojox/fix_gdscript_parser_enum
2022-05-13 14:55:55 +02:00
Rémi Verschelde
1346804769
Merge pull request #60993 from Calinou/gpuparticlescollisionheightfield3d-remove-follow-push-camera
2022-05-13 14:53:55 +02:00
Rémi Verschelde
29cf36fc8b
Merge pull request #60991 from fire-forge/tileset-groups
2022-05-13 13:46:43 +02:00
Rémi Verschelde
6a9a76d008
Merge pull request #60358 from Calinou/scons-android-ios-tweak-optimization
2022-05-13 10:23:26 +02:00
Rémi Verschelde
9a368e9d4b
Merge pull request #60995 from BastiaanOlij/fix_copy_fb_checks
2022-05-13 10:19:50 +02:00
Rémi Verschelde
498cdc25f2
Merge pull request #55441 from bruvzg/alt_plus_input
2022-05-13 10:17:21 +02:00
bruvzg
081b6b8053
Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and CodeEdit.
2022-05-13 09:33:24 +03:00
Yuri Rubinsky
eb80a9f325
Merge pull request #60978 from fire-forge/shader-caps
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Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13 09:31:56 +03:00
FireForge
584a646f50
Capitalize output port names in visual shader
2022-05-13 00:53:09 -05:00
Bastiaan Olij
fe8c8eeba8
Copy_to_fb is available in both raster and clustered renderers, remove unwanted checks
2022-05-13 13:19:42 +10:00
Hugo Locurcio
515676a7f5
Remove unused GPUParticlesCollisionHeightField3D.follow_camera_push_ratio
property
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- Rename setter/getter methods for consistency.
- Remove section in the inspector as there is now only 1 property
within the section.
- Add performance hints to property hints.
2022-05-13 04:19:28 +02:00
Megamega53
de968baca9
Improve AnimatedSprite2D description in the class reference
2022-05-13 01:36:07 +02:00
Hugo Locurcio
78b4ec2d4d
Increase compiler optimization when using target=release
on iOS/Android
2022-05-13 01:12:20 +02:00
JoJoX
8870e1c75d
Fix first value update
2022-05-12 19:11:33 -04:00
FireForge
40a1fc7a34
Reduce extra groups in TileSet
2022-05-12 17:31:58 -05:00
Rémi Verschelde
2f47a0747c
Merge pull request #59498 from adamscott/add-custom-type-check-before-hiding-type
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[Fix #58248 ] Add custom type check before hiding type
2022-05-12 23:58:52 +02:00
Rémi Verschelde
b32fec988f
Merge pull request #60539 from snailrhymer/class-desc-select-fix
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Fix _class_desc_select to handle Variant.Type
2022-05-12 23:16:28 +02:00
Rémi Verschelde
7b9448feae
Merge pull request #59647 from Calinou/ttr-dtr-rtr-add-comments
2022-05-12 23:15:25 +02:00
Rémi Verschelde
9cf9054c3e
Merge pull request #60976 from Calinou/fsr-rename-property-hint
2022-05-12 23:12:03 +02:00
Rémi Verschelde
f263e3ac81
Merge pull request #60954 from V-Sekai/fix_ownership_of_created_nodes
2022-05-12 23:11:00 +02:00
Hugo Locurcio
a581908ea0
Add documentation comments for internationalization C++ macros
2022-05-12 22:50:28 +02:00
Rémi Verschelde
947a1fa090
Merge pull request #60956 from macjuul/hide-mono-cmd-prompt
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Prevent blank command prompts from spawning when building a mono project
2022-05-12 21:23:00 +02:00
Rémi Verschelde
826f5358a1
Merge pull request #60771 from snailrhymer/enum-indentation-doc-fix
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Indent bullet points in enum descriptions
2022-05-12 21:13:21 +02:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D
2022-05-12 21:08:02 +02:00
SnailRhymer
38cf07b768
Indent bullet points in enum descriptions
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When converting doc xml files to rst, add an indenation level to bullet points in the text description of enum values.
Also add check to avoid out of bounds error in rstize_text.
2022-05-12 19:34:49 +01:00
smix8
371054e3e5
Add NavigationServer2D/3D API functions to find missing RID info
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Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12 20:23:19 +02:00
clayjohn
652adcd5bf
Basic 3D rendering
2022-05-12 10:37:27 -07:00
Hugo Locurcio
0cdd7d88ad
Rename remaining references of FSR to FSR 1.0
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With FSR 2.0 around the corner, we should avoid any ambiguity by
explicitly stating the version number.
2022-05-12 18:22:43 +02:00
Rémi Verschelde
f5978f4d97
Merge pull request #60972 from KoBeWi/display_port
2022-05-12 18:13:09 +02:00
SnailRhymer
d04a431b9b
Fix _class_desc_select to handle Variant.Type
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Change the order of checks in _class_desc_select to first try checking current page and GlobalScope
before resorting to slicing either side of ".".
Bug was caused by assumption that no enums or constants in @GlobalScope would contain ".". This is still
assumed elsewhere in the file, so bugs may persist.
Format some comments.
2022-05-12 16:09:00 +01:00
kobewi
739242dd04
Move Display settings higher in the list
2022-05-12 16:38:59 +02:00
Rémi Verschelde
a38aafca3e
Merge pull request #60970 from Chaosus/gds_fix_signal_completion
2022-05-12 16:36:40 +02:00
Rémi Verschelde
ea9064c01f
Merge pull request #60971 from KoBeWi/group 📝
2022-05-12 16:14:09 +02:00