Hein-Pieter van Braam
3ee4d6af2e
Hand-merge API hash fixes #18514
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This hasn't made it into master yet but is important for mono support.
If this turns out to be the wrong call we'll revert and merge whatever
next version of this becomes available.
2018-04-29 20:44:48 +02:00
volzhs
94ddb499df
Fix error spam with Sprite has compressed texture
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Fix #18177
(cherry picked from commit 3ecf8eef37
)
2018-04-28 22:54:54 +02:00
volzhs
5a947ebc42
Fix index out of size error on Image
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Fix #18229
(cherry picked from commit af0d547c02
)
2018-04-28 22:54:44 +02:00
Chaosus
826108efec
Prevent visibility notification been called twice in object creation
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(cherry picked from commit d42b17607e
)
2018-04-28 22:38:19 +02:00
Benedikt Bär
4c19fc2eb1
Implement missing navgiation polygon debugging in tilemap
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(cherry picked from commit 84d60b0829
)
2018-04-28 20:03:46 +02:00
ShyRed
171542d96a
Update TileMap when its TileSet changes
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Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
(cherry picked from commit 67f4944a21
)
2018-04-28 16:25:33 +02:00
ShyRed
c39e32ae60
Update Sprite when Texture changes
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Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
(cherry picked from commit a23c0877f1
)
2018-04-28 16:13:28 +02:00
Andreas Loew
7ad6a9aeea
Fix selection of Sprites using AtlasTexture in the editor.
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Fixes #16261 .
(cherry picked from commit a01ba4523b
)
2018-04-14 20:30:51 +02:00
Bernhard Liebl
73cc3a96c0
Fix uninitialized data in Sprite::_get_rects()
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(cherry picked from commit 5f917139ab
)
2018-03-28 23:54:10 +02:00
MrCdK
99331ca395
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
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(cherry picked from commit 5bc010e8ee
)
2018-03-28 22:43:44 +02:00
Marc Gilleron
cf2e30b30c
Fix Line2D tile mode for non-square textures
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(cherry picked from commit d2fae5c9a6
)
2018-03-28 21:33:49 +02:00
poke1024
f7efa9d43a
Fix line thickness for CollisionPolygon2D.
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(cherry picked from commit a36f6e5386
)
2018-03-28 21:23:42 +02:00
Artem Varaksa
eacd66e784
Clean up some bad words from code comments
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(cherry picked from commit d35e486228
)
2018-02-22 12:22:41 +01:00
luz.paz
751806b5c7
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
(cherry picked from commit 612ab4bbc6
)
2018-02-22 12:17:06 +01:00
ronroniv
5b32be4701
Update an outdated method name in error message
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set_enable_monitoring -> set_monitoring
(cherry picked from commit 5e8f7c9782
)
2018-02-19 22:13:46 +01:00
robfram
3cf2d6524b
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095 .
2018-01-27 19:37:04 +01:00
Todd Ross
fd6a98b753
defend Path2D against a null curve
2018-01-22 22:45:38 -06:00
Bernhard Liebl
e9237d83c7
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-21 12:46:13 +01:00
Yuri Chornoivan
17614f79ea
Fix minor typo: it's -> its
2018-01-20 20:18:43 +02:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
cc8dfcc9c0
Before I forget, add warnings on areas without children (should not break anything).
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Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
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Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Pedro J. Estébanez
aefedb73fc
Update collision shapes data on tree entered
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This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #13835 .
2018-01-11 21:08:58 +01:00
Bernhard Liebl
d4adcf3fa2
Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
2018-01-08 18:29:22 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
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renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Jerome67000
42ae3525a3
#15078 renamed "z" -> "z_index" property in Node2D
2018-01-03 13:02:26 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
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More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bernhard Liebl
8505871a87
More exact picking for canvas editor
2017-12-27 20:24:58 +01:00
Noshyaar
5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
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Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Poommetee Ketson
6c897707ca
Add missing parameter names
2017-12-25 21:19:56 +07:00
MrCdK
1f609b7a82
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-23 05:23:41 +01:00
Rémi Verschelde
caf3a405ab
Merge pull request #13991 from CyanBlob/master
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TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
2017-12-16 16:38:59 +01:00
Andrew Thomas
d8c4324cfb
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and update_bitmask_region(2) to GDscript
2017-12-16 08:18:54 -06:00
Nathan Warden
38caa4126f
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
2017-12-15 15:09:06 -05:00
Poommetee Ketson
24df9f3707
Enhance undoredo action name, TTR, cleanup
2017-12-12 23:04:37 +07:00
Rémi Verschelde
48cefc9c96
TileMap: Drop unused center_x/center_y booleans
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Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513 .
2017-12-10 16:40:31 +01:00
Rémi Verschelde
09fe926ab3
Merge pull request #14454 from CyanBlob/TileMap
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Convert tilemap format in get_tile_data()
2017-12-09 19:05:07 +01:00
Juan Linietsky
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
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-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Andrew Thomas
c3a005011b
Convert tilemap format in get_tile_data()
2017-12-09 10:44:26 -06:00
Rémi Verschelde
783c560309
Merge pull request #14321 from ibrahn/path2d-two-style
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Reworked PathFollow2D behaviour, based on such in version 2.1.
2017-12-09 14:49:30 +01:00
PJB3005
cea5078ebe
Fixes TileMap occluder offsets.
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This is NOT related to #14388 !
This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly.
I tried on all 3 tilemap positioning modes and it seemed to work on every one.
2017-12-08 20:14:06 +01:00
Juan Linietsky
dcab01618a
Fixed is_playing funtion (was reporting wrong), closes #13928
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Made error reporting to opcode_set in gdscript a bit clearer
2017-12-07 18:14:39 -03:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
7b7ba58493
-Fix particles with size==0, closes #13931
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-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Andreas Haas
4c222c2835
Particles2D: Fix normal map rid.
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Looks like a Copy & Paste error, fixes #14334 .
2017-12-06 22:44:12 +01:00
Ibrahn Sahir
abef939b09
Reworked PathFollow2D behaviour, based on such in version 2.1.
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When rotation is enabled, the follower's rotation will be set to that of
the tangent to the path at it's current offset.
For closed looping paths the lookahead will now wrap around at the end of
the path.
fixes #13434
2017-12-06 15:55:54 +00:00