George Marques
f4546fc0cd
GDScript: don't allow calling non-static function from script
2019-01-23 17:42:06 -02:00
George Marques
ba13aae9af
GDScript: allow local classes to be used as types
2019-01-23 17:42:06 -02:00
Rémi Verschelde
2c9536b655
Merge pull request #25259 from marcelofg55/captured_alt_f4
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Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on Windows
2019-01-23 15:41:31 +01:00
Rémi Verschelde
3551e3478a
Merge pull request #25260 from neikeq/qq
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PluginConfigDialog: Add partial support for more script language
2019-01-23 15:41:11 +01:00
Rémi Verschelde
03cc275cc1
Merge pull request #25258 from dragmz/patch-9
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Fix warning when setting out of range outline_size
2019-01-23 15:01:48 +01:00
Marcelo Fernandez
daf57bc81f
Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on Windows
2019-01-23 10:59:54 -03:00
Ignacio Etcheverry
504508e61c
PluginConfigDialog: Add partial support for more script language
2019-01-23 14:54:33 +01:00
Marcin Zawiejski
bbc9e91043
Fix warning when setting out of range outline_size
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Fixes the warning mentioned in #25046
2019-01-23 14:44:16 +01:00
Rémi Verschelde
1953054fd8
Merge pull request #25255 from marcelofg55/expose_iemidi
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Expose InputEventMIDI to scripts
2019-01-23 13:39:22 +01:00
Marcelo Fernandez
fd59732298
Expose InputEventMIDI to scripts
2019-01-23 09:09:03 -03:00
Rémi Verschelde
51c67a386d
Merge pull request #25190 from 99alfie/master
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Fix ButtonGroup.get_pressed_button bug
2019-01-23 12:30:23 +01:00
Rémi Verschelde
8af0487a0c
Merge pull request #25212 from danboo/master
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Clarify mouse_filter impact on mouse_entered and mouse_exited signals
2019-01-23 12:27:17 +01:00
Rémi Verschelde
bf08c74e77
Merge pull request #25253 from akien-mga/theora-decode-ub
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theora: Add upstream patch to fix UB warning
2019-01-23 12:26:29 +01:00
Rémi Verschelde
7ce0e68ec9
Merge pull request #25239 from dragmz/patch-7
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Fix global settings consistency
2019-01-23 12:25:58 +01:00
Rémi Verschelde
8c67b43ba1
theora: Add upstream patch to fix UB warning
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Patch from https://git.xiph.org/?p=theora.git;a=commit;h=0ae66d565e6bead8604d312bc1a4e9dccf245c88
Fixes #25221 .
2019-01-23 12:02:36 +01:00
Rémi Verschelde
f4b747d3e6
Merge pull request #25241 from dragmz/patch-8
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Fix GDI objects leak when setting custom cursor
2019-01-23 11:15:10 +01:00
Rémi Verschelde
d747e30140
Merge pull request #25242 from BastiaanOlij/fix_ios_issues
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Fix errors on iOS
2019-01-23 11:14:09 +01:00
Rémi Verschelde
a0581cca1f
Revert "Revert "Update random_pcg.h""
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This reverts commit 6f704c338a
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Sorry about this, this was a test and not meant to be pushed to master. :/
2019-01-23 10:36:36 +01:00
Rémi Verschelde
2a45b298c1
Remove unused method in RasterizerStorageGLES2
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Added in 4f4e46edd5
but not used in the end.
2019-01-23 10:31:05 +01:00
Rémi Verschelde
6f704c338a
Revert "Update random_pcg.h"
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This reverts commit 64e584a97e
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2019-01-23 10:30:18 +01:00
Bastiaan Olij
cab45f2f26
Fix errors on iOS
2019-01-23 13:38:19 +11:00
Juan Linietsky
4f4e46edd5
Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957
2019-01-22 21:57:09 -03:00
Marcin Zawiejski
62f3611271
Fix GDI objects leak when setting custom cursor
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Fixes #19906
2019-01-23 01:11:40 +01:00
Marcin Zawiejski
e53c5d858a
Fix global settings consistency
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Fixes #25161
2019-01-23 00:09:22 +01:00
Rémi Verschelde
42ce497e79
Merge pull request #25238 from dragmz/patch-7
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Set WINVER and _WIN32_WINNT values in VS project
2019-01-22 23:33:01 +01:00
Rémi Verschelde
f48d4f6655
Merge pull request #25233 from ivanarh/master
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Fixed possible crash in pck_packer.cpp due to wrong memory freeing.
2019-01-22 23:14:56 +01:00
Marcin Zawiejski
9ca649c67b
Set WINVER and _WIN32_WINNT values in VS project
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While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only.
This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
2019-01-22 21:34:37 +01:00
Juan Linietsky
ab843b1698
Raised executable priority on windows to avoid stuter, helps #25162
2019-01-22 16:04:54 -03:00
Ignacio Etcheverry
6a187f6395
Merge pull request #25235 from neikeq/pp
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Mono: Fix hot reload build errors and cleanup
2019-01-22 19:01:52 +01:00
Ignacio Etcheverry
bc8b61bb06
Mono: Fix hot reload build errors and cleanup
2019-01-22 18:33:36 +01:00
Ivan Ponomarev
8edfc3b5ac
Fixed possible crash in pck_packer.cpp due to wrong memory freeing.
2019-01-22 20:02:19 +03:00
Juan Linietsky
cd45f05f7e
Forbid making root on inherited scenes, closes #24484
2019-01-22 13:49:03 -03:00
Juan Linietsky
0c9fd3c4b4
Avoid cyclic iteration check, fixes #24969
2019-01-22 13:17:39 -03:00
Juan Linietsky
c70c43c888
Make inspector gain focus on refresh only if it has it, fixes #24979 , closes #25053
2019-01-22 12:29:26 -03:00
Juan Linietsky
4333a68ca0
Do not use shadow cubemaps if depth write is not supported to avoid errors, closes #25219
2019-01-22 11:07:26 -03:00
Juan Linietsky
e081cec69f
Fix collision margin being wrongly read by default, fixes #25181
2019-01-22 10:15:18 -03:00
Juan Linietsky
46af4b0a4b
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
2019-01-22 10:05:23 -03:00
Rémi Verschelde
6ab16512eb
Merge pull request #25223 from akien-mga/base64-return-long
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base64.h: Fix return type mismatch
2019-01-22 13:59:52 +01:00
Rémi Verschelde
8a276a896e
Merge pull request #25222 from santouits/webgl-depth
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WebGL1 some changes
2019-01-22 13:03:57 +01:00
Rémi Verschelde
b21b0ff236
base64.h: Fix return type mismatch
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Fixes #25220 .
2019-01-22 12:47:11 +01:00
santouits
3c1cd2873b
WebGL1 some changes
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glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage
https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/
Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1
https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/
And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this:
https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error
2019-01-22 13:40:28 +02:00
Rémi Verschelde
b86f16ed40
Merge pull request #25178 from marxin/sanitizr-options
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Rename sanitizer option names.
2019-01-22 12:20:32 +01:00
Rémi Verschelde
4a184a79e0
Merge pull request #25215 from akien-mga/scripteditor-goto-line
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Fix going to script line on VisualScript errors
2019-01-22 12:19:15 +01:00
Rémi Verschelde
7c8f55f857
Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug
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Fix bug with CpuParticles2D AlignY
2019-01-22 12:19:00 +01:00
Rémi Verschelde
8cc83accd3
Merge pull request #25195 from YeldhamDev/texregion_editor_sprite3d
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Make the Texture Region Editor able to edit regions of Sprite3Ds
2019-01-22 11:44:12 +01:00
Rémi Verschelde
79a4c41b22
Fix going to script line on VisualScript errors
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Fixes #18103 , which was a regression from #16888 .
2019-01-22 10:55:55 +01:00
Rémi Verschelde
34d0585618
Merge pull request #25208 from clayjohn/angular_velocity_cpu_2d
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Properly initialize angular_velocity in cpuparticles2d
2019-01-22 07:45:00 +01:00
danboo
aca6e5f4b7
Update Control.xml
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The mouse_filter documentation was biased towards button click events, so add more mention of its impact on mouse_entered and mouse_exited signals as well.
2019-01-21 21:39:06 -09:00
clayjohn
af92ade728
properly initialize angular_velocity in cpuparticles2d
2019-01-21 21:00:00 -08:00
clayjohn
fbde851641
fix bug with cpu_particle_2d_align_y
2019-01-21 20:11:48 -08:00